Hello, first of all sorry for my english
After trying in depth black desert I would like to give some tips to improve the experience of the console title. first of all to improve the management of the UI, too confusing and chaotic, implement settings about the removal of the names on the player that in the combat phases is inconvenient and makes it impossible to read the bars of life of the enemies. implement some pve content to make the grind less boring, activities such as public dungeons or small group raids, so as not to force the player to repeat the same action indefinitely, so as to make the game smoother and give more value to the pvp.
Yeah, the UI settings are missing since first beta.
Dungeons aren't going to happen, at least now.
Small group raids = world bosses ?
You can have the best items without grinding (life skills), so I would say there are other options to use time on.
Yes, word boss sound like a real raid..but for a restricted number of player...maybe with some istances..world boss now are too chaotic.
And yes i know you can farm in a multiple ways, but with some more or public dungeon you can offer more choice to the players.
Guild wars as starded same as black desert but it evolved with more pve content without changing the nature of the game..and in some ways it gave more value to the pvp part..don't you agree?
Tjere wony be any raids since that is live for more then 3 years on pc and there are no dungeons
Its a grind game whit world bosses same as Ragnarok was and early lineage
12 hours ago, R6 DANNY said:Hello, first of all sorry for my english
After trying in depth black desert I would like to give some tips to improve the experience of the console title. first of all to improve the management of the UI, too confusing and chaotic, implement settings about the removal of the names on the player that in the combat phases is inconvenient and makes it impossible to read the bars of life of the enemies. implement some pve content to make the grind less boring, activities such as public dungeons or small group raids, so as not to force the player to repeat the same action indefinitely, so as to make the game smoother and give more value to the pvp.
While I personally wouldn't hold out for dungeons. I think their could be major potential design wise if they did go that route or something similarly group instanced. As this game doesn't follow the holy trinity of Mmos. There's room to create some unique game modes not seen in other mmos. Couldn't hurt that much to try?
Quick edit, doesn't mean this group content would have to be anything near a dungeon gameplay wise. If you've played destiny 2,look at gambit. A very creative new game mode bungie made. With PvE and PvP involved in a match making game mode. The game doesn't have to be just new areas, bosses and grind spots every update ...
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