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Announcements

Updates [Update] 5/11 Patch Notes
Black Desert 2022-05-11 01:10



Adventurers, 


A new update has been released, bringing the Drakania and Season Pre-creation window, the new Dawn Earrings with Abandoned Monastery, and weight reductions on common items! Read on to find out more about what is coming with the latest Black Desert update.


Drakania Pre-Creation Begins!

● Black Desert’s latest class, Drakania, can now be pre-created.
- Pre-creation and customization for Drakania is now available.  
- With the addition of Drakania, the maximum number of character flots has been increased to 27.  
 ※ Character Slots will be expanded to a maximum of 28 slots in the future. 


Season Character Pre-creation begins

● Prepare for the ‘Season: Drakania’, by pre-creating your season character now!  
- To create a season character, once your character is customized to your liking, when you go to choose a name for your character, select the ‘Season’ option.  


Abandoned Monastery + Dawn Earings! 

● Calpheon Shadow Knights in the Abandoned Monastery have become stronger due to Kzarka's blessing. 
- Changed the Recommended AP for certain monsters beneath the Abandoned Monastery to 280. 
- Stronger monsters will have the title [Blessed by Kzarka]. 
- Upon defeating certain monsters, up to 2 players can receive the loot and a low chance to obtain the Dawn Earring. 
- These new monsters in the Abandoned Monastery share Knowledge with the existing ones. 
- Killing monsters in the Abandoned Monastary (Restricted Territory), there is a chance that a ‘Dawn’s Grudge’ will appear.
- When there are 5 Dawn's Grudges, which appear when defeating monsters in the Abandoned Monastery (Restricted Territory), a Specter of Belmorn will appear. 
- When the Specter of Belmorn is defeated, the 4 players with the highest contribution will be rewarded.  
- Dawn’s Grudge does not dissipated over time.  
- No extra ‘Dawn’s Grudge’ will spawn while Belomorn is defeatable.  

● Added new item Dawn Earring. Dawn Earrings can be obtained by combining the new item Dawn's Resentment. 
- Dawn's Resentment and Dawn Earring both have a low chance of dropping from the Calpheon Shadow Knights in the Abandoned Monastery. 
- In your Inventory, place Dawn's Resentment in the center, then Marks of Shadow to its top and bottom, and Shrine Guardian Tokens to its left and right to obtain the Dawn Earring. 
Dawn Earring AP Accuracy Stamina
+0 4 18 30
I (PRI) 6 22 40
II (DUO) 8 26 50
III (TRI) 10 30 60
IV (TET) 12 34 70
V (PEN) 14 38 100


Improved Pet Looting

The way pets acquire loot, as mentioned in CalpheON Episode 2, has been improved. Previously pets had to follow the character when the character moved, so the more the character moved, the slower the speed of picking up loot. As many adventurers have constantly provided their opinions on the topic, we have had a lot of discussions and tests to find a way to improve this situation, and we have been able to improve the way pets behave by looting items first. After this change it is expected that the chance of missing loot even when moving around a lot will be eased.
● The way pet's pick up items has been improved.
- It has been improved so that pets will pick up loot first, even if the character moves.
- It has also been changed so that using Pet Skills such as hostility detection, rare monster detection etc do not affect the loot collection rate.


Content Changes

● Adjusted the numbers of the Max HP effect, the buff given to losing team, and the minimum AP/Accuracy/Damage Reduction given to characters participating in Red Battlefield.
Stats Before After
Max HP +1 +1,000
Buff given to losing team Max HP +100
AP +30
Damage Reduction +20
Max HP +500
AP +30
Damage Reduction +20
Minimum AP 130 200
Minimum Accuracy 380 580
Minimum Damage Reduction 70 180
※ Characters that enter the Red Battlefield with AP/Accuracy/Damage Reduction lower than the minimum will have them raised to the minimum.


Conquest War/ Node War

We received a lot of feedback from our Adventurers, including from CalpheON Episode 2, on the possibility of enjoying Conquest Wars in another region, different from the previous one. So we made the decision to rotate the stat restriction applied in Conquest Wars of each territory. We are planning to appropriately change or maintain the rotation of stat restrictions for Conquest Wars after seeing how it's used by our Adventurers.
● Changed stat restrictions for Conquest Wars in Calpheon, Valencia, and Mediah as follows:
Territories Before After
Calpheon No Limits AP Limit: 457
Evasion Limit: 818
Evasion Rate Limit: 20%
Damage Reduction Limit: 326
Damage Reduction Rate Limit: 19%
Accuracy Limit: 719
Accuracy Rate Limit: 20%
All Resistance Limit: -
Special Evasion Rate Limit: 20%
Valencia AP Limit: 475
Evasion Limit: 847
Evasion Rate Limit: 20%
Damage Reduction Limit: 347
Damage Reduction Rate Limit: 23%
Accuracy Limit: 726
Accuracy Rate Limit: 20%
All Resistance Limit: -
Special Evasion Rate Limit: 30%
No Limits
Mediah AP Limit: 457
Evasion Limit: 818
Evasion Rate Limit: 20%
Damage Reduction Limit: 326
Damage Reduction Rate Limit: 19%
Accuracy Limit: 719
Accuracy Rate Limit: 20%
All Resistance Limit: -
Special Evasion Rate Limit: 20%
AP Limit: 475
Evasion Limit: 847
Evasion Rate Limit: 20%
Damage Reduction Limit: 347
Damage Reduction Rate Limit: 23%
Accuracy Limit: 726
Accuracy Rate Limit: 20%
All Resistance Limit: -
Special Evasion Rate Limit: 30%

Adjustments were made to the Command Posts and Field HQs built to participate in Conquest Wars. Guilds participating in Conquest Wars can install either Command Posts or Field HQs depending on which is more strategically advantageous for their members. Guilds that install Command Posts can have their members charge in headfirst at their enemies, while guilds that install Field HQs can aim to make Cannon Observatories to rain down artillery. Also, the cooldown reduction for reviving at Recovery Centers applied in Conquest Wars has been increased. This makes it possible to revive faster from both Command Posts and Field HQs than before. 

● Changed the quantity of Command Posts and Field HQs you can install in Conquest Wars as follows:


- Command Post

Categories Before After
Max Number of Annexes 100 110
Barricade 50 50
Wooden Fence 50 50
Wooden Fence Gate 1 1
Recovery Center 5 10
Cannon Observatory 10 3
Elephant Nursery 3 3
Hwacha 2 2
Flame Tower 2 3
Supply Tower 1 2
Siege Defense Tower 20 40

- Field HQ
Categories Before After
Max number of Annexes 110 110
Barricade 50 50
Wooden Fence 50 50
Wooden Fence Gate 2 2
Recovery Center 6 5
Cannon Observatory 10 10
Elephant Nursery 3 3
Hwacha 2 2
Flame Tower 3 3
Supply Depot 2 2
Siege Defense Tower 40 60

● Changed the revival cooldown reduction effect of Recovery Centers for Conquest Wars as follows: 
- Cooldown reduction for reviving from a Conquest War: -3 sec → Cooldown reduction for reviving from a Conquest War: -6 sec 

 

● Fixed an issue where if a wooden gate was destroyed whilst under construction in Node War, players would not be able to pass through the gap for a certain period.  
● Improved the Node/Conquest War Supply Depot vendors and the NPC Vendors Duncan, Dulgun, and Olympia to now sell [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large). 
- The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can be purchased with 2,000 Silver from guild funds and can be sold for 600 guild Silver. 
- The items [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) can only be used during Node/Conquest Wars. 



Character Changes

● Fixed the issue for the following classes where the idle animation was abnormally short. 
- Valkyrie, Kunoichi, Dark Knight, Guardian 

Tamer

In the process of rebooting Tamer, we focused on enhancing her representation and unique combat style by increasing the utilization of Heilang. After the reboot, many Adventurers have been enjoying combat with the improved utilization of Heilang. However, Adventurers playing other classes as well as Adventurers playing Tamer have given us feedback on how only the skill Roaring is used while mounted on a horse. We thought a lot about this situation and came to the conclusion that it does require some improvement and change. First of all, the overall cooldown was reduced for the skill Prime: Roaring, but it was changed to not be activated during cooldown. Instead, the skill effects of Prime: Roaring were adjusted to be applied in other skills as well since it is an important skill on the ground as well. Also, adjustments were made to work as a substitute when Roaring cannot be activated such as skill combos or improvements on utilization so that you can deal damage enough. Due to this adjustment, you'll no longer be able to use only Roaring while mounted like you could before. This might be slightly disappointing for many Adventurers playing Tamer, but we thought it was a necessary improvement, considering future updates including Pet AI improvements and the development of Tier 5 pets, etc. and in the long run. We ask for our Tamer Adventurers to be understanding of this. We will continue to check and make improvements even after the update.
● Roaring - Cooldown changed as follows
Skill Name Before After
Roaring (I to VI), Absolute: Roaring 25/24.5/24/23/22/20/20 sec. 14/13/12/11/10/9/9 sec.
Prime: Roaring I ~ IV 16/14/12/10 sec 10/9/8/7 sec.

● Void Lightning, Air Lightning - Made the following changes:
- Absolute: Void Lightning, Prime: Void Lightning - Added the effect where you draw nearby enemies' attention.
- Improved to combo more smoothly into Evasion and Legendary Beast's Power.
- Improved to be able to combo into Stretch Kick, Fearful Trembling, and enhanced skills even during Void Lightning's cooldown.
● Bolt Wave - Made the following changes:
- Changed to now consume MP instead of Stamina.
- Removed the "Recover MP per hit target" effect.
- Changed to now recover Stamina during the skill.
● Jolt Wave - Made the following changes:
- Changed to now recover Stamina during the skill.
- The amount of MP consumed was increased.

● Prime: Jolt Wave - Made the following changes:
- Changed Critical Hit Rate to no longer be applied on cooldown.
- Improved to perform extra attacks more quickly and smoothly.
- Improved to combo more smoothly into Legendary Beast's Power after performing extra attacks.
- Changed to no longer be able to combo into Bolt Wave after performing extra attacks.
- Fixed the issue where Knockdown was applied in PvE upon performing extra attacks.

● Succession: Fearful Trembling - Increased the number of hits from 3 hits to 5 hits.
● Prime: Surging Tide - Improved to combo into the following skills more quickly:
- Lightning of Earth, Flash, Trample, Scratch, Whiplash, Upward Claw, Throat-Burn, and Prime: Roaring

● Prime: Allround Spinner - Unified all extra attacks to match the widest attack range.
● Trample - Made the following changes:
- Added the "Recover MP per hit per target" effect.
- (I to III), Absolute - Changed the "Recover HP on hits" to "Recover HP per hit per target" to match its actual effect.

● Whiplash - Removed the "Push target on hits" effect applied only in PvE.
● Heilang: Howling - Made the following changes:
- Improved to combo more smoothly into Leaves Dropping, Flow: Gust, Legendary Beast's Power, Cloud Stomping, and Legendary Beast Dance: Echo.
- Improved to be able to be activated during cooldown.



● Allround Spinner - Changed the cooldown as follows
Before After
15/14/13/12  sec. 10/9/8/7 sec.

● Legendary Beast Dance - Made the following changes:
Effect Before After
Recover HP/MP per hit 6/6/7/8 16/16/16/16
PVE Damage 543%/668%/811%/1345% 597%/735%/892%/1480%
Critical Hit Rate   40%/50%/60%/70%
- Improved to start performing the Vermillion Bird attack and continue the skill to Black Turtle attack when holding R1/RB.
- Added Down Attack.

● Legendary Beast Dance: Echo - Made the following changes:
- Changed the "All DP Increase" effect applied in Resonance: White Tiger to be applied in Resonance: Black Turtle and increased to "All DP +20."
- Added the "Target's All DP reduced on hits" effect when activated in Resonance: White Tiger..

● Cloud Stomping - Made the following changes:
Effect Before After
Critical Hit Rate 40% 100%
Cooldown 9 sec. 7 sec. 

● Flow: Full Moon - Cooldown Changed as follows:
Effect Before After
Cooldown 7 sec. 5 sec.

Witch, Wizard

● Prime: Earth Arrow (II to III) - Removed the description on commands that didn't match the actual command.
- Hold RB/R1 or RT/R2 to perform extra attacks

Witch
● Prime: Lightning Storm: High Voltage, Prime: Lightning Storm: Combo - Fixed the issue where a 10 second cooldown would be applied instead of a 9 sec cooldown.

Archer
● Full Bloom - Fixed the issue where the skill add-on wouldn't be applied upon learning Flow: Grand Bloom.



Item Changes

As time has passed, we have added many items to the world of Black Desert. As a result, it became increasingly difficult to know about which items are needed, and how they are used. We are making steps to addressing this today, and will continue improving item descriptions in the future. 
● The descriptions of many items has improved so that the acquisition and use of different items can be easily recognized.  
- Descriptions of items will be improved sequentially.  
Black Stones, Memory Fragments, Hunter's Seals, Gold Bars, Node/Conquest War items, and many more items would naturally pile up in our Adventurer's Inventory and take up a significant amount of weight. However, this will be changed as 344 items had their weight reduced. We hope this will help our Adventurers take off on their adventures, lighter than before.
● Decreased the weights of Gold Bars, Seals, Black Stones, and other stackable items (a total of 344 items).
Item Name Previous Weight New Weight
Black Stone Items 0.35 LT 0.1 LT
Memory Fragment, Sandstorm Crystal 0.3 LT 0.1 LT
Pets & Fairy Items 0.2 ~ 0.5 LT 0.1 LT
Horse Capturing Items 0.7 LT 0.1 LT
Seals 0.3 ~ 0.5 LT 0.1 LT
Hunting Items 0.3 LT 0.1 LT
Crystal Materials 1 LT 0.1 LT
Gold Bars 2 ~ 150 LT 1~ 75 LT
Explosives 0.7 ~ 50 LT 0.3 ~ 30 LT
Guild Supplies 0.35 ~ 10 LT 0.2 ~ 1 LT
Others (Keys, etc.) 0.3 LT 0.1 LT
Designs and Permits 0.3 LT 0.1 LT


- You can see the full list of items that have their weight reduced below.

Click to Expand
Enhancement Materials
Item Name   Before (LT) After (LT)
Black Stone (Weapon) 0.35 0.1
Black Stone (Armor) 0.35 0.1
Black Stone (Basteer) 0.35 0.1
Concentrated Magical Black Stone (Weapon) 0.35 0.1
Concentrated Magical Black Stone (Armor) 0.35 0.1
Burning Moonlight Black Stone 0.35 0.1
Dancing Moonlight Black Stone 0.35 0.1
Stabilized Magical Black Stone 0.35 0.1
Cleansed Magical Black Stone 0.35 0.1
Pure Magical Black Stone 0.35 0.1
Frozen Tides Black Stone 0.35 0.1
Flawless Magical Black Stone 0.35 0.1
Flawless Chaotic Black Stone 0.35 0.1
Mass of Pure Magic 0.35 0.1

Durability Recovery Items
Item Name Before (LT) After (LT)
Sandstorm Crystal 0.3 0.1
Memory Fragment 0.3 0.1

Pets & Fairy Items
Item Before (LT) After (LT)
Cheap Feed 0.3 0.1
Good Feed 0.3 0.1
Organic Feed 0.2 0.1
Sweet Honey Wine 0.5 0.1
Balanced Feed 0.33 0.1
Brady's Nutritious Feed 0.22 0.1
Laila's Petal 0.5 0.1

Horse Capturing Items
Item Name Before (LT) After (LT)
Capturing Rope 0.7 0.1

Seals
Item Name Before (LT) 변경 후 무게(LT)
Hunter's Seal 0.3 0.1
Mutant Enhancer 0.3 0.1
Yona's Fragment 0.3 0.1
Peridot Leaf 0.3 0.1
Destructive Illusion 0.3 0.1
Ancient Kingdom of Orzeca Coin 0.3 0.1
Valtarra's Scattered Aura 0.3 0.1
Valtarra Relic Fragment 0.5 0.1
Gyfin Rhasia Sculpture of Earth 0.5 0.1
Peridot Petal 0.3 0.1
Peridot Fruit 0.3 0.1
Peridot Tree 0.3 0.1

Hunting Items
Item Name Before (LT) After (LT)
Mournful Crystal of the Forest 0.3 0.1
Narc's Wishstone 0.3 0.1
Areha Handcrafted Compass Part 0.3 0.1

Crystal Materials
Item Name Before (LT) After (LT)
Essence of Courage 1 0.1

Gold Bars
Item Name Before (LT) After (LT)
Gold Bar 1G 2 1
Gold Bar 10G 4 2
Gold Bar 100G 15 7.5
Gold Bar 1000G 50 25
Gold Bar 10000G 150 75
Gold Bar of the Glorious Battlefield 10,000G 150 75
Gold Bar of the Glorious Battlefield 1,000G 50 25
Gold Bar of the Glorious Battlefield 100G 15 7.5

Explosives
Item Name Before (LT) After (LT)
Flashbang 0.7 0.3
Fire Shot 0.7 0.3
Poison Shot 0.7 0.3
Flare 0.7 0.3
Cannonball 10 1
Flame Cannonball 10 1
Bomb 25 1
Ship Cannonball 5 1
Vype Stoner Cannon Assembly Kit 50 30
Trannan Underfoe Cannon Assembly Kit 50 30
Black Crystal Cannonball 10 1
Quick Flare 0.7 0.3

Guild Supplies
Item Name Before (LT) After (LT)
[Guild] Flashbang 0.7 0.3
[Guild] Fire Shot 0.7 0.3
[Guild] Poison Shot 0.7 0.3
[Guild] Arrow for Hwacha 10 1
[Guild] Oil for Flame Tower 10 1
[Guild] Arrow for Big Hwacha 10 1
[Guild] Oil for Enhanced Flame Tower 10 1
[Guild] Ship Cannonball 5 1
[Guild] Cannonball 10 1
[Guild] Flame Cannonball 10 1
[Guild] Water for Elephant 0.5 0.2
[Guild] Elephant Food 0.85 0.4
[Guild] Elephant Cage Parts 0.4 0.2
[Guild] Timber for Fixing the Cage 0.35 0.2
[Guild] Sea Horn 0.42 0.2
[Guild] Cloudy Timber 0.54 0.3
[Guild] Sandy Ingot 0.79 0.4
[Guild] Stormy Rope 0.36 0.2
[Guild] Restored Cadry's Forbidden Book 0.4 0.2
[Guild] Old Moon Magic Neutralizer 0.35 0.2
[Guild] Cadria Elephant Drinking Water 0.5 0.2
[Guild] Cadria Elephant Food 0.85 0.4
[Guild] Shakatu Oriental Silk 0.85 0.4
[Guild] Shakatu Oriental Steel 0.85 0.4

Other
Item Name Before (LT) After (LT)
Gold Key 0.3 0.1
Silver Key 0.3 0.1
Bronze Key 0.3 0.1

Design and Permits
Item Name Before (LT) After (LT)
Design: Calpheon Noble Suit - Warrior 0.3 0.1
Design: Calpheon Noble Suit - Berserker 0.3 0.1
Design: Calpheon Noble Dress - Sorceress 0.3 0.1
Design: Calpheon Noble Dress - Tamer 0.3 0.1
Design: Calpheon Noble Dress - Ranger 0.3 0.1
Design: Calpheon Noble Suit - Musa 0.3 0.1
Design: Calpheon Noble Dress - Valkyrie 0.3 0.1
Design: Calpheon Noble Dress - Maehwa 0.3 0.1
Design: Garnier Troupe Garb- Warrior 0.3 0.1
Design: Garnier Troupe Garb- Berserker 0.3 0.1
Design: Garnier Troupe Garb- Sorceress 0.3 0.1
Design: Garnier Troupe Garb- Tamer 0.3 0.1
Design: Garnier Troupe Garb- Ranger 0.3 0.1
Design: Garnier Troupe Garb- Musa 0.3 0.1
Design: Garnier Troupe Garb- Valkyrie 0.3 0.1
Design: Garnier Troupe Garb- Maehwa    
Design: Calpheon Noble Suit - Wizard 0.3 0.1
Design: Calpheon Noble Dress - Witch 0.3 0.1
Design: Calpheon Noble Dress - Kunoichi 0.3 0.1
Design: Calpheon Noble Suit - Ninja 0.3 0.1
Design: Serendian Soldier Armor - Warrior 0.3 0.1
Design: Serendian Soldier Armor - Berserker 0.3 0.1
Design: Serendian Smith Garb - Sorceress 0.3 0.1
Design: Serendian Smith Garb - Tamer 0.3 0.1
Design: Serendian Smith Garb - Ranger 0.3 0.1
Design: Serendian Soldier Armor - Musa 0.3 0.1
Design: Serendian Smith Garb - Valkyrie 0.3 0.1
Design: Serendian Smith Garb - Maehwa 0.3 0.1
Design: Serendian Soldier Armor - Wizard 0.3 0.1
Design: Serendian Smith Garb - Witch 0.3 0.1
Design: Serendian Smith Garb - Kunoichi 0.3 0.1
Design: Serendian Soldier Armor - Ninja 0.3 0.1
Craft Permit: Golden Armor with Patterns 0.3 0.1
Craft Permit: Finest Female Casual Clothes - Women 0.3 0.1
Design: Jarette's Armor - Sorceress 0.3 0.1
Design: Jarette's Armor - Tamer 0.3 0.1
Design: Jarette's Armor - Ranger 0.3 0.1
Design: Jarette's Armor - Valkyrie 0.3 0.1
Design: Jarette's Armor - Maehwa 0.3 0.1
Design: Jarette's Armor - Witch 0.3 0.1
Design: Jarette's Armor - Kunoichi 0.3 0.1
Craft Permit: Serendian Special Fabric 0.3 0.1
Design: Jordine's Casual Wear - Warrior 0.3 0.1
Design: Jordine's Casual Wear - Berserker 0.3 0.1
Design: Jordine's Casual Wear - Musa 0.3 0.1
Design: Jordine's Casual Wear - Wizard 0.3 0.1
Design: Jordine's Casual Wear - Ninja 0.3 0.1
Design: Edan's Travel Wear - Warrior 0.3 0.1
Design: Edan's Travel Wear - Berserker 0.3 0.1
Design: Orwen's Travel Wear - Sorceress 0.3 0.1
Design: Orwen's Travel Wear - Tamer 0.3 0.1
Design: Orwen's Travel Wear - Ranger 0.3 0.1
Design: Edan's Travel Wear - Musa 0.3 0.1
Design: Orwen's Travel Wear - Valkyrie 0.3 0.1
Design: Orwen's Travel Wear - Maehwa 0.3 0.1
Design: Edan's Travel Wear - Wizard 0.3 0.1
Design: Orwen's Travel Wear - Witch 0.3 0.1
Design: Orwen's Travel Wear - Kunoichi 0.3 0.1
Design: Edan's Travel Wear - Ninja 0.3 0.1
Design: Garnier Troupe Garb- Kunoichi 0.3 0.1
Design: Garnier Troupe Garb- Wizard 0.3 0.1
Design: Garnier Troupe Garb- Witch 0.3 0.1
Design: Garnier Troupe Garb- Ninja 0.3 0.1
Design: Delphe Knight Armor - Warrior 0.3 0.1
Design: Delphe Knight Armor - Berserker 0.3 0.1
Design: Delphe Knight Armor - Sorceress 0.3 0.1
Design: Delphe Knight Armor - Tamer 0.3 0.1
Design: Delphe Knight Armor - Ranger 0.3 0.1
Design: Delphe Knight Armor - Musa 0.3 0.1
Design: Delphe Knight Armor - Valkyrie 0.3 0.1
Design: Delphe Knight Armor - Maehwa 0.3 0.1
Design: Delphe Knight Armor - Wizard 0.3 0.1
Design: Delphe Knight Armor - Witch 0.3 0.1
Design: Delphe Knight Armor - Kunoichi 0.3 0.1
Design: Delphe Knight Armor - Ninja 0.3 0.1
Design: Epheria Sailboat 0.1 0.1
Design: Serendian Smith Garb - Warrior 0.3 0.1
Design: Serendian Smith Garb - Berserker 0.3 0.1
Design: Terrmian Casual Wear - Sorceress 0.3 0.1
Design: Terrmian Casual Wear - Tamer 0.3 0.1
Design: Terrmian Casual Wear - Ranger 0.3 0.1
Design: Serendian Smith Garb - Musa 0.3 0.1
Design: Terrmian Casual Wear - Valkyrie 0.3 0.1
Design: Terrmian Casual Wear - Maehwa 0.3 0.1
Design: Serendian Smith Garb - Wizard 0.3 0.1
Design: Terrmian Casual Wear - Witch 0.3 0.1
Design: Terrmian Casual Wear - Kunoichi 0.3 0.1
Design: Serendian Smith Garb - Ninja 0.3 0.1
Design: Calpheon Noble Dress - Dark Knight 0.3 0.1
Design: Garnier Troupe Garb- Dark Knight 0.3 0.1
Design: Serendian Smith Garb - Dark Knight 0.3 0.1
Design: Orwen's Travel Wear - Dark Knight 0.3 0.1
Design: Jarette's Armor - Dark Knight 0.3 0.1
Design: Delphe Knight Armor - Dark Knight 0.3 0.1
Design: Terrmian Casual Wear- Dark Knight 0.3 0.1
Design: Valencian Travel Wear -Warrior 0.3 0.1
Design: Valencian Travel Wear -Berserker 0.3 0.1
Design: Valencian Travel Wear -Musa 0.3 0.1
Design: Valencian Travel Wear -Wizard 0.3 0.1
Design: Valencian Travel Wear - Ninja 0.3 0.1
Design: Shroud Knight Armor- Sorceress 0.3 0.1
Design: Shroud Knight Armor- Ranger 0.3 0.1
Design: Shroud Knight Armor- Tamer 0.3 0.1
Design: Shroud Knight Armor- Valkyrie 0.3 0.1
Design: Shroud Knight Armor- Witch 0.3 0.1
Design: Shroud Knight Armor- Kunoichi 0.3 0.1
Design: Shroud Knight Armor- Maehwa 0.3 0.1
Design: Shroud Knight Armor- Dark Knight 0.3 0.1
Design: Shroud Knight Armor- Warrior 0.3 0.1
Design: Shroud Knight Armor- Berserker 0.3 0.1
Design: Shroud Knight Armor- Musa 0.3 0.1
Design: Shroud Knight Armor- Wizard 0.3 0.1
Design: Shroud Knight Armor- Ninja 0.3 0.1
Design: Black Leopard Armor - Sorceress 0.3 0.1
Design: Black Leopard Armor - Ranger 0.3 0.1
Design: Black Leopard Armor - Tamer 0.3 0.1
Design: Black Leopard Armor - Valkyrie 0.3 0.1
Design: Black Leopard Armor - Witch 0.3 0.1
Design: Black Leopard Armor - Kunoichi 0.3 0.1
Design: Black Leopard Armor - Maehwa 0.3 0.1
Design: Black Leopard Armor - Dark Knight 0.3 0.1
Design: Ahon Kirus's Armor - Sorceress 0.3 0.1
Design: Ahon Kirus's Armor - Ranger 0.3 0.1
Design: Ahon Kirus's Armor - Tamer 0.3 0.1
Design: Ahon Kirus's Armor - Valkyrie 0.3 0.1
Design: Ahon Kirus's Armor - Witch 0.3 0.1
Design: Ahon Kirus's Armor - Kunoichi 0.3 0.1
Design: Ahon Kirus's Armor - Maehwa 0.3 0.1
Design: Ahon Kirus's Armor - Dark Knight 0.3 0.1
Design: Serendian Formal Suit - Warrior 0.3 0.1
Design: Serendian Formal Suit - Berserker 0.3 0.1
Design: Serendian Formal Suit - Musa 0.3 0.1
Design: Serendian Formal Suit - Wizard 0.3 0.1
Design: Serendian Formal Suit - Ninja 0.3 0.1
Design: Calpheon Noble Suit - Striker 0.3 0.1
Design: Garnier Troupe Garb- Striker 0.3 0.1
Design: Delphe Knight Armor - Striker 0.3 0.1
Design: Edan's Travel Wear - Striker 0.3 0.1
Design: Jordine's Casual Wear - Striker 0.3 0.1
Design: Serendian Soldier Armor - Striker 0.3 0.1
Design: Serendian Formal Suit - Striker 0.3 0.1
Design: Valencian Travel Wear - Striker 0.3 0.1
Design: Shroud Knight Armor - Striker 0.3 0.1
Design: Serendian Smith Garb - Striker 0.3 0.1
Design: Calpheon Noble Dress - Mystic 0.3 0.1
Design: Garnier Troupe Garb- Mystic 0.3 0.1
Design: Serendian Smith Garb - Mystic 0.3 0.1
Design: Terrmian Casual Wear - Mystic 0.3 0.1
Design: Delphe Knight Armor - Mystic 0.3 0.1
Design: Orwen's Travel Wear - Mystic 0.3 0.1
Design: Jarette's Armor - Mystic 0.3 0.1
Design: Ahon Kirus's Armor - Mystic 0.3 0.1
Design: Black Leopard Armor - Mystic 0.3 0.1
Design: Shroud Knight Armor- Mystic 0.3 0.1
Design: Calpheon Noble Dress - Lahn 0.3 0.1
Design: Garnier Troupe Garb- Lahn 0.3 0.1
Design: Serendian Smith Garb - Lahn 0.3 0.1
Design: Terrmian Casual Wear - Lahn 0.3 0.1
Design: Delphe Knight Armor - Lahn 0.3 0.1
Design: Orwen's Travel Wear - Lahn 0.3 0.1
Design: Jarette's Armor - Lahn 0.3 0.1
Design: Ahon Kirus's Armor - Lahn 0.3 0.1
Design: Black Leopard Armor - Lahn 0.3 0.1
Design: Shroud Knight Armor- Lahn 0.3 0.1
Design: Calpheon Noble Suit - Archer 0.3 0.1
Design: Garnier Troupe Garb- Archer 0.3 0.1
Design: Delphe Knight Armor - Archer 0.3 0.1
Design: Edan's Travel Wear - Archer 0.3 0.1
Design: Jordine's Casual Wear - Archer 0.3 0.1
Design: Serendian Soldier Armor - Archer 0.3 0.1
Design: Serendian Formal Suit - Archer 0.3 0.1
Design: Valencian Travel Wear - Archer 0.3 0.1
Design: Shroud Knight Armor - Archer 0.3 0.1
Design: Serendian Smith Garb - Archer 0.3 0.1
Design: Karlstein 0.3 0.1
Design: Valencian Noble Dress - Shai 0.3 0.1
Design: Serendian Soldier Armor - Shai 0.3 0.1
Design: Kanna's Naga Disguise - Shai 0.3 0.1
Design: Calpheon Choir Uniform - Shai 0.3 0.1
Design: Lara's Clothes - Shai 0.3 0.1
Design: Florin Cook's Clothes - Shai 0.3 0.1
Design: Florin Herb Gatherer Clothes - Shai 0.3 0.1
Design: Drieghanese Winter Clothes - Shai 0.3 0.1
Design: Descendant of Sherekhan Outfit - Shai 0.3 0.1
Design: Epheria Carrack 0.3 0.1
Ship Upgrade Permit: Epheria Caravel 0.3 0.1
Ship Upgrade Permit: Epheria Galleass 0.3 0.1
Design: Calpheon Noble Dress - Guardian 0.3 0.1
Design: Garnier Troupe Garb - Guardian 0.3 0.1
Design: Serendian Smith Garb - Guardian 0.3 0.1
Design: Jarette's Armor - Guardian 0.3 0.1
Design: Orwen's Travel Wear - Guardian 0.3 0.1
Design: Delphe Knight Armor - Guardian 0.3 0.1
Design: Terrmian Casual Wear - Guardian 0.3 0.1
Design: Shroud Knight Armor - Guardian 0.3 0.1
Design: Black Leopard Armor - Guardian 0.3 0.1
Design: Ahon Kirus's Armor - Guardian 0.3 0.1
Design: Calpheon Noble Suit - Hashashin 0.3 0.1
Design: Garnier Troupe Garb - Hashashin 0.3 0.1
Design: Delphe Knight Armor - Hashashin 0.3 0.1
Design: Edan's Travel Wear - Hashashin 0.3 0.1
Design: Jordine's Casual Wear - Hashashin 0.3 0.1
Design: Serendian Soldier Armor - Hashashin 0.3 0.1
Design: Serendian Formal Suit - Hashashin 0.3 0.1
Design: Valencian Travel Wear - Hashashin 0.3 0.1
Design: Shroud Knights Armor - Hashashin 0.3 0.1
Design: Serendian Smith Garb - Hashashin 0.3 0.1
Design: Calpheon Noble Dress - Nova 0.3 0.1
Design: Garnier Troupe Garb – Nova 0.3 0.1
Design: Serendian Smith Garb - Nova 0.3 0.1
Design: Jarette's Armor - Nova 0.3 0.1
Design: Orwen's Travel Wear - Nova 0.3 0.1
Design: Delphe Knight Armor - Nova 0.3 0.1
Design: Terrmian Casual Wear - Nova 0.3 0.1
Design: Shroud Knight Armor - Nova 0.3 0.1
Design: Black Leopard Armor - Nova 0.3 0.1
Design: Ahon Kirus Armor – Nova 0.3 0.1
Design: Calpheon Noble Suit - Sage 0.3 0.1
Design: Garnier Troupe Garb- Sage 0.3 0.1
Design: Delphe Knight Armor - Sage 0.3 0.1
Design: Edan's Travel Wear – Sage 0.3 0.1
Design: Jordine's Casual Wear – Sage 0.3 0.1
Design: Serendian Soldier Armor – Sage 0.3 0.1
Design: Serendian Formal Suit – Sage 0.3 0.1
Design: Valencian Travel Outfit - Sage 0.3 0.1
Design: The Shroud Knights Armor (Sage) 0.3 0.1
Design: Serendian Smith Garb (Sage) 0.3 0.1
Design: Calpheon Noble Dress - Corsair 0.3 0.1
Design: Garnier Troupe Garb- Corsair 0.3 0.1
Design: Serendian Smith Garb - Corsair 0.3 0.1
Design: Jarette's Armor - Corsair 0.3 0.1
Design: Orwen's Travel Wear - Corsair 0.3 0.1
Design: Delphe Knight Armor - Corsair 0.3 0.1
Design: Terrmian Casual Wear - Corsair 0.3 0.1
Design: Shroud Knight Armor - Corsair 0.3 0.1
Design: Black Leopard Armor - Corsair 0.3 0.1
Design: Ahon Kirus's Armor - Corsair 0.3 0.1

 

As announced during CalpheON Episode 2, the processing stones were combined. We searched for a way to combine these stones together as many of our Adventurers have requested this change. Now, Adventurers will be able to mass process a variety of items with a single processing stone. We are also currently working hard on developing the Life Inventory..
● Processing Stones have been condensed into one item
- As the Processing Stones have been condensed, you can now use one processing stone for all types of processing.
Before After
Manos Processing Stone - Lake
Manos Processing Stone - Vitality
Manos Processing Stone - Energy
Manos Processing Stone - Sun
Manos Processing Stone - Wind
Manos Processing Stone - Lava
 
Manos Processing Stone
Techthon Processing Stone - Lake
Techthon Processing Stone - Vitality
Techthon Processing Stone - Energy
Techthon Processing Stone - Sun
Techthon Processing Stone - Wind
Techthon Processing Stone - Lava
 
Techthon
Processing Stone
Loggia Processing Stone - Lake
Loggia Processing Stone - Vitality
Loggia Processing Stone - Energy
Loggia Processing Stone - Sun
Loggia Processing Stone - Wind
Loggia Processing Stone - Lava
 
Loggia Processing Stone


● Due to the consolidation of these items, the pre-existing processing stones will no longer be sold by the vendors. Instead, you will be able to purchase the new Loggia Processing Stone and Techthon Processing Stone from the same NPC vendors you purchased the pre-existing processing stones from.
- Removed: Loggia Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava, and Techthon Processing Stone - Lake, Vitality, Energy, Sun, Wind, Lava
- Added: Loggia Processing Stone, Techthon Processing Stone

As the processing stones were consolidated, the pre-existing processing stones that you had can either be used as an item or sold to NPC vendors for Silver. The pre-existing processing stones in your possession have all been replaced with "Sealed" processing stones. If you would like to use the processing stone as an item, then you can equip it after using it with Simple Alchemy.
Otherwise, you can sell all the extra processing stones for Silver to NPC vendors at the highest price that they were being sold at on the Central Market across the world.
● The following changes were made to your pre-existing Manos, Techthon, Loggia Processing Stones you have in your possession:
- All of your Processing Stones were removed from your possession and Sealed Processing Stones with the same enhancement level were sent to your Mailbox. (e.g.: +13 Manos Processing Stone - Lake → Sealed +13 Manos Processing Stone)
- Sealed Processing Stones cannot be equipped. You can either sell them to vendors for silver or use Simple Alchemy to make them into processing stones that can be equipped.
- You can see below how much Silver the Sealed Processing Stones will sell via NPC vendors.
※ If there are multiple items sent to your mailbox, you may need to take one item out at a time.
Click to Expand
 
Manos Processing Stones
Enhancement Price
0 250,700,000
1 250,900,000
2 251,100,000
3 251,300,000
4 251,500,000
5 251,700,000
6 251,900,000
7 252,100,000
8 253,100,000
9 254,200,000
10 255,400,000
11 260,400,000
12 267,400,000
13 277,400,000
14 291,400,000
15 432,000,000
PRI(I) 703,400,000
DUO(II) 840,000,000
TRI(III) 1,180,000,000
TET(IV) 2,920,000,000
PEN(V) 17,900,000,000

 
Techthon Processing Stone
Enhancement Level Price
0 15,000,000
1 15,200,000
2 15,400,000
3 15,600,000
4 15,800,000
5 16,000,000
6 16,200,000
7 16,400,000
8 17,000,000
9 17,800,000
10 18,800,000
11 21,200,000
12 28,200,000
13 37,300,000
14 53,000,000
15 75,500,000
PRI(I) 107,000,000
DUO(II) 153,000,000
TRI(III) 287,000,000
TET(IV) 735,000,000
PEN(V) 3,270,000,000

 
Loggia Processing Stone
Enhancement Level Price
0 1,500,000
1 1,700,000
2 1,900,000
3 2,100,000
4 2,300,000
5 2,500,000
6 2,700,000
7 2,900,000
8 3,900,000
9 5,000,000
10 6,300,000
11 7,800,000
12 12,000,000
13 17,600,000
14 24,000,000
15 30,000,000
PRI(I) 48,300,000
DUO(II) 81,500,000
TRI(III) 178,000,000
TET(IV) 436,000,000
PEN(V) 1,920,000,000

● Added a new method to make Manos Processing Stones as the old Manos Processing Stone - Lake, Vitality, Energy, Sun, Wind, and Lava will no longer be available.
How to Make Manos Processing Stone
Moonlight Opal x30
Gem Polisher x15
Manos Stone x5
Magical Shard x50
※ Manufacture

● Separated [Ninja] Sicarios Gloves from the [Ninja] Sicarios Armor.
- Added [Ninja] Sicarios Shoes to the outfit boxes that contain the [Ninja] Sicarios Armor.
* Adventurers who had the [Ninja] Sicarios Armor in their possession will find the [Ninja] Sicarios Shoes in their storage in Heidel.
※ Please contact [Support] and attach screenshots of the item tooltips displaying the info of the dyes applied to the outfit previously if the color has changed.

 ● Added ways to exchange Leila's Petal for Mythical Spirit Powder.
- You can exchange Leila's Petal x1 for Mythical Spirit Powder x5.
- You can make the exchange via Fairy Queen Theiah at the Kamasylve Temple.
- Text on the pertaining exchanges was added to the item description of Leila's Petal.



● Item descriptions have been cleaned up to remove typos.
Click to Expand
[Mix] Swiftness-Wind-Spell Elixir
[Mix] Manhunt-Rage Elixir
[Mix] Thorn Defense Elixir
[Event] Imperial Crafting Delivery Invoice - Alchemy
Immortal: Khalk's Elixir
[Event] Immortal: Khalk's Elixir
Kydict's Crystal - Adventure
Kydict's Crystal - Giant
Beginner Black Stone (Armor)
Concentrated Giath's Aura
Concentrated Griffon's Aura
Concentrated Dim Tree Spirit's Aura
Concentrated Red Nose's Aura
Concentrated Bheg's Aura
Concentrated Leebur's Aura
Concentrated Muskan's Aura
Concentrated Urugon's Aura

● Fixed the issue where the max durability increased from successful enhancement of items while using Item Copy wouldn't be applied to the copied items.
● Added a text describing how to check out info on crafting to the item descriptions of Delotia and Delotia Essence.

You can now keep multiple Talibre's Tears (an item required to enter Atoraxxion, a co-op dungeon) conveniently in your storage and inventory since they were changed to now be stackable instead of taking up individual slots in your inventory.
● Improved Talibre's Tear to now be stackable in one slot of your inventory.
- The Talibre's Tears in your possession will be retrieved and sent to your storage in Heidel.

● Changed the materials needed to enhance and recover durability of accessories obtained as rewards from the main questline.
- Affected Items: Tears of the Wind Necklace, Forest's Eye Earring, Red Sand Crystal Ring, Rock Heart Belt
- Enhancement Material: Freed Magical Black Stone → Black Stone (Weapon)
- Durability Recovery Material: Freed Magical Shard (Recovered 20 Max Durability) → Memory Fragment (Recover 50 Max Durability)

● Removed Freed Magical Black Stone and Freed Magical Shard. Adventurers with these items will be compensated with the following:
- Freed Magical Black Stone x1 → Black Stone (Weapon) x5
- Freed Magical Shard x1 → Memory Fragment x1

● Sent the following items to Heidel Storage as replacements for the enhancement materials that were changed.
- Freed Magical Black Stone x1 → Black Stone (Weapon) x1
- Freed Magical Shard x1 → Memory Fragment x1
※ If you already have more than 192 items stored in Heidel Storage, then you can take the items out by taking out other items in the storage first.

● Changed the icon for the Character Weight & Inventory Exchange Coupon Item
● Added the item, Quick Flare.
- Quick Flare is an item that you can use more quickly and swiftly than the regular Flare that lights up and shows enemies within the range.
- You can craft Quick Flare at a Lv. 3 Siege Weapon Workshop just like Flare.
- You need Black Stone (Weapon) x20, Powder of Flame x50, Melted Copper Shard x30, and Coal x5 to craft Quick Flare.
※ Quick Flare cannot be registered on the Central Market.

● Added a way to obtain [Manor] Cherry Tree.
- You can exchange it for Mysterious Seed x5 via the Seed Vendor Ahr in Calpheon.

● Increased the Silver prices of Pearl items and amount of extractable Valks' Cry and Cron Stones from all Pearl Outfits that can be registered on the Central Market.

  Valks Cry Cron Stone
Part Before After Before After
Helmet 16 23 48 69
Armor 36 54 108 162
Gloves 12 18 36 54
Shoes 12 18 36 54
Main Weapon 22 34 66 102
Sub Weapon 14 20 42 60
Awakening Weapon 28 40 84 120
Total 140 207 420 621
- The maximum Central Market Price of outfits has been increased from 300,000,000 Silver to 605,000,000 on Premium Costume Sets


Quest and Knowledge Changes

Weekly quests from which you can obtain materials required to craft Odore's Spirit Essence and Ornette's Sprit Essence were added.
You can now additionally obtain one of the items listed in the chart below just by investing around an hour of your time per week.
We hope for Adventurers who are attempting to crafting Odore's Spirit Essences and Ornette's Spirit Essences can now aim towards achieving a more visible goal and Adventurers who haven't been able to make attempts and have just started the adventure to think of it as a steppingstone in the adventure.
● Added six weekly quests from which you can obtain materials required for crafting Odore's Spirit Essence and Ornette's Spirit Essence.
- These are weekly quests that will reset every Thursday after 12AM UTC+0
- You can select and complete only one of the following six weekly quests per week from Node Management NPCs located in each region.
※ You can accept the following weekly quests with the "Combat" filter on for Quest Type from the Quests Menu.
Quests Start NPC Objective Rewards
[Weekly] Blood Wolf's Oath Myra
(Night Crow Post)
Defeat Kagtums
x4,000
 
Blood Wolf's Oath x5
300 Contribution EXP
[Weekly] Tranquil Tinniolum Navir
(Acher Western Camp)
Defeat Forest Ronaros
x3,500
 
Tranquil Tinniolum x5
300 Contribution EXP
[Weekly] Dragon's Fang Camira
(Sherekhan Necropolis)
Purify the Sherekhan Necropolis
x3,000
 
Dragon's Fang x5
300 Contribution EXP
[Weekly] Narc's Solace Viverza
(Manshaum Forest)
Break the faith of the Manshaums
x4,000
 
Narc's Solace x5
300 Contribution EXP
[Weekly] Katzvariak's Venom Leon
(Tshira Ruins)
Clean up the Tshira Ruins
x4,000
 
Katzvariak's Venom x5
300 Contribution EXP
[Weekly] Valtarra's Memory Enro
(Navarn Steppe)
Clean up Navarn Steppe x3,000
Obtain Soft Ferri Feather x500
 
Valtarra's Memory x5
300 Contribution EXP

We increased the contribution EXP rewards for the regular quests in Balenos and Serendia. The regular quests are optional in the world of Black Desert, however, we felt that new Adventurers starting out and taking the time to explore the world should have enough points to rent storage and activate production nodes.
● Increased the contribution EXP rewards for 208 regular quests in Balenos to the following:
- You can see the list of quests where the contribution EXP rewards were increased below.
Click to Expand
Quest Name Contribution EXP Before Contribution EXP After
Materials for Alchemy 50 150
Cron's Current Condition 50 150
Story of Cron Castle 50 150
A Threat on the Intersection 50 150
The Rumored Cave 80 150
The Bane of the Western Guard Camp 50 150
Toscani Farm 50 150
A Coward 50 150
Wild Boars 50 200
Plunderers of DelLucci Farm 50 150
Trip to Heidel 50 150
A Gift for a Husband 5 150
Who's the Toughest? 50 200
Forest of Seclusion 50 150
Coward Rovant 50 700
Beasts at the Crops 50 200
Knowledge is Money 50 150
Ritual for a Large Haul 50 150
Who Owns the Gloves? 50 150
Model Soldier 5 150
A Soldier and his Mom 5 150
Obtain Repair Parts 50 150
Transferring Goods 50 700
Scared and Hungry 50 150
Love Letters 5 150
Potion Delivery 5 150
Dins, Spoiling for a Fight 5 150
The Best Fish Trophy 5 150
Meutt's Sand Castle 50 150
Neutt's Sand Castle 50 150
Ripe Vegetables 5 150
Cord Delivery 5 150
A Flaw 5 150
The Basics of Alchemy 0 150
Try Alchemy 50 150
What Do Wild Horses Like? 5 150
Making a Lump of Raw Sugar 50 150
Befriending Clorince 50 150
Befriending Tachros 50 150
Daphne's Matchlock 50 150
Bee Hurts Farm 50 250
Processing Cooking Honey 50 200
Bee Hurts Farm 50 250
Processing Beehives 50 150
Processing Meat into Jerky 80 150
[Processing] Making an Ash Plank 10 150
Snack for a hungry Soldier 80 150
Wolf Meat Delivery 80 150
An Iron-naire 10 150
Exchange for Metal 80 150
Carrying Corn Sacks 10 700
What Must Be Fixed 80 150
Hunt and Cook 80 150
Crop Business 80 150
A Wealth-Bringing Production 80 150
Production #1 - Refinery 80 150
Production #2 - Storage 10 150
Production #3 - Introduction to Production 140 150
Production #4 - Connecting Nodes 10 150
Production #5 - Crop Factory 80 150
Production #6 - Selling Goods 10 250
Investment and Mass Production 80 250
Intensive Trading Course 10 150
Road to the Western Guard Camp 10 150
See Luke 10 150
Registering a Horse Emblem and Getting a Donkey 10 150
Stuck Wagon 80 150
Materials for Weathervane Repair 80 150
Martina at Finto Farm 10 150
Since You've Come This Far... 10 150
Granite and Feldspar 80 250
The Flower Runner 10 150
Marsha the Elder 10 150
What You Need to Hide    
Use Your Muscles! 10 150
Taste of Nostalgia 10 150
Message for the Chief 10 150
Rich in Minerals 100 150
Go to the Northern Heidel Quarry 40 150
Tools from Lillia 10 150
Survival Butchering 80 250
Befriending Trees 10 150
Making Great Jerky 80 150
Bring Logs 80 150
A Pretty Big Farm 10 150
Food First 80 150
Tomatoes for Dessert 80 150
Paprika Delivery 80 150
Log Supply Support 10 150
Potatoes for the Chef 10 150
Cooking Prep 10 300
The First Dish 80 200
Get Ingredients from Artemio 10 150
Essence of Liquor 10 250
Making Exotic Herbal Wine 80 250
A Meaty Dish 10 250
How to Make Meat Stew 80 250
Same Dish, Different Ingredients 80 250
Adrian's Secret Box 50 150
A New Recipe 10 150
Ingredients for Fried Fish 80 200
How to Cook Fried Fish 80 250
The Master Chef of Serendia 80 150
Abelin, the Fishing Boy 10 150
Fish to Trader 100 250
Starting a Fishing Journey Again 100 150
Floating Trash 10 150
Clean the Environment 100 150
Preparation for Trading 50 150
Trading Activity 50 150
Secure the Trade Route 50 150
Road to the Western Guard Camp    
[Trade] Trading Begins 50 250
How to Make Trade Items? 5 150
Understanding Production Nodes 5 150
Activating Production Nodes 5 150
Collecting Resources 5 150
Meet Bahar 100 150
Beginning of Production 80 150
Fishing Rod Production 80 150
Material for a Lumbering Axe 50 150
Producing a Lumbering Axe 140 250
Charm of Fishing 100 150
Fishing, the Noble Hobby 100 200
Catch the Beltfish! 100 200
To the Next Stage! 100 150
I Can't Admit It! Queek! 100 250
A Tough Challenge 100 250
I've Never Caught That. Queek! 100 250
Move On. Queek! 100 150
Let's Get Fish! Queek! 100 250
Still Clumsy! 100 250
Easy Marks. Queek! 100 250
How About Swellfish? 100 250
Ever Eaten Maomao? 100 250
The Master Fisher 100 150
You Got Guts, Queek! 100 250
The Best Fish in the Area 100 250
The Fishing Master of Iliya Island 100 150
Queek! Becoming the Best Fisher! 100 250
Feel the Reel! Queek! 100 250
Yellow Swordfish Season 100 150
While Catching Yellow Swordfish 100 250
Dolphinfish and Surfperch 100 250
For Tapertail Anchovy and Skipjack 100 150
Tapertail Anchovy and Skipjack 100 250
5 Filefish for Crio 100 250
Bon Voyage, Queek! 100 150
Taste of Pomfret 100 250
Catch Yellow Swordfish. Queek! 100 250
Rockfish Rocks! 100 250
Checkerboard Wrasse, Gourmet's Choice 100 250
Making a Fishing Rod 80 150
Fishing Rod Production 80 250
Occupied Cron Castle 100 150
The Power of Cron Castle 100 200
He Took My Gold Bar! Get that Thief! 50 200
How Fishers Keep Warm 50 150
To the Blue Ocean 50 150
Food for Recovery 50 250
Uh... Umm... I-I-I'm sorry, but... 50 250
Are You G... Going to Epheria? 50 150
Shock Treatment 50 250
An Extra Request 50 250
A Delicacy for the Weak 50 250
Time to Say Goodbye 50 150
Island Alone 50 250
Fishing Trip? Try Mackerel Pike! 50 250
Catch Saurel! 50 250
Land on Randis! 50 150
A Fish Named Saurel 50 250
[Fishing] Bigeye, a Delicacy 50 250
Ever Fished a Maomao? 50 250
Epheria, Finally! 50 150
Hario's Test 50 350
Another Sailing Day 10 150
Fishing Trip, Huh. 50 250
Catching Cero 50 250
Ludwig's Suggestion 10 150
Problem Fish 50 250
A Special Menu 50 250
A Perfect Fishing Spot 10 150
Fishing is Fishing, Trading is Trading 50 400
Officer Riotina 10 150
Supply for the Frontline Forces 50 400
Dispatched for Fishing 10 150
Take it Easy 50 250
Grilled Fish Feast 50 250
A Situation Report 10 150
To Hario 10 150
Do You Remember How to Cook? 140 250
[Production] Simple Cooking and Alchemy 10 150
[Simple Cooking] A Cup of Grain Juice 10 250
[Simple Alchemy] Herbal Juice 10 250
Report to the Chief 100 150
What Made the Mask Owls Angry 50 150
An Isolation Measure 50 250
A Forced Choice 50 250
Knowledge is Energy 50 150
A Good Friend 50 150
Investigating the Goblin Base 50 150
No. We Are the Hunters! I 50 150
No. We Are the Hunters! II 50 150
Craving Knowledge 100 150
Missionaries of Hope 150 200
Sit, Cast and Fish! 50 250
Mural of Prophecy 100 150
Onward to New Horizons 100 150

● Increased the contribution EXP rewards for 124 regular quests in Serendia to the following:
- You can see the list of quests where the contribution EXP rewards were increased below.
Click to Expand
Quest Name Before After
Parasitic Bees' Weakness 80 150
Imp Food Wagon 80 200
Feeding Barbel Steed to Horses? 50 200
Nightmare at the Farmhouse 80 200
Live Scarecrows in the Wheat Field 80 200
The Ultimate Lizard Dish 80 200
Swamp Toxicity 80 200
Aloof Fan Flamingo 80 200
Daybreak Raid 80 200
Black Crystal Extraction 120 200
Rainbow Lizard 80 150
Prize List 50 150
Mutant Lizard 80 200
Swamp Ambush 80 200
Moss Stoneback Crab 80 200
What are Swamp Fogans? 80 150
Deviating Doctrines 80 150
Sweeping the Front Yard 80 200
Missing Investigators 80 200
Cultist Flag 80 200
A Letter to Mother 50 150
Bandit's Dagger 80 150
Anon Wants to Be a Soldier 50 200
Best Spot in Serendia 50 150
Special Fish 50 200
Fishing at a Bandit's Lair 50 150
[Farming] Because I Like You 110 150
It May Smell a Little... 150 200
[Processing] Nothing Our Friendship Can't Do 150 200
Settling Down in Heidel 50 150
Storage Keeper Amerigo 10 150
No Free Stuff 120 150
Skinning a Fox 120 200
[Processing] A Threatening Scarecrow! 50 200
[Processing] Pure Water for an Experiment 120 200
Finding a Soldier in an Imp's Den 50 150
Report the situation to Heidel 50 150
What's on the Mountain Top? 50 150
Sheep Won't Run Away... 110 150
Valuable Investment 110 150
At the Humble Farm... 50 150
Ghost from a Pumpkin? 120 150
Medicine for Grandma 110 150
Troubled Fatoos 110 150
Hard Hide 140 150
To Mael Costa Again... 50 150
Potato Delivery to Melissa Brady 110 150
Ordinary Work 110 700
Supporting the Bandit Punitive Force 110 200
Supporting the Bandit Punitive Force: Treating the Injured 110 150
Supporting the Bandit Punitive Force: Captive Negotiation 110 150
Iron for the Orc Punitive Force 110 150
Spirit's Leaf 110 150
Bryophyte Knowledge 110 150
Fogans' Amazing Seeds? 50 150
Maul at the Southern Camp 50 150
Barrier at the Southern Camp 110 200
Herbs for the Soldiers 110 150
Moniku at the Southwestern Gateway 50 150
A Gift for Moniku… 150 200
Feeding Wood to Orcs? 150 200
Norma Leight at the Northern Plantation 50 150
Hidden Cave 50 150
Paste Bait Ingredients 110 150
The Second Map Piece 10 150
Seeking the Last Map Piece... 10 150
First Aid, First Aid! 110 200
Putting Together Map Pieces 10 150
Ingredients for Fire Shot 110 150
The Worst (?) Cook in Heidel 10 150
Making Pet Feed 150 200
Treasure in the Watchtower. 50 150
Secret at the Top 50 150
Start the Day with a Prayer 5 150
Rage Against Calpheon 80 150
May the Flag Wave in Pride 50 150
Broken Wagon at the Inn 5 150
Fixing the Wagon 50 150
How Kind Our Miss Is.. 5 150
Distrustful Workers 5 150
Supply and Demand of Iron Ore 80 150
Take This to Ornella 50 150
What the Hell Are You Talking About? 5 150
What Should a Fool Do? 5 150
A Maiden's Wavering Heart 40 150
A Soldier's Secret Problem 40 150
Precious Morning 40 150
Rat-Killing Spree! 40 150
Lost Farm Pigs 40 150
Puppy on the Roof 40 150
Retrieve Runaway Pigs 40 150
Adorable Thief 40 150
No More Dogs 40 150
Threatening and Frantic Kuku Bird! 40 150
Pure Powder Reagent, Another Catalyst 120 200
Making an Elixir of Energy 120 200
Finding Grace Lauren 90 150
[Processing Lv. 22] Helping with Captive Negotiation II 110 200
[Processing Lv. 23] Helping with Captive Negotiation III 110 200
[Processing Lv. 24] Helping with Captive Negotiation IV 110 200
[Cooking Lv. 11] Delicious Fish 140 200
[Cooking Lv. 12] Savory Meat 140 250
[Cooking Lv. 13] Balanced Meal 140 200
[Cooking Lv. 14] Sweet Dessert 140 200
[Cooking Lv. 16] Fresh Stir-Fried Seafood 140 200
[Cooking Lv. 17] I Want Meat 140 200
[Cooking Lv. 18] Power to the Workers! 140 200
[Cooking Lv. 19] Pickling to Preserve 140 200
[Cooking Lv. 21] Fundamentals for a Cook 140 200
[Cooking Lv. 22] The Real Taste of Meat 140 200
[Cooking Lv. 23] Stamina Food of the Sea 140 200
[Cooking Lv. 24] Bird Meat and Liquor 140 200
[Gathering Lv. 11] Helping Heidel Workshop I 110 200
[Gathering Lv. 12] Helping Heidel Workshop II 110 200
[Gathering Lv. 13] Helping Heidel Workshop III 110 200
[Gathering Lv. 14] Helping Heidel Workshop IV 110 200
[Gathering Lv. 16] Dernyl Farm in Danger I 110 200
[Gathering Lv. 17] Dernyl Farm in Danger II 110 200
[Gathering Lv. 18] Dernyl Farm in Danger III 110 200
[Gathering Lv. 19] Dernyl Farm in Danger IV 110 200
[Gathering Lv. 21] A Terrible Workplace, the Extraction Mill I 110 200
[Gathering Lv. 22] A Terrible Workplace, the Extraction Mill II 110 200
[Gathering Lv. 23] A Terrible Workplace, the Extraction Mill III 110 200
[Gathering Lv. 24] A Terrible Workplace, the Extraction Mill IV 110 200

● Changed the NPC for the quest, [Adventure Log] Wager for the Magic Tome, required to proceed with Caphras' adventure log, from Zahad, the Smuggler of Valencia, to the Bookseller, Kiyak.
- Due to this change, the relevant quests, dialogs, and item descriptions were changed.


Other Changes

● Fixed the issue where it seemed like the accumulated skill change points didn't reset upon successful Dream Horse Awakening with a Tier 8 Courser.
● Heilang: Howling - Fixed the issue where the sound effects wouldn't play when using the skill during cooldown.
● Fixed issues with various background locations
● Fixed the issue where the music for Conquest Wars wouldn't play in certain situations during Conquest Wars.
● Fixed the issue where someone could climb on to an area on top of installed [Conquest] Command Post/Field HQ and not take damage in certain situations.
● Changed Barricades built near the Indomitable Flag to only be installable within the Node/Conquest War region during Node/Conquest Wars.
● Fixed the issue where the [Dark Knight] Darkborne Rose outfit would appear abnormal with your awakening weapon out.
● Fixed the issue where the arm would appear abnormal when changing stances after equipping [Mystic] Khamsin Clothes and Gauntlet.
● [Hashashin] Fixed the issue where the Cozy Fleece Hat would overlap with certain helmet appearances.
● Improved the visual effects applied upon using Perfume of Courage, Perfume of Swiftness, Spirit Perfume Elixir, Khalk's Elixir, and Elixir of Deep Sea.
● Fixed the issue where the movements of airships you can see in the sky would appear abnormal.
● Fixed an issue where the Jojo and Putrakium pets were picking up items from a further distance than intended.
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