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Announcements

Updates [Update] Patch Notes - January 18, 2023 (Last Updated: 2/2/2023 01:15 UTC)
Black Desert 2023-01-18 00:00

 

Adventurers,
A new update is here, bringing Crystal Presets, Node and Conquest War changes, and more to Black Desert Console! Read on to see all the latest changes to Black Desert Console.

 

 

Crystal Presets

We've revamped the system of transfusing crystals. Crystals are no longer transfused onto gear but through a designated UI. Although it may take some time to get adjusted to, the system was implemented with convenience in mind, so we kindly ask for your patience. And although the overall UI design has changed, the system itself is not much different from the previous system. 12 basic slots are provided for Adventurers to freely transfuse the crystal of their choice. Lastly, two extra slots that are unlocked upon equipping items upgraded by Garmoth's Heart and one extra slot from socketing your outfit will be available as usual.
  • Added a crystal preset system that allows you to activate crystal effects through a separate UI instead of transfusing them individually onto gear.

Registering Crystals for Presets

  • Summon the Black Spirit and select the Transfusion button.
  • Select "View Crystals" button at the bottom right of the Transfusion UI.
  • Select the crystals from your inventory to register them.
 

Preview


Tranfusing/Applying Crystals via Presets

  • Summon the Black Spirit and select the Transfusion button.
  • Select a [+] slot and transfuse by selecting a registered crystal.
    • There are no limits based on gear slots as crystals can now be equipped in any slot except for certain specific slots.
  • Apply a crystal preset by selecting the "Apply" button located at the bottom of the UI.

Preview


Removing (Destroying) Crystals

  • Summon the Black Spirit and select the Transfusion button.
  • Select the "View Crystals" button at the bottom right of the Transfusion UI.
  • Select the trash bin icon to remove.
    • Crystals removed in this method are destroyed.
    • To extract them without destroying the crystals, visit a Blacksmith NPC and use the extract option.

Extracting (Intact) Crystals

  • Interact with a Blacksmith and select the Extraction option.
  • Select the Extract Crystal button and open the "Owned Crystals" (Crystal Inventory) UI.
  • Select either the Crystal Extraction Tool or Black Spirit Essence and select the crystal you want to extract.


Preview


 With the changes to transfusing crystals, we've removed the restrictions that once applied to each gear slot. You can now transfuse crystals into any empty slot you prefer, so setting them up has become more efficient than before.

However, some restrictions have been applied when considering balance. No more than two (four for Combined Magic) crystals of the same group can be equipped. Crystals that share similar stats have been grouped together and are set with a maximum number that can be transfused. Details of the restrictions are as follows.

  • With the aforementioned changes to transfusing crystals, a max limit has been set for certain crystal groups.

Maximum quantity of registerable crystals by group:

Item Name

Group

Max by Group

HAN Magic Crystal - Gervish

Gervish

Unlimited

Combined Magic Crystal - Gervish

Gervish

Unlimited

HAN Magic Crystal - Macalod

Macalod

Unlimited

Combined Magic Crystal - Macalod

Macalod

Unlimited

HAN Magic Crystal - Hoom

Hoom

Unlimited

Combined Magic Crystal - Hoom

Hoom

Unlimited

Black Magic Crystal - Precision

Ignore All Resistance

2

Crystal of Elkarr

Ignore All Resistance

2

Awakened Spirit's Crystal

Spirit

2

Black Spirit Crystal

Spirit

2

Rebellious Spirit Crystal

Spirit

2

Valtarra Spirit's Crystal

Spirit

2

Spirit Crystal

Spirit

2

Red Spirit Crystal

Spirit

2

Magic Crystal of Infinity - Down Attack

Extra Damage

2

Magic Crystal of Infinity - Back Attack

Extra Damage

2

Magic Crystal of Infinity - Speed Attack

Extra Damage

2

Magic Crystal of Infinity - Air Attack

Extra Damage

2

Magic Crystal of Infinity - Critical Hit

Extra Damage

2

Magic Crystal of Infinity - Counter Attack

Extra Damage

2

Corrupted Magic Crystal

Extra Damage

2

Magic Crystal of Infinity - Ignore Stun Resistance

Ignore Resistance

2

Magic Crystal of Infinity - Ignore Knockdown Resistance

Ignore Resistance

2

Magic Crystal of Infinity - Ignore Knockback Resistance

Ignore Resistance

2

Magic Crystal of Infinity - Ignore Grapple Resistance

Ignore Resistance

2

BON Glorious Crystal of Courage - Ignore Stun Resistance

Ignore Resistance

2

BON Glorious Crystal of Courage - Ignore Knockdown Resistance

Ignore Resistance

2

BON Glorious Crystal of Courage - Ignore Knockback Resistance

Ignore Resistance

2

BON Glorious Crystal of Courage - Ignore Grapple Resistance

Ignore Resistance

2

WON Glorious Crystal of Courage - Ignore Stun Resistance

Ignore Resistance

2

WON Glorious Crystal of Courage - Ignore Knockdown Resistance

Ignore Resistance

2

WON Glorious Crystal of Courage - Ignore Knockback Resistance

Ignore Resistance

2

WON Glorious Crystal of Courage - Ignore Grapple Resistance

Ignore Resistance

2

JIN Glorious Crystal of Courage - Ignore Stun Resistance

Ignore Resistance

2

JIN Glorious Crystal of Courage - Ignore Knockdown Resistance

Ignore Resistance

2

JIN Glorious Crystal of Courage - Ignore Knockback Resistance

Ignore Resistance

2

JIN Glorious Crystal of Courage - Ignore Grapple Resistance

Ignore Resistance

2

Glorious Crystal of Gallantry - Olucas

Olucas

2

Olucas Crystal

Olucas

2

Glorious Crystal of Gallantry - Ah'krad

Ah'krad

2

Ah'krad Crystal

Ah'krad

2

Magic Crystal of Infinity - Special Evasion

Special Attack Evasion Rate

2

BON Glorious Crystal of Honor - Special Evasion

Special Attack Evasion Rate

2

WON Glorious Crystal of Honor - Special Evasion

Special Attack Evasion Rate

2

JIN Glorious Crystal of Honor - Special Evasion

Special Attack Evasion Rate

2

Ancient Magic Crystal of Nature - Adamantine

Increased Resistance I

2

Red Battlefield Crystal: Adamantine

Increased Resistance I

2

Ancient Magic Crystal of Enchantment - Agility

Increased Evasion

2

Black Magic Crystal - Harphia

Increased Evasion

2

BON Magic Crystal - Harphia

Increased Evasion

2

WON Magic Crystal - Harphia

Increased Evasion

2

JIN Magic Crystal - Harphia

Increased Evasion

2

Black Magic Crystal - Carmae

Carmae

2

BON Magic Crystal - Carmae

Carmae

2

WON Magic Crystal - Carmae

Carmae

2

JIN Magic Crystal - Carmae

Carmae

2

Black Magic Crystal - Addis

Addis

2

BON Magic Crystal - Addis

Addis

2

WON Magic Crystal - Addis

Addis

2

JIN Magic Crystal - Addis

Addis

2

Black Magic Crystal - Cobelinus

Cobelinus

2

BON Magic Crystal - Cobelinus

Cobelinus

2

WON Magic Crystal - Cobelinus

Cobelinus

2

JIN Magic Crystal - Cobelinus

Cobelinus

2

Black Magic Crystal - Viper

Viper

2

BON Magic Crystal - Viper

Viper

2

WON Magic Crystal - Viper

Viper

2

JIN Magic Crystal - Viper

Viper

2

Black Magic Crystal - Hystria

Hystria

2

BON Magic Crystal - Hystria

Hystria

2

WON Magic Crystal - Hystria

Hystria

2

JIN Magic Crystal - Hystria

Hystria

2

Red Battlefield Crystal: Cobelinus

Red Battlefield I

2

Red Battlefield Crystal: Power

Red Battlefield I

2

Red Battlefield Crystal: Viper

Red Battlefield I

2

Red Battlefield Crystal: Addis

Red Battlefield II

2

Red Battlefield Crystal: Carmae

Red Battlefield II

2

Red Battlefield Crystal: Harphia

Red Battlefield II

2

Red Battlefield Crystal: Hystria

Red Battlefield II

2

Black Magic Crystal - Descent

Fall Damage Reduction

2

Magic Crystal of Infinity - Descent

Fall Damage Reduction

2

Magic Crystal of Nature - Descent

Fall Damage Reduction

2

Black Magic Crystal - Ascension

Jump Height

2

Magic Crystal of Infinity - Ascension

Jump Height

2

Magic Crystal of Nature - Ascension

Jump Height

2

Magic Crystal of Infinity - Durability

Durability Reduction Resistance

2

Magic Crystal of Infinity - Absorption

Recovery on Attack

2

Magic Crystal of Infinity - MP Recovery

Recovery on Attack

2

Magic Crystal of Infinity - Siege

Siege Weapon Evasion Rate

2

Magic Crystal of Infinity - Submergence

Submergence

2

Dim Magical Crystal: Processing

Dim Magic

2

Dim Magical Crystal: Fishing

Dim Magic

2

Dim Magical Crystal: Trade

Dim Magic

2

Dim Magical Crystal: Karma

Dim Magic

2

Dim Magical Crystal: Hunting

Dim Magic

2

Dim Magical Crystal: Alchemy

Dim Magic

2

Dim Magical Crystal: Cooking

Dim Magic

2

Dim Magical Crystal: Farming

Dim Magic

2

Dim Magical Crystal: Combat

Dim Magic

2

Dim Magical Crystal: Training

Dim Magic

2

Dim Magical Crystal: Gathering

Dim Magic

2

Dim Magical Crystal: Sail

Dim Magic

2

Magic Crystal of Infinity - Energy

Max Energy

2

Dark Red Fang Crystal - Valor

Dark Red Valor

2

Dark Red Fang Crystal - Armor

Dark Red Armor

2

Black Magic Crystal - Assault

Increased Resistance II

2

Black Magic Crystal - Vigor

Increased Resistance II

2

Black Magic Crystal - Sturdiness

Increased Resistance II

2

Black Magic Crystal - Adamantine

Increased Resistance II

2

Black Magic Crystal - Swiftness

Increased Resistance II

2

Black Magic Crystal - Memory

Increased Resistance II

2

Black Magic Crystal - Valor

Increased Resistance II

2

Black Magic Crystal - Intimidation

Increased Resistance II

2

Black Magic Crystal - Armor

Increased Resistance II

2

Black Magic Crystal - Ensnare

Increased Resistance II

2

Black Magic Crystal - Agility

Increased Resistance II

2

Magic Crystal of Enchantment - Intimidation

Increased Resistance II

2

Magic Crystal of Infinity - Sturdiness

Increased Resistance II

2

Magic Crystal of Infinity - Adamantine

Increased Resistance II

2

Magic Crystal of Infinity - Intimidation

Increased Resistance II

2

Magic Crystal of Nature - Adamantine

Increased Resistance II

2

Magic Crystal of the Sun - Sturdiness

Increased Resistance II

2

Kydict's Crystal - Giant

Increased Resistance II

2

Ancient Spirit's Crystal - Viper

Ancient Spirit

1

Ancient Spirit's Crystal - Swiftness

Ancient Spirit

1

Ancient Spirit's Crystal - Valor

Ancient Spirit

1

Ancient Magic Crystal - Cobelinus

None

Unlimited

Ancient Magic Crystal - Viper

None

Unlimited

Ancient Magic Crystal - Addis

None

Unlimited

Ancient Magic Crystal - Carmae

None

Unlimited

Ancient Magic Crystal - Harphia

None

Unlimited

Ancient Magic Crystal - Hystria

None

Unlimited

Ancient Magic Crystal of Abundance - Resonance

None

Unlimited

Ancient Magic Crystal of Abundance - Armor

None

Unlimited

Ancient Magic Crystal of Abundance- Healing

None

Unlimited

Ancient Magic Crystal of Crimson Flame - Power

None

Unlimited

Magic Crystal - Agony

None

Unlimited

Magic Crystal - Enchantment

None

Unlimited

Magic Crystal - Meditation

None

Unlimited

Magic Crystal - Temptation

None

Unlimited

Magic Crystal - Destruction

None

Unlimited

Magic Crystal - Crimson Flame

None

Unlimited

Magic Crystal of Perfection

None

Unlimited

Magic Crystal of Enchantment - Experience

None

Unlimited

Magic Crystal of Enchantment - Agility

None

Unlimited

Magic Crystal of Enchantment - Vision

None

Unlimited

Magic Crystal of Enchantment - Intimidation

None

Unlimited

Magic Crystal of Infinity - Assault

None

Unlimited

Magic Crystal of Infinity - Vigor

None

Unlimited

Magic Crystal of Infinity - Strength

None

Unlimited

Magic Crystal of Infinity - Experience

None

Unlimited

Magic Crystal of Infinity - Resonance

None

Unlimited

Magic Crystal of Infinity - Melee Attack

None

Unlimited

Magic Crystal of Infinity - Melee Defense

None

Unlimited

Magic Crystal of Infinity - Endurance

None

Unlimited

Magic Crystal of Infinity - Skill

None

Unlimited

Magic Crystal of Infinity - Magic Attack

None

Unlimited

Magic Crystal of Infinity - Magic Defense

None

Unlimited

Magic Crystal of Infinity - Power

None

Unlimited

Magic Crystal of Infinity - Agility

None

Unlimited

Magic Crystal of Infinity - Vision

None

Unlimited

Magic Crystal of Infinity - Swiftness

None

Unlimited

Magic Crystal of Infinity - Memory

None

Unlimited

Magic Crystal of Infinity - Valor

None

Unlimited

Magic Crystal of Infinity - Ranged Attack

None

Unlimited

Magic Crystal of Infinity - Ranged Defense

None

Unlimited

Magic Crystal of Infinity - Patience

None

Unlimited

Magic Crystal of Infinity - Precision

None

Unlimited

Magic Crystal of Infinity - Armor

None

Unlimited

Magic Crystal of Infinity - Heal

None

Unlimited

Magical Crystal of Infinity - Ensnare

None

Unlimited

Magic Crystal of Infinity - Carnage

None

Unlimited

Magic Crystal of Infinity - Carnage

None

Unlimited

Magic Crystal of Infinity - Carnage

None

Unlimited

Magic Crystal of Nature - Endurance

None

Unlimited

Magic Crystal of Nature - Swiftness

None

Unlimited

Magic Crystal of the Sun - Assault

None

Unlimited

Magic Crystal of the Sun - Boulder

None

Unlimited

Magic Crystal of the Sun - Valor

None

Unlimited

Magic Crystal of the Sun - Ensnare

None

Unlimited

Magic Crystal of Abundance - Vigor

None

Unlimited

Magic Crystal of Abundance - Resonance

None

Unlimited

Magic Crystal of Abundance - Patience

None

Unlimited

Magic Crystal of Abundance - Armor

None

Unlimited

Magic Crystal of Abundance - Healing

None

Unlimited

Magic Crystal of Crimson Flame - Power

None

Unlimited

Magic Crystal of Crimson Flame - Precision

None

Unlimited

Magic Crystal of Crimson Flame - Carnage

None

Unlimited

Magic Crystal of Crimson Flame - Carnage

None

Unlimited

Magic Crystal of Crimson Flame - Carnage

None

Unlimited

Resplendent Kydict's Crystal - Adventure

None

Unlimited

Kydict's Crystal - Adventure

None

Unlimited

Lastly, a designated crystal inventory and crystal presets have been added. To transfuse crystals, you must add all owned crystals into the crystal inventory. The maximum number of crystals that can be stored is 50. However, in order to remove crystals intact into your regular inventory, a Crystal Extraction Tool is required.

Preview


Crystals in the crystal inventory can now be set however you like through presets. The crystal inventory and crystal presets are applied to the entire Family so all characters can utilize the function freely.


Preview


  • Changed the following with the addition of the crystal presets function:
    • Removed the gear icon that was displayed on the crystal item icon.
    • eg.)
    • Changed the crystal description to fit the crystal preset feature.

Additional information on Crystal Presets

  • You can rename the crystal preset through a button in the Transfusion UI.
  • You can extract crystals by obtaining a Crystal Extraction Tool from a Blacksmith NPC or through using the Black Spirit Essence. You can extract crystals by obtaining a 'Crystal Extraction Tool' or 'Black Spirit Essence' and interacting with a Blacksmith NPC.
    • If you wish to remove crystals in the Owned Crystals UI, those crystals will be destroyed.
  • You can register up to 50 crystals and set up to 5 presets.
    • Additional methods of usage will be added soon.
  • The top left and right slots will unlock upon reforming awakening weapons.
    • Crystal slots can be unlocked through Garmoth's Heart.
      • The slot will become locked if you equip an item that has not been reformed if you try to use the preset.
  • The socket in the middle of the Transfusion UI will become available if you equip an outfit that has a socket that was created using the Black Spirit's Claw.
    • You can only equip Ancient Spirit's Crystal in this slot.
  • If the crystal shatters upon death while it is equipped in the crystal preset, that crystal in your inventory will also shatter as well.
    • In this case, you will be unable to use the shattered crystal in your crystal preset.
      • (However, the Ancient Spirit's Crystal will not be shattered like the same as before.)
  • The rules that determine the number of crystals that shatter is the same as previous before if you die from a monster or player depending on your karma.
    • The rules of enhancement level drop upon death based on Karma is the same as before prior to the update.
  • Due to the crystal preset update, the crystals that were equipped in the gear prior to the January 18th update was moved to the following.
    • Crystal transfused onto gear → Moved to the Central Market Storage.
      • Based on the crystal settings of characters prior to the January 18th maintenance (UTC)
    • Crystal that is currently transfused to a character whose items is waiting to be copied from → Moved to the Central Market Storage or to Heidel storage if it could not be traded.
      • Based on the crystal settings of characters prior to the January 18th maintenance (UTC)
    • Crystal that is currently transfused to a tagged character that is set for item copy → Moved to Heidel storage since it can no longer be traded
      • Based on the crystal settings of characters at December 28th 12:30 AM UTC.
      • If you have exceeded 192 slots in your storage in Heidel, you can remove an item from the storage to make space and the stored item will be available in the storage.
  • After the crystal preset update, you can now sell Ancient Spirit's Crystal - Viper/Swiftness/Valor for 400 million Silver.

 

 

Winter Season Graduation!

Another Fughar's Timepiece will be provided for Adventurers who want to enjoy this Winter Season as a different class.
Also, there will be an update for Adventurers who have finished their growth on the season servers. We will provide “3 Narchillan weapons and 4 Narchillan armor” for normal characters that have transferred season privileges and experience with the additional timepiece only during the Winter Season.
This additional timepiece and Narchillan gear can be used by any character that you wish to use. We hope graduating Adventurers will embark on spectacular new journeys.

[Winter Season] Additional Fughar's Timepiece

A quest for obtaining another Fughar's Timepiece has been added for the Winter Season.
Quest Quest Objective Quest Reward
[Winter Season] Fughar's Secretive Timepiece Go talk to Fughar and obtain another Fughar's Timepiece
Fughar's Timepiece
An item that is used to change classes in the season server. Can be used from Lv. 25 to apply to a character that is below Lv. 25.
Transfer seasonal privileges/experience over to a (normal) character when using Fughar's Timepiece.
For more details, search "Fughar's Timepiece" in Adventurer's Guide on the website.

Winter Season Graduation Begins!

  • Fughar, the Crow Merchants Guild Chief Manager, is lending a hand for Winter Season graduation so that you can convert your season character who has completed the 2022 Winter Season into a normal character.
Graduation Period After the January 18th maintenance (UTC) - Before Season Ends
Graduation Requirements Adventurers who did not purchase the [Event] Black Spirit Pass must have accepted and completed all of the Season Pass Challenges and accepted the rewards.
Adventurers who purchase the [Event] Black Spirit Pass must have accepted and completed all of the all of the Black Spirit Pass Challenge and accepted the rewards.
You must not have Fughar’s Timepiece in your possession.
※ Please note before graduating! An additional Fughar's Timepiece for this Winter Season!
Obtain an additional Fughar's Timepiece in this Winter Season! 
Please note that Winter Season graduation will be available after obtaining the additional Fughar's Timepiece accordingly.
(Accept and complete [Winter Season] Fughar's Secretive Timepiece from NPC Fughar.)
  • Season Graduation requirements for Winter 2022 are as follows:
Quest NPC Quest Objective Completing NPC
[Season Server Graduation]
At the Crossroad
Leyla the Crow Merchants Guild Scribe located at the Workshop in Velia

Go talk to Fughar after completing “Fughar’s Special Timepiece”

Go talk to Fughar after completing “Fughar’s Secretive Timepiece”

Fughar
[Season Server Graduation] Into the Big Wide World Fughar Use the Honorable Adventurer's Certificate Fughar
    • Season characters can be converted into normal characters upon using the Honorable Adventurer's Certificate
    • You can obtain Narchillan Gear Box, Gift Box Full of Memories, and Fughar's Letter of Encouragement upon completing the above quest.
    • Items contained in the the boxes are as follows:

Narchillan Gear Box

Gift Box Full of Memories
Narchillan Main Weapon Box
Narchillan Sub-weapon Box
Narchillan Awakening Weapon Box
Narchillan Armor
Narchillan Helmet
Narchillan Gloves
Narchillan Shoes
※ Narchillan Gear can only be equipped with normal characters, not season characters.
※ Woosa cannot open Narchillan Awakening Weapon Box since their Awakening classes haven't been released.
[Season] Boss Gear Exchange Coupon x1
Graduation Cap x1
Advice of Valks (+60) x1
Golden Graduation Gown x1
Cron Stone x100
[Event] Secret Book of Old Moon (7 Days) x1
[Event] Elion's Tear x10
[Event] Item Collection Increase Scroll x5
[Event] Giovan Grolin's Support Scroll x5
[Event] Tachros' Spirit Stone x1
Blessed Message Scroll x5
Premium Elixir Box x3
Finto's Filling/Sweet/Fresh Juice x10
Narchillan Gear can only be equipped with normal characters, not season characters. This gear has the stats and effects of DUO (II) - TRI (III).
Obtain gear suitable for your class when opening Narchillan main/sub/awakening weapon boxes.

Current Way to Obtain: After enhancing Naru gear to PEN (V) with Beginner Black Stones used by normal characters.
Narchillan gear can be obtained from Fughar when accepting and completing [Special Aid] Fughar's Letter via the Black Spirit. (once per Family)
(Quest Requirements: From Lv. 50 + completed the entire Calpheon questline or From Lv. 56)

Additional Way to Obtain: Complete [Season Server Graduation] Into the Big Wide World (Winter Season only)
Obtain Narchillan Gear Box which includes 3 Narchillan weapons and 4 pieces of Narchillan armor.

※ Can I use opened Narchillan gear box with other classes?
- Purchase Narchillan Processing Stone with 1,000,000 Silver from a blacksmith in town.
- Narchillan Gear can be restored at any time if Narchillan Processing Stone and Narchillan gear have been Manufactured together.
- Obtain gear suitable for your class when opening a Narchillan gear box with the respective class.
(All normal characters can equip Narchillan armor regardless of the class.)
※ Graduation Notice
- Adventurers who have purchased [Event] Black Spirit Pass, make sure to claim all Season Pass and Black Spirit Pass challenges and rewards.
- Unused purchased [Event] Black Spirit Passes can no longer be used after Season graduation.
- Honorable Adventurer's Certificates that can be obtained during the Season Server Graduation quest can be used on normal servers.
- You cannot graduate if the character has Fughar's Timepiece.
  • Added quest "Season Special Gift" to the Winter 2022 season server.
Quest Name NPC Prerequisites Quest Objective Rewards
[Season Special Gift]
Mystical Violet Dream
Fughar A Lv. 20 or higher season character or a character that has completed the
“[Season Server Graduation] Into the Big Wide World” quest
Talk to Fughar Season Special Gift Exchange Coupon x1
Cron Stone x50
Sour Green Grape Juice x10
Sweet Wild Berry Juice x10
Fresh Orange Juice x10
    • You can exchange the Season Special Gift Exchange Coupon obtained from the aforementioned quest for one of the following special rewards from Fughar.
      • However, if you've already received the special season reward, you cannot receive the reward for that particular season again.
    • Adventurers who have not received any of the season special rewards can obtain the rewards from the previous season through the next Season.
Season Season Special Gifts
[Group A]
2021 Summer Season
[Select One]

PEN (V) Capotia Earring or PEN (V) Capotia Ring (Select one)
[Group B]
2021 Summer Season

Perilla's Star
[Group C]
2021 Summer Season

PEN (V) Capotia Belt
[Group D]
Season +

Advice of Valks (+100)
[Group E]
2021 Winter Season

PEN (V) Capotia Necklace

[Group F]
Season: Drakania


[Group G]
2022 Autumn Season


[Group I]
2022 Winter Season


Advice of Valks (+100) Box
  • You can exchange Tuvala gear for boss gear with the Boss Gear Exchange Coupon via the following quests.
    • Talk to Fughar with the "[Season] Boss Gear Exchange Coupon" in your inventory to accept the following quests. You can only proceed with one of the following quests at a time.
Quests
[Season] Even Sharper Weapon: Kzarka Main Weapon
[Season] Even Sharper Weapon: Kutum Sub-weapon
[Season] Even Sharper Weapon: Dandelion Awakening Weapon
[Season] Even Sturdier Armor: Giath's Helmet
[Season] Even Sturdier Armor: Dim Tree Spirit's Armor
[Season] Even Sturdier Armor: Muskan's Shoes
[Season] Even Sturdier Armor: Bheg's Gloves

 

 

New and Improvements

Character

Movement Adjustments

Improved some classes basic movements (forward, back/left, right) starting from Archer and Guardian. We have added this action to provide more natural movement, but many Adventurers who played the characters have given us feedback that it felt uncomfortable. So, we have improved upon those motions again, however it seems Adventurers are still experiencing discomfort, so we reverted the movements back to how they were originally. We apologize for the Adventurers that like the current version. Going forward, we will examine elements that make up comfortable controls with greater care.
  • Improved control feel at the beginning and end of character movements when the following classes are moving in non-combat stance or with main weapon or awakening weapon drawn.
Classes
Shai, Archer, Guardian, Hashashin, Nova, Corsair, Sage, Drakania, Woosa
Before After
Ranger
Awakening
Waltz of Wind (I to III)
  • Added the following effects to the skill:
    • Ranged AP +6/8/10 for 10 sec when using the skill
Berserker
Awakening
Ground Lifting (I to III)
  • Added the following effects to the skill:
    • Attack Speed +10/15/20% for 10 sec when using the skill
 
Blasting
  • Fixed the issue of not being able to activate Blasting via the Ring Menu.
Corsair
Awakening
Wind-piercer Patraca
  • Improved to always fire quickly when activated using this skill.
 
Pirate's Life For Me
  • Changed so Pirate's Life For Me can be used even during cooldown.
    • However, all AP Increase effect, Down Smash, Critical Hit Rate of extra attacks and Stun won't be applied.
  • Changed Pirate's Life For Me cooldown 4 sec → 5 sec.
  • Changed so Pirate's Life For Me normal attack and extra attack damage are applied the same.

 
Crow's Mark
  • Increased activation speed when using Crow's Mark at the spot.
  • Improved so the action links smoothly when it comboes with Pirate's Life For Me after using the skill.
  • Changed Crow's Mark (I to III) damage and Critical Hit Rate:
    • I to III attack damage 1032/1205/1400% → 1106/1292/1501%
    • Critical Hit Rate 15/20/25% → 15/25/35%
 
Flow: Earth-render Patraca
  • Increased skill's activation speed.
 
Cap'n's Orders: Cease Fire!
  • Increased skill's activation speed.
  • Changed skill's damage and PvP Damage Reduction Rate:
    • Attack damage 1479% → 1553%
    • PvP Damage Reduction Rate: 55% → 51%
 
Sun-shielder Patraca (I to III)
  • Changed skill's PvP Damage Reduction Rate:
    • I to III PvP Damage Reduction Rate: 34% → 30%
 
Drakania

 Several changes have been made to Drakania Awakening. First, we have updated her Hexeblood form so that her skills can be used with greater ease and precision. Also, some Dragonblood skills have been revamped to be (and feel) more powerful.
Drakania's Hexeblood skills are focused on repeated strikes, with debuffs activated with each movement. This made it so that you had to find the right skill in order to activate your desired debuff. With this update, we have more clearly distinguished skills with debuffs from skills with block effects to simplify the composition of skill combos.
We have also revamped some Dragonblood skills to feel heftier. Skills such as Dragonblood: Storm Piercer and Dragonblood: Tip of the Scale, which use repeated strikes, have been updated so that all damage is inflicted with a single movement, then linking to the next skill.


Awakening
Refraction
  • Fixed the issue where the movement distance to the left was shorter than to the right when using Refraction with your trion.
 
Legacy
  • Removed the L2/LT+ □/X input from the Legacy skill command.
    • L2/LT+ □/X is now a command for Flow: Obliterate.
  • Increased all AP increase effects in Dragonblood form from 15 to 25.
  • Increased all AP increase effects in Hexeblood form from 10 to 20.
  • Fixed the issue where in certain situations, all AP increase effects would stack.
 
Doombringer
  • Updated so that even when Doombringer is used from a higher position, there is no falling motion for the duration of the skill.
 
Dragonblood: Tip of the Scale
  • Dragonblood: Tip of the Scale has had the following updates:
    • Removed the first attack of the skill, and balanced the dealt damage accordingly.
    • Movement distance has been increased for when Dragonblood: Tip of the Scale is used after Refraction or Dragonwalk.
    • Skill activation delay has been reduced.

 
Hexeblood: Storm Piercer
  • Added Forward Guard to the skill and removed the Knockdown effect of the third attack.
 
Hexeblood: Tip of the Scale
  • Hexeblood: Tip of the Scale has had the following updates:
    • The Stiffness effect after the first attack is now applied as soon as the skill is used, regardless of the skill's motion.
    • Removed the Knockdown effect of the third attack.
 
Sundering Roar
  • The Stun effect of a successful first attack has been changed to a Knockdown effect.
  • The damage dealt by the first and second attacks are now the same.
 
Hexeblood: Crackling Flame
  • Increased the damage of Hexeblood: Crackling Flame from 1023% to 1262%.
 
Flow: Obliterate
  • Flow: Obliterate has had the following updates:
    • Has been separated from Aerial Burst as a standalone skill.
      • As such, the skill's effects have been changed.
    • Since it is now a standalone skill, it can now have skill add-ons applied.
    • L2/LT+ □/X is now the input command.
 
Hexeblood: Savage Decree
  • Fixed awkward animation when using Hexeblood: Savage Decree during Hexeblood: Storm Piercer.
 
Flow: Core: Extinction
  • Flow: Core: Extinction has had the following updates:
    • Changed to a Hexeblood skill.
      • Hexeblood form will be activated when this skill is used.
      • Is not activated as a flow skill after Dragonblood: Surrendering Roar
    • As the skill animation has been changed, so have the skill's effects.
    • Changed input command to L2/LT+ ◯/B.
    • Core: Aerial Burst has been changed to Core: Extinction.
    • Changed so that the effects of Markthanan's Heart are applied. (Recover 5% of max HP twice, and only up to 50% of max HP.)

 
Aerial Burst
  • Aerial Burst has had the following updates:
    • Changed to a Dragonblood skill.
    • The input command has been removed, thus the skill can only be used when added to the Ring Menu.
    • The skill's effects have been changed.
 
Dragonblood: Spiteful Soul I
  • Increased the activation speed of Dragonblood: Spiteful Soul.
 
Dragonblood: Storm Piercer
  • Changed the skill animation of Dragonblood: Storm Piercer and the skill's effects.

 
Flow: Dragon Flight, Flow: Markthanan's Wings
  • Flow: Dragon Flight and Flow: Markthanan's Wings have had the following updates:
    • Can no longer be linked with Extinction during the skill.
    • Restriction on flight distance has been removed. Flight distance now depends on Stamina.
    • Stamina is used continuously while flying. When Stamina runs out, landing will be activated automatically.
      • 200 Stamina is used per second while flying.
    • Removed the count limit on left and right evasion maneuvers.
    • Continuous activation has been removed, and ◯/B is now used to accelerate. Acceleration uses 500 stamina per second.
    • Movement speed decreased for when not accelerating.

 

 

Contents

Acquire Sailing EXP when sailing in coastal waters

  • Updated so that Sailing EXP can be obtained in coastal waters.
    • Sailing EXP from coastal waters will be 25% of the amount acquired when sailing the ocean.

  • The Butterfly Dream buff, which was added to celebrate the release of Woosa, has ended.
    • After Maegu is released on Console later on, a new Family Buff is being planned.

 

 

Item

Adjusted Magic Crystal Max Price on Central Market

  • Adjusted the maximum price for the following Magic Crystals on the Central Market as follows:
    • Pre-order items on Central Market have been cancelled and items listed will be moved to storage accordingly during the January 18th maintenance.

Magic Crystal Changes

Item Name Current Max Price Adjusted Max Price
Awakened Spirit's Crystal 33,000,000 700,000,000
Black Spirit Crystal 33,000,000 500,000,000
Rebellious Spirit Crystal 175,000,000 2,000,000,000
Valtarra Spirit's Crystal 109,000,000 800,000,000
Red Spirit Crystal 200,000,000 1,000,000,000
Olucas' Crystal 330,000,000 1,000,000,000
Ah'krad Crystal 330,000,000 1,000,000,000
JIN Glorious Crystal of Courage - Ignore Stun Resistance 330,000,000 2,000,000,000
JIN Glorious Crystal of Courage - Ignore Knockdown Resistance 330,000,000 2,000,000,000
JIN Glorious Crystal of Courage - Ignore Knockback Resistance 330,000,000 2,000,000,000
JIN Glorious Crystal of Courage - Ignore Grapple Resistance 330,000,000 2,000,000,000
BON Glorious Crystal of Courage - Ignore Stun Resistance 150,000,000 500,000,000
BON Glorious Crystal of Courage - Ignore Knockdown Resistance 150,000,000 500,000,000
BON Glorious Crystal of Courage - Ignore Knockback Resistance 150,000,000 500,000,000
BON Glorious Crystal of Courage - Ignore Grapple Resistance 150,000,000 500,000,000
WON Glorious Crystal of Courage - Ignore Stun Resistance 100,000,000 300,000,000
WON Glorious Crystal of Courage - Ignore Knockdown Resistance 100,000,000 300,000,000
WON Glorious Crystal of Courage - Ignore Knockback Resistance 100,000,000 300,000,000
WON Glorious Crystal of Courage - Ignore Grapple Resistance 100,000,000 300,000,000
Ancient Magic Crystal of Nature - Adamantine 50,000,000 300,000,000
Red Battlefield Crystal: Adamantine 200,000,000 1,000,000,000
Red Battlefield Crystal: Cobelinus 200,000,000 1,000,000,000
Red Battlefield Crystal: Power 200,000,000 1,000,000,000
Red Battlefield Crystal: Viper 200,000,000 1,000,000,000
Red Battlefield Crystal: Addis 200,000,000 1,000,000,000
Red Battlefield Crystal: Carmae 200,000,000 1,000,000,000
Red Battlefield Crystal: Hystria 200,000,000 1,000,000,000
Ancient Magic Crystal of Enchantment - Agility 2,700,000 30,000,000
Ancient Magic Crystal of Crimson Flame - Power 15,000,000 500,000,000
JIN Magic Crystal - Harphia 330,000,000 1,000,000,000
JIN Magic Crystal - Carmae 330,000,000 1,000,000,000
JIN Magic Crystal - Addis 330,000,000 1,000,000,000
JIN Magic Crystal - Cobelinus 330,000,000 1,000,000,000
JIN Magic Crystal - Viper 330,000,000 1,000,000,000
JIN Magic Crystal - Hystria 330,000,000 1,000,000,000
BON Magic Crystal - Harphia 330,000,000 1,000,000,000
BON Magic Crystal - Carmae 330,000,000 1,000,000,000
BON Magic Crystal - Addis 330,000,000 1,000,000,000
BON Magic Crystal - Cobelinus 330,000,000 1,000,000,000
BON Magic Crystal - Viper 330,000,000 1,000,000,000
BON Magic Crystal - Hystria 330,000,000 1,000,000,000
WON Magic Crystal - Harphia 330,000,000 1,000,000,000
WON Magic Crystal - Carmae 330,000,000 1,000,000,000
WON Magic Crystal - Addis 330,000,000 1,000,000,000
WON Magic Crystal - Cobelinus 330,000,000 1,000,000,000
WON Magic Crystal - Viper 330,000,000 1,000,000,000
WON Magic Crystal - Hystria 330,000,000 1,000,000,000
Black Magic Crystal - Carmae 33,000,000 500,000,000
Black Magic Crystal - Addis 33,000,000 500,000,000
Black Magic Crystal - Cobelinus 33,000,000 500,000,000
Black Magic Crystal - Viper 33,000,000 500,000,000
Black Magic Crystal - Hystria 33,000,000 500,000,000
Dark Red Fang Crystal - Valor 84,000,000 500,000,000
Dark Red Fang Crystal - Armor 84,000,000 500,000,000
Ancient Magic Crystal of Abundance - Resonance 2,700,000 30,000,000
Ancient Magic Crystal of Abundance - Armor 2,700,000 30,000,000
Ancient Magic Crystal of Abundance - Healing 2,700,000 30,000,000
Magic Crystal of Enchantment - Experience 115,000 100,000,000
HAN Magic Crystal - Gervish 108,000,000 1,000,000,000
Combined Magic Crystal - Gervish 88,000,000 500,000,000
HAN Magic Crystal - Macalod 108,000,000 1,000,000,000
Combined Magic Crystal - Macalod 88,000,000 500,000,000
HAN Magic Crystal - Hoom 108,000,000 1,000,000,000
Combined Magic Crystal - Hoom 88,000,000 500,000,000
Crystal of Elkarr 330,000,000 1,000,000,000
Magic Crystal of Infinity - Down Attack 550,000 30,000,000
Magic Crystal of Infinity - Back Attack 550,000 30,000,000
Magic Crystal of Infinity - Speed Attack 550,000 30,000,000
Magic Crystal of Infinity - Air Attack 550,000 30,000,000
Magic Crystal of Infinity - Critical Hit 1,100,000 30,000,000
Magic Crystal of Infinity - Counter Attack 550,000 30,000,000
Magic Crystal of Infinity - Ignore Stun Resistance 550,000 30,000,000
Magic Crystal of Infinity - Ignore Knockdown Resistance 550,000 30,000,000
Magic Crystal of Infinity - Ignore Knockback Resistance 550,000 30,000,000
Magic Crystal of Infinity - Ignore Grapple Resistance 550,000 30,000,000
Magic Crystal of Infinity - Special Evasion 550,000 30,000,000
Magic Crystal of Infinity - Descent 550,000 30,000,000
Magic Crystal of Infinity - Ascension 550,000 30,000,000
Magic Crystal of Infinity - Durability 1,050,000 30,000,000
Magic Crystal of Infinity - Absorption 550,000 30,000,000
Magic Crystal of Infinity - MP Recovery 550,000 30,000,000
Magic Crystal of Infinity - Siege 550,000 30,000,000
Magic Crystal of Infinity - Submergence 1,100,000 30,000,000
Magic Crystal of Infinity - Energy 1,050,000 30,000,000
Magic Crystal of Infinity - Sturdiness 550,000 30,000,000
Magic Crystal of Infinity - Adamantine 550,000 30,000,000
Magic Crystal of Infinity - Intimidation 550,000 30,000,000
Magic Crystal of Infinity - Assault 550,000 30,000,000
Magic Crystal of Infinity - Vigor 550,000 30,000,000
Magic Crystal of Infinity - Strength 550,000 30,000,000
Magic Crystal of Infinity - Experience 10,200,000 300,000,000
Magic Crystal of Infinity - Resonance 550,000 30,000,000
Magic Crystal of Infinity - Melee Attack 550,000 30,000,000
Magic Crystal of Infinity - Melee Defense 550,000 30,000,000
Magic Crystal of Infinity - Endurance 550,000 30,000,000
Magic Crystal of Infinity - Skill 10,200,000 300,000,000
Magic Crystal of Infinity - Magic Attack 550,000 30,000,000
Magic Crystal of Infinity - Magic Defense 550,000 30,000,000
Magic Crystal of Infinity - Power 550,000 30,000,000
Magic Crystal of Infinity - Agility 550,000 30,000,000
Magic Crystal of Infinity - Vision 550,000 30,000,000
Magic Crystal of Infinity - Swiftness 550,000 30,000,000
Magic Crystal of Infinity - Memory 550,000 30,000,000
Magic Crystal of Infinity - Valor 550,000 30,000,000
Magic Crystal of Infinity - Ranged Attack 550,000 30,000,000
Magic Crystal of Infinity - Ranged Defense 550,000 30,000,000
Magic Crystal of Infinity - Patience 550,000 30,000,000
Magic Crystal of Infinity - Precision 1,050,000 30,000,000
Magic Crystal of Infinity - Armor 550,000 30,000,000
Magic Crystal of Infinity - Heal 550,000 30,000,000
Magical Crystal of Infinity - Ensnare 770,000 30,000,000
Magic Crystal of Infinity - Carnage 550,000 30,000,000
Ancient Magic Crystal - Cobelinus 9,900,000 30,000,000
Ancient Magic Crystal - Viper 2,700,000 30,000,000
Ancient Magic Crystal - Addis 3,300,000 30,000,000
Ancient Magic Crystal - Carmae 9,900,000 30,000,000
Ancient Magic Crystal - Harphia 2,700,000 30,000,000
Ancient Magic Crystal - Hystria 9,900,000 30,000,000

  • Crystal Extraction Tool and Black Spirit Essence were changed accordingly to crystal preset functions.
 
Life byproducts are meant to help you obtain items that improve life efficiency, and thus lead you deeper into our content. Such items can now be exchanged more easily at all major cities. Also, characters will no longer do a cheering motion when a Sharp/Hard Black Crystal Shard is obtained.

Life byproduct exchange NPC

  • Added exchange locations in every major city for byproducts acquired through Fishing, Farming, Cooking, and Alchemy.
    • Byproducts can still be exchanged through existing exchange NPCs.
Life Skills NPC Location NPC Name
Fishing, Farming, Cooking In each major city Liana
Alchemy In each major city Dalishain
Life Skills Required Item Exchangeable Items
Fishing
Discarded Glass Bottle x5
Select one of the following items ▼
Crio's Sturdy Fishing Chair x1
Silver Key x15
Breezy Conch Seaweed x1
900 Contribution EXP + 30 Fishing EXP
Farming
Blush Leaf x20
Select one of the following items ▼
Byproduct Fertilizer x4
Special Pepper Seed x4
Stonetail Fodder x1
900 Contribution EXP + 30 Farming EXP
Cooking
Witch's Delicacy x10
Select one of the following items ▼
Beer x500
Milk x120
900 Contribution EXP + 30 Cooking EXP
Alchemy
Mysterious Catalyst x10
Select one of the following items ▼
Clear Liquid Reagent x200
Powder of Darkness x200
900 Contribution EXP + 30 Alchemy EXP

Cheering motion when a Sharp/Hard Black Crystal Shard is obtained

  • Changed so that characters will no longer do the cheering motion when a Sharp/Hard Black Crystal Shard is obtained.

Blacksmith's Secret Book

  • New Blacksmith's Secret Books, 80 and 100, are now being sold by all blacksmiths. The prices are as follows.
    • Blacksmith's Secret Book - 80: 10,000,000 Silver
    • Blacksmith's Secret Book - 100: 20,000,000 Silver
  • The following prices of Blacksmith's Secret Books have been changed to the following.
    • Blacksmith's Secret Book - 20: 1,000,000 Silver → 100,000 Silver
    • Blacksmith's Secret Book - 30: 1,500,000 Silver → 400,000 Silver
    • Blacksmith's Secret Book - 40: 2,000,000 Silver → 1,000,000 Silver
    • Blacksmith's Secret Book - 50: 3,000,000 Silver → 2,000,000 Silver
- You can use this item to extract the accumulated Enhancement Chance that is currently applied on a character to Advice of Valks with the same Enhancement Chance.
- You can use silver to purchase a Blacksmith's Secret Book from blacksmith located in each city.
- You can use the Blacksmith's Secret Book to extract an Enhancement Chance value lower than what's shown to get an Advice of Valks.
- You cannot get an Advice of Valks via an Enhancement Chance Value that was increased through Valks' Cry or [Adventure Log] Rulupee's Travel Log.
  • Changed the price of the Wagon Registration: Farm Wagon item to 1,300,000 Silver.
  • Added details on how to process Magical Seeds in the Mysterious Seed description.

 

 

Monster

The Blue Whale and Fugitive Khalk content are being improved. First, these monsters will appear on random servers at random times just like field bosses, however a message will be displayed before their appearance so that Adventurers can form parties in advance. As more Adventurers will be able to gather, the number of parties permitted to hunt and the probability to obtain items have also been increased. As for the Blue Whale, after it is hunted, up to 2 more will spawn in the ocean where it initially appeared. We hope these changes will make your hunting ventures more enjoyable.

[Hunting] Blue Whale update

  • The following updates have been made for the Blue Whale that appears in the distant waters of Balenos, Calpheon, and Mediah:

1. Blue Whale appearance
  • A notification message will be displayed on the designated server 15 minutes before the Blue Whale appears.
  • The Blue Whale will appear on a random server at a random time, just like field bosses.
  • The Blue Whale will appear in the waters of Balenos, Calpheon, or Mediah.
    • The waters in which it will appear will be random by server.
  • Changed so that each server will have at most 2 additional appearances of Blue Whales.
    • Initial appearance → Consecutive appearance → Third consecutive appearance will abide by probability
  • Spawn time of Blue Whale has slightly been increased.
  • Natural causes of deaths for the Blue Whale has been changed to the following:
    • Changed so that it will die 40 minutes after initial/secondary appearance.
    • Time of death is determined by the times of the initial and consecutive appearances in each server.
    • Loot can still be obtained upon natural death.
      • Example: Blue Whale appears in servers Epheria-1 and Balenos-2 as follows
  Mediah Balenos
12:20 Initial appearance Initial appearance
12:40 - Defeated
Consecutive appearance
13:00 Natural Death
Consecutive appearance
-
13:20 Defeated
(Does not appear abiding by spawn probability)
Disappears
Third consecutive appearance
14:00 - Disappears
2. Blue Whale gathering
  • Conditions for gathering the Blue Whale have been changed as follows.
    • The number of parties permitted to gather has been increased.
      • Max 5 parties → Max 20 parties
    • Parties that deal more than a designated amount of damage can successfully gather from the Blue Whale.
      • Even if you were part of the 20 parties hunting the Blue Whale, your party will not be permitted to gather if it fails to deal the designated amount of damage.
    • Removed the difference in rewards obtained that was based on damage dealt.
      • However, the 5 parties that dealt the highest damage will be displayed as before.

3. Blue Whale obtainable items
  • When hunting and butchering Blue Whales, items will no longer be affected by the gathering item quantity increase skill of some pets. However, the basic obtainable amount and probabilities have been changed as follows.
Item Name
Sharp Black Crystal Shard

Hard Black Crystal Shard

Ancient Spirit Dust

Black Gem Fragment

Blue Whale Molar
Rate Increased by approx 8.3 times Increased by approx 3.3 times Same as before Increased 20 times Increased 1.5 times
Quantity Increased by approx 1.6 times Increased by 3 times Reduced to half Increased 8.75 times Same as before
Item Name
Blue Whale Meat

Blue Whale Tendon

Blue Whale Oil

Hunting EXP
-
Rate Same as before Same as before Same as before Same as before -
Quantity Increased by 5 times Increased by 4 times Increased by 1.5 times Increased approx 2.6 times -
    • Changed so the following items cannot be obtained anymore that could be obtained after hunting Blue Whale:
Item Name
Black Stone (Weapon), Black Stone (Armor)
Ancient Magic Crystal of Nature - Adamantine
Ancient Magic Crystal of Crimson Flame - Power
Magic Crystal of Infinity - Experience
Gold Bar 10G, Gold Bar 100G
Blood Ruby, Ocean Sapphire, Gold Topaz, Forest Emerald, Star Diamond
Black Gem, Concentrated Magical Black Gem

[Hunting] Fugitive Khalk Improvements

  • Improved Fugitive Khalk that spawned in Mediah and Calpheon as follows:

1. Fugitive Khalk Spawn
  • Improved so the notification regarding the spawning are shows in the server 15 min before the spawn.
  • Changed so Fugitive Khalk spawns either in Calpheon or Mediah.
    • Spawning region will be decided randomly per server.
  • Slightly increased Fugitive Khalk's spawning time.
  • Changed so Fugitive Khalk disappears after the spawning time (approx 1 hour).
    • Even though Fugitive Khalk disappears, the loot can be gathered.

2. Fugitive Khalk Gathering
  • Changed the requirements for Fugitive Khalk gathering as follows:
    • Increased the number of parties that can vie for gathering rights.
      • Total 5 Parties → Total 20 Parties
    • Gathering right will be granted to the party that has inflicted a certain amount of damage to Fugitive Khalk.
      • Even if you are part of the 20 parties that took part in defeating Fugitive Khalk, you will not receive gathering rights if your party's damage output falls below a certain damage threshold.
    • Removed the rewards that varied depending on your damage contribution.
      • However, the five parties with the highest damage contribution will still be displayed as same as before.

3. Fugitive Khalk Item Drop
  • Changed the effects on certain items, which received the gathering item quantity effect from pets, to the following normal item quantity and drop rate effects when you butcher Fugitive Khalk after defeating it.
Item Name
Sharp Black Crystal Shard

Hard Black Crystal Shard

Caphras Stone

Ancient Spirit Dust

Black Gem Fragment
Rate Increased by approx 8.3 times Increased by approx 3.3 times Increased by 5 times Increased by 5 times Increased by 20 times
Quantity Increased by approx 2.3 times Increased by 4 times Increased by 2.5 times Increased by 2.5 times Increased by 7.5 times
Item Name
Khalk's Wings

Fugitive Khalk's Skin

Spirit Pouch of Ferocious Beast

Fugitive Khalk's Horn

Hunting Skill EXP
Rate Increased by 1.5 times Increased by 5 times Increased by approx 3.3 times Same as before Same as before
Quantity Same as before Reduced to 3/4 Increased by approx 2.6 times Increased by approx 1.6 times Increased by approx 1.3 times
    • Changed so the following items cannot be obtained anymore that could be obtained after hunting Fugitive Khalk:
Item Name
Mass of Pure Magic
Black Stone (Weapon), Black Stone (Armor)
Gold Bar 10G, Gold Bar 100G
Resplendent Ruby, Blood Ruby, Resplendent Sapphire, Ocean Sapphire, Resplendent Topaz, Gold Topaz
Resplendent Emerald, Forest Emerald, Resplendent Diamond, Star Diamond
Translucent Crystal, Mud Crystal, Red Crystal, Green Crystal, Black Crystal
Black Gem, Concentrated Magical Black Gem
Ancient Magic Crystal - Harphia/Cobelinus/Viper/Hystria/Carmae
Magic Crystal of Infinity - Experience
  • You can now acquire knowledge of Garmoth from either guild boss Garmoth or solo Garmoth based on probability.
  • Changed so other Adventurers cannot be attacked for approximately 20 seconds after the World Boss is defeated.

 

 

Quest, Knowledge

  • "Adrian Loggia", a young warrior from Velia of Balenos, secretly asks you for help, saying that they saw a mysterious shadow along the beach.
    • Added quest "I'm Telling You the Truth!".
      • This quest can only be accepted after completing Adrian Loggia's "Pirates!" quest.
      • You can find this quest through Quests under quest type "Other".
  • Added quests to villagers in Duvencrune of the Drieghan territory.
    • You can accept the quest "Those Who Do Not Work Shall Not Eat" from Marsel near Duvencrune Farmland.
      • You can find this quest through Quests under quest type "Life".
  • Changed the objectives for the revamped Balenos main questline "[Balenos] Secret of Cron Castle" to read better.

 

 

Node/Conquest War

The rules for Node Wars have been changed, and the pre-season will begin on Sunday, January 22, 2023.

Due to these changes, the pre-season is expected to last for about a month. However, we hope that the changes we have made to this pre-season will be impactful and fun.

Some of the changes include adjusting the maximum number of nodes to 33. The significant decrease in the number of nodes was done to encourage more guilds to compete against each other for them. However, to prevent a powerful guild from monopolizing the nodes, we have limited the number of nodes a guild can occupy at a time to three.

Furthermore, after the end of the pre-season, additional benefits will be added for occupying a node. When a guild takes a node, the bonuses given for investing in the node will double. For example, if Guild A takes Mansha Forest, then all members of Guild A will receive double the bonuses for their investment level. There are also nodes that do not have monster zones. This means that guilds will have to decide whether they want to target a specific node or go after regular nodes.

In addition to the changes mentioned above, the Shining Resplendent Medals of Honor will be awarded to guilds and their members regardless of whether they win or lose the war. We will provide more details about rewards once the pre-season officially begins.
  • Rules for Node/Conquest Wars have been changed.
    • The main changes are as listed below.
      • Changed the maximum number nodes available for guilds to 3.
      • You will not be able to participate in level 2-4 Conquest Node Wars if you participate in Level 1 (Beginner/Intermediate) conquest Node wars as usual. (Rules apply vice versa)
      • The rule of the defending team claiming victory remains the same if the Guild/Command Post is not destroyed while a Conquest Node War is in progress for the duration of 2 hours.
    • All Node and Conquest War Occupation Information has been reset with the changes to Node War rules.

Percentage of Taxes Acquired by Node Level
Tier Percentage of Taxes Acquired
Level 1 Beginner 9.6%
Level 1 Intermediate 14.4%
Level 2 20%
Level 3 24%
Level 4 32%
    • Node Tax Info has been reset with the changes to tax collection rules.
    • Please note that there will be a reduction in accumulated taxes for Nodes that are conquered after the January 18th maintenance.
  • Changes to the following node locations are as follows:
    • Expanded the areas of each Node so more Guilds can participate.
      • The number of acquired taxes will be adjusted with the changes.
    • Each Node will not be divded by territory and will be set by Node level.
Level 1 Beginner (3 Total)
Node Location Day People needed
Western Guard Camp Tuesday 20
Northern Plain of Serendia Thursday 20 
Treant Forest Friday 25 
Level 1 Intermediate (4 Total)
Node Location Day People needed
Cron Castle Monday 25
Alejandro Farm Wednesday 25
Abandoned Iron Mine Thursday 30
Desert Naga Temple Sunday 30
Level 2 (9 Total)
Node Location Day People needed
Glish Ruins Monday 30
Mansha Forest Tuesday 30
Wolf Hills Friday 30
Helms Post Monday 40
Saunil Camp Wednesday 40
Castle Ruins Friday 40
Ibellab Oasis Sunday 40
Omar Lava Cave Tuesday 50
Khuruto Cave Thursday 50
Level 3 (11 Total)
Node Location Day People needed
Roud Sulfur Mine Monday 40
Canyon of Corruption Thursday 40
North Abandoned Quarry Friday 40
Quint Hill Monday 55
Valencia Castle Site Tuesday 55
Ancado Coast Wednesday 55
Bashim Base Thursday 55
Elder's Bridge Sunday 55
Orc Camp Wednesday 70
Hexe Sanctuary Sunday 70
Sausan Garrison Sunday 70
Level 4 (6 Total)
Node Location Day People needed
Ivory Wasteland Monday 50
Hasrah Cliff Friday 50
Basilisk Den Tuesday 75
Pilgrim's Sanctum: Obedience Thursday 75
Calpheon Castle Site Wednesday 100
Bloody Monastery Sunday 100
  • The number of Node/Conquest Wars for each day.
Day Number of Node/Conquest Wars
Sunday 6
Monday 6
Tuesday 5
Wednesday 5
Thursday 6
Friday 5
  • The days in which each level of Node/Conquest Wars will take place.
Node War Level Days to Partipate
Level 1 Beginner Mon, Tues, Thurs, Fri
Level 1 Intermediate Sun, Mon, Wed, Thurs, Fri
Level 2 Every day except for Saturdays when Node/Conquest Wars are in progress
Level 3
Level 4
  • Changed the appearance of the Node War Information on the World Map.
    • The current node occupation information will be shown with changed icons and node colors.
    • A random color will be assigned for each guild that occupies a node. When a guild expands and occupies a neighboring node, the nodes will be filled with the same color.
    • The node will be highlighted when selected and show where you can build forts in that node.
    • The borderlines between different territories and nodes occupied by different guilds will be marked with a thick yellow line.
    • The borderlines between each node will be marked with a dark grey line.
▲ Go to the World Map > Node War Information tab to see the node relavent information map shown above.
    • You can use a filter to see the nodes that your guild currently occupies, nodes by their tiers, and nodes by the Node War day.


Although expanding the maximum number of nodes was an option, please understand we have decided to start with the current main node locations for preseason and will introduce more little by little as the situation calls for it.

With each node becoming more significant, we have added Stats Restriction for level 2 and 3 nodes as we did for level 1. For level 2, total stats as they appear within My Stats cap AP at 532, while Damage Reduction and Evasion are capped at 328 and 870 respectively. At level 3, AP is capped at 585, while Damage Reduction and Evasion are capped at 364 and 922 respectively. You can reach a total AP and DP of up to approximately 620 and 680 as shown in the Inventory window. (This is based on the levels of total stats in the My Stats window and can be easily reached through additional buff effects through food or elixir items.)

There are significant pros and cons to stats restrictions. However, after analyzing the progression of current Adventurers, we came to the conclusion that restrictions were required in order for Node Wars to run smoothly. Please note that we will keep an eye on these restrictions and adapt them as the situation changes.  
  • Each Node Level has been changed to have the following stat restrictions.
Stat Restrictions by Node Level
Node Level Level 1 Beginner Level 1 Intermediate Level 2 Level 3 Level 4
AP 245 335 532 585 No Restrictions
Damage Reduction 223 286 328 364
Accuracy 645 695 757 796
Evasion 741 805 870 922
Damage Reduction Rate 7% 14% 21% No Restrictions
Accuracy Rate 15% 15% 20% No Restrictions
Evasion Rate 15% 15% 20% No Restrictions
Special Evasion 0% 0% 20% No Restrictions
Resistance 20% 30% 50% No Restrictions
    • In level 1 (Beginner and Intermediate), max HP 5,000 and max HP -500 every 20 minutes remains the same as usual.
We've added a new system to deal with "sniping." From now on, Each Guild is given 1 opportunity a week to participate in Node Wars. This opportunity is used upon participation, but it will be refunded if the minimum criteria is met so that guilds that have participated in a Node War can continue to do so the next day.

The criteria for participation is based on a few things such as the destruction of enemy fortresses or the number of guild member kills/deaths. We will continue to revise the criteria if further adjustments are required.

  • Participation System for Node Wars has been added.
    • In order to participate in Node Wars, you need participation opportunities. When all participation opportunities are consumed, you cannot participate in Node Wars since constructing forts will be unavailable.
    • Each Guild is given 1 opportunity a week to participate.
    • Participation opportunities are reset every Saturday at midnight.
    • If you meet the minimum criteria of the participating Node War, Participation opportunities will be refunded and you can continue to participate in Node Wars the next day.
    • The minimum criteria for Participation opportunities are as follows:
      • If an enemy fort is destroyed, or the number of kills/deaths is greater than 20
  • Adventurers, who participated in Node War, can now earn Resplendent Medals of Honor regardless of whether they win, liberate, or lose.
Node Level Number of Resplendent Medal of Honor Obtained
Win Liberation Lose
Level 1 12 12 12
Level 2 16 16 16
Level 3 20 20 20
Level 4 24 24 24
    • However, Adventurers, whose performance sits at the top 5%, will still receive 5 additional Resplendent Medals of Honor.
    • Due to the changes made to the method of collecting taxes, if you were unable to collect taxes from the occupied nodes before the January 18th maintenance (UTC), the taxes from that node will be sent to you during the February 1st maintenance (UTC).
  • Added a Node War Shop that can be used by guilds that win Node Wars.
    • You can use this Shop when the Node War for your guild ends until 5 minutes prior to the start of the next Node War via [War Vendor] NPCs in Calpheon, Mediah, Valencia, Kamasylvia, Drieghan, and O'dyllita.
    • The Node War Shop for winning guilds of Node Wars can be used by all guild members. except apprentice guild members. (Fixed)
    • You can start using the Shop from the point when all the Node Wars of your guild have ended.
    • When your guild wins the Node War, you can use a Node War Shop of the highest tier of Node your guild owns. The items you can purchase at a Node War Shop differs depending on the highest Tier Node owned by your guild.
    • When your guild wins the Node War, you can use a Node War Shop of the tier that you won. The items you can purchase at a Node War Shop differs depending on the Tier: (Fixed)
Node War Shop Tier NPC
Tier 1 Ray Poilet
Tier 2 Torex Bekin
Tier 3 Eulicas
Tier 4 Baghulas Portia
Items Price Available Node Tiers and Purchase Limit

Essence of Glory
10,000,000 Silver Tiers 1, 2 - x3
Tiers 3, 4 - x5

Essence of Gallantry
10,000,000 Silver Tiers 1, 2 - x3
Tiers 3, 4 - x5

Marni's Unstable Fuel
5,000,000 Silver Tier 1 - x10
Tier 2 - x15
Tier 3 - x20
Tier 4 - x25

Caphras Stone Box - x50
100,000,000 Silver All Tiers - x1

Glorious Box of Spoils (Tier 1)
10,000,000 Silver Tiers 1, 2, 3 -x2
Tier 4 - x3

Glorious Item Drop Rate Increase Scroll
5,000,000 Silver All Tiers - x1

Glorious Extra Combat EXP Scroll
5,000,000 Silver

Glorious Extra Skill EXP Scroll
5,000,000 Silver

Tears of War
5,000,000 Silver x1

Fresh Orange Juice
100,000 Silver x30

Sweet Wild Berry Juice
100,000 Silver

Sour Green Grape Juice
100,000 Silver

Mass of Pure Magic
2,000,000 Silver x1

Item Collection Increase Scroll Box
10,000,000 Silver x1
  •  The info on the new items added to the Node War Shop are as follows:
Items Effects
Glorious Item Drop Rate Increase Scroll Item Drop Rate +10% (Duration: 60 min)
Glorious Extra Combat EXP Scroll Combat EXP +200% (Duration: 60 min)
Glorious Extra Skill EXP Scroll Skill EXP +50% (Duration: 60 min)
    • You can obtain 1,000g ~ 5,000g Gold Bar from the Gold Bar Box in the Glorious Box of Spoils.
  • The Splendid Spirit Stone of Destruction Fragment, Splendid Spirit Stone of Protection Fragment you can obtain from the Glorious Box of Spoils are as follows:
Materials Products

Splendid Spirit Stone of Destruction Fragment

Shining Powder x100

Black Stone (Weapon) x100

Alchemy Stone Shard x500
 
Simple Alchemy

Splendid Spirit Stone of Destruction

Splendid Spirit Stone of Protection Fragment

Shining Powder x100

Black Stone (Armor) x100

Alchemy Stone Shard x500
 
Simple Alchemy

Splendid Spirit Stone of Protection
  • Added 3 new types of crystals you can craft with the Essence of Glory purchased from the War Shop.
    • JIN Glorious Crystal of Honor - Special Evasion
    • BON Glorious Crystal of Honor - Special Evasion
    • WON Glorious Crystal of Honor - Special Evasion
  • The recipes to craft the 3 new types of crystals with the Essence of Glory purchased from the War Shop are as follows.
Materials Products

Essence of Glory x10

Forest Fury x1

Magical Shard x10

Magic Crystal of Infinity - Special Evasion x1

Black Stone (Armor) x100
 
Simple Alchemy

Obtain 1 JIN, BON, or WON Glorious Crystal of Honor - Special Evasion
  • The effects of the JIN, BON, and WON Glorious Crystal of Honor - Special Evasion are as follows.
Items Effects

JIN Glorious Crystal of Honor - Special Evasion
Special Evasion 10%
Max HP +100

BON Glorious Crystal of Honor - Special Evasion
Special Evasion 10%
Max HP +50

WON Glorious Crystal of Honor - Special Evasion
Special Evasion 10%
Max HP +30
    • You can obtain Fragments of Glory by using Simple Alchemy with BON or WON Glorious Crystal of Honor - Special Evasion. You can use Simple Alchemy with Fragments of Glory and the following materials to craft the JIN Glorious Crystal of Honor - Special Evasion.
Materials Products

Fragment of Glory x20

Magical Shard x10

Magic Crystal of Infinity - Special Evasion

Simple Alchemy

JIN Glorious Crystal of Honor - Special Evasion
  • Added 2 new types of crystals you can craft with the Essence of Gallantry purchased from the War Shop.
    • Glorious Crystal of Gallantry - Ah'krad
    • Glorious Crystal of Gallantry - Olucas
  • The recipes to craft the 2 new types of crystals with the Essence of Gallantry purchased from the War Shop are as follows.
Materials Products

Essence of Gallantry x10

Ah'krad Crystal x1

Magical Shard x10

Black Stone (Weapon) x100
 
Simple Alchemy

Glorious Crystal of Gallantry - Ah'krad

Essence of Gallantry x10

Olucas Crystal x1

Magical Shard x10

Black Stone (Weapon) x100
 
Simple Alchemy

Glorious Crystal of Gallantry - Olucas
    • The effects of Glorious Crystal of Gallantry - Ah'krad and Glorious Crystal of Gallantry - Olucas are as follows.
Items Effects

Glorious Crystal of Gallantry - Ah'krad
All Accuracy +3
Extra AP Against Monsters +7
Attack Speed +1%
Casting Speed +1%

Glorious Crystal of Gallantry - Olucas
All Accuracy +3
Extra AP Against Humans +7
Attack Speed +1%
Casting Speed +1%
● Added Vitality Tonic to the list of items that Resplendent Medal of Honor can be exchanged for.
Medals Required Exchanged Item

Resplendent Medal of Honor x3

Vitality Tonic x1
    • Use Simply Alchemy with the Vitality Tonic and a perfume, draught, or elixir to increase the Max HP effect by 100 HP.
    • Perfumes, draughts, and elixirs mixed with the Vitality Tonic can only be used in Node/Conquest Wars.
    • You can mix the following perfumes, draughts, and elixirs with the Vitality Tonic.
Item Base Effect Increased Effect
Perfume of Courage + Vitality Tonic Max HP +200 Max HP +300
Giant's Draught + Vitality Tonic Max HP +150 Max HP +250
Khalk's Elixir + Vitality Tonic Max HP +100 Max HP +200
Spirit Perfume Elixir + Vitality Tonic Max HP +300 Max HP +400
Elixir of Deep Sea + Vitality Tonic Max HP +100 Max HP +200
  • Increased the benefits granted to a Guild Master who has achieved victory in a Node War.
    • Added 2 types of Resonant Blackstar Weapons and 4 types of Resonant Demon's Accessories that can only be equipped by Guild Masters and/or Lords who have achieved victory in a Node War of Tier 2 or higher.
    • These exclusive weapons and accessories will last for 7 days, and you can only choose 1 out of 6 types after winning a Tier 2 or higher Node War.
  • Only the Guild Master may purchase "Reminiscence of Battle" x1 for 1 million in Guild Funds on the very day they achieved victory in a Tier 2 or higher Node War.
    • Guild Masters who've become Lords will obtain "Reminiscence of Battle" x1 along with an exclusive helmet and armor from the territory's storage.
    • Guild Masters can purchase a Faintly Resonant Weapon Chest or Faintly Resonant Accessory from the Guild Shop located in any major city for 100 million in Guild Funds.
    • Reminiscence of Battle expire within 3 days upon receiving, and it cannot be used after it expires.
  • You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Accessory x1 to craft the Resonant Demon's Ring.
    • You can use Manufacture with Reminiscence of Battle x1 and Faintly Resonant Weapon Chest x1 to craft the Resonant Faintly Resonant Blackstar Weapon.
    • Shais will obtain Resonant Artina Sol with this method instead. The Resonant Artina Sol has the same effects as a PEN (V) Artina Sol.

 

 

Background, NPC, Effects, Cutscenes

  • Added a collision detection feature to the Ancient Artifact NPC located in the Ancient Stone Chamber underground.

 

 

UI

  • Changed how to obtain loot after defeating world bosses.
    • Added effects to the loot obtained when defeating world bosses.
    • You can obtain loot upon defeating the monster after approx 10 sec and also immediately obtain loot by selecting the box icon.

  • Added a function to automatically delete mail when the item attached to the mail was obtained.
    • This function can be set at the bottom of Read Mail UI.
  • Changed the mail sorting order to the following:
    • Mail regarding paid product purchases (Pearl box, etc.)
    • Mail with an expiration date of 7 days or less
    • Mail with an expiration date of 7 days or more
    • Mail with no set expiration date

  • Changed the following in the Courser Training (Dream Horse Awakening) UI.
    • Changed the pop up that appears if you attempt to awaken a Dream Horse without using Cron Stones.
    • The setting to turn On/Off Cron Stones will now remain in effect.

  • Added color emphasis to the text that appears upon entering Elvia Realm.

 

 

System

  • Changed so standard numbers are applied when invalid numbers are being applied while reading an invalid customization file.

 

 

Modified or Changed

Many Adventurers gave us feedback that they sometimes couldn't interact with the residence door. Thanks to our Adventurers' reports, we have fixed it. Thank you very much, Adventurers.
  • Fixed the issue where occasionally you could not interact with your residence's door.
  • [Woosa] Fixed some part of the outfit displaying abnormally in specific poses when equipping Prowling Tiger.
  • [Tamer] Fixed the issue where you were unable to use Heilang: Whiplash while riding Heilang if you were below Lv. 35.
  • [Musa] Fixed the issue where the Prime: Fiery Angel's attack effect in the skill video was different from the actual skill.
  • [Ninja] Fixed the issue where there was no audio in the Alert Stance skill video.
  • [Wizard, Witch] Fixed the issue where Mana Absorption command keys were different from the skill guide.
  • [Sage, Hashashin] Fixed the issue where the character's facial expression did not change when you select "Talk."
  • [Sage] Fixed the issue where the Kyve displayed unnaturally when using the social interactions Proudly, Confident, and Fighting Spirit.
  • Fixed an issue where when wearing [Shai] Salanar Gloves with 3 pieces of the [Shai] Whimsical Alchemist Classic Set, the [Shai] Whimsical Alchemist Classic Set effect was incorrectly taking place.
  • [Valkyrie, Nova, Corsair, Drakania, Woosa] Fixed the issue of showing a different icon for Barrack Eyepatch.
  • Fixed the issue where character movement looked unnatural when moving in the following certain locations.
    • Oquilla's Eye
    • Dormann Lumber Camp
  • Fixed the issue of building or land images not loading properly in some graphics when logging in the game for the first time.
  • Fixed the issue of getting notified that your Inventory is full even though there are slots left in your Inventory when Processing.
  • Fixed the issue where the terrain looked unnatural in certain locations of Calpheon Castle Site.
  • Fixed the issue where you could climb on the ceiling inside buildings in certain location in Calpheon.
  • Fixed the issue where some parts of your character appearance overlapped with the background if you leaned against something inside Blue Maned Lion's Manor in certain locations.
  • Fixed the issue of not being able to gather Truffle Mushrooms that appear in specific locations within Valley Cave.
  • Fixed the issue where some monsters were marked as humans in Atoraxxion: Sycrakea.
  • Fixed the issue where Roast Chicken and [Event] Rice Cake Soup shared the same cooldown.
  • Fixed the issue of Plywood Hardener name not being written properly for some plywood processing materials in the Processing Knowledge List of Simple Alchemy.
  • Added a button where you can check All Guild Rankings in Guild Recruitment UI when you are not in a guild.
  • Fixed so Arena of Arsha invites cannot be sent to party members that are not logged in or on another server.
  • Fixed so Arena of Arsha invites cannot be accepted when party members are not logged in or on another server.
  • Fixed the Platoon Leader's name color in the party/platoon UI that displayed abnormally in certain situations.
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