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Announcements

Updates [Update] Patch Notes - February 1, 2023
Black Desert 2023-02-01 00:00

 

Adventurers,
A new update is here, bringing Silver changes, a host of character changes, and more to Black Desert Console! Read on to see all the latest changes to Black Desert Console.

 

 

Silver Integration within Character Inventory & Storage

From now on, Silver will be integrated. By integration, we mean that Silver will no longer be stored "separately".


Before, you could store Silver in your Inventory for every character you have created and with storage as well. After this update, Silver will be completely unified to "My Silver" and everything will be integrated regardless of which character you log in to or which Storage you use.


Silver being stored separately brought some inconvenience to some contents (i.e. when trying to recover your horse with a character that has no Silver, moving around Silver to use the Transport system, etc). We hope Adventurers continue the journey pleasantly since this improvement will be applied during this update.

※ Please note that the change won't apply to Central Market since it operates differently.

  • Integrated Silver in your character inventory within the Family and Storage to "My Silver".


  • Unified Silver displayed in your Inventory and Storage into one in the following UI:
UI Name
Notifications that ask for Inventory or Storage Silver:
Storage
Storage - Warehouse
NPC Shop
Stable
Wharf
Blacksmith - Repair
Blacksmith - Extract
Blacksmith - Cleanse Gear
Cleanse Gear
Patrigio - Secret Shop
Pearl Shop - Silver Event Items
Black Spirit's Safe - Collect Silver Reward
Mail - (Mail with Silver) To Storage
Manor - Manor Contract
Work Supervisor - Contract Workers
Work Supervisor - Worker Exchange
Imperial Auction
  • Added so a confirmation notification displays again when purchasing an item that is over 30,000,000 Silver in NPC Shop.
  • Removed Silver displayed in Storage.
  • Fixed so "My Silver" is used when transporting items from Storage.
  • Fixed so Silver will be collected to "My Silver" instead of Storage when collecting Silver from the Horse Market and Rental Market within the Stable.
  • Fixed so Silver will be collected to "My Silver" instead of Storage when collecting daily wages and wages from Guild.
  • Change the message that displays when pressing the Collect Silver Reward button from the Black Spirit's Safe.

 

 

New and Improvements

Character

  • Added so 100 Silver is given when creating a Trial Character.
Warrior
Improved so Warrior Succession can use Prime: Counter in different situations. We have made improvements so Energy Counter is always activated to aim for mid-ranged Floating or making Knockdown combos obtaining Accuracy Rate.
Also, we’ve added Forward Guard to Frenzied Dash so he can dash forward to strengthen the Warrior Succession concept even though he cannot move laterally because he is on Guard.

Main Weapon, Succession
Prime: Counter
  • Changed the skill as follows:
    • Changed so Counter, Spin Counter and Energy Counter damage are all equally applied.
      • Before: Energy Counter damage 1036% x 3, Spin Counter damage 1200% x 4, Energy Counter damage 1200% x 5
      • After: Counter damage 1200% x 5, Spin Counter damage 1200% x 5
    • Changed so it always counterattacks by sending out a stream of energy when Force Slash is learnt.
      • (However, it does not apply when Spin Counter is being activated.)
    • Fixed the issue of Air Attack not being applied when counterattacking with an energy stream.
    • Removed Push target on hits when counterattacking with an energy stream.
    • Changed skill's Accuracy Rate from +50% to +20%, and added All Accuracy Rate +15% for 3 sec when using the skill.
    • Changed skill's cooldown from 3 sec to 5 sec.
    • Changed skill's PvP Damage Reduction Rate from 55% to 50%.
 
Prime: Scars of Dusk (I to III)
  • Improved so Prime: Scars of Dusk can be activated with △/Y.
    • Improved so it activates smoothly when using Prime: Scars of Dusk accordingly after the following skills:
      • Counter, Ground Smash, Seismic Strike, Prime: Spinning Splash, Prime: Heavy Strike, Prime: Shield Strike
  • Improved so Skill Add-ons can be applied to Prime: Scars of Dusk.
  • Changed the skill's attack range to every direction.
    • Fixed the issue of inflicting double damage in a specific location.
  • Changed skill's PvP Damage Reduction Rate as follows:
Before After
Attacks 1 and 2 PvP Damage Reduction Rate 61.6/61.5/60.2%
Last attack PvP Damage Reduction Rate 50/50/50%
All Attack PvP Damage Reduction Rate 42/42/42%
  • Fixed the issue of a lower number of mounted last attack hits being applied during Prime: Scars of Dusk.
 
Black Spirit: Prime: Spinning Slash
  • Fixed the issue of skill's attack range being narrower than the skill animation.
    • Increased attack range accordingly so it matches the skill animation.
 
Prime: Earth Tremor
  • Changed Prime: Earth Tremor as follows:
    • Changed so it always activates with jump attacks.
      • Changed so it comboes to Charging Thrust when pressing ↑ + ◯/B after Prime: Ground Smash accordingly.
    • Changed so the falling motion displays when the character is in the air after skill's Smash Attack.
    • Changed so the character is fixed regardless of the camera direction after the skill's Smash Attack.
 
Upper Shield Strike
  • Removed Upper Shield Strike's Forward Guard and changed so Floating also applies to players as well.
 
Frenzied Dash
  • Changed the skill as follows:
    • Added Forward Guard to the skill and changed so Floating only applies in PvE.
    • Changed so the attack immediately activates when colliding with enemies during Charge.
    • Changed skill's cooldown from 17 sec to 12 sec.

Frenzied Dash, Charging Thrust, Prime: Solar Flare
  • Improved so Jump Slash activates instead of Prime: Spinning Slash after using the skills above.
 
Counter, Prime: Pulverize
  • Fixed the issue of not comboing with Prime: Pulverize sometimes when learning Counter (I to Absolute).

 

Ranger
With this update, not only have we improved Ranger’s skill combos, but we’ve also enabled her to now take a more proactive approach to counterattacking while evading enemy attacks in combat. While still weak defensively, we made it so that Ranger can utilize the windows of Invincibility granted from her skills while waiting for an opening.


While we removed the ability to attack instantly on collision with Flow: Rushing Wind, we added the Invincibility effect while moving with the skill, thus enabling the Ranger to quickly approach the enemy, ignore their attacks, and deliver a counterattack of their own. Also, Spirit’s Haven was integrated into Flow: Rooting, changing it from a stationary skill to now grant Invincibility when performed and removed the collision detection during the skill. We hope to see Spirit’s Haven become a more important skill to help the Ranger secure more advantageous terrain.


Guardian Wind was changed so that it can be used as a normal skill instead of having to be comboed after a specific skill. The Down Attack debuff has been removed, but its overall damage dealt has increased. Though Guardian Wind does not grant any defensive effects, it is a skill that can inflict powerful ranged damage from a distance, so we hope this skill will be useful to keep enemies at bay. Finally, the Vine Knot skill has been improved to be more easily comboed with other skills. Currently the most popular combo involves using this skill with backward Waltz of Wind, but after this update, you will now be able to combo Vine Knot with other skills such as Nature's Tremble and Wind Blade, thus creating more diverse choices.


Main Weapon
Absolute: Extreme Charging Wind
  • Changed the attack damage.
    • Attack damage 754% x 11 → 844% x 11
 
Ultimate: Charging Wind, Extreme: Will of the Wind, Absolute: Extreme Charging Wind
  • Fixed the issue where Wind Blade was omitted from these skill descriptions.

Awakening
Cold Blade (I to IV)
  • Changed the damage and hits as follows:
Before After
Attack 1, 2, and 3 damage 441/552/662/794% x2
Attack 4 damage 441/552/662/794% x4
PvP damage -26.5/-26.4/-26.4/-26.4%
Attack 1, 2, and 3 damage 794/994/1192/1429% x4

PvP damage -45%
  • Changed to apply Knockdown on the attack 3.
  • Changed the bleeding effect to be applied on attack 2 hits instead of attack 3 hits.
    • 25/30/35/40 bleeding damage every 3 sec for 9 sec on attack 2 hits (nullified during cooldown).
 
Regeneration
  • Changed the attack damage.
    • Attack damage 1157% x 10 → 1562% x 10
  • Changed so that Critical Hit Rate will now also apply in PvP as well.
    • Critical Hit Rate +30% (PvE only) → Critical Hit Rate +30%
  • Changed PvP damage -51.7% → -55%.
  • Changed the Skill Add-on level.
    • Skill Add-on Lv. 2 → Lv. 3
 
Black Spirit: Regeneration
  • Changed the skill's attack damage.
    • Attack damage 1157% x4 → 1562% x4
 
Flow: Rushing Wind
  • Changed the skill's movement and defensive effects.
    • Super Armor → Invincible and Super Armor while moving
  • Changed so the attack doesn't activate instantly after a collision while moving with the skill.
  • Changed so that the character follows the camera's rotation during the skill's movement.
  • Changed so that there is no camera rotation when the skill starts.
  • Changed so that the skill's movement is quicker.
  • Changed so that the character's movement does not pause while airborne.
    • However, this will not apply at elevations that are too high.
  • Changed attack damage.
    • Attack damage 1185% x6 → 1659% x6
    • PvP damage -18.1% → -35%
  • Improved to combo more smoothly into other skills.
  • Changed to no longer recover stamina while using the skill.
 
Breezy Blade
  • Removed text regarding reduced movement distance when used during cooldown from the skill description.
 
Flow: Rooting
  • Integrated into Spirit's Haven's skill movements.
    • As a result, any SP used to learn the skill has been returned, and the skill has been removed from any saved skill presets.
 
Spirit's Haven
  • Changed the skill movement.
  • Changed the resource consumed.
    • 40 MP → 200 Stamina
  • Changed the defensive effect.
    • Super Armor while using the skill → Invincible while moving, and Super Armor while using the skill
  • Improved to combo into other skills.
  • Changed attack damage.
    • Attack damage 1011% x7 → 1517% x7
    • PvP damage -40% → -50%
  • Changed All DP +15 → +20 during the skill.
  • Improved to now combo into Ultimate: Charging Wind, Extreme: Charging Wind, and Absolute: Charging Wind.
  • Changed to no longer recover stamina while using the skill. [Preview]
 
Guardian Wind
  • Changed attack damage.
    • Attack damage 1260% x6 → 1764% x6
  • Removed the Down Attack debuff.
  • Changed to now be activated with L2/LT + L1/LB
  • Changed to combo more smoothly into other skills.
 
Wind Blade
  • Improved to combo into Breezy Blade and Flow: Rushing Wind.
  • Changed attack damage.
    • Attack 1 damage 972% x2 → 1361% x2
    • Attack 2 damage 1150% x7 → 1610% x1, max 7 hits
    • Attack 2 PvP damage -32% → -30%
 
Elven Rage
  • Changed the basic skill movement.
 
Nature's Tremble (I to III)
  • Changed attack damage.
    • Hit damage 1008/1144/1212% x 8 → 1109/1258/1454% x 8
    • PvP damage reduction rate 38.3/39.9/37.3% → 35%
 
Vine Knot
  • Changed to combo more smoothly into other skills.
  • Changed attack damage.
    • Attack damage 1110% x4 → 1221% x4
    • PvP damage -29.9% → -35%
  • Added Critical Hit Rate +25% to the skill.
 
Flow: Disillusion
  • Changed attack damage.
    • Attack damage 924% x6 → 1386% x8
    • PvP damage -26.5% → -56%
  • Changed the Floating effect on hits to now apply only in PvE.
  • Removed the Down Smash debuff.
 
Flow: Tempest
  • Changed the skill's attack damage.
    • Attack damage 1060% x13 → 1590% x13
    • PvP damage -24.5% → -47%

 

Sorceress
Through this update, the total damage of Sorceress most frequently used Awakening’s skills for PvE has increased. Also, Soul Harvest’s casting speed has been strengthened and improved to combo faster. We have increased the combo speed of Shadow Leap’s after the character appears, as well as the speed of combos after Night Crow, as these are two of Awakening Sorceress' strengths. We've also added a skill where Shards of Darkness reset and have improved it so that Shards of Darkness are maintained when using the skill by consuming Shards of Darkness with the scythe.

Awakening
Swirling Darkness (I to III)
  • Changed skill damage and number of hits.
    • Attack 1 damage 910/1011/1178% x 6 → 1229/1365/1590% x 8
    • Attack 2 damage 997/1082/1272% x 6 → 1346/1461/1717% x 8
  • Changed skill's PvP Damage Reduction Rate from 53% to 65%.
  • Fixed the issue of Magic DP Reduction being applied on Core: Swirling Darkness hits.
 
Violation (I to III)
  • Changed skill damage:
    • Spin attack damage 959/1090/1343% x 8 → 1103/1254/1544% x 8
    • Down slash attack damage 959/1090/1343% x 5 → 1103/1254/1544% x 5
  • Changed skill's Critical Hit Rate:
    • Critical Hit Rate +50% (Only in PvE) → Critical Hit Rate +50% (Not applied during cooldown)
  • Changed skill's PvP Damage Reduction Rate 57% → 70%.
  • Improved so Shards of Darkness reset during Violation using Shards of Darkness.
 
Black Spirit: Violation I~III
  • Changed Black Spirit: Violation damage.
    • Spin attack damage: 959/1090/1343 x 9 → 1103/1254/1544% x 9
    • Down slash attack damage: 959/1090/1343% x 6 → 1103/1254/1544% x 6
    • Critical Hit Rate +50% (Only in PvE) → Critical Hit Rate +50% (Not applied during cooldown)
    • PvP Damage Reduction Rate 57% → 70%
 
Soul Harvest
  • Changed the Casting Speed Increase effect that is applied when using the skill as follows:
    • Casting Speed +5% for 10 sec when using the skill → Casting Speed +10% for 10 sec when using the skill
  • Changed to a more natural pose when comboing into Soul Harvest as a combo from another skill.
 
Shadow Leap
  • Fixed the issue of the following buffs that are applied when using Shadow Leap being applied after the character appears.
    • Casting Speed +10% for 10 sec when using the skill
    • All Evasion Rate +15% for 5 sec when using the skill
  • Changed so Shadow Leap's forward attack is activated when pressing R1/RB.
  • Improved so it comboes smoothly with other skills after using Shadow Leap.
[Preview-1] [Preview-2] [Preview-3]
 
Cartian's Nightmare
  • Fixed so Shards of Darkness are reset when consuming shards and moving laterally during the skill.
 
Flow: Soul Reaper
  • Changed the skill damage:
    • Attack 1 damage 1380% x 2, max 2 hits → 1380% x 3, max 2 hits
    • Last attack damage 1380% x 6 → 1380% x 8
  • Changed skill's PvP Damage Reduction Rate 54% → 62%.
 
Black Spirit: Grim Reaper's Judgment
  • Changed skill damage.
    • Attack damage 1709/1789/1869/1950% x 7 → 1709/1789/1869/1950% x 8
 
Core: Grim Reaper's Judgment
  • Fixed the issue of recovering more HP than stated in skill description when learning Core: Grim Reaper's Judgment.
 
Dead Hunt (I to IV)
  • Changed skill damage:
Before After
Attacks 1 and 2 damage 781/857/932% x 2 (I to III)
Attacks 1 and 2 damage 1008% x 3 (IV)
Spin attack 3 damage 516/566/616/665% x 3
Chop attack 3 damage 781/857/932/1008% x 2
Attack 4 damage 781/857/932/1008% x 3
 
Attacks 1 and 2 damage 1054/1157/1258% x 2 (I to III)
Attacks 1 and 2 damage 1361% x 3 (IV)
Spin attack 3 damage 697/764/832/898% x 3
Chop attack 3 damage 1054/1157/1258/1361% x 2
Attack 4 damage 1054/1157/1258/1361% x 3
PvP Damage Reduction Rate 25%

 

Kunoichi
We made changes to the Awakened Kunoichi's flow skills since they felt a bit underwhelming during PvP.

We moved the defensive effects of Sah Spree of Sonan to Flow: Indignation, and now you can combo with Flow skills consecutively to inflict damage while maintaining the defensive effects. Also, now that Flow: Wrath applies the Down Smash debuff, you can string combos by using Lethal Spin Spree, Flow: Wrath, and Flow: Indignation to apply Smash Attack while being protected with Super Armor. We've also made changes to the buffs and debuffs granted by certain skills so you don’t feel forced to use them just to maintain those effects. In addition to that, we've also increased the overall damage of Awakening skills in PvP, so you don’t feel limited to using only Lethal Spin Spree to deal greater damage in your combos.

Main Weapon
Flow: Sky Stepping
  • Fixed the issue of the the skill being activated with your sah chakram even when it was locked.

Awakening
Sah Spree of Sonan
  • Changed the skill's movement. Damage has been adjusted accordingly.
  • Removed Forward Guard and added Floating on attack 1 hits.
  • Changed to grant Forward Guard upon learning Core: Sah Spree of Sonan.
  • Changed Critical Hit Rate +50% to now also apply in PvP.
  • Changed Black Spirit: Sah Spree of Sonan's effects to match those of the normal skill. [Preview]
 
Flow: Indignation
  • Added Super Armor and changed Knockdown to only apply in PvE.
  • Reduced cooldown: 12 sec → 8 sec
  • Changed attack damage.
    • Attack damage 1357% → 1421%
    • PvP damage -55.7% → -42%
 
Flow: Wrath
  • Added Down Smash to the skill.
  • Reduced cooldown: 11 sec → 9 sec
  • Changed so that the Critical Hit Rate is 50% for both monsters and PvP opponents.
    • Critical Hit Rate +50% (only monsters) → Critical Hit Rate +50%
  • Changed PvP Damage Reduction Rate from 37.2% → 32.8%.
 
Delighted Blast (I to III)
  • Changed the skill as follows:
    • Cooldown: 9/8/7 sec → 8/7/6 sec
    • Removed the Floating debuff on hits.
    • Changed lunar attacks to appear faster.
    • Improved to recover Stamina during the skill.
    • Changed the lunar explosion attack which applies the Knockdown debuff to a normal lunar attack.
    • Fixed the issue where lunar and lunar explosion attacks didn't apply the Air Attack debuff.
    • Fixed the issue where lunar explosion hits would apply the Knockdown debuff multiple times.
    • Increased lunar attack damage.
Before After
Lunar attack damage: 920/978/1036%
PvP damage -5.9/-5.9/-5.9%
Lunar attack damage -21.5/-21.6/-21.5% (PvP only)
Lunar attack damage: 1030/1095/1160%
PvP damage -20%
(Attack and lunar attack damage for all skill levels remain the same)

Halo
  • Changed the skill as follows:
    • Added All Evasion Rate +9% for 10 sec upon using the skill.
    • Cooldown: 5 sec → 7 sec
    • Removed HP recovery on hits.
    • Changed to be able to apply Skill Add-ons.
    • Moved the "All DP -20 for 10 sec on hits" effect to Moon Storm.
    • Improved to combo more smoothly from Lunar Veil.
 
Moon Storm
  • Removed the skill's attack 1. Damage has been adjusted accordingly.
  • Added "Recover 50 HP per hit."
  • Added "All DP- 20 for 10 sec on hits."
 
Lunar Dash, Flow: Chakram Rise
  • Removed the "All DP Increase" effect.
  • Moved the "All AP Increase" effect of Flow: Chakram Rise to Lunar Dash.
 
Flow: Chakram Rise
  • Changed PvP damage: -76% → -65%.
 
Chain Crash: Sah Chakram
  • Changed Critical Hit Rate +50% to now apply in both PvE and PvP.
    • However, the buff will nullified when used on cooldown.
  • Changed PvP damage: -59.4% → -57%.
  • Changed to no longer deal reduced damage when used on cooldown.
  • Changed to no longer recover WP when used on cooldown.
 
Lethal Spin Spree (I to IV)
  • Changed attack damage.
    • Attack damage 729/754/778/1169% → 729/844/972/1169%
    • PvP damage -52/-52/-52.1/-59% → -57%

 

Ninja
Awakening
  • Removed the blocking motion when pressing L1/LB with your sura katana. Added the Shadow Slash skill.
 
Shadow Slash
 
Corrupt Sword Dance
  • Fixed the issue where using the skill in transition stance while Corrupt Sword Dance was on cooldown would halt your movement after learning Core: Corrupt Sword Dance.

 

Guardian
To retain her trait of dealing powerful, single blows, we’ve adjusted the Awakened Guardian’s overall damage for PvP. Specifically, charging skills such as Dragon’s Maw and Flow: Howling Light were improved to deal damage appropriate to the amount of time required to cast said skills. Also, since you fight without a shield in Awakening, we’ve improved Dragon’s Calling to recover even more HP as you aggressively wield your jordun in battle.

Awakening
Flow: Suppress
  • Increased the duration of Super Armor during the skill.
  • Changed the Critical Hit Rate buff to now apply in PvP as well.
    • Critical Hit Rate +100% (in PvE) → Critical Hit Rate +100%
 
Flow: To Ashes
  • Changed the Critical Hit Rate buff to now apply in PvP as well.
    • Critical Hit Rate +100% (in PvE) → Critical Hit Rate +100%
 
Dragon's Calling
  • Changed so that the skill recovers twice the HP on hits with your jordun.
 
Neck Impaler
  • Changed so that while using the skill, the character follows the camera right before the opponent is impaled.
  • Fixed the issue of the movement distance being too short when using Neck Impaler with your battle axe.
 
Frigid Wind
  • Changed the Floating debuff to apply only in PvE, and the Super Armor effect to be active during the whole duration of the skill.
  • Changed to combo into the skill's extra attack after Fireborne Rupture and Neck Impaler.
 
Flow: Howling Light
  • Changed to recover HP instead of WP on hit.
    • Recover +30 WP on every hit → Recover +30 HP on every hit
  • Changed the number of attacks as follows:
    • Dragon's Maw attack damage x1, max 6 hits → Dragon's Maw attack damage x2, max 6 hits
  • Changed to activate the HP recovery of Dragon's Maw on first hit, or first hit of additional attack.
  • Fixed the issue where, on hit, only the closest opponents will be affected by Flame of the Calling.
 
Dragon's Maw
  • Decreased the total number of times able to charge from 4 to 3.
  • Added the Down Attack debuff.

 

Hashashin
We sought to bolster the Awakened Hashashin’s capabilities in dealing with multiple opponents instead of one.

First, we changed Sin Splitter by adding a defensive effect but it now no longer applies a debuff in PvP, thereby allowing for the usage of other Core skills.
Collapse was the most used skill after Constriction and Core: Sin Splitter, and so we added an Attack Speed buff to the skill, which now lets your Hashashin deal damage faster with combos that start with Collapse.
We’ve also heard from many Adventurers that they couldn’t fully utilize Dune Slash’s Knockdown debuff for the entirety of its duration due to Flow: Dune Strike’s Down Smash debuff interrupting the flow of the entire combo, so we decided to remove the Down Smash debuff from being applied by Flow: Dune Strike.

Lastly, for Silent Breach, we changed it so that defensive effects now only apply while moving with the skill, and made the skill activate faster, thus changing it into a skill useful to apply surprise debuffs upon unsuspecting foes.

Awakening
Flow: Hourglass of Recall
  • Changed cooldown: 8 sec → 3 sec
  • Changed to immediately disappear and move to saved location when using the skill with your dual glaives.
    • However, you cannot move to your saved location when using the skill with your dual glaives on cooldown.
  • Removed the "Invincibility -> Super Armor while using the skill" defensive effect.
 
Sin Splitter
  • Added Super Armor, and changed so that Bound is only applied in PvE.
    • The Bound debuff will be applied in PvP upon learning Core: Sin Splitter.
  • Increased the duration of defensive effects upon learning Core: Sin Splitter.
 
Flow: Dune Strike
  • Moved the All Evasion Rate Reduction effect from Collapse.
    • All Evasion Rate -9% for 10 sec on hits.
  • Removed Down Smash debuff.
  • Changed the attack damage as follows:
    • Attack damage 1376% → 1403%
    • PvP damage -40% → -34%
  • Improved to combo into Flow: Condemnation. [Preview]
 
Paradise Surge
  • Changed the Super Armor defensive effect to Invincibility -> Super Armor.
    • However when Way of Aal is in effect, using the skill will activate Super Armor when in cooldown.
  • Changed so when performing the skill with its command, your character will now disappear instantly and activate the skill anywhere, any time.
 
Serpent's Coil
  • Changed to combo more quickly into Flow: Voracity.
  • Changed to combo more smoothly into Piercing Fang.
 
Silent Breach
  • Changed the skill as follows:
    • Changed so that the attack is dealt quicker if the enemy is in front.
    • Changed the defensive effect from Forward Guard during the skill to Super Armor while moving.
    • Changed the Bound debuff to Floating debuff, and now applies in PvP as well.
    • Changed to combo more smoothly into Flow: Sand Warp and Sand Slicer.
    • Changed to combo more smoothly from Sin Splitter, Ensnaring Sands, Serpent's Coil, and Retribution.
    • Increased the skill's movement distance.
    • PvP damage -50% → -40%.
 
Collapse
  • Changed so that attack 1 is activated quicker.
  • Moved the Movement Speed increase buff from Crown Kick.
    • Attack Speed +10% for 10 sec
 
Crown Kick
  • Added a 30% Critical Hit Rate for 10 sec.
 
Piercing Fang
  • Fixed the issue where the skill would not activate when used while switching to your dual glaives from your shamshir while moving forward/backward.
 
Constriction
  • Changed to combo more smoothly into Flow: Sand Warp and Flow: Hourglass of Recall if you miss grappling your opponent with the skill after using Flow: Sand Warp to the right.
  • Changed to instantly attempt to grapple when using the skill command.
 
Flow: Condemnation
  • Changed PvP damage: -40% → -38%
 
Flow: Voracity
  • Changed PvP damage: -60% → -53%.

 

Sage
Some skills for the Sage in Succession have had defensive effects changed to Forward Guard, so when using a skill with Forward Guard after using Prime: Rift Chain, both Super Armor and Forward Guard will be in effect for a short time.

The attack damage of some skills have also been increased to make the character more powerful in monster zones, and the convenience of movement skills has been improved with updates in stamina and defensive effects.

Prime: Rift Chain will now use less stamina, allowing it to be used more frequently, and Prime: Spear Bolt has had its dash attack replaced with a longer duration of defensive effects while moving.

Additional changes have been made for Prime: Spear Bolt so that the camera now faces the opponent while moving instead of rotating during skill combos as it did previously. Additionally, the All DP Reduction effect of Realm of Anguish has been changed to Magic DP Reduction. These overlapping damage reduction effects will allow it to now deal even greater damage.

Finally, we have removed the Bound effect from Atomagia and added Forward Guard to Void Gateways. Atomagia used to activate Sage's defensive effects at the same time, and this has been transferred to Void Gateways so that it can be activated more frequently.

Main Weapon, Succession
Prime: Rift Storm
  • Changed so the skill's animation is activated a bit faster.
  • Changed skill's number of hits:
    • Attack 1 damage 1318% x 3 → 1318% x 5
    • Attack 2 damage 1318% x 8 → 1318% x 10
  • Reduced cooldown time from 13 sec → 10 sec.
  • Changed so Critical Hit Rate is not only applied to PvE but also PvP.
    • Critical Hit Rate +100% (only in PvE) → Critical Hit Rate +100%
  • Changed skill's PvP Damage Reduction Rate from 35% → 55%.
  • Changed so it comboes after attack 1 when comboing with Rift Chain during Prime: Rift Storm.
 
Prime: Spear Bolt
  • Changed so the character rotates 180 degrees when using the skill.
  • Changed so Forward Guard is maintained a bit longer when not moving after Prime: Spear Bolt.
  • Changed skill's defensive effects as follows:
    • Forward Guard when using the skill, Invincible while concealed and moving → Forward Guard when using the skill, Invincible while moving
  • Removed the skill's Dash attack damage.
  • 'Changed "Down Attack on dash attacks" to "Down Attack".
  • Changed skill damage:
    • Attack damage 503% x 2 → 1060% x 4
  • Changed skill's cooldown time from 15 sec → 7 sec.
  • Added Critical Hit Rate +100% to the skill.
  • Changed skill's PvP Damage Reduction Rate from 30% → 40%. [Preview]
 
Atomagia (I to Absolute), Prime: Atomagia
  • Changed so skill's bound effect is only applied in PvE.
  • Added 50 Pain Damage every 3 sec for 18 sec on hits.
  • Changed skill's cooldown time:
    • I to Absolute: 60/55/50/45/40 sec → 40/35/30/25/20 sec
    • Prime: 40 sec → 20 sec
 
Void Gateways (I to Absolute), Prime: Void Gateways
  • Added Forward Guard during Void Gateways (I to Absolute), and Prime: Void Gateways.
 
Gravity Rift (I to Absolute)
  • Changed skill's number of attacks:
    • Attack damage 397/507/598/793/951% x 6 → 397/507/598/793/951% x 8
  • Changed skill's HP Recovery:
    • Recover HP +10 per target on hits → Recover HP +50/50/50/60/70 per hit
 
Realm of Anguish (I to Absolute)
  • Changed all DP Reduction on hit to Magic DP Reduction.
    • All DP -20 for 10 sec on hit → Magic DP -20 for 10 sec on hits
 
Prime: Rift Chain
  • Changed consumed Stamina to half when moving while the character is concealed during the skill.
 
Prime: Illusion Expansion
  • Changed skill damage:
    • Attack damage 1336% x 8 → 1737% x 8
  • Added Critical Hit Rate +30% to the skill.
  • Changed skill's PvP Damage Reduction Rate from 45% → 50%.
 
Flow: Illusion Detonation
  • Improved to combo more smoothly into other skills.
  • Improved so the attack motion is activated a bit faster.
  • Improved so the motion displays more smoothly when comboing with Ator's Fist after Flow: Illusion Detonation.
 
Form Shift (I to Absolute), Prime: Form Shift (I to IV)
  • Added Critical Hit Rate +30% to the skill.
  • Changed stamina consumption from 200 → 150 when using the skill.
 
Flow: Form Recall
  • Changed stamina consumption from 200 → 150 when using the skill.
 
Prime: Ator's Mark (I to III)
  • Changed skill damage:
    • Attack damage 916/1069/1221% x 6 → 1191/1390/1587% x 8
  • Changed skill's PvP Damage Reduction Rate from 34% → 58%.
 
Prime: Ator's Fist (I to III)
  • Improved so combo with other skills activates smoothly.
  • Changed skill damage:
    • Attack damage 683/819/983% x 3, max 4 hits → 888/1065/1278% x 3, max 4 hits
  • Increased Critical Hit Rate in PvP.
    • Critical Hit Rate +25% (only in PvP) → Critical Hit Rate +50%
  • Changed skill's PvP Damage Reduction Rate 44% → 60%.
  • Changed so the skill activates even when pressing L2/LT when Ator's Fist makes comboes with other skills.
 
Prime: Ator's Energy (I to IV)
  • Changed skill damage:
    • Attack damage 988/1094/1201/1307% x 8 → 1265/1400/1537/1673% x 10
  • Changed skill's PvP Damage Reduction Rate from 34% → 52%.
 
Ator's Energy, Prime: Ator's Energy
  • Changed skill's defensive effects from Super Armor → Forward Guard.
 
Prime: Spatial Collapse
  • Improved attack motions to activate more smoothly when using the skill.
 
Flow: Finishing Touch
  • Improved attack motions to activate more smoothly when using the skill.

 

Woosa
Main Weapon, Succession
Prime: Rain's Thirst
  • Improved to combo more smoothly during Stormfall, Cloudrise, Kaleidoscope Swirl, and Kaleidoscope Flower.
  • Changed the skill to no longer be affected by effects which increase/decrease casting or movement speed.
 
Prime: Inkwrath
  • Changed the skill as follows:
    •  
    • Improved to combo more smoothly into other skills.
    • Changed the command key from ↓ + △/Y to △/Y.
    • Added an effect to decrease the Guard Gauge of 1 opponent by 20% on hits.
    • Changed the attack damage as follows. PvP damage reduction rate has been adjusted accordingly.
      • Attack damage 1432% x 6 → 1002% x 6
      • PvP damage -36% → -8.5%
 
Prime: Flurry
  • Increased the speed of the skill's first and second attacks.
  • Improved for the following skills be able to combo into the third attack of Prime: Flurry:
    • Sagoonja: Plum, Sagoonja: Orchid, Sagoonja: Chrysanth, Sagoonja: Bamboo, Bamboo-zled, Thunderstroke, Cloudburst
 
Tigerfly
  • Improved so that Butterfly Step can combo into Tigerfly on its last attack motion.
 
Spring Blossom
  • Increased the natural HP recovery time from 20 seconds to 40 seconds.
 
Cloudrise, Prime: Cloudrise
  • Changed so that opponents are dealt damage while below Woosa in accordance with the skill's animation.
 
Inkstroke
  • Changed to activate more quickly.
 
Cloud Flower
  • Improved to summon two rainclouds from Prime: Quiet Waters at once.
 
Prime: Quiet Waters
  • Changed so that opponents are dealt damage while below Woosa in accordance with the skill's raincloud effect.
  • Updated to show the character's falling form at the same position as other classes when falling from a high location.

 

 

Content

Marni's Realm - Thornwood Forest

  • "Thornwood Forest" is now accessible as a Monster Zone in Marni's Realm.



The Guild Bonus Payout System has been revampled to make the distribution of bonuses easier and more convenient. Points will be allotted based on guild activity, and bonuses will be allotted based on those accumulated points. (Unlike the accumulated 'Guild Activity' based on your contribution to guild experience, 'Guild Points' are used solely for bonuses and disappear when paid.)


Though there is a default setting for how points are distributed based on Guild Activity, such settings can be changed to whatever fits the guild's preferences. As for guild members, all there is to do in this revamped system is submit a point form based on your accumulated Guild Activity. This will set the incentive level for when bonuses are allotted. However when participating in Node/Conquest Wars, such point forms will be submitted automatically.


We have also introduced the new position of 'secretary', who will be in charge of these applications. The secretary will help the guild leader in making point application management more convenient.


Once all point applications are submitted and managed, the guild masters and advisors will be able to distribute the bonuses right away. For those who have completed special activities in addition to the designated activities, their bonuses can be manually distributed. In this revamped Guild Contribution (Point) System, points can be allotted to all members to be used on special occassions or guild events, or Guild Allowances can be adjusted in bulk?. We hope this will make the guild experience more enjoyable.

Guild Contribution (Point) System

  • Revampled to make the distribution of bonuses easier and more convenient.

Guild Points

  • Points will be allotted based on the guild member's activity, and bonuses will be allotted based on those accumulated points
    • Guild Points can be earned through the following activities, and will be reset once paid out.
Obtaining Guild Point
1. Guild Point Form
2. Participating in Node/Conquest Wars
    • Accumulated points will be used to set the incentive level automatically during payout, according to the criteria set by the guild master.
      • The set point criteria will stay in place until it is changed, regardless of when the payout occurs.
      • The incentive level can be changed whenever the guild master wishes.

[Guild Members] Guild Point Form

  • Guild members can apply for Guild Points through the "Guild Point Form".
    • The Guild Points obtained through the Guild Point Form will depend on the Guild Activity criteria set by the guild master/advisor.
    • Points are obtained when the form is approved by the guild master, adviser, or secretary.
      • However, these point forms will be submitted automatically when participating in Node/Conquest Wars.

How to Check the Guild Activity History of Other Members

  • Select a guild member and then "Point History" in the Guild Member Status tab.

[Guild Members] Guild Activity

  • The activities that will earn you points through the form are as follows.
    • However, points obtained through activities (general, guild missions, PvP participation, etc.) will depend on the criteria set by the guild master/advisor.
      • The amount of points obtained through Node/Conquest Wars cannot be changed.
Guild Activities (Default Settings)
1. General
2. Guild Missions/Crafting
3. Guild Boss Subjugation
4. PvP Participation
5. Node/Conquest War Participation
(Point distribution criteria can be changed for all but Node/Conquest Wars)

New Position - Secretary

  • Introduced a new position of secretary, who will be in charge of managing Guild Points.
    • The secretary will have the rights of an officer, with the additional responsibility of approving/rejecting Point Forms.
    • Only one secretary can be appointed per guild.

[Guild Master, Advisor, Secretary] Point Menu

  • Point Forms can be approved/rejected from the Request Approval menu.
  • 'The 'All Approved' button will automatically approve all forms.

Request Approval Image

  • You can approve/reject Point Forms and have points distributed accordingly
  • The "All Approved" button will conveniently have all forms approved.

Distribute Points Menu Image

  • The guild master and advisor can distribute points to all guild members through the Distribute Points menu.
  • Distribute points to everyone, whenever you want! Whether it be for guild events, for participating in a war together, in celebration of successful crafting, or just because you can!

Set Points Menu Image

  • You can set the point criteria by Guild Activity through the Set Points menu,
  • Guild Acitivity categories and their respective points can be adjusted manually, anytime.
  • Designate different amounts to different categories, according to your guild's preferences!

[Guild Master, Advisor] Distribute Bonus

  • When it comes time for payout, you can distribute the bonuses through the "Guild Bonus" button on the Guild Member Status tab.
    • In the Guild Bonus UI, you can have the bonuses of each level automatically set based on accumulated Guild Points.
      • As point criteria can be changed at any time, bonuses at each level can also be manually distributed.
    • After checking the details of the bonus settings, the guild master/advisor can distribute the bonuses through the 'Distribute Bonus' button.

[Guild Master, Advisor] Set Allowance

  • Select the "Set Allowance" button on the left of the Guild Member Status tab to set allowances, which can be changed any time.
    • In the Set Allowances window, guild members can be classified up to 5 levels according to points accumulated, and allowances can be set for each level.

 

 

Item

Fragments of Honor and Courage

  • Changed so using Simple Alchemy on BON Glorious Crystal of Honor - Special Evasion will let you obtain Fragment of Honor x2.
Fragment of Honor
How to Obtain: Use Simply Alchemy on BON or WON Glorious Crystal of Honor - Special Evasion.
Obtainable Amount: 1 per Simple Alchemy of BON or WON Glorious Crystal of Honor - Special Evasion → 2 per Simple Alchemy of BON Glorious Crystal of Honor - Special Evasion, 1 per Simple Alchemy of WON Glorious Crystal of Honor - Special Evasion
Usage: Crafting JIN Glorious Crystal of Honor (via Simple Alchemy)
- Fragment of Honor x20
- Magical Shard x10
- Magic Crystal of Infinity - Special Evasion x1

  • Added the Fragment of Courage, which can be used to craft JIN Glorious Crystal of Courage - Ignore Knockback/Knockdown/Grapple/Stun Resistance.
    • You can use Simple Alchemy with the following items to obtain the Fragment of Courage.
      • WON Glorious Crystal of Courage - Ignore Knockback/Knockdown/Grapple/Stun Resistance: Fragment of Courage x1
      • BON Glorious Crystal of Courage - Ignore Knockback/Knockdown/Grapple/Stun Resistance: Fragment of Courage x2
Item Name Recipe

JIN Glorious Crystal of Courage - Ignore Knockback/Knockdown/Grapple/Stun Resistance
Magic Crystal of Infinity - Special Evasion x1
(Select 1 of Ignore Knockback/Knockdown/Grapple/Stun Resistance)
Magical Shard x10
Fragment of Courage x20
Black Stone (Weapon) x100
  • Added details to the respective item descriptions regarding the amount of Fragment of Honor obtained from BON/WON Glorious Crystal of Honor - Special Evasion.
  • Switched the crafting material order in the item descriptions of JIN/BON/WON Glorious Crystal of Honor - Special Evasion, Essence of Honor, and Fragment of Honor.
  • Changed the crafting material order in the item descriptions of the following items.
    • JIN/BON/WON Glorious Crystal of Courage items
    • BON/WON Glorious Crystal of Courage - Ignore Knockback/Knockdown/Grapple/Stun Resistance
    • Essence of Courage

  • Added text to the "Red Seal" item description mentioning that said item can no longer be obtained since the Red Battlefield seal revamp.

  • Fixed the item descriptions of the following items:
    • Magic Crystal - Crimson Flame: Removed unnecessary text.
    • Combined Magic Crystals: Fixed the description related to Transfusion.
    • Black Magic Crystal - Cobelinus, Hystria, Carmae: Fixed typos.
    • Kydict's Crystal - Adventure, Rebellious Spirit Crystal: Fixed the displayed applied effects to match those of other items.

  • Changed the number of Lion Blood needed to replace Bear Blood from 2 to 1 when trying to do Alchemy.
  • Changed the number of Scorpion Blood needed to replace Fox Blood from 2 to 1 when trying to do Alchemy.
  • Adjusted the max price of the following elixirs in the Central Market.
Item Previous Max Price Changed Max Price
[Party] Elixir of Amity 146,000 178,000
[Party] Elixir of Sharp Thorn 158,000 185,000
[Party] Elixir of Human Hunt 138,000 169,000
[Party] Elixir of Draining 281,000 306,000
[Party] Elixir of Demihuman Hunt 150,000 183,000
[Party] Elixir of Perforation 302,000 323,000
[Party] Elixir of Energy 62,000 86,000
[Party] Elixir of Wings 81,000 104,000
[Party] Elixir of Wind 146,000 172,000
[Party] Elixir of Swiftness 152,000 182,000
[Party] Elixir of Spells 136,000 173,000
[Party] Elixir of Concentration 50,000 75,000
[Party] Elixir of Will 84,000 112,000
[Party] Elixir of Resistance 89,000 119,000
[Party] Elixir of Life 51,000 85,500
[Party] Elixir of Clear Mentality 75,000 98,000
[Party] EXP Elixir 147,000 174,000
[Party] Elixir of Endurance 87,500 109,000
[Party] Worker's Elixir 146,000 181,000
[Party] Fisher's Elixir 133,000 187,000
[Party] Antidote Elixir 13,100 36,700
[Party] Elixir of Time 147,000 175,000
[Party] Elixir of Training 147,000 177,000
[Party] Helix Elixir 113,000 146,000
[Party] Elixir of Destruction 250,000 296,000
[Party] Elixir of Lethal Destruction 304,000 605,000
[Party] Elixir of Endless Persistence 258,000 280,000
Elixir of Lethal Destruction 252,000 585,000
 
 

Added Sturdy Forest Tread Exchange and Box

We've added a means of obtaining Sturdy Forest Tread through exchange, and if you form a 5-man party for Manshaum Narc's Stones, we've also added a low chance of Sturdy Forest Tread Box dropping there as well.
  • Improved so you can now exchange Peridot Petals for a  Sturdy Forest Tread.
    • You can exchange these through Shamhain at Stonetail Horse Ranch or Variel at Old Wisdom Tree if you have Peridot Petals in your Inventory.
    • Peridot Petals x50 → Sturdy Forest Tread x1
  • Improved the 5-man Manshaum Narc's Stone fight so when you defeat Narc Brishka, you will now have a chance to obtain the Sturdy Forest Tread Box.
    • Open the Sturdy Forest Tread box to obtain Sturdy Forest Tread x25-50.
How to Obtain: Use the Manshaum Narc's Stone, which can be obtained by combining Manshaum Voodoo Dolls, and defeat the summoned monster.
Usage: Amplify the effects of Sturdy Whale Tendon Potions and Elixirs.
Usage #1: Craft Sturdy Whale Tendon Potion (via Simple Alchemy)
- Sturdy Forest Tread x1
- Whale Tendon Potion x3 OR Superior Whale Tendon Potion x1
Usage #2: Craft Sturdy Whale Tendon Elixir (via Simple Alchemy)
- Sturdy Forest Tread x2
- Whale Tendon Elixir x3 OR Tough Whale Tendon Elixir x1
  • Added details on how to expand the number of crystal slots in awakening weapon and Pearl Shop outfit descriptions.
  • Improved the Cron Stone item description to read more straightforward.
  • Fixed the awkward wording in the Oquilla's Flower item description.
  • Fairy's Breath, Discarded Glass Bottle, Blush Leaf, Witch's Delicacy, Mysterious Catalyst: Fixed some descriptions regarding NPC info.

 

 

Monster

Valtarra's Clairvoyance & Memory Improvements

As one of the necessary ingredients to create Odore's Spirit Essence, Valtarra's Clairvoyance has been known for being much more difficult to obtain than the other ingredients. Unlike the other ingredients that can be looted from defeated monsters, this ingredient involves an extra step with the Tanning Life Skill. Not only did this require Adventurers to dabble in both PvE and Life Skill content, but also needed to have a bunch of Gathering Mastery and gear to improve their odds of obtaining the item.

Therefore, to address these cumbersome steps in obtaining Valtarra's Clairvoyance, and in the hopes of encouraging many more Adventurers to rise to the challenge, we decided to lower the difficulty of obtaining Valtarra's Clairvoyance and Memory to levels more similar to the other ingredients of Odore's Spirit Essence.

First off, we've now made it so that you have a low chance of looting Valtarra's Clairvoyance and Memory from defeated monsters. We've also lowered the HP of Ferrina, and, while also making their gathering loot drops unaffected by Life Skill Mastery, we've adjusted the loot drop chance to be close to the previous rate when having up to 2,000 Life Skill Mastery.

Second, regarding how long the [Weekly] Valtarra's Memory quest took to both defeat and tan 3,000 monsters as opposed to other weekly potion quests, we reduced the amount of monsters to 500.

Do note that any Valtarra's Clairvoyance and Memory obtainable from Hunting during events will still be affected by your Hunting Mastery.
  • Improved the Valtarra's Clairvoyance and Memory obtainable from Ferrica and Ferrina of Navarn Steppe as follows.
    • You now have a low chance to loot Valtarra's Clairvoyance and Memory from defeated Ferrica and Ferrina.
      • Ferrica: Valtarra's Clairvoyance, Valtarra's Memory
      • Ferrina: Valtarra's Memory
    • Changed so the drop rate of Valtarra's Clairvoyance and Memory are no longer affected by your Life Skill Mastery.
      • The "Gathering Item Drop Rate" effect of life skill tools are still applied.
    • The drop rate of Valtarra's Memory has been increased by 4.3 times.
  • Reduced the HP of Ferrina in the Navarn Steppe by 40%.
  • Increased the drop rate of Valtarra's Memory by 3.42 times for the following monsters during treasure piece drop events.
    • Blue Whale
    • Fugitive Khalk
    • All Hunting monsters in Valencia
    • All Hunting monsters in Kamasylvia
    • All Hunting monsters in Drieghan
    • All Hunting monsters in O'dyllita
  • Changed the objectives of the [Weekly] Valtarra's Memory quest as follows.
Before After
Clean up Navarn Steppe x3,000
Obtain Soft Ferri Feather x500
Clean up Navarn Steppe x500
Obtain Soft Ferri Feather x500
  •  Fixed the issue of [Wild] Phnyl chasing the adventurer for a very long distance.

 

 

Quest, Knowledge

  • Changed the number of items required to turn over to Crio in Velia for the Paste Bait knowledge to Discarded Glass Bottle x3 from Seaweed x10.

 

 

Conquest War, Node War (Modified)

 
We give our sincerest thanks to our Adventurers who have been enjoying the pre-season of Node Wars.
Currently, we have been focusing on data from tiers 2 and 3, and have made adjustments to damage reduction rates to boost the intensity and fun of these battles. Personal rewards are scheduled to be added to Black Desert Console, so we ask for your active participation.
  • Adjusted Tier 2-3 stat limits such as AP and Damage Reduction limit as follows:
    • Tier 2 Node War
      • AP 532 → 514 (Reduced 18)
      • Damage Reduction 328 → 354 (Increased 26)
    • Tier 3 Node War
      • AP 585 → 572 (Reduced 13)
      • Damage Reduction 364 → 398 (Increased 34)
  • Adjusted so Tier 3 Node War Damage Reduction Rate only applies up to 25%.
  • You can check the information on the stat limit for each tier through the node icon on the world map, and the stats will be set based on the total stats in your Character Stats UI.
  • According to the above changes, the limit on stats applied to each tier are as follows.
Stat Limits by Node Tiers
Node Tier Tier 1 Beginner Tier 1 Intermediate Tier 2 Tier 3 Tier 4
AP 245 335 514 572 No Limit
Damage Reduction 223 286 354 398
Accuracy 645 695 757 796
Evasion 741 805 870 922
Damage Reduction Rate 7% 14% 21% 26%
Accuracy Rate 15% 15% 20% No Limit
Evasion Rate 15% 15% 20%
Special Evasion 0% 0% 20%
Resistance 20% 30% 50%
  • Adjusted the durability of the following Tier 2-4 forts and annexes as follows:
Fort & Annex Node War Tier Max Durability Increase
Node Fort Tier 2
Tier 3
Tier 4
20%
20%
15%
Flame Tower Tier 2
Tier 3
Tier 4
15%
15%
10%
Enhanced Flame Tower Tier 3
Tier 4
10%
5%
Hwacha Tier 2
Tier 3
Tier 4
10%
10%
10%
Big Hwacha Tier 3
Tier 4
10%
5%
Wooden Fence Gate Tier 2
Tier 3
Tier 4
18%
15%
12%
Barricade/Flimsy Barricade Tier 2
Tier 3
Tier 4
20%
20%
20%
Iron Barricade Tier 2
Tier 3
Tier 4
12%
9%
7%
Recovery Center Tier 2
Tier 3
Tier 4
Conquest War
17%
17%
17%
17%
Cannon Observatory Tier 2
Tier 3
Tier 4
Conquest War
20%
20%
20%
20%
Elephant Nursery Tier 2
Tier 3
Tier 4
Conquest War
25%
25%
20%
20%
Supply Depot Tier 2
Tier 3
Tier 4
Conquest War
25%
20%
15%
15%
Indomitable Flag Factory Tier 2
Tier 3
Tier 4
Conquest War
17%
14%
10%
10%
Indomitable Flag Tier 2
Tier 3
Tier 4
Conquest War
11%
8%
5%
5%
  • The ongoing pre-season of node wars will be extended by 2 weeks due to upcoming updates regarding individual rewards and other changes.

 

 

Background, NPC, Effects, Cutscenes

  • Changed so you can revive near Witch's Chapel entrance when dying in Witch's Chapel and reviving in a closest Safe Zone.

 

 

UI

  • Changed so you can now open box items while mounted atop the following mounts or while engaged in Black Spirit's Training.
    • Horse, Camel, Donkey, Wagon, Ship, Miniature Elephant, Sky Balloon, Guild Galley, Guild Elephant, and Black Spirit's Training
    • This excludes Hwacha, Flame Towers, and other mounts used during Node/Conquest Wars.
  • Show Ranking option is added to General Settings - Show/Hide setting.

 

 

System

  • Fixed an issue where the game would intermittently end during a load screen.
  • Improved delays when acquiring multiple items at once.
  • Improved client stability during load screens.
  • [ASIA] Fixed an issue where war vendors were not available following Node Wars on Sunday (GMT+9).

 

 

Modified or Changed

  • Fixed the issue where upon equipping [Dark Knight] Secrua Vediant with gloves, certain parts of the arm appeared abnormal.
  • [Woosa] Fixed the issue where exclusive effects did not display when equipping the Santa Hat, Hair Ornament, and Jack-O'-Lantern Mask.
  • Fixed the issue where skill addons were not being applied/changed on Drakania's Fate Beckons skill.
  • Fixed an issue where the Increase Vision Range effects were not being applied as intended.
  • Improved descriptions at the bottom of the crystal menus for certain consoles.
  • Improved the phrasing that is displayed when using the Receive All function in your mail.
  • Fixed an issue where you were not able to exchange Asula accessories with the NPC Herbin in Grána.
  • Fixed an issue where the knowledge of Plywood Hardener was displayed incorrectly.
  • Fixed an issue where if you had more then 24 quests accepted, the widget would not update as intended.
  • Fixed the typos in the following situations:
    • During the quest "Surveying the Excavation Site."
    • Certain words within Taxidermy knowledge
    • Igor Bartali's Adventure Log Vol. 8 Chapter 1
    • Upon using the Worker's repeated task feature.
  • Fixed the issue where Western Guard Camp Miguel's Recalmation Box was being displayed abnormally in certain situations.
  • Fixed an issue where certain areas did not display as intended near Sherekhan's Necropolis.
  • Fixed an issue where you could not pass through certain locations in Calpheon 2-1.
  • Fixed a typo in the information displayed when using the repeat function for workers.
  • Fixed an issue where the volume settings during the tutorial would reset if you changed the volume settings at the game start screen prior to starting the tutorial.
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