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Announcements

Updates [Update] [Updated] 03/17 Patch Notes Part 2
Black Desert 2021-08-03 00:10

 


Major Updates – Pre-creation of Sage

● The pre-creation of the new class “Sage” has begun.
 

- You can pre-create and customize Sage.

- The number of slots expandable with a Character Slot Expansion Coupon has been increased to 22 slots.

 

Major Updates – Caphras Stones

● Items “Ancient Spirit Dust” and “Caphras Stone” have been added.

- You can obtain Caphras Stone x1 by performing Simple Alchemy with Ancient Spirit Dust x5 and Black Stone (Weapon/Armor) x1.

- You can obtain Caphras Stone x10 by performing Simple Alchemy with Ancient Spirit Dust x50 and Black Stone (Weapon/Armor) x10, and Black Stone Powder x1. However, you will get the same amount of Alchemy EXP as when you make the stoens one by one.

- You can obtain Ancient Spirit Dust and Caphras Stone from Mining, Underwater Gathering, Gathering (Collecting from tree sap or blood using Fluid Collector, Butchering, Lumbering), or from defeating monsters in areas of Valencia, Kamasylvia, and Drieghan.

- Caphras Stone can also be obtained through Daily Quest rewards, and it can also be obtained at a chance from opening Narc Magic Sealing Stone Reward Bundle.

- You can now obtain Ancient Spirit Dust by defeating field and Dark Rift bosses.

- You can obtain Caphras Stones along with Ancient Spirit Dust at a fixed rate by defeating field boss Katzvariak.

- The areas where Ancient Spirit Dust and Caphras Stone can be obtained are the following. You can obtain Caphras Stones at a higher rate at Mirumok Ruins and Blood Wolf Settlement.

 

Caphras Stone

Marie Cave

Roud Sulfur Works

Sausan Garrison Wharf

Loopy Tree Forest

Bashim Base

Navarn Steppe

Titium Valley

Manshaum Forest

Desert Naga Temple

Tooth Fairy Forest

Gahaz Bandit's Lair

Mirumok Ruins

Cadry Ruins

Gyfin Rhasia Temple

Crescent Shrine

Tshira Ruins

Taphtar Plain

Blood Wolf Settlement

Basilisk Den

Sherekhan Necropolis

Pila Ku Jail

 

 

Ancient Spirit Dust

Marie Cave

Roud Sulfur Works

Sausan Garrison Wharf

Polly's Forest

Bashim Base

Loopy Tree Forest

Titium Valley

Navarn Steppe

Desert Naga Temple

Manshaum Forest

Waragon Nest

Tooth Fairy Forest

Gahaz Bandit's Lair

Mirumok Ruins

Cadry Ruins

Gyfin Rhasia Temple

Crescent Shrine

Tshira Ruins

Taphtar Plain

Blood Wolf Settlement

Basilisk Den

Sherekhan Necropolis

Pila Ku Jail

Star's End

● Caphras Enhancement system has been added.

- Caphras Enhancement is a system where you can release the potential of TRI (III) or higher weapons and defense gear with Caphras Stones.

- You can use this system by summoning the Black Spirit and selecting Enhancement > Caphras Enhancement.

- Caphras Enhancement can be done for up to level 20. PEN (V) gear can be enhanced until it reaches level 5, which is scheduled to be extended to level 20 with further updates.

- When you enhance a TRI (III) or higher weapon/defense gear with a Caphras Stone, you’ll get Caphras EXP acculumated to move onto the next level.

- The level rises when you cumulate an enough amount of Caphras EXP. A special effect will be given each Caphras Enhancement level.

- Button will be activated when you reach level 20.

- You can use to upgrade your gear to the next enhancement level (ex. TRI (III) -> TET (IV), TET (IV) -> PEN (V)).

- The durability of your gear should be 100 to upgrade it to the next enhancement level. After the enhancement, the maximum durability will fall to 0. Also, the existing Caphras Enhancement levels will reset.

- Please note that if the enhancement level of your gear drops (ex. TET (IV) -> TRI (III)) after enhancing it through normal means (using Black Stones) with cumulated Caphras EXP, only 50% of the EXP will be kept.

- On the other hand, if the enhancement succeeds with Caphras EXP (ex. TRI (III) -> TET (IV)), only 10% of the cumulated Caphras EXP will be carried forward to the next level.

- If you fail the enhancement using Cron Stones, 5% of the used Cron Stones will be converted into Caphras EXP.

- Blackstar Main Weapon cannot be enhanced with Caphras Stones.

- You cannot Devour a gear with Caphras Stone EXP.

 

● Please refer to [Caphras Enhancement] for the number of required Caphras Stones for Caphras Enhancement and increased ability for each level or item.

※ Ability given at each level is not stacked.

 

● The function to extract Caphras Stone from gear has been added.

- Find the Blacksmith in each town to extract Caphras Stones.

- Only approximately 95% of the Caphras Stones used for enhancement can be extracted.

- Enhancement level of the equipment will remain the same even if you extract Caphras Stone from it.

- 100,000 Silver is consumed to extract one Caphras Stone.

 

● Added a new quest where you can get information about processing Caphras Stone. Complete “[Boss] Witch-Hunting" and find one of the NPCs below. The quest can be done once per Family.

- Calpheon City - Grandus
- Heidel - Techton
- Velia - Alfredo
- Valencia City – Ossa Dilla
- Duvencrune - Hughol
- Grána - Dikzipo
- Altinova - Mevo Muranan

 

● The following two new Knowledges related to Caphras Stone have been added to Balenos Adventure Log II. There is no change to the maximum increase in Energy with this addition.

- Caphras Stone

- The Power of Caphras Stones

 

● The following items have been added to the Drop Item menu:

- Ancient Spirit Dust

- Caphras Stone

 

● Caphras Stone has been added to the rewards of the following daily quests in Star’s End:

- [Repeat] Evidence of Corruption

- [Repeat] Those Who Are Unwilling to Talk..

- [Repeat] Prove Your Strength

 

● Added Caphras Stone and Ancient Spirit Dust to the rewards obtainable from defeating Blue Whales and Khalk.

 

● The following items have been added to Patrigio’s Secret Shop.

- Caphras Stone Bundle (x50–100)

- Caphras Stone Bundle (x10–50)

- Caphras Stone Bundle II (x10-30)

- Caphras Stone Bundle I (x10-20)

- Caphras Stone Bundle - 5

- Caphras Stone x1

 


Major Updates – Life Mastery

● The Life Mastery system was added.

- Life Mastery is a different scale from life level that shows the character’s proficiency in life skills.

- The higher Life Mastery an Adventurer has, the better items they can get from life skill contents.

[Go to Life Mastery Patch Notes]

 


Major Updates – Boss Notification

● World Boss Notification fuction has been added.

- You can set a message to notify you 5, 15, and 30 minutes before the bosses appear.

- The message is displayed on the bottom-right part of the screen, and you can set it to disappear after a certain period of time.

 


Major Updates – Book of Margahan Vol. 2

- Adventurers who've completed all 5 chapters of the Book of Margahan Vol. 1 can accept the quest "Adventure Log: Agris, Prophecy in the Past" from the Black Spirit.

- Agris Fever points are consumed differently based on the monster defeated.

- Upon completing the Book of Margahan Vol. 2, a maximum of 20,000 points will be recovered at 06:00 UTC (15:00 KST) every day, where you can possess up to 100,000 points.

- Agris Fever points are shared by all characters of the same family.

- You can activate Agris Fever in My Info > Buff.

Book of Margahan Vol. 2

Rewards

Chapter 6

Agris Fever Point Capacity +5,000

Chapter 7

Agris Fever Point Recovery +2,500

Chapter 8

Agris Fever Point Capacity +10,000

Chapter 9

Agris Fever Point Recovery +2,500

Chapter 10

Agris Fever Point Capacity +10,000

 


Character

● Characters can now have a total of 6 Skill Add-ons regardless of Succession and Awakening.
 
 

Sorceress

● Prime: Bloody Calamity - Fixed the issue where the skill's last hit wouldn't apply the Down Attack effect.
 

Berserker

● Flame Buster I~III - Fixed issue with Flame Buster's effects not being properly applied when continuously pressing RT/R2 to use the skill, even though it hasn't been activated during cooldown.
● Core: Flame Buster - Fixed issue with the skill's graphic effects so that they're properly displayed during charging stage when repeatedly pressing RT/R2.


Maehwa

● Core: Petal Bloom - Fixed issue with the skill's graphic effects so that they're properly displayed when the skill is used after Chase.
 

Kunoichi

● Fixed the issue where throwing the Kunai while moving to the left wasn't applying damage on the last hit while having learned Kunai: Paralysis I and Absolute: Kunai Throw.
 

Ninja

● Shuriken Throw - Fixed issue where Shuriken Throw would be prioritized over other skills when used in combination after Ninja Step.
 

Striker

● Wolf's Hunger - Fixed the issue where the character would chase the previous target when using Rampaging Predator or Absolute: Rampaging Predator after Wolf's Hunger or Absolute: Wolf's Hunger.
● Twisted Collision - Fixed the issue where the skill wouldn't combo quickly immediately after Succession: Flash Step or Prime: Knee Hammer.
● Twisted Collision - Fixed the issue where the skill wouldn't combo quickly immediately after Prime: Hidden Claw if it was on cooldown.


Lahn

● Morning Dew - Fixed issue with character's motion being abnormal when using this skill under a certain situation.
 

Archer

● Core: Luthraghon's Call - Fixed issue with the skill's graphic effects so that they're properly displayed when the skill is used after Glide.
 

Shai

● Changed the effects gained from setting up a bonfire with a Bonfire Tool.
- HP Auto Recovery +25 for 10 sec.
- Energy Recovery +1 for 10 sec.
- The duration of the bonfire has been extended to 30 min.

 

Nova

We have been going through feedbacks from Adventurers through the official website since Nova was released. And many have given us comments regarding Succession, particularly related to Axian. They said that it is difficult to respond quickly in emergency situations as most of the attacking motions of Nova are lengthy while Axian absorbs her HP. So we added an HP recovery effect to “Command: Rime Ice,” which is a frequently used skill with a relatively fast casting speed.

 

Next is about Nova having difficulties taking other actions when she is hit in the defense mode, as she gets knocked back for quite a distance. So, emphasizing the image of shield “Quoratum,” we improved the situation so that Nova is not knocked back while in “Quoratum’s Protection.”

 

Last but not least, Adventurers have commented that the casting speed of Nova’s Succession skills is generally slow. This is intended in some part, as we wanted to keep the concept of the main weapon Morning Star being a heavy, extendable weapon. However, for the seamless combat experience of our Adventurers, we increased the attacking and movement speed of Nova’s guards and Axian, and changed Axian’s attacks to be more threatening. Hence, the guards and Axian will now attack enemies at a higher speed upon Nova’s order

Main Weapon

● Improved combo transitions from Quoratum's Binding to Icy Fog and Prime: Star's Call.
● Quoratum's Opening - Sprint will now be used if you hold down ↑ + LT/L2 after using the Quoratum's Opening.
● Storming Star - Regeneration of stamina is now possible while using Storming Star.
● Vengeful Star 3-hit combo can now be activated after using Bitter Star.
● Quoratum's Ascension - Fixed issue with stamina not recovering when using a movement skill after Quoratum's Ascension.
● Quoratum's Protection - Fixed issue where Icy Fog for normal stance would be cast instead of Icy Fog for Quoratum's Protection stance when using other skills during Quoratum's Protection stance.
 
Awakening
● Break Orbit - Fixed issue with stamina recovery delay when holding directional keys after using Break Orbit.
● Accel: Royal Fencing: Fleche - Fixed issue with the last hit of the skill not applying Super Armor Effects.
● Accel: Swooping Ring - Fixed issue with the last hit of the skill not applying Super Armor Effects.
● Royal Fencing: Riposte - Improved combo transitions to Royal Fencing: Riposte when shifting to automatic protection stance after using other skills during Quoratum's Protection.
 
Succession
● Added Succession: Rime Ice.
● HP recovery of the following skills has been increased.

Skill

Before

After

Prime: Bitter Reign III

HP recovery per hit +20

HP recovery per hit +25

Prime: Bitter Reign IV

HP recovery per hit +25

HP recovery per hit +30

Prime: Icy Thorns III

HP recovery per hit +20

HP recovery per hit +25

Prime: Icy Thorns IV

HP recovery per hit +25

HP recovery per hit +30

● The casting speed increase effect applied when using Prime: Icy Thorn has been changed to a 10% increase for 10 sec.
● The PvE damage of Prime: Vengeful Star has been changed as follows:

Before

After

1st Hit Damage 1230% x4
2nd Hit Damage 1230% x4
3rd Hit Damage 1230% x5

1st Hit Damage 1353% x4
2nd Hit Damage 1353% x4
3rd Hit Damage 1353% x5

● Improved combo transitions from Prime: Entangling Icy Thorns to Icy Kiss, Icy Fog, Prime: Icy Thorns, and Rabam skills.

● Improved combo transitions from Prime: Stamma's Mate to other skills.

● Improved combo transitions from Command: Rime Ice to Prime: Stamma's Mate, Prime: Fianchetto, Prime: Frozen Darkness, and Rabam skills.

● Improved combo transitions from Prime: Frozen Earth to Command: Rime Ice.

● Improved combo transitions from Prime: Bitter Reign to Vengeful Star 2-hit combo.

● Improved combo transitions to Prime: Frozen Darkness after using Prime: Fianchetto.

● Improved skill transitions from other skills to Prime: Frozen Darkness.

● Improved combo transitions from Prime: Icy Prison, Command: Opening to Icy Fog, Prime: Star's Call.

● Command: Rime Ice can now be used as a combo after Succession: Quoratum'sOpening.

●Succession: Quoratum's Opening - Directional changes can be made while using Succession: Quoratum's Opening.

● Succession: Quoratum's Opening - Reduced cooldown time from 6 sec. to 5 sec.

● Icy Fog - Improved combo transitions from Rear Icy Fog to other skills after attaining Succession.

● Succession: Quoratum's Protection - Changed so that character no longer recoils back when succeeding in blocking during Quoratum's Protection. However, if your Guard Gauge is below 40%, the character will recoil on blocks as before.

● Quoratum's Protection - Combo transitions are now faster when using other skills after attaining Succession even though Quoratum's Protection is cast automatically.

● Absolute: Punishing Trap - Improved skill to easily hit close range targets when using Absolute: Punishing Trap.

● Prime: Star's Call - Increased rear movement range of Prime: Star's Call.

● Increased All DP increase effect duration from 5 sec. to 10 sec. which can be obtained by summoning Thornwood Guards and going into protection stance after learning Succession: Quoratum's Protection.

● Succession: Quoratum's Protection - Stamina recovers during skill motions of Succession: Quoratum's Protection.

● Improved Axian and Thornwood Guards to deliver their attacks faster when using Command: Opening after attaining Succession.

● Command: Opening - Axian applies Stiffness effects when using Command: Opening.

● Axian's attacks now apply All DP decrease and Pain Damage effects.

● Axian and Thornwood Guards will now prioritize orders when casting Prime: Icy Prison, even when carrying out other actions.

● Axian and Thornwood Guards will now prioritize attack on the target aimed by the character when casting Prime: Icy Prison or Command: Opening.

● Increased viable movement range for Axian and Thornwood Guards when casting Prime: Icy Prison or Command: Opening.

● Axian will now attack targets more fiercely during its berserk mode.

● Prime: Vengeful Star - Fixed issue where only 4 hits would be applied in the final hit of Prime: Vengeful Star.

 


Content

● Added the Happy Black Spirit buff.

- For more details on the Happy Black Spirit buff, please refer to [A Thank You to Adventurers Around the World].

● (NA server) As the summertime begins, the time schedule for Node Wars, Conquest Wars, Tribute Wagons, and World Bosses has changed as follows:

Type

Before

After

Node War

02:00 ~ 04:00 (UTC)

01:00 ~ 03:00 (UTC)

Conquest War

02:00 ~ 06:00 (UTC)

01:00 ~ 05:00 (UTC)

Tribute Wagon

24:00 (UTC)

23:00 (UTC)

[Notice on Node/Conquest War schedule]

[Changed timetable of World Bosses]

 


Item

● Novas can now obtain a set for their class from Shudad Black Premium Outfit Box.
● Guardians, Hashashins, and Novas can now obtain an outfit for their class from Glorious Shudad Premium Set.
● Added Remnants of the Rift in the item description of “Heritage of the Forgotten.”
● Added “Belongings of an Adventurer” to the list of exchangeable items in the item description of “[Event] Remnants of Destiny.”
- When selecting “Remnants of Destiny,” you will now be navigated to Binave, an NPC in Sand Grain Bazaar.
 

Monster

● As you can obtain Ancient Spirit Dust and Caphras Stone at a fixed rate by defeating Katzvariak, the maximum number of servers it appears has been changed to 7.

(Katzvariak does not appear on Siege servers and Arsha servers)

● New bosses Kavali, Steel Nux, and Saunil Siege Captain will appear in the Dark Rift.

- You will be able to obtain high quantities of Ancient Spirit Dust instead of Box of the Dead when defeating these new bosses.

 

Background, NPC, Effect, Cut Scene

● Fixed the awkward display of a certain area in Taphtar Plain.
 

UI

● The “Go to Target” function can now be used by topics, not just by each Knowledge.
- You can use this function by selecting the higher category group of Knowledge.
- Targets for all Knowledge in the selected topic will be marked in bright yellow on the minimap.
● Active Effects UI has been added.
- Go to Menu > Character > Active Effects to see the list of buffs and effects currently applied to your character.
● Fixed the issue where the notification option for “Items Obtained” was not be displayed.
- You can toggle this option by going to Menu > Settings > General Settings > Notification > Items Obtained.
● Updated the item selection window that appears when the character dies.
● (Added) You can now see the durability of your cooking utensil and alchemy tool while cooking or performing alchemy.

 


Changes and Fixes

● Fixed the issue where the expiration date of mails would be displayed as “0 day left” if it expires in 24 hours.
● Fixed the issue where the tooltip of “Go to Target” would be positioned awkwardly if the character had not obtained relevant Knowledge when using .
● Fixed the issue where the number keypad would be displayed during item deliveries.
● Fixed the issue where the icons of monsters on the minimap would be displayed in reddish orange.
● Fixed typos and improved certain sentences.
● Fixed an issue where some backgrounds would be displayed abnormally.


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