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Announcements

Updates [Update] 1/10 Character Reboot Patch Note 1
Black Desert 2022-01-10 00:55

Warrior

● Improved the appearance (customization) of Warrior as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album.

* You can continue to select the existing face types and hair styles.


Main Weapon, Succession

● Made changes to the following skills

Skill Before After

Executioner

-

- Added All AP +20 for 30 seconds

Jump Slash

-

- Increased movement distance

- Can be learned after learning Prime: Spinning Slash

* However, damage and defense effects are the same as Spinning Slash

Upper Shield Strike

- Floating on hits

- Floating on hits (PvE only)


Guard

- Can be used from the Ring Menu

- Can no longer be used on the Ring Menu
- Able to withstand more damage than before
- Cannot be activated when your Guard Gauge is at 0

Charging Thrust

- Automatically activates Kick on hits.

- Automatically activates Kick only when holding B/O
- Frontal Guard while moving

War Cry (I~III)

- Cooldown: 3 sec

- All DP Reduction +7/13/20 for 10 sec on hits

- Attack range equals area "in front of your character"

- 60 sec cooldown

- All DP +7/13/20 for 20 sec to self and allies

- Attack range equals circular area "around your character"

- Draws the attention of surrounding foes.

Counter II~III,
Absolute Counter

- Down Attack on Energy Counter Damage

- Hold 'A/X + RB/R1' to activate Spin Counter

- Down Attack on Spin Counter hits

- 'Hold A/X 유지' to activate Spin Counter
- Hold LS+↓to activate the defense motion longer before attack


Frenzied Dash. Absolute: Frenzied Dash

- Knockback on 1st and 2nd hits

- Knockdown on last hit

- Floating on hits
- RB/R1 while moving to perform upward strike attacks
- Added LT/L2 + LB/L1 inputs
- Improved the sensation of the skill’s hit
- Unified motions with the Absolute level of the skill


Frenzied Dash

- Cooldown 20 sec

- Hit damage 730% +50 x 1, Max 3 hits

- Cooldown 17 seconds

- Upward strike attack damage 730% x 6


Absolute: Frenzied Dash

- Hit damage 1314% x 2, Max 3 hits

- Required WP 90

- Upward strike attack damage 1314% x 6

- Required Stamina 300

- Increased activation speed
- Increased rotation speed while moving

- Increased Movement Speed and movement distance before attack


Fitness Training

- Melee DP+ 8
- Ranged DP +9
- Magic DP +9
- Max HP +210

 

 

- All DP +20
- Max HP +300


Meditation

-

- Added new visual effect


Take Down (I~Absolute)

- Cooldown: 8 sec

- Cooldown: 15 sec


Ground Slash, Prime: Ground Slash

- Skill Add-on unavailable

- Tier 2 Skill Add-on available


Scars of Dusk, Absolute: Scars of Dusk, Prime: Scars of Dusk (I~III)

-

- Increased attack range
- Increased activation speed

Prime: Scars of Dusk (I~III)

- Hit damage 938/1046/1154 x 4, Max 2 hits
- Last Hit damage 1220/1359/1450% x 5

- Hit damage 1220/1359/1450% x 4, Max 2 hits
- Last Hit damage 1220/1359/1450% x 7
* PvP damage and number of hits remains the same
- Changed skill description

Prime: Ground Smash (I~IV)

- Bound on hits (PvE only)

- Reduces the number of hits by 2 in PvP while using the IV level of the skill

- Bound on hits
- Number of hits not reduced in PvP while using the IV level of the skill

- Increased attack range


Prime: Shield Strike

- Stun on last hit
- Forward Guard
* Effect nulified on cooldown

- Knockdown on last attack hits
- Forward Guard before last attack
* Effect nulified on cooldown

Prime: Heavy Strike I~III

- Hit damage 945/1122/1407% x 4, Max 3 hits

- Last Hit damage 945/1122/1407% x 4, Max 2 hits

- Attack damage 945/1122/1407% x 6, Max 2 hits

- Last attack damage 945/1122/1407% x 8
- Damage reduced on cooldown

Prime: Counter

- Air Attack on Counter, Energy Counter hits
- Down Attack on Energy Counter hits
- Hold A/X + RB/R1 to activate Spin Counter

- Air Attack on Counter, Energy Counter hits
- Down Attack on Spin Counter hits
- Hold A/X to activate Spin Counter
- Increased number of hits by one for Spin Counter and Energy Counter
- Improved attack range of Energy Counter

- Hold LS↓ to activate the defense motion before attack longer

Prime: Solar Flare

- Hit damage 953% x 4

- Hit damage 1430% x 4
- All Evasion Rate –6% for 10 sec on hits

Prime: Evasion

- Cooldown: 5 sec

- Cooldown: 3.5 sec

Prime: Take Down

- Cooldown: 13 sec

- Cooldown: 15 sec

Prime: Earth Tremor

- Cooldown: 15 sec

- Cooldown: 12 sec
- Changed attack motion, Increased attack range

Prime: Ground Smash

-

- Increased range of energy attack damage

Prime: Pulverize

-

- Critical Hit Rate +50%

 

● Added Succession: War Cry and changed the effects applied in succession when using the skill as follows:

  Before After
Skill
War Cry

Succession : War Cry
Skill Description All DP+20 to nearby allies for 20 sec All DP +20 to nearby allies for 20 sec
All AP+10 to self for 20 sec

 

● Added certain skills as basic effects/combo movements for different skills.

- Removed the following skills as their basic effects/combo movements were added to different skills:

Removed Skill with the Added Effect
Sideways WP Cut

Sideways Cut I

Ultimate: Spinning Slash Spinning Slash
Instant Grapple Take Down
Ultimate: Chopping Kick Chopping Kick
Guard- Pressure I,II Guard
Ultimate: Shield Charge, Double Shield Charge Shield Charge
Whirlwind Slash Spinning Slash
Successive Charging Slash (I~II) Charging Slash
Precise Thrust Deep Thrust
Jump Thrust
Double Jump Thrust
Exploding Jump Thrust
Ultimate: Deep Thrust
Whirlwind Strike Heavy Strike
Quick Heavy Strike
Charging Heavy Strike
Ultimate: Heavy Strike
Quick Charging Thrust Charging Thrust
Double Dash
Charging WP Slash (Removed Skill)
Charged Shield Strike

 

● Charging Slash - Added Successive Charging Slash I and II to the skill's basic effects and combo movements and therefore, adjusted the damage as follows:

Before After
Hit damage 102% x 1 / Hit damage 137% x 1 Combo Attack damage 222% / 264% / 448% / 1342% x 1, Max 2 hits

 

● Deep Thrust - Adjusted the extra damage to account for the effects of Ultimate: Deep Thrust.

Before After
150% x 3 if activated as Ultimate skill Bleeding damage every 3 sec for 18 sec on hits

● Shield Assault, Shield Tide - Changed the preceding skill of these enhanced skills you can learn once you reach Lv. 57 from Ultimate: Shield Charge to Shield Charge II..
● Heavy Strike - Improved the skill so it activates naturally even when RB/R1 is slightly delayed for the RB/R1 + RT/R2 command.
● Prime: Spinning Slash - Changed to now attack in the direction of the camera angle when activating Jump Slash.
● Kick, Chopping Kick, Deep Thrust, Jump Attack, and Upper Shield Strike - Improved the hit quality of these skills.
● War Cry (I to III) - Changed to combo more naturally into certain skills.
● Prime: Counter - Changed the motion for comboing into Energy Counter and Spin Counter to be more natural.
● Spinning Slash (I to Absolute), and Jump Slash - Improved to combo more smoothly into other skills.
● Piercing Spear – Improved to combo more smoothly with other skills.
● Prime: Heavy Strike - Improved to combo more smoothly into certain skills.
● Jump Slash, Prime: Scars of Dusk - Improved to combo into the last attack when comboing with Prime: Shield Strike after attacks 2 and 3.
● Prime: Shield Strike - Changed the attack 3 motion to continue even after Chopping Kick and Prime: Ground Slash.
● Ground Smash - Changed the motion that flows into an idle stance to be more natural.
● War Cry - Changed the visual effect to be displayed in a spot where it looks more natural.
● War Cry - Improved to combo more quickly into other skills.
● War Cry - Changed the motion that flows into an idle stance to be more natural.
● Frenzied Dash, Absolute: Frenzied Dash - Changed the camera effect to be more natural.
● Scars of Dusk - Changed the camera rotation before the attack to rotate to the direction the character is facing.
● Charging Thrust – Improved the camera rotation to be smoother.

● Shield Strike - Fixed the issue where the skill was activated prior to another skill that had RT/R2 in their skill commands.
● Prime: Ground Slash (III to IV) - Fixed the issue where it wouldn't combo smoothly into certain skills when using it while not on cooldown.
● Prime: Shield Strike - Fixed the issue where comboing into attack 3 after using certain skills would activate different motions depending on whether or not it is on cooldown.
● Solar Flare, Charging Thrust, Frenzied Dash, Forward Slash, Shield Charge, Prime: Earth Tremor - Fixed the issue where your character's movements would appear abnormal when using the skills while airborne.


Awakening

● All attacks made in Awakening were changed to occur after other attack skills have been activated.
- However, you can still cancel the motions for Greatsword Defense and Awakening: Goyen's Greatsword while using them.
● Improved the motion to be more natural when comboing into other skills while pressing LS ← or LS → + RB/R1. Activation will be delayed for certain skills.
● Made the following changes to the skills:

Skill Name

Before

After


Burning Moxie

- Recover WP +200
- All DP +20 for 10 sec

- Recover WP +500
- Movement Speed +10% for 10 sec

Solar Flare (I~IV)

- Hit damage 680/776/867/953% x 4

- 15 Burn Damage every 3 sec for 9 sec on hits

- Hit damage 748/931/1170/1430% x 5
- All Evasion Rate -6% for 10 sec on hits
- Increased movement distance
- Increased attack range

Flow: Overwhelm

- Hit damage 835% x 3

- Hit damage 1174% x 4

- Increased attack range


Merciless

-

- Adjusted attack range
- Increased number of hits by 2


Greatsword Defense

- Ring Menu available

- Ring Menu unavailable
- Cannot be activated when your Guard Gauge is at 0


Flow: Hilt Strike

- Ring Menu available
- Stun on

- All DP +20 for 10 sec on hits

- Ring Menu unavailable
- Stiffness on hits

- All Accuracy Rate +6% for 5 sec on hits

- Improved attack range


Flow: Reckless Blow

- Cooldown 15 sec

- Cooldown 10 seconds
- Can activate Pulverize after using the skill
- Increased charging speed
- Greatly increased attack range after charging
- Slightly increased normal attack range
- Increased number of hits by 1 for normal attacks
- Can be activated after using Head Chase once.


Flow: Armor Break

- Hit damage 1019% x 5

- Number of hits decreased on cooldown

- Attack damage 1347% x 5

- Number of hits not reduced on cooldown
- Adjusted attack range


Flow: Ankle Break

- Hit damage 813% x 5

- Hit damage 1147% x 5
- Critical Hit Rate +100% for 1 sec

- Adjusted attack range to hit a wider area in front


Flow: Slashing the Dead

- Grave Digging Smash Attack damage x 5

- Grave Digging smash attack damage x 6
- Increased attack range
- Improved to be activated with other skills more quickly
- Increased Super Armor to be applied by around 0.3 more sec


Grave Digging

- Smash Attack Hit damage 1389% x 5
- Rules for hits and damage differ for each level of Black Spirit skills

- Smash attack damage 1389% x 6
- Rules for attacks and damage are the same for each level of Black Spirit skills

- Increased Super Armor to be applied by 0.3 more sec for Black Spirit skills.

- Increased attack range


Frenzied Strikes

- Critical Hit Rate +100% (PvE only)

- 1st Hit damage 791/904/1018% x 4

- 2nd Hit damage 791/904/1018% x 4

- Last Hit damage 791/904/1018% x 5

- Critical Hit Rate +50% (PvE only)

- Attack 1 damage 870/1084/1221% x 6

- Attack 2 damage 870/1084/1221% x 6

- Last attack damage 870/1084/1221% x 6

- Increased attack range of last attack

- Can be canceled with Head Chase


Chain: Heaven’s Cleave

- 2 Hit damage 1356% x 3

- 2 Hit damage 1356% x 5
- Improved hit quality and motion

- Adjusted attack range of the upward strike


Pulverize

- Pushes the target on hits (PvE only)
- Critical Hit Rate +25% (PvE only)

- Increased attack range
- Critical Hit Rate +50% (PvE only)


Flow: Tempest

- Cooldown: 12sec
- Critical Hit Rate +25% (PvE only)
- Pushes the target on hits (PvE only)

- Cooldown 9 sec
- Critical Hit Rate +50% (PvE only)
- Increased attack range


Flow: Knee Kick

- Applies Balance Strike Damage x 4

- Pushes the target on hits (PvE only)

- Attack damage 1524% x 4
- Critical Hit Rate +100% (PvE only)


Balance Strike

- Hit damage 1250% x 5(PvE only)

- Hit damage 1250% x 3(PvE only)
- Unified movement distance to level III of the skill


Flow: Hilt Strike

- Hit damage 1300% x 2 (PvE only)

- Hit damage 1300% x 3 (PvE only)

● Solar Flare (I to IV) - Improved to combo more quickly into Balance Strike.
● Chain: Heaven's Cleave - Changed to no longer be activated by pressing LS↑.
●Greatsword Defense - Improved to be able to combo with other skills during the Guard motion.
● Flow: Overwhelm - Improved to be able to activate Greatsword Defense instantly.
● Flow: Knee Kick - Changed to no longer activate by pressing LS↓.
● Flow: Slashing the Dead - Fixed the issue where the distance traveled would be reduced when hitting a target while moving.
● Flow: Reckless Blow - Improved to activate Greatsword Defense (LB/L1) on hits.
● Chain: Heaven's Cleave - Changed the command to 'RT/R2 during another skill.'
● Balance Strike - Improved to activate Flow: Hilt Strike quickly on hits.
● Grave Digging - Improved to combo with other skills more smoothly on Smash Attack hits.
● Black Spirit: Slashing the Dead - Fixed the issue where Greatsword Defense would activate during the jumping motion.
● Greatsword Defense, Flow: Knee Kick, Flow: Armor Break - Fixed the issue where you would abnormally consume resources when holding the (B/O) or (A/X) respectively for the skills.
● Flow: Reckless Blow - Fixed the issue where a charging skill would be activated in certain situations even after a skill other than Head Chase after charging.

 

 

Ranger

● Improved the appearance (customization) of Ranger as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album.

* You can continue to select the existing face types and hair styles.

● Improved to apply Back Attack damage when hitting an enemy from the back.
● Adjusted the character's shoulder height in idle stance.



Main Weapon, Succession

● Call of the Earth - Removed the spirit enhancement buff from the skill and combined it with the basic Succession skill. An extra spirit attack effect will now be applied to certain Succession skills without having to use Call of the Earth.
● Evasive Landing Shot - Made the following changes:

- Changed the skill's motion.
- Increased damage and number of hits.
- Added Down Attack and Down Smash.

Skill Name Before After

Evasive Landing Shot

 

● Flow: Bypassing Wind - Made the following changes:

- Changed the skill description.
- Changed the camera effect.
- Improved to combo more smoothly into Tearing Arrow.
- Improved your character to rotate in the direction of the camera when moving laterally.

Skill Before After

Flow: Bypassing Wind

 

● Made changes to the following skills:

Skill Name Before After


Will of the Wind

- (I, III) Ranged DP - 4/8 for 5 sec

- (IV, Absolute) Ranged DP -8/12 for 10 sec

- I, III: Ranged DP -4/8 for 10 sec

- IV, Absolute: Ranged DP -15/15 for 10 sec

Will of the Descending Wind

- Attacks designated spot

- Attack applied to targeted spot

* Attack delayed for the duration of the arrow's flight

Blasting Gust (I~III),
Absolute, Prime (I~III)

- Damage equally applied to targets when hitting more than 2 targets

- Damage Reduction +5% when hitting more than 2 targets in PvP

* Only 70% damage applied when hitting more than 7 targets

Blasting Gust (I ~ Absolute)

- Required MP 52 (Absolute)

- Can activate Moving Shot after learning Ultimate: Evasive Shot

* LS + RB/R1

* Due to this, required Stamina equals 150 (Absolute)

Prime: Ultimate: Blasting Gust

- Hit damage 754% x 3, Max 6 hits

- Damage -59.9% in PvP

- Knockdown on the last hit

- Attack damage 830% x 3, max 6 hits

- Damage -63.6% in PvP

- Knockdown on last attack hits (PvE only)

- Down Attack

- Spirit attack damage applied on hits

Spirit’s Shackles

- Cooldown 10 sec

- Cooldown 15 sec


Tearing Arrow (I~III), Absolute, Prime (I~IV)

- Air Attack

- Damage equally applied to targets when hitting more than 2 targets

- Down Attack

- Damage -5% when hitting more than 2 targets in PvP

* Only 70% damage applied when hitting more than 7 targets

- Increases activation speed of preceding motion before firing


Prime: Tearing Arrow (I~IV)

- Hit damage 1032/1332/1452/1602% x 2 after charging, Max 5 hits

- Cooldown: 6/6/5/5 sec

- Stamina -100 while charging

- Attack damage 860/1110/1210/1335% x 2 after charging, max 5 hits

- 8/8/7/7 sec cooldown

- Stamina -200 (Super Armor) while charging

- Super Armor while charging

Prime: Regeneration

- Hit damage 1250% x 7

- Damage -39.1% in PvP

- Cooldown: 17 sec

- Attack damage 1450% x 10

- Damage -47.5% in PvP

- 12 sec cooldown

Prime: Nature’s Tremble

- Hit damage 1337% x 8

- Damage -41.2% in PvP

- Cooldown: 14 sec

- All DP -15 for 10 sec

- Attack damage 1511% x 8

- Damage -52.1% in PvP

- 12 sec cooldown

- All DP -20 for 10 sec

- Increased attack range


Descending Current

- Knockdown on hits (PvE only)

- Bound on hits (PvE only)

* Nullified when used on cooldown

Prime: Descending Current

- Knockdown on hits (PvE only)

- Cooldown: 7/6/5 sec

- Accuracy -10% (I)

- Accuracy -5% (II)

- Bound on hits

- 12/11/10 sec cooldown

Prime: Penetrating Wind

- Cooldown: 6 sec

- Knockdown on hits (PvE only)

- Number of hits decreased by 2 in PvP

- 7 sec cooldown

- Stun on hits

* Nullified when used on cooldown

- Number of hits not decreased in PvP


Evasive Landing Shot

-

- Skill motion changed

- Damage and number of attacks increased

- Down Attack

- Down Smash


Charging Wind

- 4th Charged Hit damage 314/388/776% x 2 (III~Absolute)

- 5th Charged Hit damage 811/1585% x 2 (IV~Absolute)

- 4 times charged attack damage 314/388/776% x 3 (III~Absolute)

- 5 times charged attack damage 811/1585% x 3 (IV~Absolute)

- Super Armor while charging (I~Absolute)

* Cooldown added accordingly, 6 sec at Absolute level

- Attack range gradually increased when charging (II~Absolute)

- Forward Guard added (Ultimate, Extreme, Absolute: Extreme, Prime: Extreme)

* Effect nullified on cooldown


Prime: Charging Wind

- Knockback on hits (PvE only)

- Knockdown on charged hits (PvE only)

- Knockback on hits

* Nullified when used on cooldown

- Knockdown on charged attack hits

* Nullified when used on cooldown


Prime: Razor Wind

- Critical Hit Rate +20%(PvE only)
* Nullified when used on cooldown

- Critical Hit Rate +20%
* Nullified when used on cooldown


Call of the Earth

- Cannot be used with Kamasylven Sword

- Can be used with your Kamasylven Sword


Pinpoint

- Required Stamina 100/100/100/100 (I~Absolute)

- I~Absolute required Stamina 20/30/40/50


Evasive Explosion Shot

- Cooldown: 15/13/11/9/12 sec (I~III, Absolute, Prime)

- Cooldown: 13/11/10/9/7 sec (I to III, Absolute, Prime)

Wind Explosion Shot

- Ranged DP -12 for 10 sec on hits

- Movement Speed -25% for 10 sec on hits

- Super Armor applied until landing

- Combos into Evasive Shot while airborne when comboing with Ultimate: Evasive Shot


Spirit Healing, Dagger of Protection (I~Absolute)

- MP recovery effect

- Removed MP recovery effect


Spirit Healing

- Max Stamina +300

- Recover MP +22

- Bow Skill can recover MP +68 per hit

- Max Stamina +300

- All AP +6




Riding the Wind

- Required Stamina 200

- Can be used midair

- Required Stamina 150

- Can be used on the ground

* Separated to Twisting Wind

 

● Added certain skills as basic effects for different skills.

- Removed the following skills as their effects were added to different skills:

Skill Name Removed
Charging Wind Flow: Wings of Freedom
Flow: Bypassing Wind Flow: Breath of Air I, II, Flow: Crossing Wind I, II
Penetrating Wind Flow: Sharp Feather (I~III), Flow: Kiss of the Wind
Blasting Gust Flow: Pinpointing Gust I, II
Evasive Explosion Shot Flow: Wings of Wind I, Flow: Wall Breaker (I, II)

● Ultimate: Blasting Gust, Descending Current - Improved to apply skill add-on.
● Riding the Wind - Changed to apply no collision when moving using the skill.
● Squall Shot - Changed the firing motion to match the visual effect.
● Flow: Riding the Wind - Improved to activate Riding the Wind when pressing LS← or LS→ + LT/L2.
● Riding the Wind - Improved to be activated in charging stance when comboing with Prime: Tearing Arrow.
● Crossing Wind - Added "No collision while moving" to the skill description.
● Ultimate: Evasive Shot - Changed to be activated first when pressing LS + RB/R1 during other skills.
● Ultimate: Charging Wind, Extreme: Charging Wind - Added so that you can combo into Evasive Landing Shot.
● Prime: Blasting Gust - Improved to continue the skill more quickly when using forward.
- Therefore, changed Prime: Blasting Gust to no longer be able to combo during Spin Kick.
● Improved to flow more naturally into movement, skill add-on, and combo into skills on Ring Menu more naturally.
● Riding the Wind - Improved your character to rotate in the direction of the camera angle.
● Evasive Explosion Shot – Fixed the issue where invincibility would be applied when using the skill a second time while on cooldown.
● Evasive Explosion Shot - Improved to maintain Invincibility even when changing directions.
● Prime: Nature's Tremble - Fixed the issue where the "All DP decrease" effect would differ from the actual effect.
● Blasting Gust, Prime: Blasting Gust - Fixed the issue where you couldn't recover MP in certain situations.
● Blasting Gust, Prime: Blasting Gust - Fixed the issue where the amount of MP you recover would be abnormal when moving after learning Ultimate: Evasive Shot.
● Prime: Ultimate: Blasting Gust - Fixed the issue where the spirit's attack would be applied every attack.

● The following skill Icons have been changed:
- Evasive Landing Shot, Flow: Bypassing Wind, Flow: Twisting Wind
● Twisting Wind - Improved to perform upward shot when pressing RB/R1.
● Twisting Wind - Improved to combo more smoothly with the following skills:
- Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Extreme Charging Wind, Prime: Extreme Charging Wind
● Extreme: Charging Wind - Improved to combo more smoothly with Razor Wind and Tearing Arrow. 
- However, it will not be applied when Tearing Arrow starts charging.
● Charging Wind, Prime: Charging Wind - Changed the required Stamina for moving while charging.

Before

After

Required Stamina 100

Required Stamina 300 

● Charging Wind, Prime Charging Wind- Skills have been changed to automatically trigger if there is not enough Stamina to hold the skill.



Awakening

● Added the skills, Spirit's Haven, Guardian Wind, and Winds of the Prairie.

Skill Name Description Preview

Spirit's Haven

Preview

 


Guardian Wind

Preview


Winds of the Prairie

Preview

 

● Removed the following skill and added its base effect to certain skills.

Removed Skill with the Added Effect
Flow: Piercing Wind Breezy Blade
Waltz of Wind
Flow: Rushing Wind
Flow: Heavenly Knot Vine Knot
 

● Made changes to the following skills:

Skill Name Before After

Guardian

- Input: LT/L2 + LB/L1

- Ring Menu available

Wind Step

- Cooldown 3 sec

- 2 sec cooldown

- Movement distance increased when using it forward

Waltz of Wind

- Cooldown: 7 sec

- III: Hit damage 1110% x 6

- III: Hit damage -37% in PvP

- Cooldown: 5 sec

- III: attack damage 1060% x 6

- Attack damage -34.1% in PvP

- Increased attack range

- Can be used via Quick Slot with your longbow and in non-combat states

Breezy Blade

- Hit damage 1120/1335/1510% x 4

- III: Hit damage -44.8% in PvP

- Movement distance decreased on cooldown

- Attack damage 896/1068/1208% x 4

- III: attack damage -41.2% in PvP

- Increased attack range

Flow: Rushing Wind

- Hit damage 1425% x 6

- Hit damage -31.9% in PvP

- 6 sec cooldown

- Attack damage 1185% x 6

- Attack damage -18.1% in PvP

- 4 sec cooldown

- Increased attack range

Nature’s Tremble (I~III)

- Hit damage 1244/1376/1426% x 8

- III: Hit damage -46.7% in PvP

- Cooldown: 19/17/15 sec

- All DP -15 for 10 sec on hits

- Attack damage 1008/1144/1212% x 8

- III: attack damage -37.3% in PvP

- 16/14/12 sec coooldown

- All DP -20 for 10 sec on hits

- Increased attack range


Regeneration

- Hit damage 1447% x 10

- Hit damage -61.6% in PvP

- Attack damage 1157% x 10

- Damage -51.7% in PvP

- Activation speed increased

- Increased attack range


Regeneration
[Seeds of Nature]

- Hit damage 1581% x 6, Max 2 hits

- Cannot be activated through Quick Slot in non-combat stance

- Critical Hit Rate +100% (PvE only)

- Hit damage 1106% x 6, Max 2 hits
- Can be used via Ring Menu in a non-combat stance


Elven Rage (I~IV)

- Hit damage 817/978/1127/1384% x 6

- Recover MP +15 per hit

- Attack damage 980/1124/1269/1522% x1, max 6 hits

- Recover 50 HP per hit

- Activation speed increased

Flow: Disillusion

-

- All hits applied regardless of the distance

Wailing Wind

- IV: Hit damage 1464% x 6

- IV: Hit damage - 44.5% in PvP

- IV: attack damage 1244% x 6

- IV: attack damage -34.6% in PvP

- All hits applied regardless of the distance

Flow: Tempest

- Hit damage 1324% x 13

- Hit damage -47.3% in PvP

- Attack damage 1060% x 13

- Damage - 24.5% in PvP

Wind Blade

- 2nd Hit damage 1426% x 7

- 2nd Hit damage -45% in PvP

- Attack 2 damage 1150% x 7

- Damage -31.8% in PvP

- Attack range increased for attack 2

● Regeneration - Improved to combo more smoothly into other skills.
● Wind Step - Improved to combo more smoothly into other skills when used forward.
● Wind Step - Changed to combo with the following skills more smoothly.
- Nature's Tremble, Elven Rage, Wailing Wind, Flow: Tempest

● Elven Rage - Improved to activate more quickly after using certain skills.
● Flow: Tempest - Fixed the issue where debuffs would stack in PvE.
● Flow: Tempest - Improved to combo more smoothly into other skills.
● Regeneration - Improved to combo more smoothly into other skills.
● Wind Step - Improved to be activated when pressing LS↑+RT/R2 or LS↓+RT/R2 after Breezy Blade.

 

 

Sorceress

Improved the appearance (customization) of Sorceress as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.



Main Weapon, Succession

● Removed the following skills and added their base effects to certain skills.

Removed Skill with the Added Effect
High Kick Shadow Kick
Guilty Conscience Midnight Stinger II
Eruption of Guilt Midnight Stinger (Absolute, Prime)
Sharp Nails (I~Absolute) Dark Split
Shield of Dark Dark Trade (I~III)
Scattering Shadow (Removed)
Shadow Riot
Low Kick
Sinister Shadow (I~III) 

 

● Made changes to the following skills:

Skill Name Before After

Imminent Doom

- Cooldown 24 sec

- Cooldown 18 sec


Black Wave (I~Absolute)

-

- Increased attack range

- All attack ranges unified


Dream of Doom

- RB/R1 to fire after casting

- RB/R1 or RT/R2 to fire after casting


Dark Maneuver

- All DP +6
- All Evasion Rate +4%

- All Evasion Rate +10%
- Max Stamina Increase +150


Dark Trade

-

- All DP 9/15/20 for 300 sec
* Combined effects of Shield of Darkness


Absolute: Bloody Calamity

- Cooldown 30 sec

- Cooldown: 20 sec


Claws of Darkness

- LS ↓ + RB/R1


- LS ↑ + RB/R1
- Dark Flame activated without using the skill


Night Crow

-

- Invincible applied when used airborne
* Not applied when used consecutively in a spot where elevation is too high


Mark of the Shadow (I~Absolute)

-

- Increased attack range


Abyssal Blow

-

- Forward Guard at the start of the skill


Dark Backstep

-

- Forward Guard during the skill


Signs of Agony (I~Absolute)

-

- Activation speed increased

- Projectile movement speed unified for each level

- Projectile movement speed increased


Shadow Kick

- Required level 15 or higher
- Cooldown: 5 sec

- Required level 1 or higher
- Cooldown: 4 sec
- Accuracy Rate +3%
- Magic Accuracy Rate +6% for 10 sec.


Absolute: Shadow Kick

- Cooldown: 5 sec

- Cooldown: 2 sec
- Accuracy Rate +6%
- Magic Accuracy Rate +6% for 10 sec


Black Wave (I~Absolute)

-

- Floating on attack 1 hits


Prime: Black Wave (I~III)

- Lv. III Hit damage 1250% x 5, Max 4 Hits

- Damage -52.7/52.7/60.6% in PvP

- Pushes target on hits (PvE only) 

- III: attack damage 1375% x7, max 3 hits

- Damage -62.9/63/63% in PvP

- Floating on attack 1 hits (PvE only)

- Down Smash on last attack hits

- Air Attack

- Increase attack range


Claws of Darkness (I~Absolute),
Prime: Claws of Darkness (I~III)

- Pushes the target on hits (PvE only)

- Removed ‘Pushes the target on hits (PvE only)’


Darkness Released

 

- Changed to a circular area


Ultimate: Dark Flame

- Knockdown on last attack hits

- Knockdown on last attack hits(PvE only)


Shadow Eruption (I~Absolute)
Prime: Shadow Eruption (I~IV)

-

- Super Armor


Ultimate: Shadow Eruption

- Cooldown: 20 sec

- Cooldown: 12 sec


Shard Explosion

-

- Added attack damage 4600% x 1 when consuming 4 Shards


Prime: Bloody Calamity

- Cooldown 20 sec

- Hit damage 1013% x 6

- Hit damage 1013% x 3 when used instantly, Max 2 hits

- Last Hit damage 1013% x 5

- Damage -62.2% in PvP

- 16 sec cooldown

- Attack damage 1418% x 6

- Attack damage 1418% x 3 when used instantly, max 2 hits

- Last attack damage 1418% x 5

- Therefore, damage for Black Spirit skill adjusted

- Damage -73% in PvP


Prime: Dark Flame

- Hit damage 1204% x 3

- Extra Hit damage 1204% x 3

- Damage -74.8% in PvP

- Attack damage 1591% x 3

- Extra attack damage 1591% x 4

- Damage -78.1% in PvP

- Increased attack range


Prime: Violation

- Critical Hit Rate +25%(PvE only)

- Spin Hit damage 1065% x 6

- Extra hit damage 1224% x 6

- Spin Hit damage - 70.2% in PvP

- Extra Hit damage -58.9% in PvP

- Critical Hit Rate +25%

- Spin attack damage 1225% x 6

- Extra attack damage 1346% x 6

- Spin attack damage -74.1% in PvP

- Extra attack damage -62.6% in PvP

- Decreased push distance for targets in PvE


Prime: Shadow Eruption

- IV Hit damage 1233% x 4

- IV: attack damage 1356% x 4

- Super Armor


Succession : Imminent Doom

- Cooldown: 18 sec

- Cooldown: 14 sec


Prime: Turn-back Slash

- Hit damage 947% x 2

- Last Hit damage 1334% x 3

- Attack damage 947% x 3

- Last attack damage 1334% x 4


Prime: Claws of Darkness

- Hit damage 622/710/721/754% x 3, Max 3 hits

- Damage -47.4/47.5/47.4/47.5% in PvP

- Pushes the target on hits (PvE only)

- Attack damage 715/852/937/1055% x 3, max 3 hits

- Damage -55/55/60/60% in PvP

- Floating on attack 1 hits (PvE only)

- Forward Guard during skill

* Nullified on cooldown

- Air Attack


Succession: Ultimate : Dark Flame

- Cooldown 15 sec

- Knockdown on extra hit

* Nullified when used on cooldown

- Damage -74.8% in PvP

- 12 sec cooldown

- Knockdown on last attack hits (PvE only)

- Adjusted to attack the same area

- Damage -78.1% in PvP

● Darkness Released - Improved to activate more quickly when used forward.

● Midnight Stinger - Improved to combo more smoothly into Dark Flame.

● Shadow Eruption - Improved to combo more smoothly with other skills.

● Prime: Black Wave (I to III) - Improved to apply the hit effect more quickly.

● Prime: Bloody Calamity - Improved to combo with the following skills.

- Prime: Violation, Prime: Turn-back Slash, Prime: Midnight Stinger, Succession: Ultimate: Dark Flame

● Prime: Midnight Stinger - Changed to now activate Shadow Kick before Shadow Eruption after the skill.

● Prime: Black Wave - Fixed the issue where activating the last hit immediately would increase the number of targets hit.


Awakening

● Flow: Crow Rush - Changed to Wings of the Crow.

  Before After
Skill
Flow: Crow Rush

Wings of the Crow

Skill Description


Preview

- Critical Hit Rate +40% for 10 sec when using skill

- Increased distance traveled compared to Flow: Rushing Crow.

 

Changed the Soul Harvest skill.

Skill Before After

Soul Harvest

 

● Removed the following skill and added its base effect to a certain skill. 

Removed Skill with Added Effect
Flow: Revived Nightmare Cartian's Nightmare

 

● Made changes to the following skills:

Skill Before After

Flow: Revived NIghtmare

- A/X during Cartian’s Nightmare
- Consume 15 Fragments of Darkness

- LT/L2 + X/□
* Applied to Cartian's Nightmare

- Fragment of Darkness not consumed


Cartian's Nightmare

- Damage -12.4/11.7/10.9/10% in PvP

- Damage -20% in PvP
- LS ←/LS → + RT/R2 to move laterally during the skill * In this case, activate the next level by consuming 10 Fragments of Darkness


Flow: Night Crow

- Cooldown: 2 sec

- Cooldown: 1 sec


Soul Harvest


- Cooldown: 2 sec

- A/X during certain skills
- Hit damage 1008% x 2

- Extra Hit damage : 1302% x 5

- Cooldown 3 sec

- Required Stamina 100

- Available on cooldown

- Knockback on extra hits

- Air Attack or Down Attack on extra hit

- Critical Hit Rate +24% for 10 sec

- LT/L2 + LB/L1
- Attack damage : 1331% x 4

- Extra attack damage : 1420% x 5

- 5 sec cooldown

- Required MP 50

- Cannot be used on cooldown

- Floating on extra attack hits

- Air Attack/Down Attack always applied

- Casting Speed +5% for 15 sec

- Creates 2 Fragments of Darkness on hits
- Combos attack without having to hold LT/L2 + LB/L1


Grim Reaper's Judgment

- Number of hits reduced by one in PvP

- Shard Usage, Grim Reaper Extra Charged Hit damage 1950% x 6

- Damage -37.4% in PvP

- Number of hits not decreased in PvP

- Shard Usage, Grim Reaper extra charged attack damage 1950% x 7

- Damage -49.3% in PvP

- Shards of Darkness effect refreshed while charging


Shadow Leap

- "All AP Increase" extra effect of Fragment of Darkness

- Removed "All AP Increase" effect of Fragment of Darkness


Turn-back Slash

- III: Number of hits decreased by 2 in PvP

- Number of hits not decreased in PvP

- Changed visual effect

- Recover +30 MP per hit


Cartian’s Protection

- Hit damage 437% x 1
- Ring Menu available

- Hit damage 1337% x 3
- Ring Menu unavailable
- Cannot be activated when your Guard Gauge is at 0.


Flow: Vile Plan

- Stiffness on hits(PvE only)
- Floating on extra hits (PvE only)
- Hit damage 382% x 6
- Forward Guard

- Stiffness on hits

- Floating on extra attack hits

- Attack damage 1340% x 6

* Damage -35% in PvP


Flow: Requiem

-

- Increased movement speed during skill


Violation

- Spin hit damage 856/973/1199% x 8

- Chop hit damage 856/973/1199% x 4

- Spin hit damage -59.5/59.4/63.1% in PvP

- Chop hit damage -41.1/41.1/46.5% in PvP

- No damage reduction on cooldown

- Spin attack damage 856/973/1199% x 8

- Chop attack damage 856/973/1199% x 5

- Spin attack damage -52% in PvP

- Chop attack damage -52% in PvP

- Damage reduction on cooldown

- Increased attack range for smash attacks

- Changed visual effect
- LS ↓ + RT/R2 to activate backward during skill
* Therefore, damage in PvP was adjusted


Flow: Cry of Darkness

- Cooldown: 3 sec
- Damage -40.2% in PvP

- Cooldown: 4 sec
- Damage -49.9% in PvP


Dead Hunt

- Number of hits decreased by 2 in PvP

- Number of hits not decreased in PvP

● Turn-back Slash - Improved to activate from attack 2 when comboing with Dead Hunt.
● Soul Harvest - Improved to combo into Soul Reaper.
● Night Crow - Improved to combo into the last hit of Soul Harvest after using with your scythe.
● Dream of Doom - Improve to not cancel and activate the skill when comboing into Night Crow.
● Violation - Improved the camera rotation effect of down slash attacks when used on cooldown.
● Soul Harvest - Fixed the issue where the stats in PvP damage reduction would not be displayed.
● Violation - Fixed the issue where the down slash attacks would be applied before the hit motion.
● Flow: Cry of Darkness - Fixed the issue where Down Smash, applied on Blade of Darkness' hits, would be applied to all attacks.
● Turn-back Slash - Added the "Recover 30 MP per hit" effect.

 

 

Berserker

● Improved the appearance (customization) of Berserker as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.

* You can continue to select the existing face types and hair styles.

 

Main Weapon, Succession

● Added Succession: Weakling Hunt.

- Additional effects are applied if it is used during Lava Piercer.
- Gains all DP increase effect during skill.
- Air attack is applied on hit.

Skill Description

Succession: Weakling Hunt

 

● Made following changes to Flow: Windstorm.

Skill Name Before 리부트 후

Flow: Windstorm

● Changed the following skills

Skill Name Before After


Tackling Rock

- Knockback on charged hit

- Forward Guard while charging or start of the skill

- Movement Speed -30% for 5 sec

- Cooldown applied if it activates while sprinting, Lava Piercer

- Knockback on hits (PvE only)

- Forward Guard during skill

- Movement Speed -30% for 5 sec

* Not applied during cooldown

- Cooldown, Forward Guard applied when it activates while Sprinting, Lava Piercer

- Removed charging animation (Adjusted damage)

- Forward Guard when skill is continued

- Changed to match actual skill description


Beastly Wind Slash,
Extreme: Beastly Wind Slash

- Accuracy Rate -3/-3/-2/-2% (Excluding Extreme)

- Decrease damage by 28% in PvP

- Absolute: Damage -31.2% in PvP

- Accuracy Rate +0% (Excludes extreme skills)

- Adjusted damage (Excludes Extreme skills)

- Damage -50% in PvP

- Absolute version's damage -50% in PvP


Ultimate: Beastly Wind Slash

- Beastly Wind Slash can be used consecutively

- Beastly Wind Slash can no longer be used continuously

- Removed skill


Storming Beast

-

- Hits the same number of targets even when Knee Kick activates


Seizing Fear

- Critical Hit Rate +10%

- All Accuracy Rate +7%

- All DP +20

- All Accuracy Rate +5%


Fierce Strike

- Recover 5 WP if used when there is insufficient WP

- Recover 50 WP if used when there is insufficient WP

- Can move immediately after attack 2 or last attack


Claw Scar

- Different levels of skill (I-V)

- Inflict 15 bleeding damage every 3 seconds for 27 seconds

- Single skill

- Removed "15 bleeding damage per 3 sec for 27 sec"

- Added effect that reduces all DP by 20 for 10 sec


Headbutt

- Melee Accuracy Rate +15% for 10 sec after 2nd hit or strong Headbutt

- Activates after charging for strong headbutt

- Removed extra attack, Melee Accuracy Rate +15% for 10 sec on hits

- Can activate without charging for strong headbutt


Frenzied Destroyer, Prime: Frenzied Destroyer

- When more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When 10 or more targets are hit, only 50% of damage will be dealt

- When more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When 7 or more targets are hit, only 70% of damage will be dealt.


Ultimate: Frenzied Destroyer

- Cannot activate by itself

- Can activate by itself

- Changed to match actual skill description


Wrath of Beast, Ire of Beast

-

- Increased attack range


Smack Down

- Cooldown: 12 sec

- Cooldown: 15 sec
- Direction attack can be performed by pressing RB/R1 + LS


Feral Stampede

- Charging available

- Critical Hit Rate +40% (PvE only)

- Cooldown: 11 sec

- Remove charging

- Critical Hit Rate +40%

- Cooldown: 8 sec

- Easier to combo with Flow: Windstorm, Shake Off, Headbutt


Beast Roar

- Knockdown on last attack hits

- Knockdown on last attack hits(PvE only)


Fearsome Tyrant

-

- Easier to transition to other skills
- Stun on first hit
- Stun on last hit


Falling Rock

- Ring Menu available
- Stun on hits

- Able to add skill add-ons

- Ring Menu unavailable
- Bound on hits
- Cannot add skill add-ons

- Changed Predatory Hunt to flow skill

- Cannot activate during other skills

- Adjusted skill damage

- Adjusted attack range

- Super Armor

- Easier to combo with Evasion, Shake Off, and Flow: Windstorm


Rock Smash

- Cooldown: 20 sec

- Cooldown: 25 sec


Undertaker

-

- Change camera skill animation

- Easier to combo to other skills


Rooting

- Cooldown: 40 sec

- Cooldown: 35 sec


Evasion

-

- Increased distance traveled

Prime: Beast Form

-

- Stronger effect during Bestial Rage


Prime: Beastly Wind Slash

- Applied Final Strike effect

- Reduces all DP by 15 for 10 sec when final strike is active

- Number of hits decreases by 1 in PvP

- Reduced number of hits on cooldown

- Floating on smash attack (PvE only)

- Air smash

- Beastly Maneuver when used in feral state

- Reduces movement speed by 30% on smash attack

- Increases movement speed by 20% for 10 seconds on smash attack

- Reduces first Hit damage in PvP: 55.6/55.6/55.7/27.6%

- Reduces chop Hit damage in PvP: 44.4/44.4/44.4/44.3%

- Adjusted damage, removed Final Strike effect

- Reduces all DP by 20 for 10 seconds on hits

- Number of hits not decreased in PvP

- Number of hits not decreased during cooldown

- Floating on hits

* Nullified when used on cooldown

- Beastly Maneuver not activated (activates when using Succession: Weakling Hunt)

- Reduces Movement Speed by 30% for 10 seconds on hits

* Nullified when used on cooldown

- Increase Movement Speed by 20% for 10 seconds after using skill

* Nullified when used on cooldown (Edited)

- Damage -65/65/65/75% in PvP


Prime: Beastly Wind Slash III, IV

- Hit damage 944/1105% x 6

- Smash attack Hit damage 944/1105% x5

- Attack damage 1012/1300% x 6

- Smash attack damage 1012/1300% x5


Prime: Fierce Strike

- All DP -15 for 10 sec on hits

- Floating on additional hits

- Reduces 1st hit damage in PvP 27.6/27.6/27.6/27.5%

- Reduces additional Hit damage by 24.1% in PvP

- Removed "All DP -15 for 10 sec on hits"

- Floating on extra attack hits

* Nullified when used on cooldown

- First attack damage -27.6/27.6/27.6/37.4% in PvP

- Extra attack damage -24.1/24.1/24.1/34.4% in PvP

- Changed attack range to inflict damage around the character


Prime: Tackling Rock

- Charging available

- Knockback on charged hit

- Reduces movement speed by 30% for 5 seconds on hit

- Counter attack

- Removed charging, extra attacks on collision

- Knockback on hits (PvE only)

* Nullified when used on cooldown

- Reduces Movement Speed by 30% for 5 seconds on hits

* Nullified when used on cooldown

- Air Attack

- Cooldown and Forward Guard applied if it activates during Sprint, Lava Piercer

- Forward Guard when skill is continued, does not consume Stamina

- Reduces damage by 40% in PvP


Prime: Predatory Hunt

- Cooldown: 20 sec

- 13 sec cooldown

- Changed skill's animation

- Increases distance traveled when skill is continued

- Removed the Final Strike effect due to changes made to it, adjusted damage

- Transform when using skill

- Damage -35% in PvP


Prime: Fearsome Tyrant

- Final Strike animation

- Bestial Rage effect applied after skill ends

- Reduces the number of hits by 5 in PvP

- Super Armor applied at start of the skill

- Hit damage 826/1033/1342% x 14

- Hit damage while mounted 826/1033/1342 x 6

- Changed the Final Strike animation to basic effect (includes Black Spirit skill)

- 'Bestial Rage' effect not applied after the skill ends

- Number of hits not reduced in PvP

- Super Armor during all motions

- Attack damage 925/1157/1503% x14

- Attack damage while mounted 925/1157/1503% x14

- Changed the damage reduction rate in PvP

- Movement Speed Reduction effect applied to all targets

- Stun on attack 1 hits

- Stun on last attack hits


Prime: Lava Piercer

-

- Can activate Lava Piercer while on cooldown by pressing LT/L2+A/X
- Beastly Maneuver in Feral mode while in Beast Form or during Bestial Rage


Prime: Ancient Wave

- Charging available

- Hit damage 1262% x 7,

- After charging Hit damage 1956% x 7

- Removed charging, adjusted damage based on that

- Attack damage 1562% x7

- Unify attack range to the skill with the widest area

- Beastly Maneuver while in Beast Form or during Bestial Rage


Prime: Devastation

- Hit damage 1489% x 6

- Attack damage 1489% x10

- Change damage reduction rate in PvP


Prime: Raging Thunder

- All DP -15 for 10 sec on last hit

- Skill level III Hit damage 1065% x 1, maximum 61 hits

- Skill level III final Hit damage 1065% x 2

- Remove "All DP -15 for 10 sec on last hit"

- III: attack damage 1195% x 1, maximum 61 hits

- III: last attack damage 1195% x 2

- Character does not collide

 

● Removed the following skills and added their base effect to certain skills.

Removed Skill with Added Effects

Flow: Boulder Crash

Tackling Rock

Flow: Beastly Maneuver III

Flow: Beastly Instincts

Ultimate: Storming Beast

Storming Beast

Flow: Tearer

Headbutt

Flow: Stone Bash

Fierce Strike I

Flow: Predator’s Avarice

Flow: Unseen Force

Flow: Beastly Maneuver III

Frenzied Destroyer

Flow: Beastly Maneuver II

Shake Off

Ultimate Evasion

Evasion

Flow: Final Strike

Fierce Strike

Ultimate: Headbutt
(Skill Deleted)

● Corpse Storm – Made the following changes:


Preview

 

Skill Name Before After

Corpse Storm

- Changed from a grab skill to a skill that combos from a grab such as Smack Down and Rock Smash
- No longer able to be used from the Ring Menu.
- Changed the cooldown from 23 sec to 20 sec to match the Absolute version.
- Adjusted skill's damage and Accuracy Rate.
- Damage reduction adjusted in PvP.

 

● Changed the Weakling Hunt skill

Skill Before After

Weakling Hunt

- Changed so you can only use the skill by using LT/L2 + B/O.
- Added cooldown.
- Adjusted damage of skill.
- Damage -30% in PvP.
- Increased the attack range.
- Changed so Knockback debuff effect is applied for all levels.
- Added Air Smash effect..
- Changed so pressing LT/L2 + B/O during Fierce Strike attack 3, Flow: Windstorm, lateral Raging Thunder, and Lava Piercer will now activate Weakling Hunt before Storming Beast .
- Improved to combo more smoothly into Evasion, Shake Off, Predatory Hunt, and Flow: Windstorm.

 

● Changed Prime: Final Strike to Prime: Unstoppable Beast.

  Before After
Skill
Prime: Final Strike

Prime: Unstoppable Beast

Major Changes

Passive Skill
Extra effect to other skills

Active Skill
Grants buffs upon use

Skill Description

 

 


Preview

- Changed to instantly grant the "Bestial Rage" effect when using skills that place you in Beast Form.

- While Bestial Rage is active, certain skills will activate Beastly Maneuver.

- While Bestial Rage is maintained, recover 100 HP every 2 sec for 20 sec.

- Each time you enter Bestial Rage, gain Critical Hit Rate +30% for 10 sec.

- Increased Bestial Rage duration from 10 sec to 20 sec.

.

● Predatory Hunt - Changed to no longer be activated when pressing LS ↑ + A/X after a Sprinting attack.
● Fierce Strike - Improved to turn your character according to the direction your camera is facing when used in Beast Form.
● Prime: Ancient Wave - Improved to combo more smoothly into Succession: Weakling Hunt after skill use in Beast Form.
● Beastly Wind Slash - Changed to no longer have collision detection when used in Beast Form.
● Beastly Wind Slash - Changed to no longer Push enemies when used in Beast Form.
● Beastly Wind Slash - Changed to combo more smoothly into Flow: Windstorm and Fierce Strike.
● Flow: Windstorm - Changed to combo more smoothly into Fierce Strike.
● Evasion - Changed to turn your character more smoothly to the direction your camera is facing.
● Prime: Beast Form - Changed the description to match the actual effect.
● Prime: Beastly Wind Slash - Changed the description to match the actual effect.
● Prime: Fierce Strike - Changed to combo more smoothly into Prime: Devastation, Prime: Ancient Wave, and other movements.
● Prime: Tackling Rock - Changed the description to match the actual movements.
● Prime: Predatory Hunt - Improved to turn your character according to the direction your camera is facing during the last hit.
● Prime: Lava Piercer - Changed to match the actual effect.
● Evasion - Fixed the issue where the Invincibility effect wouldn't apply for PvE in certain situations.
● Fierce Strike - Fixed the issue where Raging Thunder wouldn't activate during skill use in Beast Form.
● Beastly Maneuver - Fixed the issue where comboing into Fierce Strike from certain skills while in Beast Form wouldn't activate the skill.


Awakening

● Flow: Scatter Shot - Added the skill.

Skill Name Description Preview

Flow: Scatter Shot

Preview

 

● Core: Seismic Blast - Added the skill.

Skill Name Skill Description Preview

Core: Seismic Blast

Preview

 

● Titan Blow - Added the skill.


Preview

Skill Name Before After

Titan Blow

- Changed the attack method from attacking targets near the character to firing a long-ranged projectile.
- Increased the skill's activation speed.
- Removed the "Push on hits" effect.
- Removed charging motion and effects. Damage has been adjusted accordingly.
- Removed the "Frontal Guard while charging" effect due to charging being removed. 다.
- Removed the HP Recovery effect during skill use.
- Added the Down Smash effect.
- IV: Changed the cooldown from 20 sec to 7 sec.
- Changed from Tier 3 to Tier 2 Skill Add-ons.
- Replaced Counter Attack with Down Attack.
- Changed to now combo from attack 2 of Flow: Seismic Blast, Flame Buster, Flow: Ancient Power, Flow: Slugfest, Shake Off, Titan Step, and Crouch Shot.


● Removed the following skill and added its base effect to a certain skill.

Removed Skill with Added Effect
Flow: Jump Sequence Giant Leap (can be activated twice in a row)
 
● Changed the following skills.
Skill Name Before After

Titan Step

- LT/L2 + B/O to activate
- Crouch Shot unavailable if activated with Knee Kick

- All DP -15 for 10 sec on hi

- Cannot be activated with LT/L2 + B/O
- Crouch Shot available if activated with Knee Kick

- Removed "All DP -15 for 10 sec on hit"


Flame Buster

- Charged hit available

- Charged attack unavailable, Charge (RT/R2) to activate Flow: Ancient Power.
- Changed activation method
* RT/R2 to cast, RB/R1 to fire
* RB/R1 to fire immediately while casting.
* Hold RT/R2 to activate Flow: Ancien Power
- Cooldown applied after 1st shot
* Fires normal Flame Buster when cooldown expires after firing continuously


Flow: Ancient Power

- Unavailable while on cooldown

- 13 sec cooldown

- Available on cooldown

- 6 sec cooldown

* Damage adjusted accordingly

- Costs Stamina when charging

- Does not apply Knockdown/Air Smash/Down Smash even if in Titan Syndrome state when used on cooldown
- Hold RT/R2 to activate Flow: Ancient Power instantly.


Devastation

- Hit damage 1099/1229/1359/1489% x8

- IV: 15 sec cooldown

- IV: Reduce 2 hits in PvP

- Attack damage 1099/1229/1359/1489% x 4, max 3 hits

- IV: 10 sec cooldown

- IV: no reduction in targets hit in PvP

- Same number of targets hit for all skill levels


Flow: Ancient Wave

- Titan Blow charged hit damage x7

- Skill Add-on unavailable

- Pushes the target on hits (PvE only)

- Attack damage 1956% x 7

- Damage -45% in PvP

- Skill Add-on available

- Unified attack range to widest version

* Damage adjusted accordingly in PvP


Giant Leap

- Skill levels I to III available

- Single skill level


Flow: Seismic Blast

 

- Single skill level

- III: All DP -15 for 10 sec

- Damage -35% in PvP

- Changed name to Seismic Blast

- Skill levels I to III available

- III: All DP -20 for 10 sec

- Damage -65% in PvP


Core: Giant Leap




- Removed skill, replaced with Core: Seismic Blast


Flow: Split Shot

- Cooldown: 23 sec
- Unavailable while on cooldown

- Knockdown on hit

- Applies Flame Buster damage x3

- Cooldown: 8 sec
- Available while on cooldown

- Knockdown on hits

* Nullified when used on cooldown

- Applies Flame Buster's damage x 4

- Flow skill to Seismic Blast

* Changed preceding skill

- Reduced by 1 hit in PvP


Flow: Slugfest

- Critical Hit Rate +30%(in PvP)

- Critical Hit Rate +50%(PvE only)

- 1st Hit damage -69.5% in PvP

- Last Hit damage -57.5% in PvP

- Invincible during 1st and 2nd hits (PvE only)

- Recover 5 WP per hit

- Skill Add-on unavailable

- Critical Hit Rate +30%(in PvP)

- Critical Hit Rate +50%(PvE only)

- 1st Hit damage -69.5% in PvP

- Last Hit damage -57.5% in PvP

- Invincible during 1st and 2nd hits (PvE only)

- Recover 5 WP per hit

- Skill Add-on unavailable

● Flow: Slugfest - Improved to combo more smoothly after Flow: Split Shot, Ground Lifting, and Flow: General Disarray.
● Devastation - Improved to combo more smoothly into other skills and movements.
● Titan Blow, Flow: Slugfest, Devastation - Changed to combo more quickly into Ground Lifting.
● Lava Piercer - Changed to activate first over Flow: General Disarray if used during the beginning motions of Sprint.
● Black Spirit: Slugfest, Black Spirit: Titan Blow - Changed the descriptions to reflect the skill changes.
● Giant Leap - Fixed the issue where the Stiffness would also be applied in PvP while maintaining the skill backward.

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