Let's say that player 1 is grinding in a spot for 1h (Gahaz, for example) and player 2, weaker,
appears and give "KS", forcing the player 1 to defend his spot farm by opening PK and killing the player 2.
At that point, player 2 revives and continues the KS, forcing player 1 to kill him again or requesting to your
Guild a war declaration against player 2's Guild, to prevent him from invading his spot farm, taking advantage of
the karma loss rule. (karmabomb). Returning countless times, until the aggressor, who was in his right to defend
his spot farm to stay karma red. This is one way to take advantage of the actual PvP rule. The second point is:
And even if player 1 gets a war declared against player 2's guild, he can still be placed under protection and be invulnerable to aggressions
from a war, and continue "KSing" on player 1. In both cases the rule completely favors those who are attacked, even if they are not right, they
abuse the rule, because they know they will harm stronger players in this way.
I would like to suggest a simple change in the PvP system that would stop this kind of situation.
creating a system of: "Combat Situation" between players who kill themselves.
Once in "Combat Situation" the two players can attack each other freely for a period of 30 minutes
without their Karma being affected by killing the other and without having to stay in active PK mode
The first death would still discount the Karma of whoever initiated the "Combat Situation", but if one
of the two players killed themselves, the 30 minute count of the "Combat Situation" would be restarted.
If a 3rd player, from Player 2's Guild came to help him, he would have to open PK on Player 1 to start a
new Combat Situation with him and be able to help his friend, however if Player 1 were to die, he would
discount Karma of the 3rd player who intervened.
This simple change, the implementation of a "combat situation", could give player 1 the chance and the right
to defend his spot farm, and not suffer from the abuse of the rule of losing karma and "war protection" (when the other
player 2 receives from his guild, forcing player 1 to continue to be harmed by the loss of karma)
I ask you to consider and, who knows, do some research to see if the community would accept this change, as I believe it
would help immensely to improve PvP.
Anxious for an answer, and grateful for the attention: Hugo Costa. (Just another Black Desert player) ^^
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