In the recent patch notes I’ve picked up on a worrying note regarding “class balance” when cooldowns of existing items already being in the game and the effects they may have regarding certain classes and the AP scaling and resistances of certain classes and possible hidden resistances of certain classes!
I would say looking at those Elixirs that it’s not class balance as any direct influence by an item in game that may have adverse effects to certain classes should not be in the game to begin with or the classes themselves need to be balanced accordingly given all factors when using armour, crystals, food and elixir!
Or, the devs don’t have a clue when it comes to build diversity and class balance and there are certain items in the game already and hidden factors that should be addressed for the sole reason of their worry in the first place!
The conclusions I’ve drawn pertain to AP scaling, certain class modifiers for down, air and back attack, att, movement speed and crit, also add resistances due to build diversity when using Perfume of courage and being able to essentially hit 100% resistances through crystals and maintaining att, movement and crit at 5 each!
ive said it before and now I’m certain that everything in this game is money first and the love of making a game isn’t even there, it’s pure business!
Balance should not be an issue and items already in the game should not flag a problem for the simple reason, if a class is using it and doesn’t die then that class is broken due to being able to use again if dying becomes a problem!!
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