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Community

Lahn Reboot
GM_Stonetail 2021-11-17 03:27
1978 9 6 1
# 1
Edit Date : 17.11.2021

Class Reboot (English)



 

キャラクターリブート (日本語)




Refonte des personnages (français)



 

Charakter-Reboot (Deutsch)



 

캐릭터 리부트



Character Name GM_Stonetail
Main Character
# 2
Edit Date : 17.11.2021

The only critique I have in regards to these changes is as follows:

 

Change the notion “flow like water” to;

“Dance on air!”

 

I understand you wanting the fluidity of water, but let’s not forget what this class has over all others and what you want from the class as a whole, the mobility of being able to engage and disengage from the air!

 

May I also suggest keeping the 4th hit higher on crescent barrage and have the skill flow into/combo with Primrose sprint, nimbus stride!

 

I think with what your wanting for the class, with how the class plays and with the fourth hit height already having the player essentially airborne, this could and would work well with how the skill works!

 

I use this skill in PvE to heal and being able to use primrose sprit immediately after the fourth hit would help with the flow of rengageing with the same pack, and/or being able to flow into nimbus stride helps with engaging the next pack with Morning dew and ethereal dance!

 

Thank you!

 

 

Character Name UBTHEJUDGE
Main Character
# 3
Edit Date : 17.11.2021

Pre awaken 

 

 

 

The 1 to 56 leveling on lahn is bad, the pre awaken lahn doesn't have one damage skill for pve or pvp. Would love to see blooming nether flower be changed into prime blooming with the same animation and 20 percent less damage at the absolute level to keep prime stronger then the absolute version. 

 

 

 

Succession lahn 

 

 

 

Prime Blade dance needs to be speeded up and the stiff remove so it can be full SA, the skill animation is way to long to have a gap.

 

 

 

Prime bleeding hearts needs to be a nuke for pve and pvp increase its damage significantly and increase its cool down to offset its damage increase. Even with the -20 dp debuff its never used...

 

 

 

Prime crescent barrage needs to be speeded up and its damage increased. 

 

 

 

With these changes it would allow succession lahn to fly in do damage and fly out without being blown up in SA.

 

 

 

Awaken lahn 

 

 

 

Nerf grab cone more sorry lahns 

 

 

 

 

 

A different input for bridled into flow mangler would be great. Something like how we do taunting death into flow mangler.

 

 

 

SA gap lasting to the end of animation on taunting death. 

 

 

 

Non collision or decrease cool down on bloody stride,  but honestly both would be nice but not a priority.

 

 

 

SA damage AOE skill to be able to throw out would be great or if the new blooming that I purpose in pre awakening happen then I would be personally grateful.

 

 

 

With these changes I believe pre awaken would have at least one damage skill for pve and pvp.

 

 

 

Succession would be able to 1v1 and be better in large scale. 

 

 

 

And awakening would be better for pve and large scale too...

 

 

 

Thanks PA from a lahn main 

 

 

Character Name Kashkrook
Main Character
# 4
Edit Date : 17.11.2021
On: 2021-11-17 20:53, by Kashkrook
Edit Date : 45 Minutes ago

Pre awaken 

 

 

 

The 1 to 56 leveling on lahn is bad, the pre awaken lahn doesn't have one damage skill for pve or pvp. Would love to see blooming nether flower be changed into prime blooming with the same animation and 20 percent less damage at the absolute level to keep prime stronger then the absolute version. 

 

 

 

Succession lahn 

 

 

 

Prime Blade dance needs to be speeded up and the stiff remove so it can be full SA, the skill animation is way to long to have a gap.

 

 

 

Prime bleeding hearts needs to be a nuke for pve and pvp increase its damage significantly and increase its cool down to offset its damage increase. Even with the -20 dp debuff its never used...

 

 

 

Prime crescent barrage needs to be speeded up and its damage increased. 

 

 

 

With these changes it would allow succession lahn to fly in do damage and fly out without being blown up in SA.

 

 

 

Awaken lahn 

 

 

 

Nerf grab cone more sorry lahns 

 

 

 

 

 

A different input for bridled into flow mangler would be great. Something like how we do taunting death into flow mangler.

 

 

 

SA gap lasting to the end of animation on taunting death. 

 

 

 

Non collision or decrease cool down on bloody stride,  but honestly both would be nice but not a priority.

 

 

 

SA damage AOE skill to be able to throw out would be great or if the new blooming that I purpose in pre awakening happen then I would be personally grateful.

 

 

 

With these changes I believe pre awaken would have at least one damage skill for pve and pvp.

 

 

 

Succession would be able to 1v1 and be better in large scale. 

 

 

 

And awakening would be better for pve and large scale too...

 

 

 

Thanks PA from a lahn main 

 

 

I very much doubt you have put a serious amount of time into Lahn and here is why!

 

Blooming Nether flower does not do as much damage as the prime variant, so no need of a nerf there and the Prime version has four tiers and also has SA!

 

As for blade dance, do you grind high level areas and know the significance of the stiffen!

 

Bleeding hearts is actually an awakened skill!

 

Crescent barrage is fine, albeit it does need to flow with other skills better!

 

SA works differently than frontal guard and does not protect in larger scale fights and only has benefits to trade off in 1v1 unless the other player has high AP then the trade means death!

 

Im not considering to reply in regards to the rest as it’s obvious you need more time with the class as being a Lahn main myself, levelled it several times over and will level it again each and every season because it’s the exact opposite of what your trying to say it is 1-56 also what your asking is to nerf the class but hiding it behind silly ideas due to not knowing the class at all!

 

May I also add, please read the changes!

Character Name UBTHEJUDGE
Main Character
# 5
Edit Date : 18.11.2021
On: 2021-11-17 23:20, by UBTHEJUDGE
Edit Date : 1 Hours ago

I very much doubt you have put a serious amount of time into Lahn and here is why!

 

Blooming Nether flower does not do as much damage as the prime variant, so no need of a nerf there and the Prime version has four tiers and also has SA!

 

As for blade dance, do you grind high level areas and know the significance of the stiffen!

 

Bleeding hearts is actually an awakened skill!

 

Crescent barrage is fine, albeit it does need to flow with other skills better!

 

SA works differently than frontal guard and does not protect in larger scale fights and only has benefits to trade off in 1v1 unless the other player has high AP then the trade means death!

 

Im not considering to reply in regards to the rest as it’s obvious you need more time with the class as being a Lahn main myself, levelled it several times over and will level it again each and every season because it’s the exact opposite of what your trying to say it is 1-56 also what your asking is to nerf the class but hiding it behind silly ideas due to not knowing the class at all!

 

May I also add, please read the changes!

Bro what r u talking about ??? U never heard about prime bleeding hearts? U do know with c skills succession classes take 2 skills from the awakening kit right...but ok u play the class lol

 

So I'm not gonna sit here and argue with u about my feed back on a class and its kits when u don't even play the class. Better yet I'm not gonna say anything at all about MY feed back...

Character Name Kashkrook
Main Character
# 6
Edit Date : 18.11.2021

As a long time lahn main I would like to see lowered stam cost for certain movement skills, especially for phantom dance to help with the stam management. 

 

I also suggest giving lahn better accuracy modifiers, atm they are really low compared to other classes.I also agree on nerfing the cone for our grab.

 

Also you guys should really check the class specific damage multipliers because atm lahn seems extremely squishy, maybe even the squishiest class in the game. I understand that she's an assasin class but there are tons of other flank classes with better protection to help them in large scale fights and I think especially awa lahn could benefit for lowering the damage a bit that other classes are dealing to us (for example ninja and sorc, due to their iframes and good scaling for eva they can dance around enemies in group fights and survive, and still do what their class is supposed to be doing aka flank enemies). 

Character Name Lappy
Main Character
# 7
Edit Date : 18.11.2021

Hi Lappy,

 

You make some valid points regarding stamina and I get around this with crystals, food etc and same with accuracy! With only having a few armour and weapon combinations at end game some classes can shine over others using what’s in offer so I agree that class balancing needs redress and with suggestion Lahn may be in a better position there after!

 

I can say with honesty that with the same Gs Lahn can take on multiple players at the same time as previously done myself but I cannot honestly confirm large scale as I have not partaken in Node or Siege!

It is however fair to say Gs does trump skill as rotating protection skills just gets eaten by higher AP so balancing will alway be a problem from a player perspective when Gs trumps all!

The narrowing of frontal cone effect is live on labs and most likely be the same for console! 

As for modifiers, I’m assuming that redress will come later as PA has stated that further changes will come but after the first balance wave hits as they are getting the rework to skills done first, so I’ve taken that into consideration and if you didn’t know that you could now take that into consideration.

 

Hopefully after the rework to skills has finished and other things are addressed, maybe, just maybe, more build diversity will come for bespoke builds and PA finally realise more weapons and armour are needed in the game and that’s where classes could shine in their respective areas, classes can shine and their counterparts utilised to best effect!

 

I think we can all agree that balancing has always been an issue and Gs should not trump all in PvP but definitely excel and reward in PvE!

Character Name UBTHEJUDGE
Main Character
# 8
Edit Date : 18.11.2021

Hi Kashkrook,

 

You most certainly are correct, I miss read and should have noticed the mention of the prime skill of bleeding hearts, but, as you say, it’s lack lustre and not used and I completely forgot about the skill for that reason, apologies for that, but at least that now confirms from the two of us that this skill needs a reason to be used and not forgot about!

Character Name UBTHEJUDGE
Main Character
# 9
Edit Date : 19.11.2021

In regards to Succession Lahn there are 2 things that seem like obvious changes that would make the class better. I have several other suggestions for the class but ill keep it simple for now.

 

Class vs Class Modifiers.
Lahn currently has one of the worse defensive class vs class modifiers in the game. I assume this is because of how strong awk lahn grab and the kit as a whole is. Which makes sense. However succession lahn kit is a completely different playstyle, and as such should have different class vs class modifiers. 5% evasion passive makes close to no difference in a successions lahns survivability against other classes.

 

I suggest adding more evasion to the current passive as well as damage reduction for succession lahn, to bring it more in line with other brawler type classes.

Another way to combat the modifier issue would be to add - accuracy shred/damage shred or + eveasion/DR on some of our commonly used skills.

 

 

Prime Pendulum Kick
There is currently no point using Prime Pendulum Kick over Absolute Pendulum Kick. The transition from Absolute Pendulum Kick to Cymbium (other skills as well) is smooth and works great to Re CC someone into a combo. Its not possible to do this with Prime Pendulum Kick unless you cancel the second animition of Prime Pendulum Kick with a Phantom Dance.

 

Giving Prime Pendulum kick same animation as Absolute Pendulum Kick should fix this issue and allow us to flow straight into other attacks from Prime Pendulum.

 

Or removing the 3rd kick animation from Prime Pendulum and adding all the damage to the 2nd hit would also help. If the skills were to come out faster and do a bit more damage it might actually be worth using instead of just a filler re CC skill.

 

Its kinda hard to explain all these things, so i can prove clips if needed to show you exactly what i mean. Im not sure if its possible to post clips on forums.

 

 

Character Name DeathByRNG
Main Character
# 10
Edit Date : 19.11.2021

Succession Lahn

Sucession lahn is currently lacking survivability and accuracy against other classes. Stronger defensive passives to make up for awk lahns class vs class modifier would be a nice change for succession lahns 5% evasion passive does nothing for us. More evasion and DP shreds to some of our commonly used skills would help with our lack of accuracy in PvP. As well as some accuracy buffs to some of the skills we dont use as often would help.

 

Prime Cymbium
Allow us to activate Cymbium Slash manually after 2nd hit of Cymbium (similar to how we can press 'A' and activate Eye of the Phoenix from most skills). Or allows us to use it at any point in cymbium.


Alternatively, you can add Prime Eye of the Phoenix and make it a flow from cymbium so it replaces Cymbium slash. That way we can activate it whenever.


Prime Eye of the Phoenix
Add Prime Eye of the Phoenix. Make it similar damage to Cymbium Slash.


Prime Crescent Barrage
The current changes on global labs do nothing to make this skill of any more use for us.I suggest adding significant more damage to this skill, make it full FG skill and add a - evasion debuff or + accuracy buff to it. This would make it so we actually conser using it against really strong targets where we have to do extra damage.


Prime Blade Dance
This move slows down the pace of succession lahn, the damage is decent but it takes to long to cast and ofen leaves you to vulnerable. I suggest speeding up the animation of this skill Or removing the 1st and 2nd hit animations (which would remove the gap in protection from 1st hit, which should be removed anyways) from it and adding all the damage to the rest of the skill.


Absolute Dismemberment
+8 AP for 150 stamina is a joke. Buff this to 15-20 ap and make it a iframe for pve only on cooldown.


Prime Furious Chase
Im okay with having risky engages like the second hop of furious chase, but there is no reward for using it currently. Youre better off just using the first part of furious chase which is FG and not bother with the second hop. I suggest making it full FG or adding a significant + DR or evasion buff to it on hits.


Prime Salpuri Purge
Gives us a 50% or 100% BSR for this skill that makes it comes out quicker with more range.


Prime Blooming Nether Flower
Add accuracy rate to this skill and either + evasion or + DR on good hits.


Prime Bleeding Hearts
Increase range and cone on it. In PvE only remove knockback and give it a really strong pull to gather mobs.

 

Prime Pendulum Kick
Increase range. Remove 3rd hit, include all the damage in the first 2 hits. Add some accuracy and crit rate to the skill as well a - evasion or DP shred on it and make it flow better into Cymbium and other skills like Absolute Pendulum Kick does.

 

Why not...
Prime Bloody Stride
The one move i miss from the awk kit, giving this skill to succ lahn would increase its fun factor by a lot not to mention its survivability. Do it. Doooo it.

 

Character Name DeathByRNG
Main Character
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