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Community

New gathering mini game needs changes
Skywood 2023-08-04 08:23
100 0 0 0
# 1
Edit Date : 04.08.2023

Greetings,
the new gathering mini game has a couple of flaws i like to address.

1) Accidental closing of the game (priority 10/10)
Problem:
Mini game can be closed by pressing "O" and will always close first, leading to frequent situations where inventory is open or any other menu and you close the mini game instead of the menu window.

Solution:
I would like to have the closing button changed from "O" to "L2 + O" or any other combination that would NOT unintentionally cancel the game.

In game:
When you play a gathering class that has movement skills on "O" like a dash or a sprint, one will accidentally press this to reduce time, getting faster from one spot to another. Due to the mini game popping up at random, it often got closed unintentionally. Highly frustrating.
Another incident happens, when you want to a) reduce weight from useless trading items and delete those while inside the gathering cast bar or b) want to use maids or simply check out the market. If you take too long, the mini game can pop up and instead of closing the inventory/any function window, you cancel the mini game. Highly frustraging.

2) Visibility of gained items from mini game
Currently, the mini game window sits in the front and items acquired are being listed in the back, leading to a frustrating inability to actually see what you gathered.
I would like this to be looked at and changed. The whole purpose of getting items is to see them, especially when you get 4+ items.

Solution:
Put acquired items in front of the finished mini game window or desgin a new window section of the mini game, showing acquired items as a highlight.

3) Different difficulties in mini games
Sapping / fluid collecting currently can be done in around 2 full seconds, leading to 2-3 seconds wait until the game processed the results.
Lumebring takes around 5 seconds to complete.
Rock gathering also takes around 5 seconds to complete.
Meat gathering takes around 5+ seconds to complete making it feel slightly worse.
Plant gathering currently is the worst of all, as you have to remember 4+ different root positions and fight against slow mini game controls and waiting time.
--> i would like PA to have a quality check and compare those times and difficulties. Plant gathering feels inferior compared to all other mini games.

Solution:
- reduce root number to 1-4 max
- remove the first screen showing the correct root spots and instead immediately start the game utilizing other means of highlighting roots, like vanishing light spots that repeat randomy
- completely change the mini game ...

4) Allow mastery to slightly affect chances of getting the jack pot item. It feels unrewarding to have spent years mastering life skills to then see low mastery alts being used to increase chances, instead of high mastery mains.
Solution:
- increase chances slighty for mastery levels up to 1800
- increase chances slighty more for mastery levels up to 1900
- increase chances even more for mastery levels up to 2000
- allow 2000+ mastery to slighty increase chances even more (5-mastery steps or 25-mastery steps)

Thank you for reading!

Character Name Skywood
Main Character
FeedbackTopicNew gathering mini game needs changes
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