So...what else does this do? I read the example of an increase in loot drops, but it's not clear how much by.
Are there any other benefits, and recommended node levels?
1 hour ago, Yiazzy said:So...what else does this do? I read the example of an increase in loot drops, but it's not clear how much by.
Are there any other benefits, and recommended node levels?
It's 5% increased drop rate per level. It triggers 10% of the time, so 1/10 kills will get up to a 50% increased chance to get a drop, that's at least how I understood it. Also, if you invest in a town node with energy it will raise amity earned through the amity mini-game, not sure by how much.
Ah, excellent. Sounds good to me, got manes at level 7 already, god bless alts.
I am curious about these other benefits though.
When killing a monster, there will be a 10% chance that item drop rate will increase by 5%; the item drop rate stacks for each increase in Node level.
-
If your Node Level is 10, you will get a 10% chance of getting 50% increased item drop rate.
-
“10%” here means that you will get the item drop rate increase in one in ten monsters.
-
This system is not applied on the items you get from party grinding and miscellaneous loot. (From this we assume "trash loot" is not affected)
First lets figure the new "average" drop rate of a Scroll Written in Ancient Language at Centaurus (currently the 2nd highest drop rate for scrolls & all versions have same drop %)
Centaurus:
Regular: .225%
W/50% Drop: .3375%
W/10% Chance to activate 50%: .03375%
New Overall: .25875% (As we see, the overall percentage hardly changes. To see any kind of benefits you would need to kill around 10,000 mobs and even then you would most likely be talking about a simple margin of error difference.)
Analysis: I used scrolls as their drop rate is fairly the same as items around its value such as Forbidden Books, Manshaum Dolls, etc. It is also fairly higher than that of the expensive accessories such as Seraps, Narc, ect. (these drop rates are all .01% or lower so the increase would be absolutely indistinguishable until 100,000+ mob kills). Lastly we can figure the per node level increase by taking .03375/10. This gives us a per node level increase of .003375% for a scroll.
Conclusion: Obviously this is not the be all, end all, of this conversation. It should however give a "somewhere in the ballpark" estimate. In-game testing needs to be done to really show us whether or not this is worthwhile. /u/Bigandshiny is probably going to be testing this as soon as we get it, but I would encourage everyone not to panic and start throwing energy at this because you see big flashy numbers like 50%.
Edit: Here is another example that I think is easier to follow and understand:
If you kill 2500 nagas in an hour only 250 of them will have the increased drop chance. And say the drop rate is .2% (pretty sure it's actually lower) regularly. 50% of that is .1 so the "increased" drop rate is .3%, but you are only getting that increased rate on the 250. So:
2500(How many you killed) x 0.2%(original drop %) = 5 scrolls
(2250(# W/regular drop %) x 0.2%) + (250(# W/increased %) x .3%) = 5.25 scrolls
So you would have to grind for 4 hours to get 1 additional scroll.
Edit #2: As stated by both /u/Karra_Masamune and /u/AleHaRotKthe increase after all the bullshit % of % is a flat 5%, same as it was before.
Edit #3: Here are the calculations for 2,500,000 mobs (specifically Centaurus) killed that someone mentioned in the comments.
2,500,000 x 10% = 250,000 (this is our "increased" drop rate mob number
2,500,000 - 250,000 = 2,250,000 (this is our "regular" drop rate mob number)
2,250,000 x .0225% = 506.25 (we will use 506.5 for the benefit of your argument and it will give a "nice" number)
250,000 x .03375% = 84.375 (again we will round this to 84.5 for the same reasons)
506.5 + 84.5 = 591 (total scrolls) x 1,400,000 (price of scroll after tax) = 827,400,000 silver
Now we will calculate what you would have gotten regularly and subtract it from the amount above to give you the "profit" of the lv 10 node.
2,500,000 x .0225% = 562.5 (will drop the .5 and make it 562 for same reasons as previous)
562 x 1,400,000 = 786,800,000 silver
Total Difference or "Profit": 40,600,000 (This number is quite significant but remember this is killing 2.5 million mobs and investing 10k energy) At a rate of 2500 mobs/hr 2.5 mil would take 1000 hours or only an extra 40,600 silver/hr.
Disclaimer: this is only the profit from scrolls and items alike, so you would be looking at a higher, but probably not that much higher, amount to account for the other items
ps. Credits to reddit
Welcome to Black Desert
i got Rouges to lvl 5 so far and i haven't noticed a difference.. i've been getting alot better drops in areas where i didn't invest any energy at all than in places were i've spent a good amount..
i'm gonna stop there now, and use the energy in life skills because it's just more important than 0.00000000000000000001% chance to get a 40k item drop..
Very good explanation, but the only thing I disagree with is the 10% chance meaning 1 in 10 will have that increased chance.
That's not how percentages work. Every mob has that 10% chance. So if the first mob I kill doesn't get that 50% to increase loot, the second mob will not have 20%, it will also have 10%.
That's why numbers seem so low. They're assuming the percentages are additive, when they aren't.
nearly lvl 9 on iron mine and i get alot of double drops now ive noticed and alot more frequent but i get alot less forbidden books
-
0Procurement of Supplies quest issue. Delivery to Granbill. I’m stuck. Please advise....08.04.20191 2.7KLilith***08.04.2019
-
0Pirate Rum Event rewards ?08.04.201910 1.1KXci***08.04.2019
-
0Energy Investment08.04.20196 3.1KYia***08.04.2019
-
0Do you think xbox will get Shadow Arena?08.04.20196 1.4KDe***08.04.2019
-
0The event times are confusing.08.04.201917 1.4KPalad***08.04.2019