I remember when tet came i got my kzarka within two tries the first night. Awakening came out after finishing the quest getting to tri was easy since i had the materials and plenty stacks. I bought 4 60dollars pearls packs, and maybe 2 of 30 dollar ones to melt costumes. That blue awakening wont pop lol. Anyone able to hit tet on it yet hahaha. I mean i know getting to tet on blue not that big of deal, well kind of until dandes come out but getting it would have been nice. Guess i will pray some more to the Rng Gods lol.
On 5/29/2019 at 7:40 PM, Bnews757 said:I remember when tet came i got my kzarka within two tries the first night. Awakening came out after finishing the quest getting to tri was easy since i had the materials and plenty stacks. I bought 4 60dollars pearls packs, and maybe 2 of 30 dollar ones to melt costumes. That blue awakening wont pop lol. Anyone able to hit tet on it yet hahaha. I mean i know getting to tet on blue not that big of deal, well kind of until dandes come out but getting it would have been nice. Guess i will pray some more to the Rng Gods lol.
79 stack no tet, my weapon is duo now. So now I'm sitting on a 84 stack. Getting some more calls cry to attempt again soon.
5 minutes ago, Vengecide said:79 stack no tet, my weapon is duo now. So now I'm sitting on a 84 stack. Getting some more calls cry to attempt again soon.
Good luck sacrifice some noobs at sausan
It's all RNG. I built 2 100+ stacks for my tet kzarka and got tet blue awakening on my 3rd cron attempt. Keep trying you will get it.
Blue awa first click on tet with 60 fs succeed.
Blue awakening has been harder to enhance for me than any boss piece
The real question here is why TF are you trying to Tet any non dandelion weapon? What a waste.... The game is trying to help stop you from making a dumb decision.
2 hours ago, n.jones0403 said:The real question here is why TF are you trying to Tet any non dandelion weapon? What a waste.... The game is trying to help stop you from making a dumb decision.
TET blue ultimate is equal to a TRI Dande. Plus working on TETing the blue unsuccessfully can help build stacks for later pieces of gear. It's not a dumb decision if someone Spends less than 300 mil TETing a Blue when it can be sold for about 725 mil on a oops early succeed.
On top of the fact we actually have no clue when they plan to add Karanda, the RNG needed to still get the weapon, then actually get around to getting enough memory fragments to repair. If you try to counter with the blue takes memory fragments too sure, but it is WAY more efficient to use a blue and repair the blue with an artisan memory.
I had a friend on PC who went to every Karanda he could make, Rolled Night vendor countless times, tired getting passes his Ranger dande from friends who got boxes, or rolled cheap on night vendor. Took him 8 months to FINALLY get the box with 100 Auras.
Don't be so quick to jump to what is or isn't a dumb decision.
40 minutes ago, n.jones0403 said:The real question here is why TF are you trying to Tet any non dandelion weapon? What a waste.... The game is trying to help stop you from making a dumb decision.
Hmm it will sell later, when dande drops will you have one on day one? Are you promised a dande, hmm build fail stacks. Play your way, i play mine, its been working lovely. Im also assuming you're a noob to bdo because blue awakening tet is same as tri dande so guess what when i get dande i can take my time upgrading. Guess why? Because i have a tet blue awakening in slot wow sounds amazing right????? Now go back to grinding catfish
Every day you stick to sub-par weapon is a day you lose money you could have gained by Grinding. Unless you get that Dande super soon, you'll actually be paying it many times over by losses when you can't defend your spot, can't kill that group fast enough.. Not even mentioning the fact you'll be Mid to Low tier on Karanda DMG list when that boss Actually arrives so chances are you'll have to wait longer.
22 minutes ago, Grammaticus said:Every day you stick to sub-par weapon is a day you lose money you could have gained by Grinding. Unless you get that Dande super soon, you'll actually be paying it many times over by losses when you can't defend your spot, can't kill that group fast enough.. Not even mentioning the fact you'll be Mid to Low tier on Karanda DMG list when that boss Actually arrives so chances are you'll have to wait longer.
Just so everyone knows the boss settings are top 80% have an equal chance of getting the box. We got to many of the other QoL changes for bosses for this to not be in.
A reasonable respond to the person so says: Buy why do the same people always get the boxes? - simple, RNG over every world/field boss they do always staying in the top 80% will result in them probably getting more rolls at the loot. Where someone who always rolls in on randoms alts, under geared, doesn't know their skill rotations, doesn't come in with food/potion/house buffs(how many of you actually knew you could get a 1hr 9 or 15AP house buff?). They do not stand the same chance as someone who is always on their main, knows their class, knows what buffs to run, has been working on their gear. This player will always have the upper hand at bosses. So TETing your blue awakening, not the worst idea, TETing your Kzarka if you have that is probably a smarter decision than the awakening.
4 minutes ago, Nightingale said:Just so everyone knows the boss settings are top 80% have an equal chance of getting the box. We got to many of the other QoL changes for bosses for this to not be in.
No, that's not how it works. There are Low, Mid and Top Tiers depending on DMG and your chance is better the more damage you deal. You are probably quoting the Patch Notes from the past, but same Patch Notes mention existence of these tiers. You can even see in-game that your loot changes with the damage you deal.
- The drop system for boss weapons has been reworked so that more Adventurers can have chances of getting them.
In a World Raid Boss session, Adventurers within the top 80% of damage dealing have a chance of obtaining the items. (If 100 Adventurers participated, up to 80 of them can loot the boss.)
- The drop rates have been leveled so that more Adventurers can have chances at the boss items.
- Looting chance for the top damage dealing tier has been lowered by approximately 60%.
- Looting chance for the mid damage dealing tier has been raised by approximately 20%.
- Looting chance for the low damage dealing tier has been raised by approximately 300%.
22 minutes ago, Grammaticus said:No, that's not how it works. There are Low, Mid and Top Tiers depending on DMG and your chance is better the more damage you deal. You are probably quoting the Patch Notes from the past, but same Patch Notes mention existence of these tiers. You can even see in-game that your loot changes with the damage you deal.
- The drop system for boss weapons has been reworked so that more Adventurers can have chances of getting them.
In a World Raid Boss session, Adventurers within the top 80% of damage dealing have a chance of obtaining the items. (If 100 Adventurers participated, up to 80 of them can loot the boss.)
- The drop rates have been leveled so that more Adventurers can have chances at the boss items.
- Looting chance for the top damage dealing tier has been lowered by approximately 60%.
- Looting chance for the mid damage dealing tier has been raised by approximately 20%.
- Looting chance for the low damage dealing tier has been raised by approximately 300%.
Yes Gram, i've even quoted this EXACT post myself somewhere else here on the forums. And it is spelled out, IF you loot the boss you had the same chance to get the Box or 1 Hunter Seal.
This was the patch where the normalized the looting table. Top damaging people lost 60% meaning they were always slanted to get the box/loot, Mid Damage where "most" probably sat where bumped a bit just bring it in balance with the top tier, then low damage never really had a prayers chance at getting it which is why the low percent got boosted 300% chance of getting loot.
If we could see the dice rolls of these you would probably see these percentages actually just balanced everything out.
4 minutes ago, Nightingale said:Yes Gram, i've even quoted this EXACT post myself somewhere else here on the forums. And it is spelled out, IF you loot the boss you had the same chance to get the Box or 1 Hunter Seal.
This was the patch where the normalized the looting table. Top damaging people lost 60% meaning they were always slanted to get the box/loot, Mid Damage where "most" probably sat where bumped a bit just bring it in balance with the top tier, then low damage never really had a prayers chance at getting it which is why the low percent got boosted 300% chance of getting loot.
If we could see the dice rolls of these you would probably see these percentages actually just balanced everything out.
That is merely an assumption, as it is spelled out the chances have been moved around for sure, but these tiers still exist.
1 hour ago, Grammaticus said:No, that's not how it works. There are Low, Mid and Top Tiers depending on DMG and your chance is better the more damage you deal. You are probably quoting the Patch Notes from the past, but same Patch Notes mention existence of these tiers. You can even see in-game that your loot changes with the damage you deal.
- The drop system for boss weapons has been reworked so that more Adventurers can have chances of getting them.
In a World Raid Boss session, Adventurers within the top 80% of damage dealing have a chance of obtaining the items. (If 100 Adventurers participated, up to 80 of them can loot the boss.)
- The drop rates have been leveled so that more Adventurers can have chances at the boss items.
- Looting chance for the top damage dealing tier has been lowered by approximately 60%.
- Looting chance for the mid damage dealing tier has been raised by approximately 20%.
- Looting chance for the low damage dealing tier has been raised by approximately 300%.
Is this per server or the whole cluster?
7 minutes ago, Shadi said:Is this per server or the whole cluster?
per channel
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