So my Ap is 170 and my Awk AP is 140, What's the ratio between AP and Awk AP when Awk AP will give you more damage?
2 hours ago, Shadi said:So my Ap is 170 and my Awk AP is 140, What's the ratio between AP and Awk AP when Awk AP will give you more damage?
With boss gear and no caphras levels your AP will only ever be two AP off if they are the same level. Your damage comes from the skills and flows mostly. The multipliers are much higher once maxed out, than most of your non awakening skills. While i cant say for every class most everyone no matter what AP (with in reason) should all be using awakenings now primarily as the main source of damage. This is also why I ranted about them bringing absolutes first. They are way more expensive and everyone should have reset all their skill points and gone full into awakening, got passives, then added in skills from non awakening/absolutes.
Chances are depending on your level, and how your skills are setup you are probably doing more damage right now with awakening than non awakening at 140AP. Your cool downs are less, multipliers are better, your skill accuracy is generally higher, the status effects (like down smash, float, etc) are better.
Hope this helps some.
Thanks was trying to decide whens best to reset to awakening, so the awakening skill make up for the lower awk ap
Also xb1 players might not know this but we were told that roughly 50% of main hand AP is added as hidden AP to awaken ap. The accuracy from main hand is also applied which is what initially made kzarka so desirable. What is important to take from this is that AP accessories are extremely desirable as they add both awak AP and main AP.
The accuracy from main hand is also applied which is what initially made kzarka so desirable.
With the addition of absolute skills certain main hand abilities are actually viable and may become filler for awake rotations.
I know this doesnt directly answer your question but there really isnt a known awake/main AP comparison outside of just testing all skills and keeping those that prove worthy of pve/pvp. AP for different classes scale differently (have fun with this constant annoyance) so the ratio estimated for one class wont be the same for another.
On 6/1/2019 at 11:28 PM, prochilles said:Also xb1 players might not know this but we were told that roughly 50% of main hand AP is added as hidden AP to awaken ap. The accuracy from main hand is also applied which is what initially made kzarka so desirable. What is important to take from this is that AP accessories are extremely desirable as they add both awak AP and main AP.
The accuracy from main hand is also applied which is what initially made kzarka so desirable.
With the addition of absolute skills certain main hand abilities are actually viable and may become filler for awake rotations.
I know this doesnt directly answer your question but there really isnt a known awake/main AP comparison outside of just testing all skills and keeping those that prove worthy of pve/pvp. AP for different classes scale differently (have fun with this constant annoyance) so the ratio estimated for one class wont be the same for another.
It's not 50% but roughly 30%. Huge difference, may want to check before posting.
5 hours ago, Rocketfuel77777 said:It's not 50% but roughly 30%. Huge difference, may want to check before posting.
Koreans and Russians have always said about 50% of the weapon it's self - Ex 100 AP stat given means the awakening calculates about 50ap towards awakening multipliers. I wish Pearl Abyss would out right confirm or deny this so we can be done with the last "hidden" stat that we have wanted to know if it is official or not. Then we can get on more witch hunts like is it really AP brackets adding hidden ap left over from renown, or is it just the efficiency of AP being out of balance from those patches a year or so ago now that half of the PC active PvP population is min 249AP, average 261 AP, and high end 285AP +.
I might try to go dig up WTFbloos unpacking again might have been something from everything he put out. Since all the data numbers came from him like failstacks, Accuracy, DR, Evasion etc. He was the one who put all that out, Got NA perma Banned then Korea made Kakao unban him said they were sorry for this and it was Kakao's fault for not properly sealing the game files that one patch. So that is what's making me think maybe it's in one of those spread sheets he posted. Kakao tried to falsify a lot of what he put out, but come to find out when we got the "honest" patches on NA/EU he was almost 99% accurate on most everything he unpacked and translated.
10 minutes ago, Nightingale said:Koreans and Russians have always said about 50% of the weapon it's self - Ex 100 AP stat given means the awakening calculates about 50ap towards awakening multipliers. I wish Pearl Abyss would out right confirm or deny this so we can be done with the last "hidden" stat that we have wanted to know if it is official or not. Then we can get on more witch hunts like is it really AP brackets adding hidden ap left over from renown, or is it just the efficiency of AP being out of balance from those patches a year or so ago now that half of the PC active PvP population is min 249AP, average 261 AP, and high end 285AP +.
I might try to go dig up WTFbloos unpacking again might have been something from everything he put out. Since all the data numbers came from him like failstacks, Accuracy, DR, Evasion etc. He was the one who put all that out, Got NA perma Banned then Korea made Kakao unban him said they were sorry for this and it was Kakao's fault for not properly sealing the game files that one patch. So that is what's making me think maybe it's in one of those spread sheets he posted. Kakao tried to falsify a lot of what he put out, but come to find out when we got the "honest" patches on NA/EU he was almost 99% accurate on most everything he unpacked and translated.
If that's really this deep then you may be right. The sources I have read while preparing for awakening and people with whom I spoke said/stated that it's 30%.
Hidden stats .. meh
1 hour ago, Rocketfuel77777 said:If that's really this deep then you may be right. The sources I have read while preparing for awakening and people with whom I spoke said/stated that it's 30%.
Hidden stats .. meh
The thing is i wouldn't really focus on this too much, it's not like you are adding hidden 50 AP to your sheet stat. The math i have heard is it just calculates half the weapon into the multiplier stats(including crit and stats bonuses) so the awakening hit's harder than your main hand, always. Since the awakening weapon is your "intended" main method of damage (yet some classes actually do better non awakening due to crap skill design)
We do know from testing it doesn't go the other way. Taking your awakening weapon off doesn't hurt or change your non awakening damage, but putting TRI White (yes this was done for science reasons), TRI Green (ultimate rosar), and TRI boss (kzarka) you can see your awakening skills damage change.
14 hours ago, Rocketfuel77777 said:If that's really this deep then you may be right. The sources I have read while preparing for awakening and people with whom I spoke said/stated that it's 30%.
Hidden stats .. meh
You right. Its 30%. Plus any crystals you have carry over.
On 6/3/2019 at 2:11 AM, Rocketfuel77777 said:It's not 50% but roughly 30%. Huge difference, may want to check before posting.
Thanks, I'm so ashamed.
On 6/1/2019 at 4:28 PM, prochilles said:Also xb1 players might not know this but we were told that roughly 50% of main hand AP is added as hidden AP to awaken ap. The accuracy from main hand is also applied which is what initially made kzarka so desirable. What is important to take from this is that AP accessories are extremely desirable as they add both awak AP and main AP.
The accuracy from main hand is also applied which is what initially made kzarka so desirable.
With the addition of absolute skills certain main hand abilities are actually viable and may become filler for awake rotations.
I know this doesnt directly answer your question but there really isnt a known awake/main AP comparison outside of just testing all skills and keeping those that prove worthy of pve/pvp. AP for different classes scale differently (have fun with this constant annoyance) so the ratio estimated for one class wont be the same for another.
My understanding of the current theory on how AP is calculated as seen in the link above, is that out of your total AP, 30% of your AP comes from your main AP and 70% comes from your awakening AP. Instead of adding 30% of main to your awakened like others here have suggested.
Here is a summary of the link for the lazy:
TL;DR - Awakening damage is made up of 30% mainhand AP (ALL mainhand AP, even at +0, not just enchanted AP) and 70% awakening AP. AP from accessories and crystals and such adds to both at once, giving a full 100%. So to find your awakening damage gearscore, take 30% of your sheet mainhand AP and 70% of your sheet awakening AP, then add 100% of any hidden AP you have like guild buffs, crystals, set bonuses, etc.,
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