Hello to those concerned,
Here are a few ideas that could be taken individually from each other to help players utilize it more efficiently
1) I would also suggest that when searching for an item or class of item that when you hit back, it doesn't remove the search result
Being that it is rather time consuming to type w/o a keyboard
2) I elieve that the number sold over the last 1d, 7d, 1m be available as the CM is more like a physical stock exchange than just a market because there is ultimately no way to tell what is in demand right now
This will alow life skill players to tailor their production towards things with many pending orders or high demand items
3) The UI could benefit massively from an Icon overhaul with abbreviated names above and a price below as there seems to be alot of waisted space and some lists are too long or too large
Your current list of the items on the left is good, however you should break that down into sub categories where the number of mats or types is large such as Metals, Woods, Textiles
The item listing is alright, but you could reduce the number of listings by incorporating all tiers of a weapon or armor onto the same screen utilizing r1 and L1 to switch between the grade of item also it should display number available and lowest silver cost for each in their respective color
This would reduce market acquisition time and make market information available readily
Lastly, the number sold for 1d, 7d, 1m should be displayed in thousands or k or m 0.1k to 100m or even 1b of an item
This gives the players an idea of whay the economy is lacking and in desperate need of.
I hope these suggestions help make the CM more appealing
-
0Factions05.11.20190 420Elementzero3***05.11.2019
-
0Virtues Under the Desert Sand05.11.20192 512Elementzero3***05.11.2019
-
0Central Market and User Interface05.11.20190 400Elementzero3***05.11.2019
-
0Central Market and the Economy05.11.20192 503Elementzero3***05.11.2019
-
0Central Market and the Economy05.11.20190 442Elementzero3***05.11.2019