It would be pretty awesome if when a PK kills us that we could place a bounty on his head for others to try and collect.
A bounty board in each town and a system to sign up as if a player based quest for Platoons to hunt PKs for whats been placed on their head
Ooooh this could be interesting...
CM Valtarra
Hey, you guys already have an NPC in game who you oay alpt of silver to find the location of said individual
Chuckles in slov*
I crack me up lol
Yes, but that's different than your suggestion. I assumed this was all player based.
CM Valtarra
I like the idea I also think there should be a 1 hour cooldown on flagging forced pvp before you can turn it off ateast
Make it high risk high reward. Make high karma player be announced thru server chat and be prevented from changing server.
Now risk would be like level loss gear loss etc you guys can figure out what's fair. But essence is higher the karma bigger the risk.
Payoff should also correspond. Give the killer a location goal. Like he has to get to a certain location to cash in all this negative karma. Bigger the karma bigger the reward.
Bet you this will make the server go alive with activity. Both pk lovers and bounty hunters will just go crazy. I hope to see something like this in bdo.
Absolutely not. So the already toxic people who hunt and target individuals for fun can find another way to cause discomfort in game play for others who do not want to PvP? Please no.
as you know CCP has been bought out by Pearl Abyss a few years ago and in CCP game EVE there was a bounty system unfortunately killing players with a bounty did not have a full payout. However they did make the find function in the game (BDO), a bounty on people can be abused by someone, however people have the right to do what they want with their own money ultimately, also there is notoriety by getting large bounties by players and evading PvP death and accumulating huge bounties. There was also a menu where you could look at the top bounties of players.
Furthermore there has been some other games where I have RPed (and actually played) in mercenary corps to defend structures, buildings, or flanking harass the enemies.
The node war system is decently designed the issue with the bounty system is that it has to not interfere with the current nodewar system currently in place. I think PA are some great game developers but this needs to be fully thought through by a dev team in meetings and such. Please do not carelessly implement a bounty system it needs to be fully thought through
-
0Quest History21.11.20192 554Obaac***21.11.2019
-
0Repairs and Losing Durability21.11.20191 535Elementzero3***21.11.2019
-
0PK Bounty System21.11.20197 2KElementzero3***21.11.2019
-
0Item Degradation and the Positive Changes it Would Make21.11.20190 500Elementzero3***21.11.2019
-
0Red Battlefield20.11.20193 605Li***20.11.2019