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Mystic awakening and succession rework 2021
TacoBella 2021-10-23 13:46
1148 0 0 0
# 1
Edit Date : 23.10.2021

Mystic rework 2021

 

 

[Mystic Rework pre feedback for console]

 

 

In order to voice my opinion with mystic that I belive I share with the rest of the mystic community and specifically console, so that hopefully it can be looked at and addressed fairly in the upcoming reworks.

 

 

In its current state mystic remains as one of the less popular classes in the console community. For many years, many players have concluded that 'Striker just does the same thing better'

 

In terms of group pvp content I.e RBF, 1vX, GvG, Node wars, siege wars, tax wagon and also all pve content - this unfortunately is the truth.

 

 

 However...

 

 

All in all, succession mystic excels best when played with an evasion build and in 1v1 scenarios. However the difficulty with mystic lies with her relying too heavily on lingering super armor to stay protected while dealing very little damage at that time and the cc options being too easily punishable (e.g/ block jump grabs, sorcs nightmare and requiem skills,  ranged grabs and to an extent classes with  ranged ccs)

 

 

For succession, there are 3 main issues with her;

 

 

1. She doesn't have a protected combo, or enough protected high damage dealing skills. Therefore in group fights struggles to secure kills.

 

 

2. In her current state, all of her ccs, even the protected ones leave her vulnerable. Striker getting iframe protection on failed grabs? What about mystic?

 

 

3. Mystic is a class where there are many pre awakening skills which which simply aren't used. For example; ankle hook tree for instance or the thunderpound skill trees. 

 

 

There are also skill like adamantine which I would like to see an improvement to. This may come as an unpopular opinion but the skill can be combod out of flash step iframe to cc an enemy with stiffness from behind. It is an engage I use to deal with grab classes. 

 

But in its current state the adamantine skill when used after flash step leave you vulnerable from aoe ccs. I would like to see a super armour added to adamantine when combod from flash step to give us a new safe cc option a d a better chance at landing a grab vs ranged grab classes and iframe looped classes like sorceress or ninjas blockjump. In my opinion if this one change was implemented, it could really make a  solid improvement to the way mystic is played while also making us more useful in larger pvp fights because we would be protected in sa for our cc that doesn't lock us in place too long.

 

 

Regarding the issue #1 I would like to see super armor protection / animation speed up added to unbrindled wrath. The skill currently does not have a cc on it and is used purely for its damage mid combo. The skill animation is slow but it is a necessary skill to secure a kill vs moderately geared player

 

 

Regarding issue #2 I would like to see the wave orb skill tweaked. Currently we have to cancel the skill with flash step to use it effectively. As charging the skill gives us away and becomes easily punishable. Yet the canceled version of wave orb has no protection. Wave orb is often used and a primary cc because of its ability to slow down the enemy which is needed often to deliver the next cc. I strongly believe that the skill should be given a lingering forward guard for the canceled animation that lasts for 0.3 seconds. This will buy us enough time to enter silent step iframe so that we are not punished by using the skill. There currently isn't enough time for mystic to get behind an enemy and land the cc with wave orb. So adding some forward guard protection to that skill would be excellent.

 

 

Prime scissor kick and prime fist fury and wolfs frenzy:

 

All of these skills and quite inferior as part of the succession mystics kit. Prime scissor kick is never taken by any mystic because we lose the super armor and it is an essential part of the sa rotation. I'd like to see super armor added to the Prime version and and air attack cc added to the end of the skill with floating on good hits.

 

 

As for prime fist fury, the skill simply has too long of an animation and would benefit from being sped up by about 30%. Even in its cancelled state it requires attack speed buff before you can use it in a combo successfully.

 

 

Wolfs frenzy:

 

Wolfs frenzy is a low damage dealing skill that is entirely unprotected while visible and only ccs on the very last hit. This skill should be reintroduced with a prime version that offers a stiffness or stun cc upon first hit. It would also be good to be canceled out of with wave orb without the wind up animation and without having to use flash step backwards. As this ofter left us too far from our target or unable to accurately time the cc.

 

 

I'd also like to see the attack speed buff from shard consumption of crouching wolf and prey hunt extended from 10 seconds to 30 seconds. It is difficult to maintain the buff in pve while discharging 30 shards while rotating our damage skills.

 

 

Finally for succession I think that the stamina consumption of some skills is too high. I don't think hidden claw should consume stamina, nor adamantine nor the back-step after crouching wolf. The stamina consumption of silent step and flash step should be reduced by at least 25% 

 

 

As for awakening, the damage of our awakening kit does seem significantly low in comparison with other classes. Where we do have some extra utility on awakening mystic. The introduction of newer classes and their succession states have highlighted the shortfalls of our kit.

 

 

For example, the vaccum skill of mystic, does not pull enemy's close enough to follow up with a grab or protected cc unlike valk. Perhaps the skill duration should be extended with the option to iframe out of it or the animation of the vaccum and strength to be sped up.

 

 

The water dragon has always been one of the biggest attraction for new players to play mystic, however while in pvp combat we are limited to how we generate enough shards to discharge the dragon, and without the dragons effect to boost our damage we simply cannot trade damage nor can we deal enough damage to get kills in group fights.

 

 

Unlike striker which has protected heals on rampaging predator flow and furious assault, I also feel that it would be within reason to allow mystic to have super armor protection on hurricane sweep to allow us to stay in fights longer and be useful as a protected transition into wave orb cancel.

 

 

Mystic has always been a class that required more hits landed to secure kills. This is most noticeable in nodewars, siegewars and red battlefield. As we have little protected damage I feel that a damage increase in awakening and succession as well as some extra protection added to the skills I have mentioned would  enemy the class greatly. 

 

 

I hope that my feedback will be of great help in respect of the console community and I am excited to see how the other reworks roll out.

 

 

 

 

TacoBella  (Mystic) EU - Console

 

 

Character Name TacoBella
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