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Archer PvP changes to make it more viable -lurkiz
PkillaKO 2023-01-24 17:28
161 0 1 0
# 1
Edit Date : 24.01.2023

Lurkiz wrote this nice detailed suggestion for archer changes  

He is in the EU region

Suggestion/Comments:With the release of maegu, recent buffs to already strong classes or overbuffs to decent ones and the current state of the game I want to write down my opinions (partly based on ideas I have read in this DC and mostly just my own experience) on how archer would become better, more fun and more viable in content like aos/ow pvp/small scale.
 
I will split this into three categories:
1. Important (things I consider vital changes with the highest impact)
2. Nice to have (further enhancements of the kit or gameplay but debatable whether it's necessary and balanced)
3. Wishful thinking (not important, could be cool but not needed and some might be too much)
 
1.Important
First of all In my opinion there are 2 areas in which we need improvement.
Survivability and protected trade damage.
 
-speed animation of all movement skills up by 10-20% or give an as self buff (this one is since I'm unsatisfied with our speed, we are sometimes too slow and a slow on top can make it unplayable, I don't feel like every single movement skill needs to be faster but most so to make it simple and not having to write it down for every single one seperately
 
 
-change steady breath to full iframe or just completely remove the part that has SA (where u awkwardly stand)
I actually like steady breath current iteration but the downsides are completely unnecessary and should be removed. 
 
-change piercing cry to iframe into SA.
More survivability and helps against grabs when u link steady breath into pc
 
-change spear of sylvia: increase aoe by 10%+
Keep the dmg but apply it in one hit, just stab the ground once and boom big SA dmg done.
The skill is extremely niche and near useless in most scenarios. This would give us a good SA trade skill
 
-give bolt of radiance SA (I think it had it on release but not sure) OR give earth shatter FG
Reason for this is simply to up our trade potential when pressured. Range as protection when people stick to your ass is bs. I know we have crazy damage potential but as soon as focused it's pretty dogshit
 
-breeze full iframe
I still feel robbed about this when breeze released and also after reworks. Why does it have an SA part? No reason at all.
Would make it a very very good iframe to dodge some nuke or get out of sticky situations
 
-kicks sth sth
Remove them to not have this shame in the skill window/ make one good melee kick that looks fancy, is SA and deals actual damage or whatever. I really dunno what to do with these but they are just useless rn
 
 
2. Nice to have
-make glide iframe into SA, make it faster, maybe even the iframe part a small tp. Similar to hash base dash would be cool but probably too much but I hate our basic dash. This change would change our neutral play the most and could add to survivability more than anything else dependant on what dash exactly we could get. 
 
- make core FB apply to marked bloom aswell or remove a useless core to add this. 
This one is tricky, might rather fall into category 3 wishful thinking but would be really nice to have.
Also raises trade potential and looking at a busted fox lady (maegu) I don't feel bad asking for this anymore.
I'd even nerf Full bloom a bit by reducing this hilariously huge cone and make u actually aim at something to make up for this.
 
-FG on the magnus skill and sped up animation.
More damage on 2nd hit
The magnus skill feels underwhelming, the ccs are cool but no matter how you would want to use it there is always a better option.
 
 
I'm not completely done with my feedback and will keep this as a WIP for now.
I'd love to hear some opinions from other seasoned archers regarding these ideas. If you have any questions or it's not clear why I want a specific change feel free to reach out and I will try to explain it.

Character Name PkillaKO
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FeedbackTopicArcher PvP changes to make it more viable -lurkiz
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