However, don't stop at just damage adjustments. Also focus on each class' performance in group PvP. Especially those of us without a grab and no ranged abilities in succession. Focus on how protected each class should be and adjust how long they can stay virtually untouchable. Damage won't mean anything if you're up against someone with seemingly infinite super armor and stamina, meanwhile you only have 2 super armor attacks with huge gaps so you're instantly caught.
Balance should focus on all aspects of pvp not just damage but you are on the right track addressing a lot of these spammable 1 shot classes.
Thank you so much for the suggestion! I have added it to our daily suggestion report. ??
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