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Pathfinding, Combat and EvP town sieges
Elementzero3*** 2019-11-05 07:09
390 0 0 0
# 1
Edit Date : 05.11.2019

C

The current state of the creature pathfinding is poor.  They do not take the shortest route as they should, they get to a spot you were at and seem aimlessly lost to go to the next spot you were.

This would make the grind a but more difficult but also allow a bit better crowd control.  Escape from the blender is much less likely this way.

Furthermore, the zone size alloted should be increased, Im confused why the distance from spawn is so small and why they cannot roam a bit more freely

Your out of town in away from the protection of the guards, why would the roads be any safer than the forst?  It would only be safer because players kill those that wander.

also the aggro distance is very short for creatures that are able to kill you very quickly, which they should be after you like Michael Myers or Jason.

Lastly, the problem of creatures who cannot harm me.  There should be a base minimum dmg that every creature can hit for.  Currently hits can be totally mitigated.  It shouldn't necessarily be much but if your in a blender of gray lvld goblins they should still be able to atleast damage the player.

The gear score gap is greatly expanded by the skills used in combat many times over.  Closing the gap between mid lvl and end game should be narrowed so much in fact that 3-5 people should be able to kill an end game player, Not just hardly scratch them.

People become arrogant when they have end game gear, could kill aimlessly, but why can't a band of avg. Players retaliate to slay the offender.

The point is, pvp is for the elite and the elite is difficult to achieve, so for a game based around pvp and complex systems to make players gods of men in pvp is harsh.

Even a deadly poison in the hands of a newb could wound and kill an elite if caught off guard.

The world seems far too kind to wander astray from the beaten path, should probably get a move on if your lost or monsters are about.

Have to get players to interact with each other, albeit war or GM based events, which I tell you what, are great but it is a short lived thrill that only lasts as long as the game master wants it too.

Maybe have monsters raid a city and kill everyone out of the blue sometime, or higher end creaturea capture a town till so many are vanquished and then the GM appeara as an aberration to destroy those who oppose it.

Theres some content for events. Maybe dont cater so much the safety of the crowd, the GMs should want to get them killed and really work for it, but fairly and in a fun way

Random siege would be hilarious, fun and probably lucrative.

Thanks, yet again

More later

 

Character Name Elementzero3***
Main Character
FeedbackTopicPathfinding, Combat and EvP town sieges
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