Updates [Update] [Updated] 03/18 Patch Notes
Black Desert 2020-03-18 02:30


A new update has released for Black Desert, and brings with it the Maehwa, grind spot expansions, an update to Hystria and Aakman and more!





The Order of the Apricot’s General, Maehwa, makes her way to Black Desert. Maehwa seamlessly blends melee and ranged combat, and is an incredibly powerful small scale combatant. In awakening, she unlocks the Kerispear, a long polearm weapon that gives the Maehwa the ability to draw forth a blue flame that decimates her opponents. Find out more about the Maehwa in our GM Note: Link

Maehwa will be released with her awakening, Rabam skills and absolutes.


New Bonus quests have been added that can randomly be acquired while killing monsters. These quests will be automatically received when you pick up the Dark Energy item of the corresponding monster zone. These quests can be discovered in the following areas:


Valencia Monster Zones

Mediah Monster Zones

Bashim Base

Abandoned Iron Mines

Taphtar Plain

Manes Hideout

Basilisk Den

Wandering Rogue Den

Cadry Ruins

Helms Post

Gahaz Bandit’s Lair

Elric Shrine

Desert Naga Temple

Sausan Garrison

Crescent Shrine

Soldier’s Grave

Titium Valley

Hasrah Ancient Ruins

Roud Sulfur Mine

Pirate Island

Pila Ku Jail

Shultz Guard


Once these bonus quests are completed, you will be rewarded with contribution points and the buff, Conqueror’s Might, which rewards you with a buff that grants extra Combat and Skill EXP buffs. 


Years of research have come to fruition, as the Blue Reagent is now available. This reagent allows you to combine 3 green grade elixirs to create 1 blue grade elixir. Blue grade elixirs give more of a boost than their green grade components. The Blue Reagent can be purchased from Material Vendors in the Black Desert World.


Black Spirit Rage 10%, 25% and 50%  have been added to all classes. These skills allow you to increase the number of hits, attack range and damage of the skills used, and can also provide extra buffs. The skills can be locked in a similar fashion to 100% and 200% skills, so you can choose which skills you would like to enhance. To activate these skills, you will need to input an additional command during the skill.




Full Bloom

Ultimate: Zephyr Leap

Righteous Smite



Titan Blow

Flow: Slugfest

Dark Knight

Grip of Grudge

Spirit Hunt

Shattering Darkness


Lunar Dash

Sah Spree of Sonan

Chain Crash: Sah Chakram



Bleeding Hearts

Flow: Mangler


Sticky Snowflake

Flow: Cloud Stab



Below the Belt

Flow: Dash Slash

Fiery Angel


Hurricane Sweep

Spiral Torpedo

Sea Burial


Sudden Decapitation

Sura Chaos Spree

Bloodthirst: Katana Shower


Elven Rage

Waltz of Wind



Turn Back Slash


Grim Reaper’s Judgement


Ferocious Assault

Ultimate Crush

Skull Crusher


Moonlight Strike

Echo Pierce



Lancia Iustitiae

Terra Sancta





Flow: Slashing the Dead


Equilibrium Break

Detonative Flow

Thunder Storm



Water Sphere




With the new Black Spirit Rage skills, we have also added the ‘wound’ system. When using a Black Spirit Rage skill, a certain percentage of the damage inflicted will be applied as a wound.

‘Wound’ will temporarily reduce the amount of maximum HP by a certain amount of damage that was inflicted. The amount of maximum HP reduction will depend on the Black Spirit Rage skill used. 10% Black Spirit rage will inflict the least amount of wound, where the 200% Black Spirit Rage skill will deal the most amount of wound.

If you are afflicted by wounds, your max HP will slowly recover over time. When logged out, this recovery time will pause. If your character dies, the wound system will be erased and your Max HP will be restored. 


We are making a few changes to 4 different monster zones across Black Desert. These include expansions on current areas, and redistribution of mobs.

Hystria and Aakman

Since the 40% changes occured, we have carefully been monitoring feedback, and one of the most common items of feedback that we got was down to the changes in both Hystria and Aakman.

The initial 40% was an opening cut intended to improve performance in grind spots, and now we are taking a deeper look into different areas. Hystria and Aakman will both be receiving changes to the positions of different mobs, and the types of monsters that appear in these mobs will also be adjusted. We would like to thank everyone who provided the initial reduction for these spots, and we hope that the changes are in line with expectations. Please note that if we discover that the area has been over-tuned, we will make further adjustments. 

Gyfin Rhasia Temple

In this update, we will be making major changes to Gyfin Rhasia Temple. Gyfin Rahsia is a 5 man party zone that requires some of the higher gear scores possible in Black Desert. Although we know that many people are not ready to enter the zone, we want to make it a spot that when people feel like a challenge, the area is worth going to.

For this to occur, we have repositioned many of the monsters in this zone so that the combat flows better. We have also adjusted the stats of the Gyfin Rhasia monsters, and increased the amount of vendor items that the monsters drop. Due to these changes, we have increased the recommended AP for the area to 270. 


● Gyfin Rhasia Statues of Earth have switched to Combat monsters.
● Stats of Gyfin Rhasia Temple monsters have increased
- HP Increased by 180%
- AP increased by 7%
- DP Increased by 8%
● The time it takes for Gyfin Rhasia Temple monsters to find an enemy and enter combat mode has been decreased by 30%
● Combat EXP has decreased by 50%, Skill EXP increased by 100%
● Vendor items dropped has increased




Gyfin Rhasia Decimator



Gyfin Rhasia Flamen



Gyfin Rhasia Crusher



Gyfin Rhasia Statue of Earth



Gyfin Rhasia Tower of Transfusion



Crescent Shrine

A new area has opened up and expanded the Crescent Shrine area. This new part is filled with monsters consumed by black energy and have a higher chance of dropping the Ring of Crescent Guardian and Soiled Crescent Rings.



This update will be bringing multiple optimization updates to help improve performance with the game.

The first update is designed to alleviate issues in towns and cities. Building from the Training Dummy changes in the last update, we will be making it so that players using the training dummies will have their costumes removed, and visually will be set to the basic default costume. This change will only apply when using the training dummy, and once the training has completed, the costume will reload.

In our investigations, we recently discovered that Auto-Sorting the inventory was causing minor issues. We have applied a fix to this so that less resources are consumed when items enter the inventory and will continue to monitor how much is used there.

Another change is that interactable objects for resource collection will be reduced by a small amount. Depending on the concentration of resources (such as trees, rocks) we have removed a small number to help improve performance in those areas.

The first item change this week is with Pearl Shop horse costumes. Before this update, Pearl Shop items for wagons, horses and boats would be character bound. In an attempt to make it easier to transfer horse costumes between your characters, we have made the following items family bound:


-Wagon Skins
-Horse Sets
-Boat Sets


You can now melt Concentrated Magical Blackstones into Sharps and Hards. To do so, you will need to perform simple alchemy with the Concentrated Magical Blackstone (Armor/Weapon) and the new Old Moon Solvent that is available from Old Moon Managers across the world of Black Desert. The recipes are as follows:




Concentrated Magical Blackstone (Weapon) x1
Old Moon Solvent x1

Sharp Black Crystal Shard x1

Concentrated Magical Blackstone (Armor) x1
Old Moon Solvent x1

Hard Black Crystal Shard x1

Concentrated Magical Blackstone (Weapon) x10
Old Moon Solvent x10
Black Stone (Weapon) x1

Sharp Black Crystal Shard x10

Concentrated Magical Blackstone (Armor) x10
Old Moon Solvent x10
Black Stone (Armor) x1

Hard Black Crystal Shard x10


[Guild] Cannonball and [Guild] Flame Cannonball are now sold by Guild Military Supply Managers across Black Desert. The damage dealt by these items will be the same as the old crafted versions of the items. These items can be purchased by members of a guild with the rank of Quartermaster or higher for up to 200,000 silver.

Due to the introduction of the [Guild] Cannonball and [Guild] Flame Cannonball, the crafted versions of the Cannonball and Flame Cannonball have been improved.

● The damage on crafted Cannonballs has been increased by 30%.
● The burn on crafted Flame Cannonballs has been drastically improved, now dealing -100 HP every 3 Seconds for 45 seconds. 

The following items have had their maximum prices on the markets changed.



Previous Max Price

New Max Price




Useable Scantling



Standardized Timber Square



Sturdy Timber Square



White Cedar Sap



Acacia Sap



Elder Tree Sap



You can also now purchase more of the following items in one transaction. The amount of items that can be purchased has changed from 10 to 50.

-Ancient Relic Crystal Shards
-Forbidden Book
-Scroll Written in Ancient Language
-Manshaum Voodoo Doll


A new item has been added to the Pearl Store that will allow you to change a skill of a fairy. Theiah’s Orb can be used to change the skills of your fairy, and the amount of orbs needed to change a skill depends on the number of current skills that the fairy has learned. If you have the item, you can begin to change your fairy skills from the fairy window.

Amount of Theiah’s Orbs needed to change skills:


Number of skills the fairy has

Required Theiah’s Orbs

1 Skill

1 Orb

2 Skills

2 Orbs

3 Skills

3 Orbs

4 Skills

4 Orbs


Florin is well known for its luscious green fields and beautiful flowers, and it seems local bee populations have found this out too. There are now additional wild bee hives around Florin.

The Frenzied Skeleton Decurion and the Frenzied Skeleton Centurion that appear at the Soldier’s Grave will now attack you regardless of level.


We have made a modification to the Fairy UI so that when a fairy has learned a skill that is the highest possible level for that fairy, it will now show an icon denoting that it is currently at its max level.

We have also reintroduced Altar of Blood, Post Party Recruitment and Crafting Notes have all been readded to the game. They can be found in the start menu. 


Destroying ships, mounts and wagons will result in a 200,000 Karma reduction.

We have also made it so that when a horse gets the Two Seater skill, a message is revealed to nearby adventurers, and not just the owner of the horse. 



The invincible effect upon reviving at a fortress/command center during node and conquest wars has been modified so that it does not expire upon drawing your weapons. This will only apply when reviving at a fort or command center.

A change that should have been highlighted in the March 4th update but was unfortunately not confirmed was a reduction to the number of participants in Node Wars. We have reduced the number of participants in order to help optimize the conflicts, and are working on applying more optimization changes in the near future.

The issue where certain structures could be attacked and destroyed when a World Boss appears has also been fixed. 

We are making a few balance updates to Warrior, Valkyrie, Shai and other classes.



You can now activate the Charging Thrust skill with the Great Sword by holding forward and pressing (Xbox=B, PlayStation=O).
The number of Smash Attack hits of the skill Grave Digging was increased by 1 hit.
The PvE damage of Grave Digging and Black Spirit: Grave Digging was increased, and the PvP damage was increased by 10%


Grave Digging and
Black Spirit: Grave Digging



I: Spin hits, Smash Attack Hits

597% x4, 775% x3

901% x4, 1125% x4

II: Spin hits, Smash Attack Hits

658% x4, 822% x3

973% x4, 1247% x4

III: Spin hits, Smash Attack Hits

716% x4, 894% x3

1074% x4, 1247% x4

IV: Spin hits, Smash Attack Hits

762% x4, 801% x4

1200% x4, 1263% x5

● The number of Chop Attack hits of Flow: Slashing the Dead was increased by 1hit
Fixed an issue where in certain situations, not all of the damage would apply in the Chop Attack of Flow: Slashing the Dead.
The damage of Frenzied Strikes has been increased.

Skill Name



Frenzied Strikes I

719% x 4

719% x 4

719% x 5

791% x 4

791% x 4

791% x 5

Frenzied Strikes II

822% x 4

822% x 4

822% x 5

904% x 4

904% x 4

904% x 5

Frenzied Strikes III

925% x 4

925% x 4

925% x 5

1018% x 4

1018% x 4

1018% x 5

The number of hits of Flow: Armor Break when the skill is off cooldown was increased by 2 hits.
The damage of Flow: Armor Break was increased.

Skill Name



Flow: Armor Break

653% x3

849% x5

Damage has been modified for Pulverize and Black Spirit: Pulverize

Skill Name



Pulverize I

667% x6, 881% x1

881% x7

Pulverize II

798% x6, 1037 x1

1037% x7

Pulverize III

903% x6, 1174% x1

1174% x7

● Monster spinning effect has been applied to good hits when using Pulverize
● The hit range of Pulverize and Flow: Tempest was changed to cover the characters surroundings. This means that these skills should apply more damage than before.
● Down Smash effect will be applied on good hits when using Flow: Tempest.
● Merciless can now be used on cool down.


● Fixed the issue where you couldn't use Shield Strike or Righteous Charge immediately while using Guard.
● Fixed an issue where you couldn’t activate Just Counter immediately as a combo after using Guard.
● You can now combo Lancia Training sideways attack or Sacrum Ferit sideways attack after the Sanctitas de Enslar skills.
● You can now combo Flow: Revelation Sanctus after using Sanctitas de Enslar skills.
● The following buffs will now take effect if you use Breath of Elion after learning Flow: Breath of Elion.
- Critical Hit Rate 10% for 15 sec. to self and nearby allies
- Increase Movement Speed 20% for 15 sec. to self and nearby allies.
● You can now combo Death Line Chase or Promptness before the last hit of Hastiludium.
● Casting Hastiludium skill during Death Line Chace has been made faster
● Fixed an issue where in certain circumstances, the inputs for Purificatione activated the skill Promptness.



● Fixed an issue where pressing (Xbox=B, Playstation=□) after using Hellfire would activate Flame Knot and not Lava Field.




● If a Shai uses Over Here! While not participating in Node/Conquest War, the skill will no longer block attacks.




● Fixed the issue where the Critical Hit Rate increase effect was not being applied when using Absolute: Crimson Fang after certain skills, even after learning Bloody Fang.
● Fixed an issue where the floating effect was being applied when using Hidden Claw after Knee Hammer even during Hidden Claw’s cooldown.



● Increased the casting speed of Ultimate: Echo Pierce to match that of other Echo Pierce skills.
● Legendary Beast Dance damage has been increased.





Legendary Beast Dance I

▶Vermilion Bird Damage 380% x7
▶Black Turtle Damage 380%x6
▶Azure Dragon Damage 380% x6
▶ White Tiger Damage 380% x6

▶Vermilion Bird Damage 494% x7
▶Black Turtle Damage 494%x7
▶Azure Dragon Damage 494% x7
▶ White Tiger Damage 494% x7

Legendary Beast Dance II

▶Vermilion Bird Damage 468% x7
▶Black Turtle Damage 468%x6
▶Azure Dragon Damage 468% x6
▶ White Tiger Damage 468% x6

▶Vermilion Bird Damage 608% x7
▶Black Turtle Damage 608%x7
▶Azure Dragon Damage 608% x7
▶ White Tiger Damage 608% x7

Legendary Beast Dance III

▶Vermilion Bird Damage 556% x7
▶Black Turtle Damage 556%x6
▶Azure Dragon Damage 556% x6
▶ White Tiger Damage 556% x6

▶Vermilion Bird Damage 723% x7
▶Black Turtle Damage 723%x7
▶Azure Dragon Damage 723% x7
▶ White Tiger Damage 723% x7

Legendary Beast Dance IV

▶Vermilion Bird Damage 644% x7
▶Black Turtle Damage 644%x6
▶Azure Dragon Damage 644% x6
▶ White Tiger Damage 644% x6

▶Vermilion Bird Damage 838% x7
▶Black Turtle Damage 838%x7
▶Azure Dragon Damage 838% x7
▶ White Tiger Damage 838% x7

● Changed the damage dealt by the Flow: Ascension, which needs to be used after the Garuda skill, to correlate to the extra hit damage of the Garuda Skill.
● Flow: Intimidation has been improved




Flow: Intimidation

Applies Beast Rampage’s damage x3

Applies Beast Rampage’s damage x5

● Tree Climb skills are now available in the ring menu.

We have noticed that many tamers still use the Tamer’s Main Weapon skills due to the relatively low damage dealt by her awakening skills. We wanted to help the awakening aspect of the Tamer so that they can flow between both forms.



[Updated] The amount of Contribution EXP needed to level up has been modified.

● The following knowledge entries have been changed:
- Ancient Stone Chamber, Mural of Prophecy I,II,IV
- Fallen Giant Walls
- Cron Castle Altar
● Fixed an issue where when creating a Ranger, Sorceress, Tamer or Lahn, footstep sounds and voices would not match the animation on screen.
● Made minor changes to the text of certain Mystic and Kunoichi skills in certain languages.
● Certain System messages have been corrected.
● Fixed an issue where the level of experienced required to level up certain pets was abnormal
● Fixed an issue where certain items that were put into storage/Central Market would be invisible.
● Fixed an issue where ring menu settings would reset on Playstation 4.
● We have added the option for a player to recover up to 2 accidentally deleted items per month. This option can be found in the ring menu.

● Maximum Character slots now equals the number of characters in the game (N) instead of the number of characters plus 1 (N+1). This means the maximum slots are now 18


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