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Announcements

Updates [Update] April 30th Update Notice
Black Desert 2024-04-29 00:00
Hello Adventurers,

We're informing you of the latest update applied after the scheduled maintenance on Tuesday, Apr 30.
Today's update brings the Ancient Anvil system, Trace and Black Stone simplification, and more.

We hope these help you embark on better adventures in game, Adventurers!


 

 


Ancient Anvil

Ancient Anvil

Today's update brings the Ancient Anvil system.
 
Now each time you fail enhancing an item, you'll see "Agris Essence" start to fill up in the "Ancient Anvil" which, when activated, will grant 100% enhancement success rate for said item.
Yes, that's right. To put it in plainer terms, the "Ancient Anvil" is a "guaranteed enhancement" system of sorts.
 
But first, the system in a nutshell:
1) Now when you fail enhancement,
2) Agris Essence will stack for the gear at its enhancement level.
3) Once you've stacked enough essences, you'll be guaranteed enhancement of that gear and its enhancement level.
4) Agris Essence is basically saved per gear and enhancement level,
5) individually for accessories while bound to set groups for weapons/defense gear.
 
For example, let's say you fail to enhance your TET (IV) Deboreka Necklace and fill up the anvil with 1 Agris Essence. Fail enough attempts and with enough Agris Essence you'll attain 100% enhancement success rate for the TET (IV) Deboreka Necklace.
Again, accessories such as the Deboreka store Agris Essence individually (as in the Deboreka Necklace stores essence separately from the Deboreka Ring).
 
And, for example, even if you fail enhancement and your TET (IV) Deboreka drops to TRI (III) Deboreka, if you bring it back to TET (IV), you will see the same amount of Agris Essence previously stored preserved.
 
Unlike accessories, weapons and defense gear (such as Blackstar, Fallen God, etc.) store Agris Essence by set groups. In other words, you will retain the same amount of Agris Essence stored when attempting to switch enhancing from Blackstar Longsword to Blackstar Greatsword, as long as the weapons are at the identical enhancement level. For more details on required Agris Essence and weapon/armor groups, please refer to the information below.
 
For the sake of attaining that piece of gear you've always wanted, and branded with your Family name to boot...
 
We developed the Ancient Anvil system instead of adjusting the difficulty of the enhancement system for the sake of Adventurers who've attempted time and time again, only to fail innumerable amount of times in their quest to become stronger in the game. We hope this will help alleviate some of the disappointment and pains of growing stronger.
 
Also, along with the addition of the Ancient Anvil, we're looking to implement changes for gear/accessories with unique enhancement systems, such as the Manos series. While such gear/accessories such as Loggia/Geranoa/Manos series were designed to not require accumulating enhancement chance (stacks), at the same time, you couldn't use Cron Stones for these attempts.
 
After the Ancient Anvil system update, we plan on making Cron Stones usable for these other gear/accessory enhancement attempts, thereby also alleviating some of the difficulties for either first setting foot in and/or improving your Life Skills. (Check out the Black Desert Global Lab for further details coming soon.)
 
Such a system may be welcome news to some, but may be of concern to other Adventurers.
 
However, we felt that for the sake of all our Adventurers to enjoy the game for a longer period of time, this was a necessary system to implement. We hope it becomes a meaningful addition to your adventures in the world of Black Desert.
 
Thank you.

Added the Ancient Anvil system.

  • The Ancient Anvil system is applicable to all enhanceable gear with less than 100% success rate.
    • The Ancient Anvil is activated once enough Agris Essence has been stored. Each failed enhancement attempt will grant 1 Agris Essence regardless of type of gear and enhancement level.
    • If you successfully enhance a piece of gear without having stored enough Agris Essence, any stored essences will be consumed upon success.
    • The max amount of storable Agris Essence varies per type of gear and enhancement level. Certain items share stored Agris Essences. Except for reformed versions, accessories do not share stored Agris Essences.
    • For example, while the Deboreka Necklace and the Moonlit Deboreka Necklace will share stored Agris Essences, the Deboreka Necklace and the Deboreka Belt will store Agris Essences separately.
    • Agris Essences apply for enhancing normally, with Cron Stones, or with a hammer item.
    • Once enough Agris Essences have been stored and the Ancient Anvil has been activated, you will use the same old enhancement materials to enhance your piece of gear with guaranteed success.
    • Enhancing with the Ancient Anvil activated (100% success rate) will NOT consume your current enhancement chance.
    • All enhancement attempts made after Jan 1, 2024, will factor into the stored Agris Essence amount for your enhanceable gear/accessories.
    • Please refer to the tables below for max amount of storable Agris Essence and items that share stored Agris Essences.
* You can enhance via Group Enhancement gear/accessories that have fully stored Agris Essences.
 
▲ Upon enhancement failure, Agris Essence starts to stack.
 
▲ Once enough Agris Essence has stacked, this grants 100% enhancement success.
 
▲ Agris Essences are shared within the same item group (ie. Blackstar main and Awakening/sub-weapons).
* Accessories do NOT share stored Agris Essences.
 

Blackstar/Godr-Ayed Weapons, Blackstar Defense Gear, Slumbering Origin Defense Gear

[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Blackstar Weapons
- Blackstar Defense Gear
7 3
8 7
9 8
10 9
11 10
12 13
13 17
14 20
15 5
PRI (I) 6
DUO (II) 8
TRI (III) 25
TET (IV) 40
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Godr-Ayed Weapons 0 20
PRI (I) 25
DUO (II) 30
TRI (III) 40
TET (IV) 50
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Slumbering Origin Defense Gear 0 12
Desperate 15
Distorted 20
Silent 50
Wailing 1,000
 

Weapons/Defense Gear by Grade, Life Skill Tools, All Other Weapons, Naru/Tuvala Weapons/Defense Gear

[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- White Grade Weapons
- White Grade Defense Gear
- Green Grade Weapons
- Green Grade Defense Gear
- Green Grade Life Skill Tools
- Blue Grade Weapons
- Blue Grade Defense Gear
- Blue Grade Life Skill Tools
- Blue Grade [Combat] Trina Matchlocks & Demolition Axes
- Yellow Grade Weapons
- Yellow Grade Defense Gear
- Yellow Grade Dragon Slayer Weapons
- Yellow Grade Katan Weapons
- Yellow Grade Sandstorm Weapons
- Yellow Grade Cliff's Weapons
- Orange Grade Life Skill Tools
7 3
8 7
9 8
10 9
11 10
12 13
13 17
14 20
15 5
PRI (I) 7
DUO (II) 8
TRI (III) 12
TET (IV) 35
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Naru Weapons
- Naru Defense Gear
7 3
8 3
9 3
10 3
11 3
12 3
13 4
14 4
15 4
PRI (I) 4
DUO (II) 4
TRI (III) 4
TET (IV) 5
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Tuvala Weapons
- Tuvala Defense Gear
7 3
8 4
9 4
10 5
11 6
12 7
13 7
14 8
15 4
PRI (I) 5
DUO (II) 6
TRI (III) 7
TET (IV) 8
 

Accessories by Group, Silver Embroidered Life Clothes, Naru/Tuvala Accessories, Capotia Accessories, All Other Accessories

[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- White/Green/Blue/Yellow Grade Accessories (including Deboreka)
- Silver Embroidered Life Clothes
- Fine Horse Trainer's Clothes
0 5
PRI (I) 6
DUO (II) 8
TRI (III) 10
TET (IV) 20
[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- Naru Accessories
- Main Quest Reward Accessories
0 6
PRI (I) 8
DUO (II) 10
[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- Tuvala Accessories 0 4
PRI (I) 5
DUO (II) 5
TRI (III) 6
TET (IV) 7
[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- Capotia Accessories 0 3
PRI (I) 5
DUO (II) 7
TRI (III) 10
TET (IV) 20
[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- Asula's Crimson Eye Accessories
- Sealed Magical Power Accessories
0 4
PRI (I) 6
DUO (II) 8
TRI (III) 12
TET (IV) 15
 

Life Mastery Defense Gear/Accessories by Grade

[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Green Grade Life Skill Clothes (ie. Loggia Sailor's Clothes)
- Blue Grade Life Skill Clothes (ie. Srulk Sailor's Clothes)
- Orange Grade Life Skill Clothes (ie. Manos Sailor's Clothes)
7 3
8 4
9 4
10 5
11 7
12 10
13 14
14 20
15 7
PRI (I) 8
DUO (II) 10
TRI (III) 15
TET (IV) 35
 
* Green, Blue, and Orange Grade Life Skill Clothes will be enhanceable with Cron Stones in a later update.
 
[Accessories do NOT share stored Agris Essences but store them separately.
However, reformed accessories share stored essences with their normal variations.]
Gear Category Enhancement Level Max Storable Agris Essences
- Loggia Accessories
- Geranoa Accessories
- Manos Accessories
0 3
PRI (I) 5
DUO (II) 7
TRI (III) 14
TET (IV) 40
* Loggia, Gernoa, and Manos Accessories will be enhanceable with Cron Stones in a later update.
 

Horse/Wagon/Donkey Gear, Matchlocks, Fishing Rods/Floats, Mount/[Guild] Mount Equipment

[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- White Grade Matchlock
- White Grade Horse Gear
- White Grade Donkey Gear
- White Grade Wagon Gear
- White Grade Ship Equipment
- Green Grade Matchlock
- Green Grade Horse Gear
- Green Grade Donkey Gear
- Green Grade Miniature Elephant Equipment
- Green Grade Wagon Gear
- Green Grade Ship Equipment
- Green Grade [Guild] Elephant Equipment
- Green Grade [Guild] Ship Equipment
- Blue Grade Matchlock
- Blue Grade Horse Gear
- Blue Grade Donkey Gear
- Blue Grade Elephant Equipment
- Blue Grade Wagon Equipment
- Blue Grade Ship Equipment
- Blue Grade [Guild] Elephant Equipment
- Blue Grade [Guild] Ship Equipment
- Blue Grade Fishing Rod
- Blue Grade Float
- Yellow Grade Matchlock
- Yellow Grade Horse Gear
- Yellow Grade Donkey Gear
- Yellow Grade [Guild] Ship Equipment
0 3
1 3
2 3
3 3
4 4
5 5
6 6
7 8
8 10
9 12
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Green Grade Trader, Galleass Equipment 0 3
1 4
2 4
3 5
4 5
5 5
6 5
7 5
8 5
9 6
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Blue Grade Caravels, Galleass Equipment 0 3
1 3
2 3
3 4
4 4
5 4
6 7
7 9
8 12
9 20
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Green Grade Carrack and Panokseon Equipment 0 3
1 3
2 3
3 3
4 3
5 4
6 4
7 4
8 4
9 5
[All gear within this group share stored Agris Essences.]
Gear Category Enhancement Level Max Storable Agris Essences
- Blue Grade Carrack and Panokseon Equipment 0 4
1 4
2 5
3 6
4 7
5 10
6 15
7 18
8 20
9 25

* Agris Essence will still accumulate even if enhancement fails from using J's Hammer of Loyalty or J's Hammer of Precision.            
* Agris Essence will also accumulate if enhancement fails without using Cron Stones.            
* The retroactive application of Agris Essences is based on enhancement attempts since 00:00 on Jan 1, 2024, and is applied retroactively for the number of times failed after the last successful enhancement.            
- The retroactively applied Agris Essences cannot exceed the max stats for each piece of equipment.            

 



Item

2nd Black Stone Simplification

Following improvements made to the usage during the first Black Stone simplification, the second simplification brings we have also streamlining of the acquisition process. Along with this, the Black Stone, which was once divided into (Weapon) and (Armor), has now been unified under the same name "Black Stone".

Obtaining Black Stone (Armor) via various methods such as crafting, opening boxes, life skills, exchanges, shops, etc., will now be a mere memory. (Just like when Silver had weight, it will remain a topic of conversation Back in the day Black Stones were divided into weapons/armor!)

Any simplified Black Stones have now all been distributed as the new unified Black Stone, and we have made sure that any Black Stones you acquire will maintain the same value as before, which we hope allows for a more convenient adventure. With this update, we have now concluded the simplification work on Black Stone (Weapon & Armor) which has been carried out in two separate stages, and we will continue to work hard and prepare to present the simplification for other types of Black Stones too.

Names

  • Changed the names of Black Stone (Weapon) → Black Stone / Concentrated Magical Black Stone (Weapon) → Concentrated Magical Black Stone

Black Stone (Armor) Items Removal

  • Removed Black Stone (Armor), Concentrated Magical Black Stone (Armor), and Hard Black Crystal Shard: The same number of Black Stone, Concentrated Magical Black Stone, and Sharp Black Crystal Shard have been distributed in their previous slots.
* If the same items are stored in different slots in your Inventory, you can store them in one slot by putting them in Storage and taking them out.

How to Obtain

  • [Crafting] Completed one of any on-going Black Stone (Armor) crafting at the Refinery, and cancelled the remaining ones.
    • Stopped worker's repeated tasks and sent completed Black Stones to your Heidel Storage
  • [Farming] Removed Hard Black Crystal Shard, which could be obtained via Pruning and Killing Pests. Sharp Black Crystal Shard now be obtained with the equivalent acquisition probability of Hard Black Crystal Shard.
  • [Gathering, Hunting] Removed Hard Black Crystal Shard, which could be obtained via Gathering and Hunting. Sharp Black Crystal Shard now be obtained with the equivalent acquisition probability of Hard Black Crystal Shard.
  • [Exchange] Changed Black Stone (Armor) items to be unavailable for exchange with certain seals.
  • [Shop] Removed Black Stone (Armor) and Hard Black Crystal Shard, which could be purchased from Patrigio's Secret Shop, and replaced them with Black Stone and Sharp Black Crystal Shard.
  • [Black Spirit's Adventure] Changed the items that can be obtained.
    • Black Stone (Armor) → Black Stone
    • Concentrated Magical Black Stone (Armor) → Concentrated Magical Black Stone
    • Hard Black Crystal Shard → Sharp Black Crystal Shard
    • Hard Black Crystal Shard Bundle → Sharp Black Crystal Shard Bundle
  • Changed the following loot obtained by defeating monsters.
Before After
Black Stone (Armor) Black Stone
Hard Black Crystal Shard Sharp Black Crystal Shard
1. In cases where you could obtain Black Stone (Armor) x3 by defeating monsters:
→ You will now obtain Black Stone x3 instead of Black Stones (Armor) x3.
2. In cases where you could obtain Black Stone (Weapon) x2 and Black Stone (Armor) x3 by defeating monsters
→ You will now obtain Black Stone x5.
* Changed titles and Knowledge that can no longer be obtained to be obtainable from Annolisa Rosie, the Calpheon College Librarian.

Phrases & Marking Unification

  • Changed phrases in the descriptions for all relevant items and quests.
  • Changed the text for openable box-type items due to Black Stone changes.
    • Changed the contents and set probability of the above box-type items. (Amount of obtainable items remains the same as before.)
  • Changed Knowledge entries that had been marked with (Weapon) and (Armor) due to Black Stone changes. This includes the following:
    • Enhance Awakening Weapon, Black Stone (Weapon), Black Stone (Armor), Concentrated Magical Black Stone (Weapon), Concentrated Magical Black Stone (Armor)
    • Black Gem, Purified Lightstone of Fire, Purified Lightstone of Earth, Purified Lightstone of Wind, Purified Lightstone of Flora, Ultimate Armor Reform Stone, Concentrated Magical Black Gem
  • Changed phrases regarding items needed for Enhancement and repair.
 
  • Changed the following quest objectives due to Black Stones changes.
Quest Objectives Before Objectives After
[Combat Promotion] Supporting Porio - Give Black Stone (Armor) x10 to Porio
- Give Black Stone (Weapon) x10 to Porio
- Give Black Stone x20 to Porio
[Gathering Leap Artisan 10] From the Hand of a Person - Get Hard Black Crystal Shard x10 by Gathering
- Get Sharp Black Crystal Shard x3 by Gathering
- Obtain Sharp Black Crystal Shard x10 by Gathering



Traces, Fruits, and Essences - 1st Simplification (Usage)

In today's update, the usage of Trace, Fruit, and Essence items is simplified. These items are tied to a myriad of content in terms of where they're used and found. Much like our previous overhaul of Black Stone (Weapons/Armor), we're first simplifying how these items are used, with plans to streamline how they're obtained in the future.

  • Simplified Trace, Fruit, and Essence items into one type each.
Before After

13 types of Trace items

Trace of Nature

9 types of Fruit items

Fruit of Nature

8 types of Essence items

Essence of Nature
 
  • Changed the crafting recipe due to the simplification of all Trace, Fruit, and Essence items into one type each.
  • Accordingly, the description of related items has also been changed.
Alchemy Recipe (via Alchemy Tool)
Essence of Tunta
Flute of Soft Light
Water Imbued with the Energy of Blue Light
Elixir of Sharp Detection
Metal Solvent
Special Honey Jar
Gem Polisher
Plywood Hardener
Leather Glaze
Legendary Beast's Blood
Tyrant's Blood
Wise Man's Blood
Oil of Regeneration
Oil of Storms
Oil of Corruption
Oil of Tranquility
Oil of the Abyss
Essence of Crimson Flame
Essence of Abundance
Essence of Nature
Essence of the Sun
Essence of Enchantment
Essence of Magic Power
Essence of Perfection
Essence of Destruction
Elixir of Frenzy
Golden Hand Elixir
Elixir of Perforation
Elixir of Death
Elixir of Assassination
Elixir of Detection
Grim Reaper's Elixir
Elixir of Carnage
Elixir of Sky
Perfume of Courage
Griffon's Elixir
Khalk's Elixir
Elixir of Tenacity
Elixir of Skill
Oil of Enchantment
Bead of the Nine Tails
Dragon's Tears
Elixir of Destruction
Perfume of Insight
Processing Recipe

[Guild] Everlasting Tree Plywood
[Guild] Beast's Skin
[Guild] Sea Horn
[Guild] Cloudy Timber
[Guild] Sandy Ingot
[Guild] Old Moon Magic Neutralizer
Abyssal Brass Ingot
Kzarka Statue
Karanda Statue
Manos Necklace
Manos Earring
Manos Ring
Manos Belt
Manos Alchemist's Clothes
Piece of Image
[Event] Finto's Healthy Juice
Dim Origin of Clear Water
Dim Origin of Crimson Flame
Dim Origin of Earth
Elixir of Regeneration
Khan's Heart: Destruction
Mythical Powder
Artisan's Special Stuffed Drieghan Male Goat Head
Artisan's Special Stuffed Drieghan Female Goat Head
Artisan's Special Stuffed Yak Head
Artisan's Special Stuffed Llama
Master's Special Stuffed Drieghan Male Goat Head
Master's Special Stuffed Drieghan Female Goat Head
Master's Special Stuffed Yak Head
Master's Special Stuffed Llama
Kutum Lamp
Nouver Statue
Khan's Heart: Protection
* In addition, the crafting materials that were made using various Trace/Fruit/Essence items in your residence purchased with Contribution Points have been unified into Trace of Nature, Fruit of Nature, and Essence of Nature respectively.
 
  • Changed the crafting recipe of the following items due to the simplification of Trace items.
Crafting Item Materials
Khan's Heart: Life Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Dim Magic x3 + Trace of Nature x100 + Life Spirit Stone x1
Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Concentrated Magic x1 + Trace of Nature x100 + Life Spirit Stone x1
Khan's Heart: Protection Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Dim Magic x3 + Trace of Nature x100 + Guardian Spirit Stone x1
Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Concentrated Magic x1 + Trace of Nature x100 + Guardian Spirit Stone x1
Khan's Heart: Destruction Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Dim Magic x3 + Trace of Nature x100 + Destruction Spirit Stone x1
Magical Shard x200 + Alchemy Stone Shard x400 + Khan's Concentrated Magic x1 + Trace of Nature x100 + Destruction Spirit Stone x1
* Spirit Stones can be used as crafting materials regardless of item grade.
 
Crafting Item Materials
Manos Necklace Essence of Nature x10 + Pure Titanium Crystal x100 + Manos Stone x5 + Magical Shard x40 + Powder of Time x10
Essence of Nature x10 + Pure Titanium Crystal x100 + Manos Stone x5 + Scorched Fragment x10 + Powder of Time x10
Manos Earring Essence of Nature x10 + Pure Vanadium Crystal x100 + Manos Stone x5 + Magical Shard x40 + Powder of Earth x10
Essence of Nature x10 + Pure Vanadium Crystal x100 + Manos Stone x5 + Scorched Fragment x10 + Powder of Earth x10
Manos Ring Essence of Nature x10 + Pure Vanadium Crystal x100 + Manos Stone x5 + Magical Shard x40 + Powder of Flame x10
Essence of Nature x10 + Pure Vanadium Crystal x100 + Manos Stone x5 + Scorched Fragment x10 + Powder of Flame x10
Manos Belt Essence of Nature x10 + Pure Titanium Crystal x100 + Manos Stone x5 + Magical Shard x40 + Powder of Darkness x10
Essence of Nature x10 + Pure Titanium Crystal x100 + Manos Stone x5 + Scorched Fragment x10 + Powder of Darkness x10
  • Changed so that you can no longer exchange for Fruit items, excluding Fruit of Nature, with Atanis' Element.
  • If you were crafting an item with a changed recipe via house production, the crafted item was delivered to your Heidel Storage after one completion.

* Following the above item simplification, the existing Trace/Fruit/Essence items that are no longer utilized can be exchanged via the Black Spirit.            
- However, some quests that require pre-simplified items may not progress smoothly if all items are exchanged for the simplified items.            
 * This issue will be addressed so that quests can proceed smoothly with the simplified items once the simplification process is fully completed.            
* Related Adventurer's Guide entries will be updated to reflect the simplification of Traces, Fruits, and Essences.
 
 
  • Added [Repeat] Season Special Gift, which allows you to exchange the Season Special Exchange Coupons you own for gifts without any limit on the number of times.
    • [Repeat] Season Special Gift has been added to the bottom of the Season Special Gift list of Crow Merchant Guild Chief Manager Fughar.
    • Through this exchange, you can exchange one Season Special Gift Exchange Coupon for an Advice of Valks (+100) Box.
* Season Special Gift Exchange Coupons can be obtained as a reward for reaching level 10 with a season character from the Season Pass.
 
  • Added a phrase to the Old Moon Trade Pass item description to indicated that its benefit effect disappears when re-listed for sale.
  • Added details about exchange via Manage Currency to the descriptions of Essence of Courage, Essence of Honor, and Essence of Gallantry.

 


Monster

  • Added new monsters, Mutant Ogre and Mutant Troll.
  • Improved the Phantom Knight to move with more freedom during the fight.

 

 

Mount

We've issued out multiple mount-related updates such as increasing wild horse tiers, making horses breed foal of at least tier 6, and all horses will learn the Sprint skill with 100% mastery. Today's update will now grant all horses to automatically learn Sprint. We expect this change to ease the training process for Dream/Mythical Horses and/or Imperial Steeds. We will continue making quality of life improvements for Adventurers who enjoy the Training Life Skill.

Sprint as an Inherent Skill

  • Improved all horses to now learn Sprint as an inherent skill.
    • All horses, including Dream and Mythical Horses who have designated inherent skills, will now learn Sprint at Lv. 1.
    • Imperial Steeds have also been changed to now be born with both Imperial Stature and Sprint as inherent skills from Lv. 1.
      • For Wild Horses, those that are Lv. 1 will have only Sprint learned when registered at the stable. Wild Horses of greater levels will also have learned additional skills according to a set probability.
* Horses will learn the Sprint skill with 100% mastery.
All Horses
(e.g., Tier 8)
Dream Horses
(e.g., Arduanatt)
Imperial Steed
* Using the Reset Mount Growth item will now keep Sprint learned for your horse reset to Lv. 1.
- However, if you've used the Mount Skill Change Coupon to change or remove the Sprint skill, your mount will be able to re-learn Sprint according to a set probability each time it levels up just as before (up to Lv. 30).
* Race Horses used in the Old Moon Grand Prix do not learn Sprint as an inherent skill.
 
  • Increased prices for horses sold through horse/breeding market, Imperial Delivery, and at the stable due to the change to Sprint becoming an inherent skill for horses.
    • Added details on Sprint being an inherent skill to all horse emblem item descriptions.
 
* The following has been changed through Apr 30 (Tue) maintenance.
All horses yet to learn "Sprint" have now learned the inherent skill.
All horses listed on the horse and breeding markets have been de-listed.



Quest & Knowledge
  • Revamped Quest Types at the bottom of Quests.
    • Accordingly, Quest Type icons displayed in quest names when accepting a quest have also been changed.
* What are Quest Types?
- It is a system that helps you to check and proceed only with the quests of the type you prefer among the many quests in Black Desert.
  • Changed Quest Types, which were previously categorized into Main, Combat, Life, Fishing, Exploration/Trade, and Other, as below:
Black Spirit Quest Check to accept quests related to the Black Spirit.
Main Quest Main quests are not separately exposed in the Quests window and are always displayed.
General Quest Check to accept general quests.
Adventure Quest Check to accept quests related to adventures such as exploration, trade, collection, and knowledge acquisition.
Life Quest Check to accept quests related to life skills such as gathering, farming, processing, and fishing.
Content Quest Check to accept quests related to content such as Atoraxxion, Red Battlefield, and instrument playing.
Event Quest Check to accept quests related to events.
Recurring Quest Check to accept recurring quests.
※ Following the revamp, all Quest Types for all characters over lv. 20 in the Family have been activated after the Apr 30 (Tue) maintenance.
 

  • Changed the objective of the "[Select One] [Weekly Training] Capture a Horse for Imperial Horse Delivery" quest.
    • Thanks to the help of many adventurers, Liana is now ready to make imperial horse deliveries herself. 
Before After
Complete the Imperial Horse Delivery Capture a Horse
    • Changed the name of the quest to match the quest objective.
    • [Select One] [Weekly Training] Imperial Horse Delivery → [Select One] [Weekly Training] Capture a Horse for Imperial Horse Delivery
  • Changed the quest [Gathering] Cheetah Dragon Blood to [Gathering] Wolf Blood to allow better quest progression.
    • You can obtain Wolf Blood by gathering with a fluid collector after defeating the target monster.
  • Added quest objectives upon accepting "The Leader" quest in Valencia to make it easier to complete.
  • Added Knowledge about Mutant Troll and Mutant Ogre.
  • Added a message to display upon completing the Atoraxxion main questline.
 

 

Node/Conquest War
  • Improved the description of "Blessing of Battle" and "Breath of Life", which are available by consuming "Spirit of Battle" during an active Node/Conquest War.



NPC, Background, Sound
  • Sungoo, the Wharf Manager at Dallae Pier, has moved location for adventurers disembarking from ships.

 

 

UI
  • Simplified the opening animation of NPC dialogue, quest, and exchange windows.



System

Penalties for Forced PvP, such as enhancement level decrease and crystal destruction, were rather weak. Even then, some could circumvent these by using different gear settings to continuously harass other adventurers. Therefore, we've decided to make the penalties a little stronger.
 
Karma is currently quickly and easily recoverable. Characters now have stronger gear, so are able to defeat more monsters in a shorter time frame, but Karma recovery rate wasn't changed to match this increase in power. So, we are going to decrease the rate of recovery to make Karma recovery consume more time.
 
On top of this, there were adventurers who continued to impose Forced PvP on others when they were already at the lowest possible Karma. To prevent repeated Forced PvP, we are also going to expand the bottom limit of Karma.
  • Changed the lowest limit of Karma and Naval Fame from -1,000,000 to -10,000,000.
  • Decreased the amount of Karma obtained from defeating monsters to 1/5 of the previous rate.
    • If you previously obtained less than 4 Karma, you can obtain a minimum of 1 Karma.
  • Changed the feature that auto-places HP Potions in a Quick Slot when none have been set to now automatically do so from Lv. 20 instead of Lv. 10.


    Changes & Fixes
  • [Warrior] Fixed the issue where Black Spirit: Slashing the Dead applied more hits than described in the skill description.
  • [Warrior] Fixed an issue where selecting the second dye slot of the Bloody Suit caused certain parts to be abnormally displayed.
  • [Tamer] Fixed the issue where wearing the Daru Armor and certain underwear made the decreased durability state look unnatural.
  • Fixed certain outfits to appear more natural under the following circumstances.
    • [Dark Knight, Kunoichi, Witch] Wearing the Primavera Helmet with certain face customizations and/or graphics settings
    • [Witch] Wearing the Dreaming Star Robe with certain shoes
    • [Mystic] Wearing the Rose Noire Armor with the Makalu Gloves
    • [Sorceress] Wearing the Sekrah Armor with the Salanar Talisman
    • [Nova] Wearing the Oblivion Armor with the Bloody Gloves
    • [Guardian] Wearing the Lovely Bloom Armor with certain body shapes
    • [Lahn] Wearing the Campus Blossom Armor with the Campus Blossom Helmet, Oblivion Armor, and Bloody Gloves
    • [Woosa] Wearing the Campus Blossom Armor with certain body shapes
    • [Female Classes] Roselyn
  • [Dark Knight] Fixed an issue where the 3333-Day Earring was unnaturally displayed when applying certain customizations.
  • [Ninja] Fixed the issue where some parts of the Snowflake Hat overlapped on certain face shapes.
  • [Drakania] Fixed the issue where sometimes skill cooldowns in the skill guide were not displayed properly.
  • Fixed the issue where the Daily/Weekly Exchange count in the Manage Currency Window would show as "Exchange Complete" when the count was 0, or when there were insufficient items.
  • Fixed the issue where certain phrases were unnatural when using J's Hammer of Loyalty/Precision in the Enhancement window in some languages.
  • Fixed the issue where the quantity of unstackable items was incorrectly displayed in Crafting Notes.
  • Fixed the issue where the method of crafting house production-related items were duplicated in Crafting Notes.
  • Fixed the placement of Harpy Eggs at certain location on Karanda Ridge to be more natural.
  • Fixed the issue where Dehkia's Lantern was incorrectly displayed for Roud Sulfur and Pilaf Mine icons on the World Map.
  • Fixed the issue where the confirmation window was not appearing when exchanging Lightstones.
  • Fixed the issue where the ingredients used in Alchemy disappeared when Alchemy failed but byproducts were obtained.
  • Fixed the issue where you could not move to the character selection window from the location you entered after exiting and re-entering the final boss location in Atoraxxion.
  • Fixed the issue where Combat and Life quest types displayed Korean text in the Guild Missions tab.
  • Fixed the issue where the Breeding Complete button in the Stable remained even after receiving a foal.
  • Fixed the issue where Mastery increase was not immediately reflected in the Mount Information window after successful Skill Training.
  • Fixed the description of a specific item in the Progression Pass to match the actual item, changing it from Green Crystal to Rough Green Crystal.
  • Fixed the guide for the "[Trading Leap Professional 10] Life-Saving Medicine" quest to correctly take you to Norma Leight.
  • Fixed the discrepancy between the initial and later knowledge descriptions obtainable in the Valencia region.
  • Fixed the description of special gathering items related to water scooping under the Life tab in My Information from Fairy Powder to Deep Blue Hoof Root.
  • Fixed the issue where the terrain near South Kaia Mountain was unnatural on the World Map.
  • Fixed the issue where the effect size of the quest area did not match when the Black Spirit guided you during the main quests.
  • Fixed the appearance of certain thatched houses in the Land of the Morning Light to look more natural.
  • Fixed the issue where the objectives displayed during the quest for Breath-imbued boss furniture did not match the quest summary.
  • Fixed the issue where the Seal of the Undying was included in Manage Currency UI but Chorpy still had exchange option for it.
  • Changed and unified the following in English: Edan's Proof → Evidence of Heretics
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