Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on August 21st (Thu).
Today's update brings class balance adjustments, Illezra tutorial improvements, reduced mount transport time, and more.
We hope these help you embark on better adventures in game, Adventurers!
August 21, 2025 - Update Fixes & Changes
CHANGES & FIXES
- [PlayStation] Fixed the issue where some adventurers were unable to receive achievement trophies, even after completing Season graduation and defeating Dark Rift bosses. (Added : 8/22/2025 09:30 (UTC))
ALL CLASSES


- Changed to no longer increase movement distance when used in Beast Form.
- Changed so that the skill's cooldown resets when you combo into Shake Off or Evasion during the skill.
- Reduced the Stamina cost: 250 → 150

- Changed the defensive effect: Forward Guard → Super Armor

- Changed the skill name to Prime: Berserk Form.
- Updated the skill icon accordingly.
→ 
- Updated the skill icon accordingly.
- Added the "Bestial Rage" state of Prime: Unstoppable Beast when using Prime: Berserk Form.
- Changed so the enhanced effects granted while under the Bestial Rage state to also be activated when using the skill alone.
- Separated Prime: Berserk Form and the Bestial Rage state so that Beast Form can be maintained even if Prime: Berserk Form is deactivated.

- Changed the skill icon.
→ 

- Changed the skill so it now maintains the iron buster state when used with your iron buster.
- Skills comboed after using the skill with your iron buster will prioritize Awakening skills.

- Changed to allow for additional leaps to be performed consecutively while airborne.
- Pressing LS↑+O/B or LS↓+O/B after landing will reactivate the skill as before.
- Increased falling speed when activating the skill consecutively while airborne.
| When used while airborne | When used after landing |
| Example 1 | Example 2 |



- Changed the Stun debuff to PvE only.
- Changed the skill that combines defensive effects and debuffs: Smokescreen → Ninjutsu: Shadow Stomp

- Changed the defensive effects of the skill as follows:
- Before: Forward Guard before the attack hits
- After: Forward Guard -> Super Armor during the skill
※ If Shadow Stomp is instantly activated by comboing from another skill, Super Armor will be applied from the start.
※ For Kunoichi, Prime: Shadow Stomp's defensive effects have also been changed in the same way.


- Changed the Stun debuff on hits to PvE only.


- Added a new effect: Melee AP +20 for 10 sec when using the skill.
- This effect is the same as that of Prime: Crescent Slash.

- Changed the attack motion to activate more quickly.
- Changed the debuff: Bound → Stiffness (now also in PvP)
- Changed the cooldown: 9 sec → 7 sec
Chain Crash: Sah Chakram
- Improved the skill to now combo into Ghost Step, Moon Storm, and Flow: Block Jump during use.

For Ninja Succession, there’s no Guard while moving backward or when using LS↓+L1/LB, so Concealment has been further enhanced to compensate. Now, waiting for the perfect moment to strike during Concealment is handled by Ninjutsu: Oni Shadow. Meanwhile, Succession: Ninjutsu: Concealment has been reworked so it can be used to disrupt opponents during combat.
- Added a new skill.
- Set the skill to auto-activate when using Ninjutsu: Concealment in Succession.
- Concealment is not removed when struck during the skill.

- Debuffs will remove concealment.
- Enabled sprinting with LS↑+L2/LT during the skill.

- Changed Stamina to not be consumed while moving during the skill, but Stamina no longer recovers while standing still.
- The skill lasts for 5 sec.
- Block Jump - Moving to a clone on your left or right after the skill will apply the Succession: Ninjutsu: Concealment's concealment effect.

- Changed to apply Super Armor from skill use through to the end of the attack.
- Changed the debuff: Floating → Knockdown.
- Changed the Critical Hit Rate Increase effect on skill use to Melee AP +20 for 10 sec.
- This effect is the same as that of Seamless..

- Changed the duration of the All Evasion Increase effect: 5 sec → 10 sec


- Increased the movement distance by 25%
- Added Invincible when using the skill (PvE only).
| Before | After |
![]() |
![]() |

- Changed the skill to now deal damage to enemies and recover HP to allies.
- Can recover up to 300 HP based on the skill level.
- Increased the projectile's speed and maximum travel range.


- Added Super Armor when using the skill.
- Changed the skill's acquisition level: Lv. 55 → Lv. 30.
- Changed the skill to no longer trigger a falling animation when jumping while using the skill.
- You may still take damage or die if falling from great heights.
- If your character attempted to land but was repositioned midair, the falling animation will play.

- Added Super Armor when using the skill.


- Changed the cooldown: 4 min → 2 min

- Added Knockback on hits.

- Removed the Movement Speed decrease debuff. Added All DP -20 for 10 sec.
- Changed into a skill that deals damage to targets.

- Added Forward Guard when using the skill.






- Increased the time the character can rotate based on camera direction while using the skills.

- Changed the debuff on hits: Stun → Knockdown.

- Removed the Movement Speed decrease effect. Changed so now Attack/Casting Speed is reduced up to 25% based on your sol’s enhancement level.
- Adjusted the following skill's' damage.
| Skill Name | Before | After |
| Eat This! VI |
2904% x2 |
7550% x2 |
| Go Away III |
1187% x2 |
2659% x2 |
| Over There! |
321% x1 |
3852% x1 |
| Tumble Wumble! |
2432% x2 |
3405% x2 |
| Twirl-Boom! |
6433% x2 |
7720% x2 |
| Sun's Fury |
4592% x2 |
12628% x2 |
| Earth's Tremble |
4214% x2 |
10114% x2 |
- Delusive Light - Fixed the issue where the Movement Speed Decrease effect of the skill was not empowered according to your sol's enhancement level.
- [Berserker] Lava Piercer, Prime: Lava Piercer - Fixed the issue where the skill consumed additional Stamina when used via Quick Slot during Beast Form.
- [Berserker] Prime: Berserk Form - Corrected the skill description to properly reflect the damage applied when using the skill.
- [Shai] Various Skills - Fixed the issue where the PvP damage reduction rate was displayed instead of the actual PvP damage ratio in the skill descriptions.
- [Guardian] Cleansing Flame - Fixed the issue where the All AP decrease effect on hits was not displayed in the skill description.
- [Berserker] Prime: Lava Piercer - Fixed the issue where the description for the skill did not mention that the cooldown is reset when comboing into Evasion or Shake Off.
- [Berserker] Lava Piercer, Prime: Lava Piercer - Fixed the issue where, after using these skills, comboing into Prime: Tackling Rock would always grant Super Armor on the second activation, regardless of cooldown.
- [Berserker] Lava Piercer - Fixed the issue where you could not combo into a Rabam skill when using the skill with your Iron Buster.
- [Berserker] Titan Step - Fixed so the skill activates only if you press the F key exactly.
- [Berserker] Giant Leap - Fixed the issue where attempting to perform consecutive leaps after activating the skill as a backward leap sometimes failed to trigger a consecutive leap while airborne.
- [Valkyrie] Guard, Divine Descent, Succession: Absolute: Heaven’s Echo - Fixed the issue where the All DP Increase effect from these skills would stack with All DP Increase effects from other characters.
- Accordingly, changed the All DP Increase effect of Divine Descent: +20 → +40
- [Valkyrie] Vow of Trust (I to III) - Fixed the issue where SP would not recover when using the skill.
- [Valkyrie] Promptness - Fixed the issue where the skill was affected by Movement Speed buffs during certain actions.
ITEM
- Improved shop selling so that non-stackable items, such as seeds, can now be sold in batches of up to 20 at a time.
- [Shai] Vitclari - Added Durability Reduction Resistance +10% for outfit pieces.
- [Shai] Added "Outfit Slot Equip Effect +1 Part" to the equip effect details of vitclari outfit pieces, except for Treant and Desert Camouflage.
MONSTER
- Adjusted the balance of Syahzar in the Pit of the Undying.
- Added messages when special attacks start and end.
- Increased the duration of special attack movements.
- Reduced the number of debuffs required to remove Syahzar's enhanced effects.
- [Elvia] Fixed the issue where monsters in Hexe Sanctuary had lower HP than intended.
- [Elvia] Hexe Sanctuary monsters will see a 100% increase in HP as a result.
- Balanced the following monster zones.
![]() Honglim Base
|
Reduced the HP of "Centipede Market" and "Sentry" Lynx Bandits by 20%.
Reduced the HP of "Centipede Market" and "Sentry" Fox and Raccoon Bandits by 25%. Reduced the HP of "Centipede Market" and "Sentry" Boar Bandits by 30%. |
![]() [Elvia] Hexe Sanctuary
|
Changed so when Hexe Marie emerges, Witmirth’s souls will no longer fill up. Changed Hexe Marie to no longer summon "Soulless" Skeleton Warriors. Reduced the amount of junk loot obtained from Green Orc Skeleton Warriors:14 to 16 → 2 to 3 Reduced the Agris Fever consumed by Green Orc Skeleton Warriors: 27 → 4 |
![]() Tungrad Ruins
|
Reduced the HP of Tungrad Ascetics by 10%.
|
MOUNT
- Reduced the time required to transport mounts between stables/wharfs using the Mount Transport feature: 10 min → 3 min
- Increased the "Extra Damage to Ships and Sea Monsters" stats for ship equipment by 2.6 times.
- Added a Guild Wharf Manager to Iliya Island.
- The respective Knowledge entry has also been added.
QUEST & KNOWLEDGE
- Improved the "[Gumiho] Not a Gifted Healer After All" quest to now guide you to the quest location before accepting it.
Improved Illezra Tutorial
- Improved the Illezra tutorial which takes place in the Great Desert after character creation.
- Added the ability to fast-forward or skip tutorial cutscenes.
- Some sections require combat and controls.
- Added guides on defense, evasion, and skill keys.
- Fixed recordings, dialog, and presentations of some of the cutscenes.
- Updated the enhancement tutorial that begins after completing the "[Serendia] The Situation So Far" quest to no longer require using the Advice of Valks item.
- Added the ability to fast-forward or skip tutorial cutscenes.
NODE/CONQUEST WAR
- Fixed the issue where cannon and elephant damage against forts was being applied abnormally in Node Wars (Construction).
NPC, BACKGROUND, SOUND
- Renewed the main theme BGM for Atoraxxion: Vahmalkea.

CHANGES & FIXES
- [Hashashin] Fixed the issue where face adjustments appeared awkward in the customization screen.
- Fixed the issue where Adventurers dealt higher than intended damage to ships.
- Fixed the issue where sea monsters dealt higher than intended damage to ships.
- Fixed the issue where the key guide background looked awkward on bag items that don't support the outfit swap feature.
- Improved navigation when moving from the bottom of the quest window list back up, making controls smoother and less difficult.
- Revised some guide text in the Black Spirit's "[Suggested] Easy Enhancing with Naderr's Band"
- Fixed awkward phrasing in the Adventure Log - Deve's Encyclopedia.
- Fixed the issue where the camera angle for Balenos NPC "General Goods Vendor" Eileen appeared awkward when accepting simplified quests.
- Fixed the issue where boss DP was not increasing correctly in the Black Shrine - Hwanghae (Party) on Hard mode.
- Fixed the issue where the number of stored mounts was not displayed correctly during Mount Transport.
- Fixed the issue where the cave entrance in Mount Ahshi was displayed awkwardly.
- Fixed the issue where the UI wouldn't return to yellow after using the Pruning or Killing Pests interactions.
- [Musa] Fixed the issue where your hairstyle appeared awkward at certain angles when wearing the Ocean Spray Snorkel.
- [Scholar, Deadeye] Fixed the issue where your neck appeared awkward while sprinting when wearing the Ocean Spray Ball Cap.
- [XBOX] Fixed the issue that caused the game to unexpectedly crash.
- Fixed the issue where items assigned to the Ring Menu wouldn’t show up the first time you opened it if you had already used or equipped all of them.
- Fixed the issue where equipping Galley gear near a Guild Galley would show different equipment and stats in the Wharf UI and Ship Info UI.
- Fixed the issue where the region name would not display when entering the Sycraia region.
- Fixed the issue where Raft, Fishing Boat, Rowboat, or Cog taken out at the Kuit Islands Wharf would appear at Iliya Island instead.
- Fixed the issue where annex buildings had lower DP than intended in Node/Conquest Wars with stat limits.
- Fixed the issue where the HP UI did not refresh and where the Fairy's Miraculous Cheer was repeatedly used when Max HP increased due to Health EXP gain.
- Fixed the issue where the font for Preceding Skills appeared enlarged in Mount Information.
- Fixed the issue where the icon wouldn't appear when registering a Social Action to the Ring Menu for the first time.
- Fixed the issue where certain artifacts were not being saved properly to presets.
- Fixed the issue where the Sovereign weapon visual effect could not be toggled on/off.
- [PlayStation] Fixed the issue where some adventurers were unable to receive achievement trophies, even after completing Season graduation and defeating Dark Rift bosses. (Added)










