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Announcements

Updates [Update] [Updated] 3/16 Patch Notes Part 1
Black Desert 2022-03-16 00:10


Adventurers,

A new update is here, bringing the first enhanced World Boss, Nightmare Kzarka, new life skill changes and more! Read on to find out what is coming in the March 16th Update. 


Updated: 2022-03-18


Monster Changes 

● After a hunting monster has been killed, the body will remain around 1.5x longer than previous, giving more time for collecting.




Nightmarish Kzarka 

● Kzarka, bereft of his soul by Illezra—who brought the Three Days of Darkness upon Mediah, has begun to consume the adventurers who stand in the way of his Ritual of Resurrection. On the days his rage reaches its peak, he erupts into his more powerful "Nightmarish Kzarka" form, and darkness will shroud the skies of Serendia.


– During the appearance of Nightmarish Kzarka, a greater darkness shrouds Serendia. The Lord of Serendia is looking for powerful adventurers that can vanquish this darkness.
– Nightmarish Kzarka is much more powerful than the regular Kzarka but he will drop more valuable loot. You can obtain up to TET (IV) Kzarka Main Weapon (+0, I, II, III, IV) and also have an increased chance of getting Belongings of an Adventurer, Gold Bar (up to 1KG), or a type of Magical Black Stone.
– The Season Pass quest to defeat Kzarka will not be completed when you defeat him as Nightmarish Kzarka is considered a unique monster. 

Known to many by the title "KeeezAaannng!", the World Boss Kzarka will now occasionally appear in a new form. The newly created Nightmarish Kzarka comes back in force to reclaim its old fame as the first World Boss of Black Desert. The renewal of a World Boss was quite the challenge, especially since adventurers have been asking about it for quite some time now. We didn't want to radically change things by shooting up the difficulty level, so we decided to make Nightmarish Kzarka appear by chance and retained some of the experience with the Kzarka we are familiar with. (We have plans to renew other World Bosses as well, but we might approach it differently from how we've handled Kzarka. E.g.) Boss appearing only during the evening or only appearing when a group of adventurers join up.) Nightmarish Kzarka will drop better loot compared to the regular Kzarka. But beware, as Nightmarish Kzarka is much more challenging than its previous form. 


Improved Kill Notifications 

● Added a new look notification to show when a player kills another player. This new notification will appear in Guild Wars, Node and Conquest War, Red Battlefield and other types of kills.
- Kill notifications can be moved and turned on/off in UI Edit Mode. 
Killing another player no matter what can be considered an achievement, and as such we are improving the notification to give a sense of satisfaction when slaying other players.


Life Content Changes 

● Life Skill related content has been reorganized.

 

- Life skill mastery scaling has been adjusted.
- The prices of various gathered items has been increased.
- New Daily/Guild quests have been added, with a focus on life skills.

For more information, please check out 3/16 Patch Notes Part 2.

 

Stability Changes 

● Improved the way other characters are loaded when switching servers or switching characters 



Character Changes 


● Changed any summons to be immediately unsummoned upon equipping a Hunting Matchlock or a Sniper Rifle.  
 

Ranger
● Blasting Gust - Fixed the issue where MP would be consumed in certain situations. 
 

Dark Knight
● The appearance of the Dark Knight during Character Creation has been modified.  
 

Tamer
● Evasion – Fixed to appear more natural when the skill is continued to the right.  
 

Maehwa
● Stigma - Changed the damage and damage reduction of the skill to the following:
- Attack damage 852% x 2 → 852% x 2, max 2 hits
- Damage reduced in PvP 12% → 56%
● Stigma - Fixed the issue where the skill add-ons were not being applied when hitting targets far away. 
 

Ninja
● Sudden Decapitation - Fixed the issue where the skill's sound effects wouldn't play for certain attack motions with your sura katana.
● Ninjutsu: Block Jump - Changed to take activation priority over Shuriken: Malice when LT+LB/L2+L1 comboed after a double jump. 
 

Archer
● Marked Bloom - Fixed the issue where the Knockdown effect was being applied to all hits.
● Full Bloom - Fixed the issue where the damage was being applied abnormally to nearby targets in a certain direction. 
 

Guardian
● Fixed the issue where the Guard effect was not being applied immediately when moving laterally with the battle axe. 


Item Changes 

● Separated [Dark Knight] Sin Terrna Gloves from the [Dark Knight] Sin Terrna Armor.
- Added [Dark Knight] Sin Terrna Gloves to the outfit boxes that contain the [Dark Knight] Sin Terrna Armor.
* Adventurers who had the [Dark Knight] Sin Terrna Armor in their possession will find the [Dark Knight] Sin Terrna Gloves in their storage in Heidel.

● Separated [Mystic] Sin Terrna Gloves and Shoes from the [Mystic] Sin Terrna Armor.
- Added [Mystic] Sin Terrna Gloves and Shoes to the outfit boxes that contain the [Mystic] Sin Terrna Armor.
* Adventurers who had the [Mystic] Sin Terrna Armor in their possession will find the [Mystic] Sin Terrna Gloves and Shoes in their storage in Heidel.

● Improved to add the Gathering and Hunting Item Drop Rate increase effect applied via the scroll that exceeds 80% when using the Lucky and Spellbound Life Tools.
- Due to this improvement, we made changes so that the stats for the Item Drop Rate of normal, special, and rare Gathering resources, displayed on the Life Skill tab on the My Information window when equipping a Lucky or Spellbound Life Tool, will now be displayed as the stats before equipping the Life Tool and not as 0%. 
 

Monster Changes 

● After a hunting monster has been killed, the body will remain around 1.5x longer than previous, giving more time for collecting. (Updated)
● The respawn timers on monsters killed through hunting has been increased by one minute.
● Fixed the issue where the Burn damage inflicted from Syca's heat in Atoraxxion: Sycrakea was displayed in the list of buff effects. 
 
 

Quest, Knowledge Changes  

● Improved and changed the weekly quests so you can obtain rewards even when playing Atoraxxion: Vahmalkea twice per week at a normal difficulty level.

- Therefore, Lucretia's Imperfect Ruby and Lucretia's Chipped Ruby used for obtaining the final reward for Atoraxxion: Vahmalkea will no longer be obtained nor used.
- However, if your Family has completed the [Weekly] Lucretia's Ruby already before maintenance, you cannot accept and complete the new weekly quests before they reset on Thursday at midnight (UTC+0). You can complete the existing weekly quests.
- You can accept the following quests for weekly rewards when you have "Key of the Sunless Dawn" that you can obtain by defeating "Apex Urukios" in your possession. (Resets every Thursday at midnight) 
Quest Quest Reward  Note 
[Weekly] Vahmalkea: Aakmah Chest I  Vahmalkea: Aakmah Chest  Can be accepted once clearing the normal difficulty level 
[Weekly] Vahmalkea: Aakmah Chest II  Vahmalkea: Aakmah Chest  Can be accepted once clearing the normal difficulty level twice.  
* You can only accept and complete up to 2 quests per Family weekly. You cannot accept another quest regardless of the level of difficulty with the same character who has already completed a weekly quest.
- You need 10,000 Agris Fever points to accept each of the aforementioned quests. Accepting the quests will immediately consume 10,000 Agris Fever points. Please take note that you will not be able to get your points back even if you forfeit the quests.
- You can accept each of the aforementioned quests from the Vaha's Time Capsule NPC located at Vaha's Paradise. You can instantly complete the quests by talking to the NPC.
- You can respectively complete the "[Co-op] [Weekly] Vestige of the Rifts Bestowed by Vaha" quest in addition to the aforementioned quests.
- Changed so that you can no longer accept "[Weekly] Lucretia's Ruby," due to improvements on the method of obtaining the final reward in Atoraxxion: Vahmalkea.
 


UI 

● Fixed Cooking & Alchemy UI so that overflowing text can be read more easily.
● Added a description to further explain the repeat rewards for the Black Spirit’s Adventure.
● Completing all quests in the Challenge and Quest Window category now shows a completion message.  


System Changes  

● Increased the range where the distribution of loot and number of monsters defeated was applied when Ordered Looting and Random Looting was set for the party.
- This will be applied when party members defeat monsters while the party signal on the list of party members is activated. 
 
 

Other Changes  

● Fixed the issue where the tutorial for Awakening would not proceed properly when using the skill Bridled Despair IV.
● Improved some of the background sound effects for various weather patterns.
● Fixed an issue where characters could be intermittently invisible when leaving a residence.
● Certain slot expansion items have been modified to better reflect the islands and villages they apply to.
● Improved the description of [Secret Book] Guild Tactics, [Secret Book] Pilgrim's Steps, and [Secret Book] Knight's Defense to make them read more naturally.
● Changed the description of the sol that can be equipped by the Shai to match the actual quest name.
● Fixed the issue where an item's reduced durability did not affect the selling price when it was sold from the storage.
● Outta My Way! - Fixed the issue where the visual effects would remain the same when your Shai wears the Twinkle Star outfit.
● Fixed the issue where your character's arms would appear abnormal when equipping the [Dark Knight] Darkborne Rose Vediant with certain outfits.
● Fixed an issue where the UI would appear awkwardly when entering a manor.
● The abnormal appearance of various areas have been corrected.
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