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Announcements

Updates [Update] February 7th Update Notice
Black Desert 2024-02-07 09:00

Hello Adventurers, This is the Black Desert Console Service Team.

We're informing you of the latest update applied after the scheduled maintenance on Wednesday, Feb 7.
Today's update brings Yaz's Combinables Pouch, weapon/armor Reform Stone simplification, general trade updates, and more.
We hope these help you embark on better adventures in game, Adventurers!

 

New Additions & Improvements
Class Changes
  • Improved attack sound effects during combat to play more clearly.
  • Changed to let Movement Speed buffs and debuffs remain in effect even when jumping while moving forward.

 

SORCERESS
Awakening
Violation
  • Changed to rotate the character immediately according to the camera's direction at the start of the skill.
    • This change also applies when performed forward once more by consuming a fragment.
  
Soul Harvest
  • Improved the combo speed from attack 1 to the attack 2 and alleviated the slowdown of the character on hits.

 

RANGER
Awakening
Vine Knot
  • Changed to make the character land quickly after the skill.
  • Fixed the issue where the animation would occasionally end above the monster when used in close proximity to the monster.
  • Fixed so that the landing animation will immediately change to the falling animation while airborne.

 

MAEHWA
Main & Succession
Prime: Petal Swirl
  • Improved to combo smoothly into the skill after Chase.
  • Changed to fix the character's direction regardless of camera rotation during the return animation after the skill.
 
Razorblade Corolla
  • Improved to combo smoothly into attack 1 after forward Chase and attack 2 after backward Chase.

Awakening
Petal Swirl
  • Improved to combo smoothly into the following skills:
    • Moonrise
    • Sleet Steps
    • Stub Arrow: Evasive Shot
    • Oppression
    • Maehwa's Will, Ultimate: Maehwa's Will
    • Chaos: Crimson Gust
 
Frost Pillar
  • Improved to combo smoothly into other skills.
 
Flow: Tip of an Iceberg
  • Improved to combo smoothly into Flow: Frostflower, attack 2 of Ice Fang, and Sleet Steps.
 
Sleet Steps
  • Fixed the issue where the character would awkwardly rotate when using the skill laterally.

 

WITCH
Awakening
Barrage of Lightning
  • Improved to allow combo into Flow: Magical Evasion, Elementalization during the casting of the skill.
  • Improved to combo smoothly into Flow: Magical Evasion after the skill.

 

KUNOICHI
Main & Succession
Kunai Block
  • Changed to not consume Stamina while using the skill.
    • Changed to continuously guard when holding LB/L1.
    • Reduced the distance pushed back on blocks.
 
Tragic Blade
  • Changed from automatically activating if below 400 Stamina to pressing RB/RT on Kunai Block blocks.
 
Succession: Kunai Throw, Shadow Stomp
  • Improved to immediately activate Shadow Stomp after using Succession: Kunai Throw while airborne.
  • Improved the animation combo speed when using Succession: Kunai Throw while airborne.

Awakening
Flow: Pinwheel Fury
  • Changed to make the shadow clone appear faster.
 
Lethal Spin Spree
  • Slightly increased the forward Movement Speed during the skill and changed to allow movement in the direction the character is facing.
  • Changed the movement during the skill so that it no longer passes through other characters.
 
Danse Macabre
  • Changed to always move the maximum distance and perform the attack even if there are enemies in the middle.
    • Accordingly, changed to allow the attack in the middle of movement by pressing RB/R1 during the skill.

 

NINJA
For the Awakening Ninja, we've tweaked the Seamless skill to exclude its Bound effect in PvP, enabling the Ninja to benefit from the melee AP boost during combos. Furthermore, we've ensured that the Shadow Slash is instantly performed after Sura Katana skills, offering the Ninja greater flexibility for surprise attacks or swift movements. 

Main & Succession
Prime: Fatal Blow, Shadow Stomp
  • Changed to immediately activate Shadow Stomp after Prime: Fatal Blow.
 
Prime: Smokescreen
  • Reduced the cooldown: 12 sec → 10 sec.
 
Alert Stance
  • Improved to activate the skill backward with RT/R2 after Covert: Cut Throat or Boss Slaughter.
 

Awakening
Drastic Measure
  • Changed to charge faster.
  • Changed to display the charging status in accordance with the actual charging animation.
 
Seamless
  • Changed to apply the Bound debuff for PvE only.
 
Shadow Slash
  • Changed to immediately perform the skill when used after other Awakening skills.
    • However, the casting delay remains the same when performed alone or from the Ring Menu Slot.

 

MYSTIC
The Awakened Mystic was designed to favor battles where she consistently dealt damage while glancing off (or taking) blows. However, this meant that she had to give up on stacking offensive stats and moreso on gearing up defensively to survive combat. To address this issue, we removed the HP recovered per Hurricane Sweep moves to now be recovered through her major skills of Wave Orb, Rising Dragon, and Sea Burial, thus allowing the Mystic to consistently deal damage to recover her health. Also, just as consuming Martial Spirits and performing Wave Orb, Rising Dragon, and Sea Burial increased her damage, we felt reducing the Martial Spirit cost for certain skills would allow for more frequent usage of such skills in her combos.

Main & Succession
Flash Step → Elbow Edge
  • Fixed the issue where comboing the two skills would reduce your traveled distance.
 
Flash Step → Prime: Scissor Kick
  • Changed to now combo into the latter skill's attack 1.
 
Prime: Scissor Kick
  • Changed the Floating debuff to now be applied during attack 1.

Awakening
Wave Orb, Sea Burial
  • Improved to combo smoothly from Hurricane Kick.
 
Dragon's Pit
  • Improved to combo smoothly into other skills.
  • Reduced the cooldown: 25 sec → 20 sec.
  • Improved to be available via Ring Menu Slot with your gauntlet.
 
Dragon's Rip
  • Changed to now instantly activate Wave Orb without charging when comboed.
 
Hurricane Sweep
  • No longer recovers HP per move when using the skill.
  • Added "Recover 30 HP per hit" effect.
    • Also affects the Black Spirit version.
 
Wave Orb
  • No longer recovers HP when fully charged.
  • Changed to apply the Sea Dragon effect without consuming Martial Spirits when fully charged.
  • Changed to recover 200 HP when using the skill.
    • Consuming Martial Spirits will recover 300 HP when using the skill.
      • This includes cases when instantly performing the skill.
  • Changed to now consume 2 Martial Spirits to apply the Sea Dragon effect upon gathering 2 Martial Spirits.
  • Changed so you can now only combo into Flash Ship after fully charging the skill.
 
Rising Dragon
  • Changed to now recover 200 HP when using the skill.
    • Consuming Martial Spirits will recover 300 HP when using the skill.
  • Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit.
 
Sea Burial
  • Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit.
    • Accordingly, removed the previous effect when there was only 1 Martial Spirit.
  • Changed to now recover 200 HP when using the skill.
    • Consuming Martial Spirits will recover 300 HP when using the skill.
 

 

SAGE
The Succession Sage has demonstrated its strength in group battles in PvP, through high damage output, his disruptive nature, and stability provided by Rift Chain. As a class known for having casting actions for each skill and feeling rather slow overall, this we saw to compensate by allowing for maximum damage output at higher levels. However, we decided to increase the interval when the Sage disappears after using Rift Chain and the Super Armor buff obtained at the end of the skill, which will require Sages to be more strategic with the skill usage.

Also, we adjusted the advantage of reduced cooldown time for the Reset skill obtained through the effect of Prime: Overdrive. No longer will using Kyve Mastery or Ator's Thorn grant the reduction, which bore no risk even if wasted in mid-air. Now you will gain the cooldown reduction when using main skills that are more risky to use in mid-air.


Main & Succession
Prime: Form Shift (I to IV)
  • Removed the Magic AP +4/8/12/16 effect upon use.
 
Prime: Overdrive
  • Changed Kyve Mastery and Ator's Thorn to no longer obtain Overdrive's effect.
  • Changed to apply Overdrive's effect twice when using the following skills.
    • Spatial Collapse
    • Flow: Finishing Touch
    • Ator's Energy
    • Void Gateway
    • Dimensional Compression
    • Gravity Rift
    • Atomagia
    • Prime: Rift Storm
    • Prime: Spear Bolt
※ ※ Overdrive's effect stacks up to 4 levels for Black Spirit skills.
 
Prime: Rift Chain
  • Changed the cooldown: 4 sec → 7 sec
 
  • Changed the damage of the following skills.
Skill Name Before After
Prime: Ator's Fist (I to III)
Attack damage 888/1065/1278% x3, max 4 hits
Damage -60% in PvP only
Attack damage 932/1118/1342% x3, max 4 hits
Damage -62% in PvP only
Prime: Spatial Fissure (I to III)
Attack 1 damage 1115/1339/1607% x5
Attack 2 damage 1115/1339/1607% x7
Damage -41% in PvP only
Attack 1 damage 1204/1446/1736% x5
Attack 2 damage 1204/1446/1736% x7
Damage -45.4% in PvP only
Prime: Ator's Mark (I to III)
Attack damage 1334/1557/1777% x8
Damage -62.5% in PvP only
Attack damage 1441/1682/1919% x8
Damage -65.3% in PvP only
Prime: Form Shift (I to IV)
Attack damage 717/861/1005/1149% x2, max 7 hits
Damage -53/53/52.9/52.9% in PvP only
Attack damage 767/921/1075/1229% x2, max 7 hits
Damage -56% in PvP only
Prime: Ator's Energy (I to IV)
Attack damage 1518/1680/1844/2011% x10
Damage -60.1% in PvP only
Attack damage 1624/1798/1973/2152% x10
Damage -62.8% in PvP only
Prime: Rift Storm
Attack 1 damage 1318% x5
Attack 2 damage 1318% x10
Damage -68.5% in PvP only
Attack 1 damage 1384% x5
Attack 2 damage 1384% x10
Damage -70% in PvP only
Dimensional Compression
Attack 1 damage 1042% x11
Attack 2 damage 1042% x10
Attack 3 damage 1210% x4
Attacks 1 and 2 damage -50% in PvP only
Attack 3 damage -52.2% in PvP only
Attack 1 damage 1115% x11
Attack 2 damage 1115% x10
Attack 3 damage 1295% x4
Attacks 1 and 2 damage -53.3% in PvP only
Attack 3 damage -55.6% in PvP only

 

CORSAIR
We've changed Succession Corsair to now inflict debuffs on opponents more frequently by utilizing not only Prime: Whirling Slash but also Prime: Mareca: Sea Stroll. Additionally, we've eliminated the difficult-to-land attack while moving with Prime: Mareca: Sea Stroll, and changed the skill to deal faster damage while applying a debuff.
Main & Succession
Prime: Mareca: Sea Stroll
  • Reduced the cooldown: 20 sec → 12 sec. Changed the Skill Add-on tier: 3 → 2.
    • Changed to have no attacks while moving. Accordingly, the damage of the last attack has been adjusted.
      • However, the effect of No Guard Gauge recovery applies to the path that Corsair passes.
  • Added the Air Attack debuff.
 
Mareca: Sea Stroll
  • Fixed the issue where the description displayed commands and the Floating debuff that were different from the actual effects.
 
Flow: Dreamswirl
  • Changed the cooldown: 30 sec → 20 sec
  • Fixed the issue where the skill incorrectly displayed the Stun debuff icon.

 

DRAKANIA
Awakened Drakania was able to swiftly approach and ambush enemies using the mobility gained from Flow: Markthanan's Wings and Flow: Wings of Destruction. Particularly, Flow: Wings of Destruction allowed for starting flight from a distance and moving, then suddenly disappearing and reappearing with Core: Tectonic Slam or Core: Storm Maul to apply debuffs. This made it difficult for opponents to respond. To address this, changes have been made to allow combos only after the landing motion, giving opponents somewhat of a fighting chance to respond to Awakened Drakania's mobility.

Also, we've adjusted Markthanan's Heart's HP recovery effects to prevent Drakania from suddenly recovering too much HP during combos. Instead, a certain level of HP can be maintained continuously when dealing damage outside of combos.


Awakening
Flow: Dragon Flight
  • Changed the skill to be unable to combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, and Dragonblood: Tip of the Scale while flying.
    • Accordingly, changed so that you can land when pressing X/□, RT/R2, or RB/R1 during flight.
  • Changed the skill to combo into Hexeblood: Tectonic Slam or Hexeblood: Storm Maul after the character has fully landed.
  • Improved to smoothly combo with Hexeblood: Tip of the Scale, Dragonblood: Tip of the Scale after landing.
  • Improved to smoothly combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, or Dragonblood: Tip of the Scale after landing while evading laterally.
 
Hexeblood: Tip of the Scale
  • Changed to consume 150 stamina when attack 3 is activated while moving. Accordingly, stamina does not recover.
  • Changed the attack 3 of Refraction, Flow: Markthanan's Wings, and Flow: Dragon Flight to move further when comboed.
 
Dragonblood: Tip of the Scale
  • Changed to consume 150 stamina when activated while moving. Accordingly, stamina does not recover.
 
Markthanan's Heart
  • Changed the HP recovery effect of Hexeblood: Extinction and Dragonblood: Savage Decree: 5% of Max HP 2 times → 4 times (up to 50% of Max HP)
  • Changed the HP recovery effect of Doombringer: 5% of Max HP 6 times → 4 times (up to 50% of Max HP)
  • Changed the HP recovery effect of Dragonblood: Sundering Roar: 5% of Max HP 10 times → 6 times (up to 50% of Max HP)
  • Fixed the issue where Drakania's HP intermittently recovered additional HP when using Doombringer during other skills, even though her HP was more than 50%.
 
Flow: Obliterate
  • Changed the damage in PvP only: -27.3% → -38.6%

 

MAEGU
The Awakened Maegu was designed to suddenly ambush adventurers in PvP with debuffs through the Foxflare Ambush, Hazy Path -> Twirling Crane combo. However, even if you managed to apply a debuff, there was no defensive effect when using Wind Step in following combos, so unless you were facing an individual foe, you always had to retreat midway without finishing off the enemy. To address this, we made the Twirling Foxflare -> Flow: Foxflare Encore combo more usable for small and large scale fights. Additionally, to speed up the hit-and-run playstyle of the Awakened Maegu, the HP recovery and cooldown of Twirling Crane have been adjusted.

Awakening
Hazy Path
  • Improved to activate by pressing ↑ + RT/R2 with your main weapon when Heavenward Dance is locked.
 
Twirling Foxflare
  • Added Forward Guard when using the skill.
    • Changed to now apply Stiffness on attack 1 hits upon learning the Core version.
 
Twirling Crane
  • Changed HP recovery: 30% → 40% of Max HP
  • Reduced the cooldown: 18 sec → 16 sec
  • Improved to activate via Ring Menu Slot with your main weapon.
 

 

Contents

 

General Trade

The "General Trade" conducted via the Order Contract is laid to rest. (Processing trade such as ingots/crop boxes will remain as before.) We're currently exploring ways to revamp General Trade to better showcase the diverse features and charm of the vast Black Desert world.

Consider this update a step towards easing the various restrictions previously imposed by trade.


  • Trade Managers in each town have decided to temporarily stop handling general trade goods.
    • Changed so that trade goods cannot be purchased from NPCs through "Order Contract".
      • The "Order Contract" function has been removed.
    • The Old Moon Guild Newsletter for trade announcements is no longer available.
※ Trade goods stored in the Order Contract, inventory, and mount inventory have been compensated with Silver at the purchase price and Silver has been sent to the Central Market warehouse.

  • Changed so that you do not carry a load on your back when you obtain the following trade goods via gathering.
    • Magical Mandragora, Witch's Poison Herb, Saffron with Strong Scent, Fantastic Blue Rose, Moonlit Evening Primrose, Medicinal Autumn Bellflower Root
    • Top-quality Haso Silk, Aged Vintage Wine, Knight's Ornamental Sword, Inspired Artisanal Porcelain, Elaborate Glass Handicraft, Gold Decorated Stuffed Animal, Blissful Goddess's Tear
 
  • Changed so that trade goods can also be sold through the following NPCs after the update on Feb. 7 (Wed).
Node NPC Node NPC
Velia Bahar Anti-Troll Fortification Andre Vidal
Bartali Farm Emma Bartali Phoniel's Cabin Villa Owner Phoniel
Western Guard Camp Luke Northern Wheat Plantation Norma Leight
Finto Farm Martina Finto Delphe Outpost Trade Manager Raibo
DelLucci Farm Daphne DelLucci Iliya Island Trade Manager Maonil
Loggia Farm Severo Loggia Altinova Quina
Toscani Farm Ovidio Toscani Tarif Brorum
Marino Farm Rovant Marino Abun Trade Manager Kesir Baum
Olvia Lolly Kusha Chakra
Heidel Siuta Splashing Point Trade Manager Tacho
Glish Larc Pilava Island Gerold
Central Guard Camp Trade Manager Xenians Racid Island Kunka
Southern Guard Camp Trade Manager Anti Baremi Island Sidimin
Moretti Plantation Mercianne Moretti Beiruwa Island Isaria
Alejandro Farm Amadeo Alejandro Luivano Island Izaak
Elda Farm Coco Elda Duch Island Andes
Northwestern Gateway Trade Manager Ginta Louruve Island Bilao
Southwestern Gateway Trade Manager Theonil Albresser Island Ninehart
Eastern Gateway Breman Daton Island Sion
Costa Farm Mael Costa Randis Island Sagotts
Lynch Ranch Murana Lynch Theonil Island Riotina
Keplan Hamir Deserted City of Runn Tony Vangertz
Heidel Pass Trade Manager Kirklas Ancado Inner Harbor Inaha
Calpheon Slum Trade Zone Harden Orisha Island Seltin
Calpheon Market Trade Zone Lindsiyana Herba Valencia City Yis Kunjamin
Calpheon Holy College Trade Zone Wolfgang Valencia City Burita Allon
Florin Trade Manager Loria Sand Grain Bazaar Atui Balacs
Port Epheria Trade Manager Olivino Grolin Shakatu Taphtar
Trent Rikta Rock Post Trade Manager Siamak
Behr Triee Ibellab Oasis Trade Manager Shuriar
Crioville Herio Arehaza Surondula
Longleaf Tree Sentry Post Trade Manager Koirin Muiquun Trade Manager Sophia
Contaminated Farm Libero Lemoria Guard Post Trade Manager Leminei Lain
Dias Farm Enzo Old Wisdom Tree Obi Bellen
Cohen Farm Jacob Viv Foretta Hamlet Trade Manager Norn Federers
Bernianto Farm Griffian Bernianto Grána Okiara
Marni Cave Path Henge Bato Lake Flondor Trade Manager Maina
Falres Dirt Farm Jame Falres Acher Guard Post Munanslyn
Bain Farmland Ann Tooth Fairy Cabin Trade Manager Bronn
Oberen Farm Matheo Oberen Ash Forest Ashlynn
Beacon Entrance Post Lonebaer Altinova Arena Nyabee
Abandoned Quarry Abandoned Quarry Scout Theo Duvencrune Farmland Dostter
Gianin Farm Goolie Gianin Sherekhan Necropolis Camira
Serendia Western Gateway Batuetta Ahib Conflict Zone Selena Aer
Oze Pass Rock Investigator Enruka Marcha Outpost Ladar
Hill Path Stranded Soldier John Khimut Lumber Camp Karl Verdun
Eberdeen Island Merio Dormann Lumber Camp Dormann
Rhutum Sentry Post Elinke Visamin Duvencrune Farmland Tikara
Abandoned Monastery Trade Manager Bacho Ladericcio Grándiha Titu
South Kaia Pier Bavao Delphe Knights Castle Granbill
Gabino Farm Bob Anderson Pilgrim's End Lisae
Mansha Forest Mansha Nampo's Moodle Village Gapsam
Tobare's Cabin Tobare Dalbeol Village Trade Manager Youngim
Mediah Northern Gateway Suna Lise Nopsae's Byeot County Trade Manager Old Lady Bokdeok
Omar Lava Cave Hakan Derk Shuri Farm Anna Marre
Stonetail Horse Ranch Asran Kasula Farm Zaramas Kasula


Eased Restrictions on Non-backpacking Trade Goods

  • With the suspension of general trade, the restrictions related to trade goods have been changed as follows.
    • After the change, trade goods are divided into the following two categories.
      • Non-backpacking trade goods, Backpacking trade goods

  • The following restrictions apply to non-backpacking trade goods. (Including mounts)
    • Use of Maid/Butler
    • Storing trade goods in Clorince's Travel Bag

  • The following restrictions apply to backpacking trade goods. (Including mounts)
    • Use of Guild Rally Command
    • Use of Lafi Bedmountain's Upgraded Compass/Telescope
    • Use of Archaeologist's/Traveler's Map
    • Character transport between towns
    • Use of Maid/Butler
    • Use of Campsite
    • Entering the Free Arena, Red Battlefield and Elvia Realm
    • Use of Trainer's Flute when carrying trade goods on a mount
    • Storing a mount in Krogdalo's Sanctuary when carrying trade goods on the mount
    • Storing trade goods in Clorince's Travel Bag

  • With the inability to purchase general trade goods, the following weekly quests are no longer available
    • Redeeming the Good Name of Xian, Urgent Request from Calpheon Workshop, Must-Haves for Calpheonian Madams, Dreaming Little Girl, Luxuries of the Altinovan Nobles, Parade of Research
  • Changed so that trade goods cannot be exchanged through Trade Item Exchange Coupons.
  • Collectors who collect Trade Item Exchange Coupons have appeared, and Trade Item Exchange Coupons can now be sold at NPC shops for 3,000 Silver.
  • Added to the description of the Trade Item Exchange Coupon that trade goods cannot be exchanged, and can be sold at NPC shops.


Sulfur Mine Jail (Prison)

  • Decreased the number of guards and executors and increased their attack damage by 33%.
  • Changed so that if you escape the maze of the Sulfur Mine Prison by avoiding the guards and executors' sight, your Family Karma will recover by +30,000.
  • Reduced the standby time before the guards and executors attack after detecting a prisoner.
  • Increased the distance that the guards and executors chase after detecting a prisoner.
  • Increased the distance at which the guards and executors detect a prisoner when the prisoner is standing.
  • Reduced the distance and angle at which the guards and executors detect a prisoner when the prisoner is in a sitting or crawling pose.
    • The detection range shown during patrol is displayed based on when the character is in a sitting pose.


  • Fixed the issue where you could not complete Deve's Encyclopedia Chapter 2 - Volume 3 in Shakatu Merchants' Archive.
    • You now only need to hand over 3 instead of 7 types of things needed to go underwater.
    • The Vadabin Diving Mask and Splash Swimming Goggles are no longer used to complete the respective Adventure Log.

  • Fixed the how the result is displayed after the Green Thumb Gathering minigame. Also, reduced the standby time at the end from 3 sec to 0.6 sec.


Item

Combination (Processing) Type Accessory Materials

  • Removed some combinables from the game.
Items
Tears of the Arid River
Moon's Split Nail
Cold Tears of the Black Sun
Liberated Breath of Sylvia
Basilisk's Piece - Snake Skin Belt
Basilisk's Piece - Ring
Basilisk's Piece - Alignment Pin
Cadry's Piece - Blue Ring
Cadry's Piece - Ruby Ornament
Cadry's Piece - Obsidian Decoration
Orkinrad Piece - Leather Knot
Orkinrad Piece - Metal Ornament
 
  • Changed the drop rate of the below accessories due to the above change.
Accessory Changed Drop Rate
Basilisk's Belt Basilisk's Belt Drop Rate + Basilisk's Piece - Snake Skin Belt Drop Rate
Ring of Cadry Guardian Ring of Cadry Guardian Drop Rate + Cadry's Piece - Obsidian Decoration Drop Rate
Orkinrad's Belt Orkinrad's Belt Drop Rate
+ Orkinrad Piece - Leather Knot Drop Rate + Orkinrad Piece - Metal Ornament Drop Rate
 
  • Added "Revived River Necklace" and "Revived Lunar Necklace" to the loot obtainable from defeating monsters in the following Elvia realms.
    • The drop rates for the above items are the same as "Tears of the Arid River" and "Moon's Split Nail", respectively.
Monster Zones
Biraghi Den [Elvia]
Swamp Nagas [Elvia]
Swamp Fogans [Elvia]
Altar Imps [Elvia]
Bloody Monastery [Elvia]
※ With the removal of some combination (Processing) type accessory materials, the following has been applied.
  • The following owned material items have been changed to finished products and delivered to the Central Market warehouse.
    • Tears of the Arid River → Revived River Necklace
    • Moon's Split Nail → Revived Lunar Necklace
  • The following owned items have been removed and Silver matching the shop selling price or Central Market value has been sent to the Central Market warehouse.
    • Central Market Price: Basilisk's Piece - Snake Skin Belt/Ring/Alignment Pin, Cadry's Piece - Blue Ring/Ruby Ornament/Obsidian Ornament, Orkinrad Piece - Leather Knot/Metal Ornament
    • Shop Selling Price: Cold Tears of the Black Sun, Liberated Breath of Sylvia
 
  • Changed the completion condition for Crow Merchants' Records - Caphras' Journal Volume 3 Chapter 1.
    • Before: Combine the items of the followers to obtain the ring
    • After: Show the manager of the ruins Darkseekers' ring
  • Changed the final reward for "The Liar Ranchini" questline in Drieghan.
    • Before: [Crossroad] Orkinrad Piece - Leather Knot or Orkinrad Piece - Metal Ornament
    • After: Orkinrad's Belt



Weapon/Armor Reform Stone Simplification

We've also simplified Weapon/Armor Reform Stones, leaving only the Ultimate variations.
Weapon/Armor Reform Stones grades 1 to 3, which had certain success rates, have been replaced with Ultimate Weapon/Armor Reform Stones, which have guaranteed success rates.
  • Simplified Weapon/Armor Reform Stones by deleting grades 1 to 3.
    • Equipment upgrade previously done with grades 1 to Ultimate can now be done with Ultimate Weapon/Armor Reform Stones.
 
  • Added Ultimate Weapon/Armor Reform Stone crafting to Refinery level 3.
Ultimate Weapon Reform Stone Crafting Materials Ultimate Armor Reform Stone Crafting Materials
Steel x50
Sharp Black Crystal Shard x1
Black Crystal x30
Red Tree Lump x20
Clown's Blood x20
Black Stone Powder x400
Steel x40
Hard Black Crystal Shard x1
Black Crystal x30
Old Tree Bark x20
Clown's Blood x20
Black Stone Powder x400
 
  • Changed the Hunter's Seal exchanges for reform stones with Thyshelle Arms in Tarif.
Before After
Hunter's Seal x5: Grade 3 Weapon Reform Stone x1
Hunter's Seal x5: Grade 3 Armor Reform Stone x1
Hunter's Seal x100: Ultimate Weapon Reform Stone x1
Hunter's Seal x50: Ultimate Armor Weapon Reform Stone x1
  • Changed the following due to the removal of Weapon/Armor Reform Stones grades 1 to 3:
    • Improved the item description of Ultimate Weapon/Armor Reform Stones.
    • Mail was sent with compensation in Silver for owned Weapon/Armor Reform Stones grades 1 to 3 based on Central Market prices.
    • Weapon/Armor Reform Stones grades 1 to 3 have been unlisted and those purchased/sold have been collected.
    • Removed Weapon/Armor grades 1 to 3 upgrades in the Item Reform menu.
    • Any Weapon/Armor Reform Stones grades 1 to 3 that were being crafted in the Refinery will be crafted once and reimbursed at the Central Market price.
    • Removed the crafting formula for Weapon/Armor Reform Stones grades 1 to 3 in the Refinery.
    • Removed the processing formula that allowed the crafting of Ultimate Weapon/Armor Reform Stones with grade 3 Weapon/Armor Reform Stones.
    • Removed the exchange formula for Weapon/Armor Reform Stones grades 1 to 3 used in Dorin Morgrim's Adventure Log.



Newly Stackable Items

We've improved certain items combined to craft summon scrolls, such as Ancient Relic Crystal Shards and Scrolls Written in Ancient Language, to now stack in one inventory slot We hope this will particularly aid adventurers who enjoy long fishing sessions in one spot or defeat monsters in Valencia Desert monster zones.
These "combinable" items could be arranged in certain shapes and forms to craft certain scrolls. We've also added ""Yaz's Pouch,"" a separate inventory to easily combine these items.



  • Improved the following items to stack in one slot in the Inventory or Storage:
Item
Scroll Written in Ancient Language
Forbidden Book
Ancient Relic Crystal Shard
Fragment of the Deep Sea
Manshaum Voodoo Doll



Yaz's Combinables Pouch (Inventory for Combinable Items)

The inventory for combinable items, "Yaz's Combinables Pouch", has been added. This handy pouch allows for the simultaneous combination of multiple summoning scroll materials and simplifies the process of combining items, especially amidst a variety of inventory items like those for Atoraxxion. Look for the pouch at the top of your inventory window. We hope it will make your adventuring more convenient and enjoyable.
  • Added the inventory for combinable items, "Yaz's Combinables Pouch".
    • You can open Yaz's Pouch via the button located at the top of the Inventory.
    • When Yaz's Pouch is open, only combinable items are highlighted.
    • Press RB/R1 on the combinable items located in the inventory to put the desired number of items into the pouch via the keypad.
    • In Yaz's Pouch, you can combine items, and in the case of stackable items, you can obtain multiple results as many as the number of materials you own.
※ You can use Yaz's Pouch even when using the inventory organization by category.

 

Gathering Tool Simplification

We're streamlining a variety of low-tier gathering tools into "Magical" gathering tools, and in the process, the Magical gathering tools have their equipment level restrictions removed.

For those new to gathering, you can take advantage of the tools offered by material vendors, now with a "Gathering Time Reduction of 8 sec" effect. As you progress, you'll be able to explore a wider range of gathering activities with the Magical gathering tools.
And for those looking to delve deeper into gathering, the Loggia/Dostter/Manos gathering tools will help you grow into a seasoned Life adventurer."


Lower-tier Gathering Tools Simplified to Magical Gathering Tools

  • After a long period of crafting various gathering tools, the Tool Workshops' blacksmiths have now shifted to exclusively crafting Magical gathering tools.
    • The following items can no longer be crafted in the Tool Workshop.
Crafting items made unavailable
Lumbering Axe
Sharp Lumbering Axe
Steel Lumbering Axe
Shining Steel Lumbering Axe
Lucky Lumbering Axe
Lucky Sharp Lumbering Axe
Lucky Steel Lumbering Axe
Lucky Shining Steel Lumbering Axe
Fluid Collector
Sharp Fluid Collector
Sturdy Fluid Collector
Shining Fluid Collector
Lucky Fluid Collector
Lucky Sharp Fluid Collector
Lucky Sturdy Fluid Collector
Lucky Shining Fluid Collector
Butcher Knife
Sharp Butcher Knife
Steel Butcher Knife
Shining Steel Butcher Knife
Lucky Butcher Knife
Lucky Sharp Butcher Knife
Lucky Steel Butcher Knife
Lucky Shining Steel Butcher Knife
Pickaxe
Sharp Pickaxe
Steel Pickaxe
Shining Steel Pickaxe
Lucky Pickaxe
Lucky Sharp Pickaxe
Lucky Steel Pickaxe
Lucky Shining Steel Pickaxe
Hoe
Bronze Hoe
Steel Hoe
Shining Steel Hoe
Lucky Hoe
Lucky Bronze Hoe
Lucky Steel Hoe
Lucky Shining Steel Hoe
Tanning Knife
Sharp Tanning Knife
Steel Tanning Knife
Shining Steel Tanning Knife
Lucky Tanning Knife
Lucky Sharp Tanning Knife
Lucky Steel Tanning Knife
Lucky Shining Steel Tanning Knife
※ For items that are being crafted or have been completed in the Tool Workshop, they have been compensated in Silver.
※ Knowledge of the life tools that can no longer be crafted can be obtained from Zaaira the material vendor in Velia.
 
  • Removed the Life Skill level requirement to equip Magical gathering tools.
    • Available from Gathering Skilled 5 → No Gathering Level Limit
 
  • Added Magical gathering tools in Level 3 Tool Workshops.
Life Tool Crafting Material
Magic Lumbering Axe Maple Timber x1, Steel x3, Iron Ingot x10, Black Stone Powder x5
Magic Hoe Maple Timber x1, Steel x2, Iron Ingot x10, Black Stone Powder x5
Magic Butcher Knife Maple Timber x 1, Steel x 1, Iron Ingot x 10, Fine Hard Hide x1, Black Stone Powder x4
Magic Tanning Knife Maple Timber x1, Steel x1, Iron Ingot x10, Fine Hard Hide x1, Black Stone Powder x5
Magic Pickaxe Maple Timber x1, Steel x4, Iron Ingot x10, Black Stone Powder x5
Magic Fluid Collector Steel x2, Iron Ingot x10, Black Stone Powder x5
  • The Shining gathering tools, which were needed to craft Manos life tools, have been changed to Magical gathering tools.
 
 

Material Vendor's Gathering Tools

  • With the supply of better gathering tools from Tool Workshops, material vendors will now sell better gathering tools.
    • Changed the name of white grade gathering tools sold by material vendors. (ex. Dull Axe → Lumbering Axe)
    • Added the "Gathering Time - 8 sec" effect to white grade gathering tools sold by material vendors.
    • Changed the "upgraded" gathering tools to no longer be sold by material vendors.
 
  • Changed the following due to the removal of some gathering tools.
    • Changed the required tool for the "My Favorite Things" journal in Shakatu Merchants" Archive - Deve's Encyclopedia Volume 6.
      • Lucky Sharp Tanning Knife → Tanning Knife
        ※ You can purchase Tanning Knife from material vendors in each town.
    • Changed Life tools obtained through Challenge and Quests.
    • Changed the names and components of some boxes and items.
    • Changed the names of Challenge and Mileage products.
 

  • Added usage and acquisition details to the descriptions of around 60 guild items.
  • Added a phrase to the description of the Millennial Wild Ginseng stating that its effects apply to the entire family.
  • Added information about Nampo's Moodle Village to the description of Starlight Powder.
  • Improved the description related to the extraction and removal of cup upgraded accessories.

 

Quest & Knowledge
  • Enabled knowledge acquisition from Thyshelle Arms in Tarif via interaction when in the possession of an Ultimate Weapon/Armor Reform Stone.
  • Changed the keyword for gaining knowledge of the Ultimate Weapon/Armor Reform Stone.



 

NPC, Background, Sound
  • Made the Morning Light blacksmith dialog read more natural when exchanging Tuvala gear.
  • The "Black-Robed Man" of Velia has given up his role of finding the location of online adventurers.
    • Removed the function that confirms the location of other adventurers through this NPC.

 

UI
  • Fixed the effect when selecting a reward in Challenge to be more emphasized.
  • Changed the worker level up notification to only be displayed in chat.
  • Fixed the Guild Point Form window to display in the center of the screen regardless of screen resolution.
  • Added a feature to the end of game display that allows you to check Mount Information by pressing R3/RS.
    • When both land and sailing mounts are out simultaneously, mount information can be checked in order by pressing R3/RS.
    • The gender of Dream Horses will not be displayed.

 

Changes & Fixed
  • Fixed the issue where the background is displayed abnormally at a certain location in Calpheon City.
  • Fixed the issue where movement was not smooth due to stairs and terrain during auto-run at certain locations in the Hasrah Cliff.
  • Fixed the issue where the character appeared abnormally fast during some "Great Steps" in the Black Temple and the Land of the Morning Light.
  • "Fixed the issue where the appearance of Honorable Choi Nolbu was flickering in certain situations while progressing with the illustration quest in the Land of the Morning Light. "
  • Fixed the issue where the combat readiness pose looked awkward when fighting with Gumiho in the Land of the Morning Light and the Black Temple.
  • Fixed the descriptions of the following items to reflect stats increases based on the Sailing Mastery for ships.
    • Loggia Sailor's Clothes, Srulk Sailor's Clothes, Manos Sailor's Clothes: "Speed/Acceleration/Turn/Brake stats of your big ship (excluding Galleys) will increase based on your Sailing Mastery."
  • Fixed the Issue where dead guild members were not displayed on the World Map.
  • Fixed the issue that when an item that was already sold was re-listed, upon collection, the caution message regarding the market collection benefit was not displayed when a Value Pack was not applied.
  • Fixed the issue where non-enhanced accessories were also processed after the item processing when processing enhanced accessories using the "Process all identical items" function.
  • "Fixed the issue where the crystal effects were not displayed in the confirmation message when changing crystals in Crystal Preset. "
  • Fixed the quest objective of Vol. 2 Chapter 4 of Igor Bartali's Adventure to match the completion objective.
  • Fixed the following for the Academia outfits for the classes below:
    • Female Classes: Fixed the appearance of the armor to be more natural on specific body shapes.
    • Witch, Ninja, Drakania: Fixed some aspects of the outfit to appear more natural.
    • Sorceress: Fixed the issue where the appearance of a Talisman was exposed.
    • Lahn, Nova, Dark Knight: Fixed the issue where the weapon was exposed when out of combat with your awakening weapon equipped.
    • Lahn: Fixed so that hair does not overlap with Academia Helmet.
    • Lahn: Fixed the issue where the appearance of the skirt was somewhat unnatural.
    • Dark Knight: Fixed the issue where the appearance of the helmet was unnatural in certain graphics settings.
    • Lahn, Ranger: Fixed the issue where when wearing the helmet with modified ear appearances, the hair appeared unnatural.
    • Nova: Fixed the issue where the appearance of the socks was unnatural when Hide Cape function was activated.
    • Wizard: Fixed the issue where the gloves appeared unnatural when in combat stance with your awakening weapon equipped.
    • Corsair: Fixed the expression during the unique idle animation.
    • Shai: Fixed the unnatural appearance of the armor's cape when in combat stance.
  • [Musa] Fixed the issue where equipping the Goldscale Dragoon armor did not display the effects for its unique action.
  • [Sorceress] Fixed the issue where dyeing hair whilst wearing Grandpa Cron's Helper Outfit made some appearances unnatural at a certain display quality.
  • [Archer] Fixed the issue where some parts of the appearance were unnatural when wearing the Seahorse Diving Hat.
  • [Dark Knight] Fixed the issue where the Lovely Bloom armor appeared unnatural in certain poses in Awakening.
  • [Corsair] Fixed the issue where whilst performing certain actions, the back decor of Shell Belle Armor (Wipeout) appeared unnatural.
  • [Drakania] Fixed the issue where some appearances appeared unnatural when wearing Lath'rakan Armor and Exclaire Shoes together.
  • Fixed the following item descriptions to properly display the description of its equipped effects:
    • Grána Oath Earring/ Harmony Ring/ Guardian Necklace: Extra AP Against Monsters +1
    • When equipping 2 pieces of Narchillan gear: Monster Damage Reduction +5 → +10
  • Fixed the tooltip of buff icons and descriptions for the new Olvia server.
  • Fixed some unnatural animations that appeared during the cutscene of the quest [Oduksini] To Donghae Office.
  • Fixed the issue where damage was taken during a specific pattern from Gumiho in Black Shrine Boss Blitz.
  • Fixed the issue where an abnormal time was intermittently recorded once completing Golden Pig King in Black Shrine Boss Blitz.
  • Fixed the issue where the storage level of a purchased house on Iliya Island could not be increased, despite expandable storage slots being available.
  • Fixed the issue where sound suddenly became louder when turning left or right on a wagon with horses.
  • Fixed this issue where large ships were intermittently floating in the air.
  • Fixed the issue where mount function buttons were not displayed for mounts taken out in the Stable menu.
  • [Black Shrine] Fixed the issue where some items were listed multiple times in the loot description of the below Boss Blitz bosses.
    • Mudang Wraith (Bari), Songakshi, Bamboo Legion Lieutenant
  • Fixed the issue where the reward guide for Guild Boss Subjugation was unnatural.
  • Fixed the following items to display their icons in crafting notes.
    • Mysterious Seed, [Guild] Improved Galley: Enhanced Dragon Figurehead, [Guild] Improved Galley: Enhanced Obsidian Plating, [Guild] Improved Galley: Sophia Cannon, [Guild] Improved Galley: High Cloud Sail
  • Fixed the issue where text regarding the market price of trade items was displayed in the chat window's system message.
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