Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on Sept 4 (Thu).
Today's update brings Wukong, Arena of Solare, The Magnus, Dehkia's Lantern, Preonne accessory, Weekly Fishing Contest, and more.
We hope these help you embark on better adventures in game, Adventurers!
Index
- 1. The pre-season for the Arena of Solare has begun.
- 2. Abyss One: The Magnus
- 3. Tempered by Suffering - WUKONG
- 4. Preonne Accessories
- 5. Life Mastery Caps Expanded
- 6. Dehkia's Lantern
- 7. Weekly Fishing Contest
- 8. New and Improvements
- 9. Item
- 10. Monster
- 11. QUEST & KNOWLEDGE
- 12. UI
- 13. System
- 14. CHANGES & FIXES
Update Notice Correction
- Go to Menu > Settings > Ring Menu Settings, then select "Unsummon Dehkia's Lantern" to remove Dehkia's Lantern. Last Updated: 9/5/2025 05:32 (UTC)

This new 3v3 PvP mode is all about skill—everyone competes on a level playing field, so gear differences won’t hold you back.
While our commentary video referred to this as Season 1, we're starting with a pre-season to give everyone time to get comfortable with the new system and to take the pressure off ranked competition from the start.
We invite you to dive in and try out the Arena of Solare at your own pace during the pre-season.
During this time, we’ll be closely monitoring stability and reviewing your feedback to ensure the regular season launches in the best possible shape.
- The pre-season for the Arena of Solare has begun.
- The Arena of Solare is a 3 vs 3 match-type PvP content that you can enjoy without having to worry about differences in gear specs.
- You can participate in the Arena of Solare from Lv. 60 with a character who has completed the Succession/Awakening questline. (Unavailable for Trial/Season Characters)
- The Arena of Solare requires you to use its designated gear.
- Your points will go up or down depending on your performance in Arena of Solare matches, and you'll earn Seals of Solare based on your points.
- Go to Menu - War - Arena of Solare to find the "Find Ranked/Practice Match," "Set Gear," and "History" options.
■ Arena of Solare pre-season Schedule
Category | Schedule |
pre-season |
Sept 4, 2025 (Thu) after maintenance – Sept 18, 2025 (Thu) before maintenance
|
Progress Reset |
All progress made during the pre-season will be reset during the Sept 18, 2025 (Thu) maintenance. pre-season records will not carry over to the regular season.
|

- Ranked Match
- Your Solare rank points will go up or down based on your match results.
- After each match, you'll earn a "Seal of Solare," which can be exchanged for various in-game items.
- Ranked Matches are only available during specific hours.
- Each team in Ranked Matches can only have one of each class.
- Practice Match
- In Practice Matches, you won't lose Solare rank points if you're defeated, so you can play without worrying about your rank.
- Defensive effects on opponents are displayed, making combat more accessible. You can queue as a party of 2 or 3, allowing you to experience 3v3 PvP with guildmates or friends.
- Practice Matches allow up to three of the same class on one team.
- Practice Match Party Queue
- You can queue for a Practice Match with up to three party members.
- Only the party leader can start the queue, and all members must be on the same server.
- Any party member can cancel matchmaking while in the queue.
- While searching for a match, you can’t invite new members, change the party leader, or leave the party. If anyone changes servers, switches characters, tags a character, or disconnects, matchmaking will be canceled.
- Custom Match
- Arena of Solare’s Custom Match lets you set up matches with friends.
- You can invite participants directly, assign teams, and start the match together.
How to Participate
- You can participate in the Arena of Solare from Lv. 60 with a character who has completed their Succession/Awakening questline.
- Press the "Find Ranked/Practice Match" button from the Arena of Solare menu for auto-matching.
- You will automatically enter the battlefield if all 6 participants accept after matching is complete.
- You can only start matching after equipping the exclusive gear.
Arena of Solare Schedule
Ranked Matches | |
NA | Weekdays & Weekends 17:00 - 22:00 PDT |
EU | Weekdays & Weekends 19:00 - 00:00 UTC |
ASIA | Weekdays & Weekends 20:00 - 01:00 GMT+9 |
Practice Matches | |
NA | Weekdays & Weekends 11:00 - 02:00 PDT |
EU | Weekdays & Weekends 10:00 - 01:00 UTC |
ASIA | Weekdays & Weekends 10:00 - 01:00 GMT+9 |
Arena of Solare Exclusive Gear
- To enter the Arena of Solare, you’ll need to equip the exclusive gear first.
- Set up your gear by pressing the [Set Gear] button in the Arena of Solare menu.
- You can also customize crystals for each gear piece.

- Once your gear is ready, you can start matchmaking by selecting [Find Ranked Match] or [Find Practice Match] in the menu. Alternatively, invite friends for a custom match using [Custom Match].
Arena of Solare: Detailed Rules
- In the Arena of Solare, not only will you be provided with exclusive gear, but you also cannot use potions, meals, elixirs, etc. Also, the effects of certain skills will be adjusted.
- For the Arena of Solare matches, the team with the best 3 out of 5 will win. You'll get a maximum of 3 minutes per round.
- The team with the higher total HP among the surviving members will win when the match ends.
- If the total HP is the same, the team with a higher total damage wins.
- The match will conclude in a tie if the total HP and total damage of both teams are the same.
- The stats for the Arena of Solare exclusive gear will be applied instead of the stats of the gear currently equipped to your character.
- You cannot use any type of potions. However, your character's default HP/MP/WP/SP recovery will greatly increase.
- * The amount naturally recovered within the Arena of Solare will be similar to the recovery amount you get from using Ornette's or Odore's Spirit Essences with a Fairy that's acquired the skill "Miraculous Cheer V."
- Using skills that recover HP within the Arena of Solare battlefield will recover only 30% of the amount normally recovered.
- In the Arena of Solare, the Guard Gauge, a defensive feature of all classes, will be equalized across classes.
- The AP, Damage Reduction, Accuracy, and Evasion stats will each be applied at 100% for all characters.
- The remaining time for the effects of meals, elixirs, and perfumes will not be wasted. Their effects will instead be nullified and their time remaining paused while within the Arena of Solare if you used the items before entering. The effects will be applied again and the remaining time will resume being consumed upon returning to the previous location after the match's conclusion.
- While in the arena, your character’s max HP will increase by 10,000, and their Critical Hit Rate and Attack/Casting/Movement Speed will be at Lv. 5.
- Upon entering the battlefield, Black Spirit's Rage, HP, MP, SP, WP, cooldown, and other supplementary resources will all be recovered.
- The cooldown for Emergency Escape will reset each round.
- The "Elemental trace" buffs for skills, exclusive gear, and the battlefield will only be applied in the arena.
- The Total Family Bonus from Adventure Logs will not be applied.
Battlefields
- The Arena of Solare offers four unique battlefields: Ruins of Tzol, Olun's Valley, Godu Village, and Kermelun Wilds.
When you join a match, you'll be randomly assigned to one of these locations.
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Ruins of Tzol | Olun's Valley |
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Godu Village | Kermelun Wilds |
Ruins of Tzol
Elemental traces can be found throughout the battlefield. Destroying them grants special effects based on their element.
Flora's Breath: Restores HP.
Wind's Song: Attack/Casting/Movement Speed +25% for 30 seconds
- Elemental Traces (Water's Chill / Flora's Breath / Fire's Warmth / Wind's Song)
- Elemental traces appear throughout the battlefield. Destroying them grants you effects based on their element.
- If party members are nearby, they’ll receive the elemental effects as well. (excluding Flora's Breath & Wind's Song).
- When an adventurer picks up an elemental trace, a buff icon will appear above their character during the match.
- - Water's Chill: All DP increase for 20 sec

- - Fire's Warmth: All AP +30 for 20 sec

- Flora's Breath: Restores HP.

- Wind's Song: Attack/Casting/Movement Speed +25% for 30 seconds

Arena of Solare Rewards
- Participate in Ranked or Practice Matches to earn the "Seal of Solare" as a reward.
- You can exchange these seals for various items via the Manage Currency window. The number of seals you receive depends on your match results.
Seal of Solare | ||
Victory | Defeat | |
x30 | x15 |
- If you score between 401 and 800 points, you'll receive the following rewards depending on your match result.
Victory
|
Defeat
|
![]() Rallying Solare Box Gold Bar 100G x6 Seals of Solare x30 |
Seal of Solare x15
|
- If you score 801 points or more, you'll receive the following rewards based on your match result.
Victory
|
Defeat
|
![]() Exultant Solare Box Gold Bar 1,000G x1 Seals of Solare x50 |
![]() Rallying Solare Box Gold Bar 100G x6 Seals of Solare x30 |
Seal of Solare Exchange List
Family Exchange | |
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Seal of Solare x5,000 |
![]() |
Seal of Solare x5,000 |
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Seal of Solare x5,000 |
Weekly Exchange | |
![]() |
Seal of Solare x35 |
![]() |
Seal of Solare x30 |
![]() |
Seal of Solare x20 |
![]() |
Seal of Solare x20 |
![]() |
Seal of Solare x30 |
![]() |
Seal of Solare x30 |
![]() |
Seal of Solare x20 |
![]() |
Seal of Solare x20 |
Daily Exchange (Crystals) | |
![]() |
Seal of Solare x20 |
![]() |
Seal of Solare x20 |
At All Times | |
![]() |
Seal of Solare x15 |
![]() |
Seal of Solare x15 |
![]() |
Seal of Solare x15 |
![]() |
Seal of Solare x5 |
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Seal of Solare x2 |
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Seal of Solare x1 |
![]() |
Seal of Solare x1 |
- When you start a new Arena of Solare season, you’ll begin with placement matches.
- Your starting score for placement matches depends on your rank from the previous season.
- If you haven’t participated in a previous Arena of Solare season, your starting score will be 700 points.
- Each Family will play a total of 10 placement matches. For each win during placement, you’ll earn 2.4 times the normal victory points.
- During placement matches, you won’t lose points for defeats, but penalties for leaving a match still apply as usual.
- Points will be awarded or deducted according to the results of the match, and you will be awarded an Emblem of Solare based on your point bracket.

- You can earn more points the longer you maintain a winning streak.
- +4 points per win from a 3-win streak.
- +7 points per win starting from a 6-win streak.
- +13 points per win starting from a 11-win streak.
- Adventurers who are in the Solare Incarnate, Radiant Spear, and Twilight Spear brackets will start losing points based on their rank, if they do not participate in matches for a certain period.
- How many days you can rest before losing points depends on the day of the week. If you meet any of the penalty criteria listed below during the Arena of Solare ranking calculation times, a dormancy penalty will be applied.
* The criterion for having participated in a match is not the time you enter the battlefield, but when the result is decided and your score is updated.
Therefore, if you finish a match at 23:59 and another at 00:01 the next day, the penalty calculation will treat them as different days.
Ranking Calculation Times | ||
NA | EU | ASIA |
23:00 PDT | 01:00 UTC | 02:00 GMT+9 |
* Solare Incarnate,
Radiant Spear
- Based on the day of your last match, starting from the second day of inactivity, during the ranking calculation time:
Solare Incarnate : Lose 50 points per day /
Radiant Spear: Lose 40 points per day
- Dormancy penalties will apply as in the following example (ASIA):
- 1. The last ranked match ends on Monday (23:30).
- 2. No ranked matches are played during the Tuesday (00:00 - 01:00) ranked match period.
- 3. No ranked matches are played during the Tuesday (17:00 - 23:59) and Wednesday (00:00 - 01:00) ranked match periods.
- 4. At the ranking calculation time on Wednesday (02:00), a dormancy penalty is applied and points are deducted.
- Dormancy penalties will apply as in the following example (ASIA):
Twilight Spear
- Based on the day of your last match, starting from the third day of inactivity, during the ranking calculation time:Twilight Spear: Lose 30 points per day
- Dormancy penalties will apply as in the following example (ASIA):
- 1. The last ranked match ends on Monday (23:30).
- 2. No ranked matches are played during the Tuesday (00:00 - 01:00) ranked match period.
- 3. No ranked matches are played during the Tuesday (17:00 - 23:59) and Wednesday (00:00 - 01:00) ranked match periods.
- 4. No ranked matches are played during the Wednesday (17:00 - 23:59) and Thursday (00:00 - 01:00) ranked match periods.
- 5. At the ranking calculation time on Wednesday (02:00), a dormancy penalty is applied and points are deducted.
- Dormancy penalties will apply as in the following example (ASIA):
Deserter Penalty (Point Deduction)
- If you leave in the middle of a match, you can use the reconnect window to return to the battlefield before the match ends.
- If you don’t return before the match ends, penalty points will be deducted.
Leave Scenarios
- Did not re-enter the match: Deserter penalty applied
- Re-entered but lost: Loss points applied
- Re-entered and won: Victory points applied
Penalties
- Deserter Penalty 1: Additional penalty points deducted after match ends
- Deserter Penalty 2: Additional wait time before you can start your next match
Abyss One: The Magnus

Before The Magnus was introduced, adventurers could unlock features like cross-region storage access, Abyssal Legacy skills, and PEN (V) Boss Defense Gear by completing the [The Magnus] Revelations quest. Now, with the arrival of the Abyssal Well, built upon The Magnus’ structure, you can instantly travel between major cities.
Even better, on console, you can use city-to-city teleportation right away—no need to complete the full Magnus main questline first.
Normally, you would have to complete The Magnus main questline in each city to activate its Abyssal Well. But since you've been waiting patiently, if you've already finished the [The Magnus] Revelations quest, you can unlock the Abyssal Well simply by speaking to the Black Spirit. We hope this makes your journey a little more convenient.
Of course, The Magnus main questline is also coming with this update. If you’re eager to dig deeper, you can team up with Wuju, who's in charge of The Magnus, to uncover and solve the mysteries lurking in the Abyss.
As you progress through the quests, overcoming trials in each Abyss and uncovering hidden stories, you’ll discover a new layer of excitement in exploration and adventure.
For those who want the full experience, we encourage you to dive into The Magnus main questline and discover its unique charm for yourself.
- "Abyss One: The Magnus" has been revealed through rifts appearing throughout the world of Black Desert.

Main Questline
- Added a main questline where you can explore the "Abyss One: The Magnus" story.
- This quest can be accepted with a character that has completed the following quests (Black Spirit - Main Quest):
- Complete "[Balenos] Farewell, Grusha," "Embarking on an Adventure," or "Big Fish in a Small Pond" from the Balenos main questline.
- Complete "[Special Growth] Fughar's Memorandum - Chapter 1" during the Simplified questline.
- Complete "[Everfrost] Beyond the Doors of Alyaelli" from the Mountain of Eternal Winter main questline.
- Your character needs to be located in Balenos.
- There are some parts of "Abyss One: The Magnus" that are available after completing the Serendia and Calpheon main questlines.
- This quest can be accepted with a character that has completed the following quests (Black Spirit - Main Quest):
A Powerful Aura...


Custodian of The Magnus
As you step into the world of The Magnus, you meet Wuju, the custodian of The Magnus.


All that and more will be revealed as you progress through the storyline.
In a party/platoon Duel While equipping a non-class weapon (i.e. matchlock, fishing rod) With trading goods in possession Less than 0 Karma In Fugitive state With Forced PvP activated With a Trial Character |
Abyss
- Within the world of The Magnus, there are "abyssal pockets," each with their own spacetime.
- Each of these abyssal pockets that branch off from The Magnus holds their own trials.
- Proceed through the Abyss One main questline by entering each abyssal pocket and overcoming specific trials.
Exclusive Gear
- In the world of Magnus, you will not use equipment from the Black Desert World, but rather equipment exclusive to Abyss One instead.
Abyssal Well, Cross-Region Storage Access, Abyssal Legacy skill, and PEN (V) Boss Defense Gear
- You can unlock and use these features and rewards even if you haven't finished The Magnus main questline, as long as you complete the [The Magnus] Revelations quest.
- Complete the [A Fresh Adventure] In Search of Lost Memories quest to accept the [The Magnus] Revelations quest.
- Go to Adventurer’s Guide
- To travel via the Abyssal Well, complete [The Magnus] Revelations and then speak to the Black Spirit to acquire the necessary knowledge.
- If you’ve already finished [The Magnus] Revelations, talk to the Black Spirit to start using the Abyssal Well right away.
- To use the Abyssal Well in the Land of the Morning Light - Seoul, you’ll need to have [Knowledge] Seoul.
- This is a geographic knowledge, and you’ll automatically acquire it when you enter the Land of the Morning Light - Seoul with your character.

Main Questline Reward
- You will obtain various rewards upon completing the Abyss One: The Magnus main questline.
- Fast travel between major cities using The Magnus (Abyssal Well) system
- Each trip costs 5,000,000 Silver.
- Set your destination via the map when interacting with the Abyssal Well.
- After choosing your destination, the Abyssal Veins activate and your selected territory is marked. Confirm your choice and jump into the well to travel.
- You can use the activated Abyssal Veins at any time, even if you don’t travel immediately.
- You cannot set your current territory as a destination.
- You can use the well even while in a party/platoon. However, you must leave the party/platoon to enter Abyss One: The Magnus.
- Once all Abyssal Wells are unlocked, you can locate them using the Find NPC feature.
- On the World Map, press □/X on the Abyssal Well icon to navigate to its location.
- To use the Abyssal Well in the Land of the Morning Light, you must complete [The Magnus] Revelations.
- Cross-Region Storage Access
- Due to certain major cities now being connected through The Magnus, you can now move and store items to storage in other regions.
- You can move and store items from your inventory to storage in different regions through the storage keeper NPC as you proceed with the main questline.
- You can also move and store items from your inventory to storage in different regions through a storage maid as you proceed with the main questline.
- Note: The city/town’s map must be revealed to use this feature.
- Abyssal Legacy Skill
- After you finish the main questline and all the related quests, you'll receive a new revelation from The Magnus, unlocking a new skill for your character.
- Family Quest: [The Magnus] Box from the Abyss → [The Magnus] Abyssal Legacy → [The Magnus] Revelations
- Proceed with "[The Magnus] Revelations" quest available once per character
※ Upon completing [The Magnus] Revelations quest, all characters in your Family will be able to proceed with "[The Magnus] Abyssal Revelation" quest to learn their new skill, respectively. - Upon completing "[The Magnus] Abyssal Revelation," you'll obtain [Secret Book] Abyssal Legacy x1 and [Event] Armstrong's Skill Guide (1 Day) x1.
- If you lose the secret book item, as long as your character has completed "[The Magnus] Revelations" quest, you can get another one by talking to Cruhorn Wyrmsbane.
- Fast travel between major cities using The Magnus (Abyssal Well) system
Rewards for Opening the Abyssal Veins
- As you progress through the story of the Abyss One: The Magnus main questline, you'll be able to obtain various items (once per Family).
- Each time you learn the "Abyssal Veins" knowledge of each region during The Magnus main questline, you'll be able to accept a quest that grants the rewards below by talking to the Black Spirit.
- To complete each quest objective, travel to the Black Desert world from The Magnus and speak with the nearby Mysterious Traveler to receive your rewards.
Rewards for Opening the Abyssal Veins | |
Abyssal Veins - Serendia
|
![]() ![]() ![]() Elion's Tear x5, Blessed Message Scroll (120 min) x5,
Item Collection Increase Scroll x5 |
Abyssal Veins - Calpheon
|
![]() ![]() Valks' Cry x5, Artisan's Memory x5
|
Abyssal Veins - Mediah
|
![]() ![]() Sealed Compass (7 Days), [Event] Sealed Book of Combat (7 Days)
|
Abyssal Veins - Valencia
|
![]() ![]() [Event] Sealed Book of Life (7 Days), Secret Book of Florin x5
|
Abyssal Veins - Kamasylvia
|
![]() ![]() [Event] Tachros' Spirit Stone, [Event] Stella's Spirit Stone
|
Abyssal Veins - Drieghan
|
![]() ![]() [Event] Shakatu's Luxury Box, [Event] Enhancement Help Kit III
|
Abyssal Veins - O'dyllita
|
![]() ![]() [Event] Golden Blessing of Agris x3, [Event] Supreme Old Moon Scroll x3
|
Abyssal Veins - Mountain of Eternal Winter
|
![]() Item Brand Spell Stone x3
|
Abyssal Veins - Balenos & complete the entire questline
|
![]() ![]() ![]() Advice of Valks (+120) x1, Cron Stone x500, Value Pack (15 Days)
|
- Proceed with The Magnus main questline to obtain the following titles.
Titles |
Young and Reckless Dunce Snot-faced Wuju Monster Singularity Eileen's BFF Anomaly Normalizer Copycat One of a Kind Got the Chills Dimensions Apart Exhausted More Bark than Bite Abyssal Traveler Well, Well, Well ??? (Warriors can obtain a special title by proceeding with the main questline) |
- With the emergence of the Abyssal Well, Gapdol Ahbum has returned home from Velia and Nampo Moodle Village.
Tempered by Suffering - WUKONG
- Pole-wielder, Nimbus-rider, the Fighting Buddha's Heir, Wukong, has arrived.
- Wukong's Rabam and Abyssal Legacy skills will be added at a later date.
- Upon reaching Lv. 56, you can accept the "[Wukong Ascension] Lost Memories" quest to proceed with Wukong's Ascension questline.
- Complete the Ascension questline, and you'll unlock all the remaining skills in the Awakening tab.
- When Wukong uses main/awakening weapon skills, the following AP ratios are applied:
- Main Weapon Skill: 100% of the main weapon's AP
- Awakening (Ascension) Weapon Skill: 70% of the awakening weapon's AP and 30% of the main weapon's AP
- With the release of the new class Wukong, the max number of character slots has been increased: 38 → 41 slots
- Added the "Hall of Adventurers: Wukong" chat group for adventurers to discuss all things Wukong-related.
Wukong Combat Video
Season Character Ticket
- All adventurers have received one Season Character Ticket.
- Season Servers support faster progression with exclusive equipment.
- You can check the Season Character Ticket you received in the Character Selection window upon logging in.
- You can hold up to 5 Season Character Tickets at a time.
- Extra tickets will not be distributed if you already have 5 tickets.
Preonne Accessories
- Added 4 types of Preonne accessories.
Preonne Accessories | |||
Necklace | Belt | Ring | Earring |
![]() Preonne Necklace
|
![]() Preonne Belt
|
![]() Preonne Ring
|
![]() Preonne Earring
|
- TRI (III) Manos Accessory → +0 Preonne Accessory
- TET (IV) Manos Accessory → TRI (III) Preonne Accessory
- PEN (V) Manos Accessory → OCT (VIII) Preonne Accessory
Preonne Accessory Exchange (Obtain) Quests
- You can accept exchange quest through Liana in each town to trade your enhanced Manos accessories for Preonne accessories of the appropriate level.
Preceding Quest (via NPC Liana) | ||
[Preonne Accessory] Imbued with a Mystical Blessing | ||
Quest Name | Objective | Reward |
[Crafting] Preonne Accessory |
![]() Hand over TRI (III) Manos Accessory
|
![]() +0 Preonne Accessory
|
[Crafting] TRI (III) Preonne Accessory |
![]() Hand over TET (IV) Manos Accessory
|
![]() TRI (III) Preonne Accessory
|
[Crafting] OCT (VIII) Preonne Accessory |
![]() Hand over PEN (V) Manos Accessory
|
![]() OCT (VIII) Preonne Accessory
|
※ You can view this quest in the Quests window by activating the quest type "All" or "General/Recurring."
※ After completing the preceding quest once per Family, each subsequent exchange quest becomes a recurring quest with no daily acceptance limit.
※ When crafting the OCT (VIII) Preonne accessory through the "[Crafting] OCT (VIII) Preonne Accessory" quest, the Family name of the Adventurer who completed the quest will be branded upon the accessory, regardless of any existing Family name.
Preonne Accessory Enhancement Rules
- The enhancement rules for the Preonne accessories are as follows.
Current Life Accessory Ex) Manos Accessory |
Preonne Accessory
|
Fixed Enhancement Chance (TET → PEN at 5%)
Enhance with Concentrated Magical Black Gem
Item destroyed upon failure
Cron Stones have 40% chance to level drop
|
Fixed Enhancement Chance (NOV → DEC at 7.5%)
Enhance with Concentrated Magical Black Gem
Level Drop Upon Failure
Cron Stones prevent level drop
|
- The enhancement success rates and Agris Essences per enhancement level for Preonne Accessories are as follows.
Enhancement Level |
Enhancement Rates |
|||
Enhancement Material
Concentrated Magical Black Gem |
Enhancement Success Rate | Cron Stones | Agris Essence | |
+0 → PRI(I) | x15 | 25.00% | No level drop upon failure | 6 |
PRI (I) → DUO (II) | x16 | 20.00% | 360 | 8 |
DUO (II) → TRI (III) | x17 | 15.00% | 670 | 10 |
TRI (III) → TET (IV) | x18 | 13.00% | 990 | 12 |
TET (IV) → PEN (V) | x19 | 11.00% | 1430 | 14 |
PEN (V) → HEX (VI) | x20 | 10.00% | 1890 | 15 |
HEX (VI) → SEP (VII) | x21 | 9.00% | 2390 | 17 |
SEP (VII) → OCT (VIII) | x22 | 8.50% | 2690 | 18 |
OCT (VIII) → NOV (IX) | x23 | 8.00% | 2750 | 19 |
NOV (IX) → DEC (X) | x25 | 7.50% | 2810 | 20 |
※ Your Family name will be branded on the Preonne accessory starting from OCT (VIII).
※ The Agris Essence of the Preonne accessory are applied individually by part, just like other accessories.
Preonne Accessory Stats
- Equipping the Preonne Accessories grants Life Mastery and EXP increase effects.
- They share set effects when equipped together with Manos Accessories. (Life EXP +5% per every 2 equipped)
- You also gain an additional Life EXP +5% set effect per every 2 Preonne Accessories equiped.
Enhancement Level | ![]() Preonne Necklace |
![]() Preonne Belt |
![]() Preonne Ring |
![]() Preonne Earring |
|||||
Life Mastery | Life EXP | Life Mastery | Life EXP | Weight Limit Increase | Life Mastery | Life EXP | Life Mastery | Life EXP | |
+0 | +75 | +8% | +75 | +8% | 140 | +65 | +8% | +65 | +8% |
PRI (I) | +85 | +8% | +85 | +8% | 150 | +70 | +8% | +70 | +8% |
DUO (II) | +95 | +8% | +95 | +8% | 160 | +80 | +8% | +80 | +8% |
TRI (III) | +105 | +10% | +105 | +10% | 170 | +90 | +10% | +90 | +10% |
TET (IV) | +115 | +10% | +115 | +10% | 175 | +100 | +10% | +100 | +10% |
PEN (V) | +130 | +10% | +130 | +10% | 180 | +110 | +10% | +110 | +10% |
HEX (VI) | +150 | +12% | +150 | +12% | 185 | +125 | +12% | +125 | +12% |
SEP (VII) | +175 | +12% | +175 | +12% | 190 | +150 | +12% | +150 | +12% |
OCT (VIII) | +200 | +12% | +200 | +12% | 200 | +175 | +12% | +175 | +12% |
NOV (IX) | +225 | +12% | +225 | +12% | 210 | +200 | +12% | +200 | +12% |
DEC (X) | +250 | +12% | +250 | +12% | 220 | +225 | +12% | +225 | +12% |
Life Mastery Caps Expanded
- Expanded the Life Mastery caps: 2,000 → 3,000.
- The effects from the expanded Life Mastery caps are as follows.
Gathering
|
||||||
Mastery | Basic resources drop rate | Basic resources quantity | Special resources drop rate | Special resources quantity | Rare resources drop rate | Rare resources quantity |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 |
80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% |
500% 494% 489% 484% 479% 474% 469% 463% 458% 453% 448% 443% 438% 433% 429% 424% 419% 414% 409% 404% |
250% 247% 245% 242% 239% 237% 234% 232% 229% 227% 224% 222% 219% 217% 214% 212% 209% 207% 205% 202% |
125% 124% 122% 121% 120% 118% 117% 116% 115% 113% 112% 111% 110% 108% 107% 106% 105% 104% 102% 101% |
312% 309% 306% 302% 299% 296% 293% 290% 286% 283% 280% 277% 274% 271% 268% 265% 262% 259% 256% 253% |
106% 105% 104% 103% 101% 100% 99% 98% 97% 96% 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% |
2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 |
80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% |
400% 385% 371% 356% 342% 328% 315% 301% 288% 275% 262% 250% 238% 226% 214% 202% 191% 180% 169% 159% |
200% 193% 185% 178% 171% 164% 157% 151% 144% 138% 131% 125% 119% 113% 107% 101% 95% 90% 85% 79% |
100% 96% 93% 89% 86% 82% 79% 75% 72% 69% 66% 62% 59% 56% 53% 51% 48% 45% 42% 40% |
250% 241% 232% 223% 214% 205% 197% 188% 180% 172% 164% 156% 148% 141% 134% 126% 119% 112% 106% 99% |
85% 80% 77% 74% 71% 68% 66% 63% 60% 57% 55% 52% 49% 47% 45% 42% 40% 37% 35% 33% |
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 80% 0% 0% |
149% 139% 129% 120% 111% 102% 94% 86% 78% 71% 64% 57% 50% 44% 39% 33% 29% 24% 20% 16% 0% |
74% 69% 65% 60% 55% 51% 47% 43% 39% 35% 32% 28% 25% 22% 19% 17% 14% 12% 10% 8% 0% |
37% 35% 32% 30% 28% 26% 23% 21% 20% 18% 16% 14% 13% 11% 10% 8% 7% 6% 5% 4% 0% |
93% 87% 81% 75% 69% 64% 59% 54% 49% 44% 40% 36% 32% 28% 24% 21% 18% 15% 12% 10% 0% |
31% 29% 27% 25% 23% 21% 20% 18% 16% 15% 13% 12% 11% 9% 8% 7% 6% 5% 4% 3% 0% |
Processing | |||
Mastery | Mass process at once | Mastery | Mass process at once |
3000 2900 2800 2700 2600 2500 2400 2300 2200 2100 2000 1900 1800 1700 1650 1600 1550 1500 1450 1400 1350 1300 1260 1220 1180 1140 1100 1060 1020 990 960 930 900 870 840 810 780 760 |
315 310 305 300 295 290 285 280 270 260 250 235 222 212 203 194 186 178 170 162 154 144 137 130 124 118 112 96 90 85 80 76 72 68 64 60 57 53 |
740 720 700 680 660 640 620 600 580 560 540 520 500 480 460 440 420 400 380 360 340 320 300 280 260 240 220 200 180 160 140 120 100 80 60 40 20 0 |
51 49 47 45 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 |
Fishing |
|||
Mastery | Prize Catch Fish Rate | Mastery | Prize Catch Fish Rate |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 |
6.25% 6.19% 6.13% 6.06% 6.00% 5.94% 5.88% 5.81% 5.75% 5.69% 5.63% 5.56% 5.50% 5.44% 5.38% 5.31% 5.25% 5.19% 5.13% 5.06% 5.00% 4.88% 4.75% 4.63% 4.50% 4.38% 4.25% 4.13% 4.00% 3.88% |
1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
3.75% 3.63% 3.50% 3.38% 3.25% 3.13% 3.00% 2.88% 2.75% 2.63% 2.50% 2.38% 2.25% 2.13% 2.00% 1.88% 1.75% 1.63% 1.50% 1.38% 1.25% 1.13% 1.00% 0.88% 0.75% 0.63% 0.50% 0.38% 0.25% 0.13% 0.00% |
※ For Harpooning, Prize Catch chance based on Fishing Mastery remains the same as before. |
Hunting |
|||
Mastery | Chance of butchering more items | Mastery | Chance of butchering more items |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 |
375% 371% 368% 364% 360% 356% 353% 349% 345% 341% 338% 334% 330% 326% 323% 319% 315% 311% 308% 304% 300% 290% 279% 269% 259% 249% 240% 230% 221% 211% |
1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
202% 193% 184% 175% 167% 158% 150% 142% 134% 126% 119% 111% 104% 97% 90% 84% 77% 71% 65% 60% 54% 49% 44% 39% 35% 30% 26% 23% 19% 15% 0% |
Cooking | |||||
Mastery | Chance of mass cooking | Chance of max dishes | Chance of cooking higher grade dish | Chance of cooking max higher grade dishes | Extra profit from Imperial Deliveries |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 |
100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% |
76.45% 75.68% 74.92% 74.15% 73.39% 72.62% 71.86% 71.09% 70.33% 69.57% 68.80% 68.04% 67.27% 66.51% 65.74% 64.98% 64.21% 63.45% 62.68% 61.92% |
24.20% 23.96% 23.72% 23.47% 23.23% 22.99% 22.75% 22.51% 22.26% 22.02% 21.78% 21.54% 21.30% 21.05% 20.81% 20.57% 20.33% 20.09% 19.84% 19.60% |
76.45% 75.68% 74.92% 74.15% 73.39% 72.62% 71.86% 71.09% 70.33% 69.57% 68.80% 68.04% 67.27% 66.51% 65.74% 64.98% 64.21% 63.45% 62.68% 61.92% |
181.25% 179.40% 177.59% 175.77% 173.96% 172.15% 170.34% 168.52% 166.71% 164.90% 163.09% 161.27% 159.46% 157.65% 155.84% 154.02% 152.21% 150.40% 148.59% 146.77% |
2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 |
100.00% 99.50% 90.44% 86.30% 82.26% 78.32% 74.48% 70.73% 67.08% 63.52% 60.06% 56.70% 53.44% 50.27% 47.20% 44.22% 41.34% 39.44% 37.58% 35.76% |
61.15% 58.37% 55.65% 53.00% 50.41% 47.89% 45.43% 43.03% 40.70% 38.44% 36.24% 34.11% 32.04% 30.03% 28.09% 26.21% 24.40% 22.66% 20.98% 19.36% |
19.36% 18.49% 17.64% 16.81% 16.00% 15.21% 14.44% 13.69% 12.96% 12.25% 11.56% 10.89% 10.24% 9.61% 9.00% 8.41% 7.84% 7.29% 6.76% 6.25% |
61.15% 58.37% 55.65% 53.00% 50.41% 47.89% 45.43% 43.03% 40.70% 38.44% 36.24% 34.11% 32.04% 30.03% 28.09% 26.21% 24.40% 22.66% 20.98% 19.36% |
144.96% 141.37% 137.83% 134.33% 130.87% 127.46% 124.10% 120.78% 117.51% 114.28% 111.09% 107.95% 104.86% 101.81% 98.80% 95.84% 92.93% 86.12% 79.57% 73.27% |
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
33.99% 32.26% 30.58% 28.94% 27.56% 26.21% 24.90% 23.62% 22.37% 21.16% 19.98% 18.84% 17.72% 16.65% 15.60% 14.59% 13.62% 12.67% 11.76% 10.89% 0.00% |
17.81% 16.32% 14.90% 13.54% 12.25% 11.02% 9.86% 8.76% 7.73% 6.76% 5.86% 5.02% 4.24% 3.53% 2.89% 2.31% 1.80% 1.35% 0.96% 0.64% 0.00% |
5.76% 5.29% 4.84% 4.41% 4.00% 3.61% 3.24% 2.89% 2.56% 2.25% 1.96% 1.69% 1.44% 1.21% 1.00% 0.81% 0.64% 0.49% 0.36% 0.25% 0.00% |
17.81% 16.32% 14.90% 13.54% 12.25% 11.02% 9.86% 8.76% 7.73% 6.76% 5.86% 5.02% 4.24% 3.53% 2.89% 2.31% 1.80% 1.35% 0.96% 0.64% 0.00% |
67.24% 61.47% 55.95% 50.69% 45.70% 40.96% 36.48% 32.26% 28.30% 24.60% 21.16% 17.98% 15.05% 12.39% 9.99% 7.84% 5.95% 4.33% 2.96% 1.85% 0.00% |
Alchemy | |||||
Mastery | Chance of max products | Chance of extra basic items | Chance of extra special items | Chance of extra rare items | Extra profit from Imperial Deliveries |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 |
62.50% 61.88% 61.25% 60.63% 60.00% 59.38% 58.75% 58.13% 57.50% 56.88% 56.25% 55.63% 55.00% 54.38% 53.75% 53.13% 52.50% 51.88% 51.25% 50.63% |
3.83% 3.82% 3.81% 3.80% 3.80% 3.79% 3.78% 3.77% 3.76% 3.74% 3.73% 3.72% 3.70% 3.69% 3.68% 3.66% 3.64% 3.63% 3.61% 3.59% |
2.98% 2.92% 2.86% 2.80% 2.75% 2.69% 2.64% 2.58% 2.53% 2.48% 2.42% 2.37% 2.32% 2.27% 2.22% 2.17% 2.12% 2.07% 2.02% 1.97% |
0.36% 0.35% 0.34% 0.33% 0.33% 0.32% 0.32% 0.31% 0.30% 0.30% 0.29% 0.28% 0.28% 0.27% 0.26% 0.26% 0.25% 0.25% 0.24% 0.23% |
181.25% 179.40% 177.59% 175.77% 173.96% 172.15% 170.34% 168.52% 166.71% 164.90% 163.09% 161.27% 159.46% 157.65% 155.84% 154.02% 152.21% 150.40% 148.59% 146.77% |
2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 |
50.00% 48.44% 46.79% 45.16% 43.56% 41.99% 40.45% 38.94% 37.45% 36.00% 34.57% 33.18% 31.81% 30.47% 29.16% 27.88% 26.63% 25.40% 24.21% 23.04% |
3.57% 3.47% 3.36% 3.25% 3.14% 3.03% 2.93% 2.82% 2.72% 2.62% 2.51% 2.41% 2.31% 2.21% 2.11% 2.02% 1.92% 1.83% 1.74% 1.65% |
1.92% 1.83% 1.73% 1.64% 1.55% 1.46% 1.38% 1.30% 1.22% 1.15% 1.08% 1.01% 0.94% 0.88% 0.82% 0.77% 0.71% 0.66% 0.61% 0.56% |
0.23% 0.22% 0.21% 0.20% 0.19% 0.18% 0.17% 0.16% 0.15% 0.14% 0.13% 0.12% 0.11% 0.11% 0.10% 0.09% 0.09% 0.08% 0.08% 0.07% |
144.96% 141.37% 137.83% 134.33% 130.87% 127.46% 124.10% 120.78% 117.51% 114.28% 111.09% 107.95% 104.86% 101.81% 98.80% 95.84% 92.93% 86.12% 79.57% 73.27% |
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
21.90% 20.79% 19.71% 18.66% 17.64% 16.65% 15.68% 14.75% 13.84% 12.96% 12.11% 11.29% 10.50% 9.73% 9.00% 8.29% 7.62% 6.97% 6.35% 5.76% 0.00% |
1.56% 1.47% 1.39% 1.30% 1.22% 1.14% 1.07% 0.99% 0.92% 0.85% 0.78% 0.71% 0.65% 0.59% 0.53% 0.47% 0.42% 0.37% 0.32% 0.28% 0.25% |
0.52% 0.48% 0.44% 0.40% 0.37% 0.33% 0.30% 0.27% 0.24% 0.22% 0.19% 0.17% 0.15% 0.13% 0.12% 0.10% 0.09% 0.07% 0.06% 0.05% 0.04% |
0.06% 0.06% 0.05% 0.05% 0.05% 0.04% 0.04% 0.03% 0.03% 0.03% 0.02% 0.02% 0.02% 0.02% 0.02% 0.01% 0.01% 0.01% 0.01% 0.01% 0.01% |
67.24% 61.47% 55.95% 50.69% 45.70% 40.96% 36.48% 32.26% 28.30% 24.60% 21.16% 17.98% 15.05% 12.39% 9.99% 7.84% 5.95% 4.33% 2.96% 1.85% 0.00% |
Training | |||
Mastery | Horse Capture Rate | Training EXP | Chance of getting a higher tier horse from breeding or exchange |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 |
43.75% 43.31% 42.88% 42.44% 42.00% 41.56% 41.13% 40.69% 40.25% 39.81% 39.38% 38.94% 38.50% 38.06% 37.63% 37.19% 36.75% 36.31% 35.88% 35.44% |
93.75% 92.81% 91.88% 90.94% 90.00% 89.06% 88.13% 87.19% 86.25% 85.31% 84.38% 83.44% 82.50% 81.56% 80.63% 79.69% 78.75% 77.81% 76.88% 75.94% |
13.00% 13.00% 13.00% 13.00% 12.00% 12.00% 12.00% 12.00% 12.00% 12.00% 12.00% 12.00% 11.00% 11.00% 11.00% 11.00% 11.00% 11.00% 11.00% 11.00% |
2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 |
35.00% 33.64% 32.26% 30.91% 29.59% 28.30% 27.04% 25.81% 24.60% 23.43% 22.28% 21.16% 20.07% 19.01% 17.98% 16.97% 16.00% 15.05% 14.14% 13.25% |
75.00% 71.57% 68.23% 64.96% 61.78% 58.68% 55.65% 52.71% 49.84% 46.38% 43.03% 39.82% 36.72% 33.76% 30.91% 28.20% 25.60% 23.14% 20.79% 18.58% |
10.00% 10.00% 10.00% 10.00% 9.00% 9.00% 9.00% 9.00% 8.00% 8.00% 8.00% 8.00% 7.00% 7.00% 7.00% 7.00% 6.00% 6.00% 6.00% 6.00% |
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
12.39% 11.56% 10.76% 9.99% 9.24% 8.53% 7.84% 7.18% 6.55% 5.95% 5.38% 4.84% 4.33% 3.84% 3.39% 2.96% 2.56% 2.19% 1.85% 1.54% 0.00% |
16.48% 14.52% 13.62% 12.74% 11.90% 11.09% 10.30% 9.55% 8.82% 8.12% 7.45% 6.81% 6.20% 5.62% 5.06% 4.54% 4.04% 3.57% 3.13% 2.72% 0.00% |
5.00% 5.00% 5.00% 5.00% 4.00% 4.00% 4.00% 4.00% 3.00% 3.00% 3.00% 3.00% 2.00% 2.00% 2.00% 2.00% 1.00% 1.00% 1.00% 1.00% 0.00% |
※ Horse Capture Rate refers to the increase in probability when taming a wild horse without using a Horse Capture Rate increase item. |
Sailing | ||||
Mastery | Acceleration | Speed | Turn | Brake |
3000 2950 2900 2850 2800 2750 2700 2650 2600 2550 2500 2450 2400 2350 2300 2250 2200 2150 2100 2050 |
25.00% 24.75% 24.50% 24.25% 24.00% 23.75% 23.50% 23.25% 23.00% 22.75% 22.50% 22.25% 22.00% 21.75% 21.50% 21.25% 21.00% 20.75% 20.50% 20.25% |
25.00% 24.75% 24.50% 24.25% 24.00% 23.75% 23.50% 23.25% 23.00% 22.75% 22.50% 22.25% 22.00% 21.75% 21.50% 21.25% 21.00% 20.75% 20.50% 20.25% |
25.00% 24.75% 24.50% 24.25% 24.00% 23.75% 23.50% 23.25% 23.00% 22.75% 22.50% 22.25% 22.00% 21.75% 21.50% 21.25% 21.00% 20.75% 20.50% 20.25% |
25.00% 24.75% 24.50% 24.25% 24.00% 23.75% 23.50% 23.25% 23.00% 22.75% 22.50% 22.25% 22.00% 21.75% 21.50% 21.25% 21.00% 20.75% 20.50% 20.25% |
2000 1950 1900 1850 1800 1750 1700 1650 1600 1550 1500 1450 1400 1350 1300 1250 1200 1150 1100 1050 |
20.00% 19.50% 19.00% 18.50% 18.00% 17.50% 17.00% 16.50% 16.00% 15.50% 15.00% 14.50% 14.00% 13.50% 13.00% 12.50% 12.00% 11.50% 11.00% 10.50% |
20.00% 19.50% 19.00% 18.50% 18.00% 17.50% 17.00% 16.50% 16.00% 15.50% 15.00% 14.50% 14.00% 13.50% 13.00% 12.50% 12.00% 11.50% 11.00% 10.50% |
20.00% 19.50% 19.00% 18.50% 18.00% 17.50% 17.00% 16.50% 16.00% 15.50% 15.00% 14.50% 14.00% 13.50% 13.00% 12.50% 12.00% 11.50% 11.00% 10.50% |
20.00% 19.50% 19.00% 18.50% 18.00% 17.50% 17.00% 16.50% 16.00% 15.50% 15.00% 14.50% 14.00% 13.50% 13.00% 12.50% 12.00% 11.50% 11.00% 10.50% |
1000 950 900 850 800 750 700 650 600 550 500 450 400 350 300 250 200 150 100 50 0 |
10.00% 9.50% 9.00% 8.50% 8.00% 7.50% 7.00% 6.50% 6.00% 5.50% 5.00% 4.50% 4.00% 3.50% 3.00% 2.50% 2.00% 1.50% 1.00% 0.50% 0.00% |
10.00% 9.50% 9.00% 8.50% 8.00% 7.50% 7.00% 6.50% 6.00% 5.50% 5.00% 4.50% 4.00% 3.50% 3.00% 2.50% 2.00% 1.50% 1.00% 0.50% 0.00% |
10.00% 9.50% 9.00% 8.50% 8.00% 7.50% 7.00% 6.50% 6.00% 5.50% 5.00% 4.50% 4.00% 3.50% 3.00% 2.50% 2.00% 1.50% 1.00% 0.50% 0.00% |
10.00% 9.50% 9.00% 8.50% 8.00% 7.50% 7.00% 6.50% 6.00% 5.50% 5.00% 4.50% 4.00% 3.50% 3.00% 2.50% 2.00% 1.50% 1.00% 0.50% 0.00% |
Dehkia's Lantern
- A new artifact, Dehkia’s Lantern, was discovered in the ancient stronghold, Atoraxxion, which was built to prevent the invasion of the Dark Invader. The first person to discover this artifact was Lafi Bedmountain of the Secret Guards. He named it Dehkia’s Lantern, speculating that it was an enhancement device for ancient weapons created by Atoraxxion’s founder, Dehkia, in preparation for the Black Spirit’s invasion. However, further investigation has revealed another secret, causing great concern. You can learn more during the quests to obtain Dehkia’s Lantern.
- Monsters affected by Dehkia's Lanterned will be awakened into a state of chaos.
- Dehkia's Lamp will awaken monsters within a range of 50.
- While Dehkia's Lantern is lit, awakened monsters will continue to spawn even if you defeat them.
- Awakened monsters will disappear when Dehkia's Lantern's durability is spent.
- Awakened monsters that did not initially disappear will disappear after a certain period of time.
- Awakened monsters will disappear when Dehkia's Lantern's durability is spent.
Go to Menu > Settings > Ring Menu Settings, then select "Unsummon Dehkia's Lantern" to remove Dehkia's Lantern. Last Updated: 9/5/2025 05:32 (UTC)

- Dehkia's Lantern can be obtained via the quest and talk below.
Quest Condition | Quest NPC and Condition | Rewards |
From Lv. 61, quest preferance "Combat" | Talk to Arethel at Olun’s Valley in O’dyllita |
![]() Dehkia's Lantern x1
Dehkia's Light x60
Title: Fifth Dehkima Knowledge: In Whose Hands is Dehkia’s Lantern Knowledge: Interpretation on the Dehkia’s Lantern Invention |
- Added the Dehkia's Lantern quest to Quests - Recommended.
- [Combat] [Lv. 61] Fight the Awakened with Dehkia's Lantern
- Classes other than Dark Knight can now talk to Arethal without having to complete the O'dyllita main quests.
- Select Dehkia's Lantern from your inventory to use it.
- Upon use, you will become temporarily invincible against monsters and awaken monsters within the set area.
- Close the Dehkia's Lantern UI during use to deactivate it.
- It has a 1 min cooldown after deactivation.
- When Node War or Conquest War begins, the summoned Dehkia's Lantern will be deactivated.
- Dehkia's Lantern can be used at the designated location.
- To see where you can use it, check Menu > Adventure > Monster Zone Info.
- Dehkia's Lantern has 300 durability and consumes 1 per minute.
- Durability can be recharged with Dehkia's Light, 1 per light.
- Dehkia's Lantern recharge UI can be opened with the button at the bottom of your inventory.
![]() Dehkia's Light
|
|
How to Obtain | Use |
Heat PRI (I) - TRI (III) grade accessory with Magical Lightstone Crystal
- PRI (I) accessory + Magical Lightstone Crystal x10 - DUO (II) accessory + Magical Lightstone Crystal x10 - TRI (III) accessory + Magical Lightstone Crystal x10 |
Recharge Dehkia's Lantern's durability |
- Added the category "Dehkia's Lantern" to the "Monster Zone Info" UI with the addition of the Dehkia's Lantern monster zones.
-
- Go to Menu - Adventure - Monster Zone Info to check out the Monster Zone Info UI.
- Dehkia's Lantern can be made again by using the following materials if it was thrown away or lost.
- Dehkia's Lantern can only be made once you've obtained the "Interpretation on the Dehkia’s Lantern Invention" knowledge.
Item Name | Materials |
![]() Dehkia's Lantern
|
▼ Processing - Manufacture the following items:
Dehkia’s Light x1,000
Copper Ingot x1,000 Black Crystal x1,000 Magical Lightstone Crystal x500 Magical Shard x300 |
Dehkia's Lantern Tier 2
- Added the crafting method for Dehkia's Lantern Tier 2 to allow you to face a deeper void.
Dehkia's Lantern Tier 2
|
▼ Simple Alchemy with the following items Dehkia's Lantern Tier 1 + Dehkia's Light x300 |
- * Added the crafting method for Dehkia's Lantern Tier 2 to allow you to face a deeper void.
- Locations where you can activate Dehkia's Lantern Tier 2 are as follows:
Ash Forest [Dehkia's Lantern Tier 2]
|
Olun's Valley [Dehkia's Lantern Tier 2] |
![]() Same as Dehkia's Lantern Tier 1 |
![]() Same as Dehkia's Lantern Tier 1, plus two additional locations
|
Dehkia's Artifact
- Added Dehkia's Artifact, which can be obtained by defeating awakened monsters from Dehkia's Lantern Tier 2.
- Dehkia's Artifact can be equipped in the two artifact slots in the equipment window.
- Dehkia's Artifact can be equipped only by non-seasonal characters.
- Dehkia's Artifact holds very high value and can be listed on the Central Market.
- Dehkia's Artifact can be equipped in the two artifact slots in the equipment window.
![]() Dehkia's Artifact - All Damage Reduction
|
|
Drop Location | Equip Effect |
Dehkia's Lantern Monster Zones
- Ash Forest [Dehkia's Lantern II] - Olun's Valley [Dehkia's Lantern II] |
All Damage Reduction +12
Max HP +250 Max Stamina +50 |
![]() Dehkia's Artifact - All Evasion
|
|
Drop Location | Equip Effect |
Dehkia's Lantern Monster Zones
- Ash Forest [Dehkia's Lantern II] - Olun's Valley [Dehkia's Lantern II] |
All Evasion +24
Max HP +250 Max Stamina +50 |
- Dehkia's Fragment can be processed with the following items to craft Dehkia's Artifact.
Dehkia's Artifact - All Damage Reduction Manufacture |
Powder of Earth x50 + Dehkia's Fragment x100 + Magical Lightstone Crystal x1,000
|
Dehkia's Artifact - All Evasion Manufacture |
Powder of Rifts x50 + Dehkia's Fragment x100 + Magical Lightstone Crystal x1,000 |
- Added four types of Magic Crystals that can be obtained by defeating awakened monsters from Dehkia's Lantern Tier 2.
![]() Crystal of Precise Destruction
(Crystal Group: Destruction) |
||
[Equip Effect]
- Extra AP Against Monsters +6
- All Accuracy +3 - Critical Hit +3 |
||
![]() Crystal of Unyielding Spirit
(Crystal Group: Increased Resistance II) |
![]() Crystal of Stalwart Fortitude
(Crystal Group: Increased Resistance II) |
![]() Crystal of Dogged Patience
(Crystal Group: Increased Resistance II) |
[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Knockback/Floating Resistance +10% |
[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Knockdown/Bound Resistance +10% |
[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Stun/Stiffness/Freezing Resistance +10% |
- Adjusted target fish to refresh every Sunday at 00:00 (UTC)—one Prize, one Rare, and one High-quality species.
- Ranks are determined based on the max size of each target fish caught during the week, with rewards issued accordingly.
- Rewards can be claimed starting from Sunday, and during Monday 00:00 - 00:20 (UTC) when the fishing contest begins, you won't be able to check scores or view results.
- You must claim your rewards before the next contest begins, otherwise they will be forfeited.
- The rankings will be determined based on records from Monday through Saturday.
1st | Contents / Description |
![]() Waveswept Gold Box
|
Gold Bar 10,000G x3 Tidal Token x3 Essence of Tides x20 Marvelous Balacs Lunchbox x20 Concentrated Magical Black Gem x50 |
![]() < icon >
[Title] The Biggest OO |
e.g., Reach 1st place by hauling a "Tuna" and get the "The Biggest Tuna" title (permanent) ※ Title color is regular blue. |
2nd | Contents |
![]() Waveswept Silver Box
|
Gold Bar 10,000G x2 Gold Bar 1,000G x5 Tidal Token x2 Essence of Tides x15 Marvelous Balacs Lunchbox x15 Concentrated Magical Black Gem x40 |
3rd | Contents |
![]() Waveswept Bronze Box
|
Gold Bar 10,000G x2 Gold Bar 1,000G x5 Tidal Token x1 Essence of Tides x10 Marvelous Balacs Lunchbox x10 Concentrated Magical Black Gem x30 |
4th~30th
|
Contents
|
![]() Waveswept Blue Box
|
Gold Bar 10,000G x1 Gold Bar 1,000G x5 Essence of Tides x10 Marvelous Balacs Lunchbox x10 Concentrated Magical Black Gem x25 |
31st~100th
|
Contents
|
![]() Waveswept Green Box
|
Gold Bar 10,000G x1 Gold Bar 1,000G x5 Essence of Tides x5 Marvelous Balacs Lunchbox x5 Concentrated Magical Black Gem x20 |
101~300th
|
Contents
|
![]() Waveswept Gray Box
|
Gold Bar 10,000G x1 Essence of Tides x3 Marvelous Balacs Lunchbox x3 Concentrated Magical Black Gem x10 |
- Fishers who achieve the ranks of 1st to 3rd in the contest will acquire
"Tidal Tokens" that can be exchanged via the Manage Currency UI for the following items.
Item Name / Quantity | Required Tokens | Exchange Limit |
![]() [Title] Fisher x1 (permanent)
|
20 |
Once per Family
※ Sky blue color title.
|
![]() Pink Dolphin Sculpture x1
|
10 | Once per Family |
![]() Migaloo Sculpture x1
|
10 | Once per Family |
Gold Bar 100G x1 | 1 | Always available |
- Added new draught items, Tidal Draught, Blue Tidal Draught, and Deep Blue Tidal Draught, each providing useful buffs for Fishing.
- You can craft these items using the Simple Alchemy recipes listed below.
![]() Tidal Draught
|
|||
Effects | Recipe (Simple Alchemy) | Central Market Min Price | Central Market Max Price |
Fishing EXP +20%
Fishing +2 Fishing Mastery +50 Duration: 180 min Cooldown: 10 sec |
Fisher's Elixir x36
Elixir of Mastery x36 Elixir of Time x36 Tears of the Falling Moon x10 |
6,250,000 Silver
|
25,000,000 Silver
|
![]() Blue Tidal Draught
|
|||
Effects | Recipe (Simple Alchemy) | Central Market Min Price | Central Market Max Price |
Fishing EXP +20%
Fishing +2 Fishing Mastery +50 Duration: 360 min Cooldown: 10 sec |
Fisher's Elixir x72
Elixir of Mastery x72 Elixir of Time x72 Tears of the Falling Moon x20 Swaying Wind Shard x1 |
12,500,000 Silver
|
50,000,000 Silver
|
![]() Deep Blue Tidal Draught
|
|||
Effects | Recipe (Simple Alchemy) | Central Market Min Price | Central Market Max Price |
Fishing EXP +30% Duration: 600 min |
Recipe #1
Essence of Tides x1
Tidal Draught x4 Recipe #2
Essence of Tides x1 Blue Tidal Draught x2 |
37,500,000 Silver
|
150,000,000 Silver
|
- Fisher's Elixir
- Skilled Fisher's Elixir
- Elixir of Time
- Elixir of Flowing Time
- Elixir of Mastery
- Elixir of Improved Mastery
- The fish species chosen for the Weekly Fishing Contest are as follows.
Prize Fish | ||
Giant Oarfish Black Spotted Dolphin White Grouper Golden Albacore Golden Sea Bass Yellow Corvina Pirarucu Albino Coelacanth Blue Bat Star Black Eye Crab Footballfish Southern Rough Shrimp Bigfin Reef Squid Silver Beltfish Pink Dolphin Flapjack Octopus Rainbowfish Migaloo Blobfish Blanket Octopus |
Manta Ray Blue Angel Cloaking Shark Betta Tripod Fish Duke Squid Koi Sea Angel Ghost Fish Hammer Mackerel Blue Lobster Deep Sea Snailfish Dorado Glass Octopus Barreleye Salp Green Sea Turtle Ranchu Humphead Parrotfish |
Vaquita Pelican Eel Frilled Shark Moon Jelly Mantis Shrimp Nautilus Sea Pig Red Handfish Gar Blue-ringed Octopus Red Garra Sea Bunny Rainbow Sardine Black Halibut Whitefin Trevally Giant Bitterling Spotted Spined Loach White Crucian Carp Electric Catfish |
Rare Fish | ||
Tuna Tilefish Snakehead Cuvier Sunfish Sea Bass Swiri Sturgeon Piranha Mandarin Fish Grunt Nibbler Smokey Chromis Grouper Leather Carp Pacu Killer Whale Mackerel Tuna Moray Tilefish |
Porcupine Fish Black Porgy Eyespot Puffer Spotted Sea Bass Giant Octopus Blue Grouper Striped Goliath Grouper Bahaba Greater Amberjack Skate Blackfin Sea Perch Goliath Grouper Striped Bonito Spotted Barbel Miho Spine Loach Black Shiner Burbot Charr Redbreasted Wrasse |
Green Sturgeon Lamprey Bowfin Longsnout Catfish Sperm Whale Coelacanth Luvar Golden Siniperca Granges D'or Axolotl Rapid Goby Dwarf Gudgeon Short Barbel Gudgeon King Spine Loach Large-headed Goby Neon Damselfish Ransonnet's Surfperch Blacktip Chromis Red Seabream |
High-quality Fish | ||
Swellfish Octopus Carp Freshwater Eel Cherry Salmon Angler Swordfish Lenok Arowana Cero Sea Eel Herring Golden-thread Siganid |
Maomao John Dory Striped Shiner Yellow-head Catfish Tapertail Anchovy Checkerboard Wrasse Pomfret Yellow Swordfish Marlin Sailfish Black Marlin Atka Mackerel Diamond Minnow Amur Goby |
Stickleback Mori Grass Carp Flower Icefish Red Snow Crab Yalu Grayling Dark Sleeper Silver Carp Common Bleak Morning River Goby South Torrent Catfish Boxfish Lionfish |


- Changed your character’s direction to rotate based on the camera direction when using the skill.

- Moved the AP Increase effect when using the skill to Prime: Counter.

- Removed the additional All DP Increase on blocks. Increased the All DP Increase effect to self when using the skill: +20 → +40

- Changed the skill to Charge Counter.
- You can activate Charge Counter after Guard blocks, which applies all of Shield Charge's effects and increases its damage by +100%.

- Changed the skill to Whirl Smash.
- You can activate Whirl Smash after Guard blocks, which applies all of Spinning Slash's effects and increases its damage by +20%.

- Changed the skill as follows.
- Changed to only require a block to activate.
- When activated after a block, applies all of Scars of Dusk's effects and increases its damage by +15%.

- Increased the duration of the Invincible effect by 0.1 sec.
- Changed your character to maintain their direction while returning to standby pose after using the skill, regardless of camera rotation.

- Improved to combo more smoothly from Awakening skills.


- Changed the debuff effects to now also apply in PvP.
- Penetrating Wind (I to III): Knockback
- Penetrating Wind (IV to Absolute): Knockdown
- Changed the skill to no longer apply debuffs while on cooldown.

- Changed so it can now be used with your longbow.

- Changed so, when pressing X/A during the following skills, it now combos into Evasive Landing Shot instead of Extreme: Charging Wind or Bow Skill's airborne shot.
- Vine Knot, Spirit's Shackles, Breezy Blade, Flow: Rushing Wind, Waltz of Wind (backward), Wind Blade, Spirit's Haven




- Changed the skill as follows.
- Added Forward Guard when using the skill. Changed so holding the keys maintains the skill for up to 2 sec.
- Added a 6 sec cooldown.
- The skill will no longer recover HP, create Fragments of Darkness, nor apply Movement Speed Decrease on hits while on cooldown.
- Changed the Recover HP per hit amount: 2/4/6/6/8/8 → 20/40/60/60/80/80
- Changed the Movement Speed Decrease for 5 sec on hits: -15% → -20%.



- Prime: Surging Tide - Changed the Knockback debuff to apply in PvE only. Prime: Moonlight Strike - Changed the Stiffness debuff to now also apply in PvP.

- Changed the Knockback debuff to apply in PvE only.
- Changed the Awakening skill Skyreach's debuff to now also apply in PvP, accordingly.

- Changed to now combo into Air Lightning and Trample during the skill.
- Increased the duration of which your character can rotate toward the camera direction at the start of the skill.



- Changed to now combo into Scratch after the skill.
- The forward airborne Scratch motion will be activated.


- Changed the skill as follows.
- Changed the debuff on last attack hits: Bound → Knockback
- Changed the debuff on last attack hits to now also apply in PvP.
- Changed so pressing R1/RB during the skill quickly activates the last attack.
- Adjusted the attack area applied when activating the last attack with R1/RB while moving to match the actual effect.


- Changed to now combo into Skyward Strike, Shield Chase, Sharp Light, Prime: Shining Dash, Prime: Glaring Slash, and Prime: Sanctitas de Enslar while using the skill.


- Changed the skill as follows.
- Adjusted the attack area to match the visual effects.
- Removed the Movement Speed Decrease and bleeding damage on hits. Added All DP -20 for 10 sec on hits.
- The All DP Decrease is the same as that of Prime: Purificatione.
- Changed the special attack damage: Counter & Down Attack → Air & Down Attack
- Changed to activate first when pressing ↑ + R1/RB after the following skills.
- Prime: Purificatione, Punishment

- Changed the Bound debuff to now apply only in PvE. Changed Prime: Sanctitas de Enslar to now also apply the Bound debuff in PvP.

- Integrated the lateral evasion movements when pressing ←/→ + R2/RT with your longsword into the skill.
- Changed the duration of Invincible during lateral evasion movements: 0.2 sec → 0.4 sec
- Changed to combo slower after lateral evasion movements.


- Added Invincible during lateral attacks to the description.
- Changed the duration of Invincible during lateral attacks: 0.2 sec → 0.4 sec
- Changed so you can combo after the stabbing motion during lateral evasion.
- You can combo with Blitz Stab and Purificatione without the stabbing motion.




- Changed the skill as follows.
- Added Super Armor during the skill.
- Changed the Witch's skill to match the Wizard's.
- [Wizard] Now activates consecutively twice even when used backward.
- [Witch, Wizard] Improved to activate consecutively in another direction except forward after using the skill once laterally/backward.



- Changed the skill as follows.
- Increased the damage by +10% in PvP only for the following skills when activated.
- (Main, Succession) Enforcement, Wheel of Fortune, Obsidian Ashes, Lunacy of Vedir, Black Spirit: Prime: Obsidian Ashes, Black Spirit: Prime: Lunacy of Vedir
- (Awakening) Seed of Catastrophe, Flow: Root of Catastrophe, Cluster of Despair, Flow: Spirit Blaze, Black Spirit: Spirit Legacy, Black Spirit: Seed of Catastrophe
- Changed to consume 200 MP every 2 sec while holding the skill.
- Increased the damage by +10% in PvP only for the following skills when activated.


- Changed to now combo into Fragrant Stigma, Morning Dew, and Nimbus Dismount during the gliding motion.

- Changed Super Armor to now apply when using the skill with your crescent pendulum.

- Changed Stiffness to apply in PvE only.

- Changed Super Armor to now apply during the skill.
- Changed the debuff to Stiffness on first hit, Knockdown on extra attack hits

- Added All AP +20 for 10 sec when using the skill.
- The All AP Increase is the same as that of Eradication.



- Unified the bleeding and pain damage to 50 bleeding damage every 1 sec for 18 sec.

- Improved to combo more smoothly into Eradication.
Before | After |
![]() |
![]() |

- Changed the skill as follows.
- Removed the pre-attack animation.
- Removed the Critical Hit Rate and All DP Increase effects.
- Changed the debuff: Stiffness → Knockdown

- Changed the skill as follows.
- Removed the pre-attack animation.
- Changed the All DP Decrease on hits: -20 → -25


- Changed the Stamina cost: 200 → 100

- Changed the Stamina cost: 200 → 150

- Changed the Stamina cost: 150 → 100

- Changed the Stamina cost: 150 → 100

- Changed the Stamina cost: 150 → 100


- Added Down Attack Damage +5% for 10 sec.


- Merciless Kick - Changed the Knockback debuff to now apply in PvE only. Prime: Avalanche Strike - Added Forward Guard to when using the skill.



However, Paradise Beckons proved too powerful when combined with Hashashin's Air Attack damage, so we've slightly nerfed that skill for better balance.

- Changed the Stamina cost: 200 → 450

- Changed All Recovery effects: -33% → -10%
- Changed Air Attack Damage Increase for 5 sec: +10% → +2.5%


- Added Casting Speed +15% for 30 sec when using the skill.

- Added the effect that resets Break Orbit's cooldown on hits.


- Added All AP +20 for 10 sec.
- The All AP Increase is the same as that of Prime: Illusion Expansion.

- Changed to now be activated independently with ↑+O/B.


Combined with its powerful AoE attacks, these tweaks made Sage Awakening much stronger.
To keep things balanced, we're slightly increasing Stamina costs so you'll need to manage your Stamina more carefully—without sacrificing fluid movement. We've also changed Lightning Prison's defense effect into a Forward Guard, so precise positioning is now key to landing its AoE safely.

- Changed the Stamina cost: 100 → 150.

- Changed the Stamina cost: 100 → 150 (150 → 200 during cooldown)

- Changed the cooldown: 16/14/12/10 sec → 18/16/14/12 sec

- Removed the "Shocked" effect.

- Changed the defensive effect: Super Armor → Forward Guard


In other words, Maegu Awakening excels at hit-and-run tactics—and her overall performance was exceptionally strong. To keep her uniquely deadly without tipping into overpowered territory, we've adjusted her balance accordingly.

- Changed the Recover HP amount: 2,800 → 2,000

- Removed the Evasion +36 for 10 sec effect.

- Changed so that, even when used while Spiritforged, you now move after the starting animation.


Previously, Dosa Awakening's ranged attacks were so strong that they could easily take down foes solo from a distance, even though the class is meant to support allies while attacking. To balance this, we've kept his damage intact but tweaked the debuff effects. Now, finishing off enemies from afar with ranged skills will require help from your allies.

- Changed the debuff: Knockdown → Knockback

- Changed the debuff: Knockdown → Stiffness
- Added split damage effects:
- Damage -10% per each additional target hit from target 2 onward. (Max damage -50%.)

- Changed the Recover HP amount: 1,200 → 500
- [Warrior, Berserker] Fixed the issue where sliding down a slope would switch your character to a non-combat stance.
- [Ranger] Prime: Blasting Gust - Changed so that when used in midair, it now triggers the same falling animation as Absolute: Blasting Gust.
- [Ninja, Kunoichi] Shadow Stomp (I to Absolute) - Fixed the issue where Super Armor was not applied if an attack was activated by being struck during Forward Guard while using the skill.
- [Ninja] Ninjutsu: Oni Shadow - Fixed the issue where the effects of Succession: Ninjutsu: Concealment were applied when comboed into Ninjutsu: Concealment.
- [Striker, Mystic] Heavy Fist - Fixed the issue where the falling speed during the jump attack was unnaturally fast.
- [Shai] Tuck-and-Roll - Fixed the issue where using the skill in Talent resulted in shorter movement distance compared to using the skill with your main weapon.
- [Mystic] Fixed the issue where consecutive forward Evasion could not be activated with your cestus.
- [Guardian] Fierce Disdain - Corrected the stats and duration of the Attack Speed Increase effect in the skill description.
- [Nova] Accel: Twisted Orbit - Fixed the issue where the skill could not be activated during Twisted Orbit's cooldown.
- [Maegu] Prime: Foxspirit: Deceiver - Fixed the issue where allies could target the summoned double.
- [Dosa] Fixed the issue where you could unlearn Core skills even while the original skill was on cooldown.
- [Berserker] Giant Leap - Improved the issue where consecutive leaps would not activate occassionally when hit during the skill.
- [Kunoichi] Black Spirit: Lunar Dash - Fixed the issue where the character would pass through enemies without collision during the skill.
- [Striker, Mystic] Twisted Collision - Fixed the issue where landing animations would play without airborne movements.
- [Dark Knight] Prime: Lunacy of Vedir - Fixed the issue where the Vedir's Dogma effect would not apply when comboing into the skill after other skills.
- [Dark Knight] Imperious Command - Fixed the issue where the Mark Explosion effect would activate even if the target was not branded.
- [Dark Knight] Imperious Command - Fixed the issue where it could be locked.
- [Dark Knight] Succession: Imperious Command - Changed the description to correctly state the Evasion Decrease effect duration as 10 sec instead of 5 sec.
- [Dark Knight] Enforcement, Wheel of Fortune, Lunacy of Vedir - Fixed the issue where the effects of Imperious Command would apply twice.
- [Lahn] Black Spirit: Eradication, Black Spirit: Bleeding Hearts - Fixed the sound in the skill demos to be more natural.
- [Lahn] Eradication - Fixed the issue where sound would not play when comboing from Bloody Stride.
- [Sage] Core: Spear Bolt - Fixed the issue where the Knockdown debuff would not apply in PvP when comboing into Spear Bolt from Kyve state, even after learning the skill.
- [Corsair] Pirate's Life For Me - Fixed the issue where sound would not play in the following situations:
- When reusing the skill during cooldown
- When triggering extra attacks by pressing O/B after firing a harpoon with Flow: Earth-render Patraca
- [Dosa] Reverse: Blade Waltz - Fixed the issue where movements were unnatural when comboing from certain skills.
- [Deadeye] From Canary with Love - Fixed the issue where the Super Armor effect would not apply mid-cast.
- Fixed the issue where pull or push effects would not activate on other characters in PvP.
- Valkyrie - Black Spirit: Blitz Stab
- Mystic - Infinite Fortitude, Dragon's Rip, Black Spirit: Sweeping Kick
- Nova - Star's Ring (Star), Black Spirit: Star's Call
- Corsair - Black Spirit: Crow's Mark
Fall Detection for Movement Skills
- Improved fall detection for movement skills when traversing sloped terrain, reducing interruptions caused by fall checks.
- Now, your skills will continue more smoothly on gentle slopes, and fall detection will only trigger from slightly higher elevations.
- The fall detection has been removed from certain skills, allowing them to continue from high places all the way to the ground.
- However, landing after a fall still causes damage, and falling from great heights may result in death.
Example (Before) | Example (After) |
![]() |
![]() |
- Applied changes to the following skills:
[Warrior] | [Ranger] | [Sorceress] | [Berserker] |
Jump Slash Head Chase Flow: Slashing the Dead Prime: Earth Tremor Prime: Solar Flare Solar Flare Balance Strike Chain: Heaven's Cleave |
Evasive Shot Wind Step Winds of the Prairie Breezy Blade Flow: Rushing Wind Succession: Flow: Call from Sky Spirit's Haven |
Midnight Stinger Rushing Crow Shadow Leap Wings of the Crow |
Flame Pummel Giant Leap Jump Attack Time to Rock Evasion Shake Off |
[Tamer] | [Musa] | [Maehwa] | [Valkyrie] |
Legendary Beast's Power Prime: Legendary Leap Moonlight Strike Leafweave Flow: Gust Skyreach Evasion |
Chase Carver Arrow Grapple Flame Rush |
Chase Carver Arrow Grapple Petal Drill |
Shield Chase Righteous Charge Shining Dash Hastiludium Death Line Chase |
[Ninja/Kunoichi] | [Ninja] | [Kunoichi] | [Dark Knight] |
Ghost Greeting Jump Attack |
Ninja Step Silent Charge |
Lunar Dash Moon Storm Danse Macabre Penumbral Blade |
Air Strike Flow: Vedir Strike Dusk Smoky Haze Phantasmal Snare Trap of Vedir Twilight Dash Spirit Hunt Flow: Darkness Outpouring |
[Striker] | [Mystic] | [Lahn] | [Archer] |
Flash Step Spiral Cannon Ferocious Assault Flow: Crosswind Skull Crusher Rising Blast Combo Twisted Collision Flow: Fatal Smash Flow: Cloud Step |
Flash Step Rapid Stream Spiral Torpedo Flow: Sea Burial Twisted Collision Flow: Strikethrough Prime: Sea Burial |
Spring Breeze Prime: Spring Breeze (landing motion) Primrose Sprint Fragrant Stigma Nimbus Dismount Morning Dew Ethereal Dance Furious Chase Eradication Deadly Dance Bloody Stride Phantom Dance |
Winged Strike Steady Breath Glide Zephyr Leap Ultimate: Zephyr Leap Mountain Breeze Glissade Meteor Dive |
[Shai] | [Guardian] | [Hashashin] | [Nova] |
Hop Tuck-and-Roll |
Juggernaut Frost Slide Searing Fang Flow: Suppress Frigid Wind Infernal Nemesis Black Blood's Descent Rockslide Omua's Objurgation |
Sand Slicer Tail Cutter Piercing Tornado Sand Warp Haladie Assault Sin Splitter Paradise Surge Flow: Sand Warp |
Quoratum's Opening Icy Fog Swooping Ring Comet Break Orbit Twisted Orbit |
[Sage] | [Corsair] | [Drakania] | [Woosa] |
Form Shift Flow: Form Recall Prime: Spear Bolt Rift Chain Bolt Impaling Flash Spear Bolt Flow: Aftershock |
Tidal Slash Whirlpool Storm Surge Flow: After the Storm Wipe Out Sea Mist Close Quarters: Charge Spare No Quarter! Flow: Wave Skedaddle Tide-splitter Patraca Wipe Out |
Azure Onslaught Eviscerate Dragonwalk Refraction Dragon's Advance Flow: Markthanan's Wings Flow: Markthanan's Claws Fate Beckons Flow: Dragon Flight (landing motion) Tectonic Slam Storm Maul Flow: Brimbolt Wave |
Silent Strike Yangban Step Flitting Step Netherstrike |
[Maegu] | [Scholar] | [Dosa] | [Deadeye] |
Bared Claws Ghost Bomb Soul Tear Petalblast Flow: Nether River Flower Shroud Spirit Step Path of Petals Chain: Spirit Step Hazy Path Foxflare Charge Foxflare Fleche Foxflare Ambush |
Gravity Blink Reversal Hammerdown Hammer Rush Flow: Golden Skyfall |
Deep Haze Stratus Shift Flow: Cloud Drift Flow: Oblique Cleave Enlightened Haze Misty Steps Winged Kick |
Gunslinger's Entrance Doom 'N Gloom Sidewinder Evasive Maneuver |
ITEM
- Added new bulk exchange options for the following items in Manage Currency:
Seal of the Undying
Before | After |
Seal of the Undying x1 → Cron Stone x1 | Seal of the Undying x10 → Cron Stone x10 |
Dehkima: Token of the Oath
Before | After |
Token of the Oath x1 → Memory Fragment x2
Token of the Oath x1 → Mass of Pure Magic x2 |
Token of the Oath x10 → Memory Fragment x20
Token of the Oath x10 → Mass of Pure Magic x20 |
Plump Coelacanth
Before | After |
Plump Coelacanth x1 → Gold Bar 1G x5
Plump Coelacanth x10 → Gold Bar 10G x5 |
Plump Coelacanth x100 → Gold Bar 100G x5
|
- Deleted the DP Increase effects from the following items.
- If you used an Equipment Tailoring Coupon on these items before the Sept 4 (Thu) maintenance, you've received Silver equal to the coupon's value.
- For further assistance, please contact [Support].
- If you used an Equipment Tailoring Coupon on these items before the Sept 4 (Thu) maintenance, you've received Silver equal to the coupon's value.
Alchemist's Clothes | Craftsman's Clothes | Cook's Clothes | Trainer's Clothes |
Hunter's Clothes | Apprentice Trader's Clothes | Skilled Trader's Clothes | Professional Trader's Clothes |
Apprentice Gatherer's Uniform | Skilled Gatherer's Uniform | Professional Gatherer's Uniform | Apprentice Fisher's Uniform |
Skilled Fisher's Uniform | Professional Fisher's Uniform | Farmer's Clothes | Professional Sailor's Clothes |
Magic Crystal Balance Adjustment

Some of these crystals will now belong to the ""Increase Damage Reduction"" group, allowing you to equip up to two at once. For crystals designed with PvE in mind, their All Damage Reduction effect will be changed to a slightly stronger Monster Damage Reduction effect.
This change is intended to bring down PvP setups that were performing a bit too strongly. We'll continue to monitor balance closely after the update to ensure a fairer PvP environment.
- Changed the grouping of the following Magic Crystals.
- Crystal Group: Increase Damage Reduction
- Max Transfusable by Group: 2
![]() Magic Crystal of Abundance - Armor |
![]() Magic Crystal of Infinity - Armor |
![]() Ancient Magic Crystal of Abundance - Armor |
![]() Dark Red Fang Crystal - Armor |
![]() Black Magic Crystal - Cobelinus |
![]() JIN Magic Crystal - Cobelinus |
![]() BON Magic Crystal - Cobelinus |
![]() WON Magic Crystal - Cobelinus |
- Changed the stats of the following Magic Crystals.
- Before: All Damage Reduction +3
- After: Monster Damage Reduction +5
![]() Crystal of Stalwart Fortitude |
![]() Crystal of Dogged Patience |
![]() Crystal of Unyielding Spirit |
Changed the stats of Black Magic Crystal - Armor.
- Before: All Damage Reduction +2
- After: Monster Damage Reduction +3
MONSTER
- Changed the location of [Hungry] Ocean Stalker, previously found in the safe zone south of Iliya Island, to now appear further south in the combat zone.
- Changed so that daggers not matching the required difficulty (normal, Elvia) cannot be used in Atoraxxion.
QUEST & KNOWLEDGE
- Changed the skill name in the "[Tamer Awakening] Daru's Celestial Bo Staff - Combo" quest descriptions.
- Heuklang: Scratch → Scratch
- The Collection of Tales has been renamed to Adventure Log.
- The Adventure Log icon has been updated.
- You can now press the Adventure Log icon to view the Land of the Morning Light Adventure Log.

With the recent updates, there's been more gear to enhance and new content to prepare for, and we understand how busy that has made our adventurers. The upcoming Edania update in November, in particular, can feel especially demanding as you gear up for the journey ahead.
On console, since Ator’s Shoes and Sovereign Weapons were only recently introduced, we understand the extra pressure this puts on your preparations for Edania.
To help ease that burden and give you more time to prepare comfortably, we'll be adding a Leveling Aid quest during the Sept 18 (Thu) maintenance. Through this quest, you'll be able to exchange your PEN (V) Tuvala Defense Gear for Silent Slumbering Origin Defense Gear.
We hope this update serves as a strong foundation for your growth and makes your journey a little smoother.
Thank you.
- Added new quests to the [Leveling Aid] questline to help adventurers level up even faster.
- These quests will be available to accept and complete after the Sept 18 (Thu) maintenance.
- You can only complete "[Leveling Aid] Breaking Limits II" and "[Leveling Aid] Silent Slumbering Origin Defense Gear" once per Family.
[Leveling Aid] Breaking Limits II | ||
Objective | Requirement | Rewards |
Talk to Fughar | Complete [Leveling Aid] Breaking Limits |
Obtain all of the following:
Essence of Ascent - Defense Gear Advice of Valks (+150) x1 Advice of Valks (+130) x1 Advice of Valks (+100) x1 Advice of Valks (+80) x3 Advice of Valks (+60) x5 |
[Leveling Aid] Silent Slumbering Origin Defense Gear | ||
Objective | Requirement | Rewards |
Hand over DEC (X) Tuvala Defense Gear |
Complete [Leveling Aid] Breaking Limits II
|
Choose one of the following:
Silent Labreska's Helmet Silent Fallen God's Armor Silent Dahn's Gloves Silent Ator's Shoes ※ The rewards above cannot be registered on the Central Market.
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- Changed the loading screen image.
- Fixed the issue where enhancement succeeded/failed messages for Tuvala gear were displayed.
- Added the Fish Guide.
- You can view obtained fish information via Menu > Life > Fish Guide.
① Now able to search for fish within the Fish Guide.
SYSTEM
- Increased the maximum number of Pet and Artifact Presets.
- Artifact Presets: Max 10 → Max 20
- Pet Presets: Max 5 → Max 10
- Changed the save method for the relevant presets to server-side storage.
- Artifact presets and pet group settings have been reset during the Sept 4, 2025 (Thu) maintenance, due to this change. We ask for your understanding, Adventurers.
CHANGES & FIXES
- Fixed the issue where the Dream Horse birth message was displayed even after disabling Loot/Dream Horse notifications in Menu - Settings - Alerts.
- [Kunoichi] Fixed the issue where the shimmering effect did not appear on the eyes when wearing the Night Cat Helmet.
- Fixed the issue where your character's feet would sink into the ground when passing through certain areas of the Sea Palace.
- [Berserker] Fixed the issue where the appearance of the Ocean Spray outfit was displayed awkwardly when worn.
- [Striker] Fixed the issue where hair under the ball cap appeared awkwardly in certain customizations.
- [Female Classes] Fixed the issue where the waist appeared unnatural with certain customizations when wearing the Ocean Spray Clothes (Shorts).
- Fixed the issue where the Show Underwear function didn’t work when changing outfits with Merv’s Carry-on Bag that didn’t contain underwear, even if underwear was equipped.
- Fixed the issue where cannons dealt excessive damage to Hwacha and Flame Towers in Node War Occupation mode.
- Fixed the issue where you couldn’t obtain Clorince’s Kindness or Freharau and Enlightenment knowledge.
- Fixed the issue where Exotic Herbal Wine, now changed to Makgeolli, still appeared in the descriptions of other crafted items.
- Fixed the issue where checking NPC Location after selecting a Gold Bar would sometimes point to a distant Currency Exchange NPC instead of the nearest one in the following regions:
- Calpheon, Oquilla's Eye, O'dyllita, Eilton, Nopsae's Byeot County, Asparkan, Muzgar, Velandir, Godu Village, Bukpo, Yukjo Street
- Fixed the issue where the buff effect when hiding behind stalactites wasn't being applied during the Sangoon fight in Black Shrine - Donghae (Solo).
- Fixed the issue where using Find My Item during Alchemy would repeatedly display search results each time Alchemy completed.
- Fixed the issue where the Mythical Arduanatt: Red would appear in the preview for the Frost Knight Horse Gear (Mythical Arduanatt: Pure White).
- [Warrior, Ninja, Striker] Fixed the issue where hair under the Ball Cap appeared unnatural with certain customizations.
- [Warrior, Ninja, Striker, Archer, Berserker, Wizard] Fixed the issue where Dye Part 5 on the Ocean Spray Outfit differed from other male classes.
- Fixed the issue where Awakening weapon skills couldn't be registered to the Ring Menu before being learned from the Awakening Weapon tab.
- Fixed the issue where registered Social Action icons did not display when first checking the Ring Menu after logging in.
- [Maegu] Fixed the issue where the effect position appeared awkward when applying the Arsha's Proof title.
- Fixed the issue where the ship type text at the wharf was displayed with ellipses in certain situations.
- [XBOX] Fixed the issue where account linking did not work on EU/ASIA servers.
- [PlayStation] Fixed the issue where players were occassionally logged out when logging in, changing characters, or switching servers.
- [XBOX] Fixed the issue where Social Action icons would sometimes not appear when opening the Ring Menu for the first time after changing characters.
- Fixed the issue where Tribute Wagons could not be attacked.
- Fixed the issue where the red gauge did not return to yellow after Pruning or Killing Pests during Farming.
- Fixed the issue where the item icon was not displayed correctly in the top notification message when obtaining certain seeds during Farming.
- Fixed the issue where Family names of adventurers were displayed in some top notification messages on the Arsha: Anonymous server.
- Fixed the issue where the message for guild item presentation was not displayed correctly.
- Fixed incorrect translations in illustrations shown during the following quests:
- Deutsch translations for "[Uturi] Uturi's Resolution" and "[Bulgasal] The Old Man's Identity"
- Español translation for "[Seoul] Above Ten Thousand Others"
- Changed the stat limits description in the Node War view menu on the World Map from "Extra Damage" to "Extra AP."
- Fixed the issue where the Register Mount command was incorrectly shown in the descriptions for Horse Emblem and Ship License.
- Added new objectives for the following trophies/achievements.
- [PlayStation] Con-Graduation!
- Obtain/equip a Graduation Cap, or obtain Fughar's Letter of Encouragement
- [PlayStation] Soldier of Fortune
- Obtain a Box of the Howling, Silent, Desperate, or Distorted Dead.
- [PlayStation][XBOX] Savior of Calpheon / A Dragon Slayer
- Defeat Kzarka or Garmoth while having their Knowledge.
- [PlayStation] Con-Graduation!