Updates [Update] 09/16 Patch Notes
Black Desert 2020-09-16 00:00


A new update makes its way to Black Desert, bringing new Red Battlefield changes, 1 on 1 arenas and more! Check out the details below and find out all the latest changes coming with this update.


Red Battlefield Changes

Red Battlefield can now be enjoyed on the new ‘Marni’ server. The Marni server will be separated from other servers, and used exclusively for the purpose of Red Battlefield. You will be able to enter Red Battlefield through the start menu. Once you select the Red Battlefield option, a window will open up allowing you to join one of 10 new Red Battlefield channels. When one is selected, you will be transported to the Marni server, and when the Red Battlefield finishes, you will be returned to your original server.


Unlike the previous Red Battlefield system, you will now be able to join Red Battlefield during node and conquest war. We will also be removing the limited Red Battlefields for now, so all Red Battlefields will be open for anyone to enjoy.


The last change is that, if there are now less than 2 participants in the Red Battlefield after it starts, the Red Battlefield will conclude after 1 minute has passed, and any members remaining will be returned to their original servers and locations.


Todays update will combine Red Battlefield servers into one combined form. As a result, you will now be able to enter Red Battlefield without switching servers. Thanks to this new format, we will be able to add new maps, and we are aiming to add new maps as quickly as possible.


1 on 1 Arena

With so many adventurers testing their mettle in the Battle Arena, the Cliff Detached Force have opened a new 1:1 arena. To enter, you will need to talk to Hafun in the Battle Arena. Once you do, will you be able to fight in a 1v1, King of the Hill situation.


The two players who enter will fight each other in a 3-minute bout. If one player overcomes the other, the loser will be moved outside of the arena, and the winner will remain to face the next challenger. If no winner has been decided after 3 minutes, both players will be removed out of the arena and a new set of players will enter.


Much like the Red Battlefield, you will need to select and join one of the ‘Marni’ servers Battle Arenas. If there is currently an active Conquest/Node War on your current server, you will be unable to join the Battle Arena.


Performance Update

This update will also include a performance update to PlayStation 4 players which was applied to Xbox One players through a client patch on September 11th. This update improves the memory usage of the game under certain circumstances.


Crows Nest- Pit of the Undying Update

As the number of adventurers traveling to the Pit of Undying increases, the number of spectators has drew large sums of money for the Crows Nest. Therefore Patrigio, the first crow, has upped the number of Crow’s Black Jewels which are required for ranking up.
















You can win Crow’s Black Jewels by completing fights in the Pit of the Undying.


With this increase, we are also adjusting the number of Crow’s Black Jewels required to do the quest ‘[Promotion] Crow’s Sealed Promotion Scroll.
















A new quest has also been added that will allow you to challenge Yulho, the Pit’s rising star. This quest is available once per family, and you must have completed the ‘[Promotion] DUO: Undying Crow’s Insignia’ to accept the quest ‘Chorpy’s Secret Offer’ from Chorpy. Defeating Yulho with this quest will reward you with Crow’s Black Jewel x10.


Imperial Auction House

The Imperial Auction house is a feature occasionally used to list and sell valuable items. Although like most Auction Houses it rarely gets super rare items, but when it does….


As the Imperial Auction House is newly introduced, we have added NPCs that allow you to access their listings. The following NPCs have been added.

NPC Location

Imperial Auction House Manager




Charlotte Penwood


Lieber Rousseau


Den Shamyr

Valencia City




Special Items will occasionally make their way through the Imperial Auction House. When the auction begins, a world message will be displayed alerting all adventurers that the bidding has begun. After this message goes out, the Imperial Auction Managers will begin accepting bids on the listed items. The current highest bid price will be

displayed in the window, and then another adventurer can bid higher than that, and it will continue to increase until the auction is over.


After the allotted time, the auction will be extended by one minute. During this time, if another higher bid comes in, the auction will be extended by another minute and so on.  


If there are no extra bids, the auction concludes and the winner of the auction can pick up their items from the auction manager. Those who bid throughout the auction and did not succeed will be able to claim their silver back by entering the my bids page from the auction manager.


The first items to be listed in the Imperial Auction House will be as follows:

Item Name

Starting Bid

Horse Emblem: Dream Arduanatt

5,000,000,000 Silver

Horse Emblem: Nightmare Arduanatt

5,000,000,000 Silver

The first Imperial Auction will begin as follow;

NA: September 18th 06:00 PM (PDT)

EU: September 18th 06:00 PM (UTC+1)

Asia: September 18th 06:00 PM (GMT+9)


Nightmare Arduanatt

The Nightmare Arduanatt is a rare Dream Horse that has a Black Body and Wings.



Altar of Blood – Reward Rework

A looming shadow of corruption has descended down upon the Altar of Blood, embuing the monsters that appear there with a dark energy that greatly improves their powers. This power increases their hit points by 40%, and their attack and defense power by around 50%. As these new monsters are reworked in darkness, knowledge of the area has been reset.


Altar of Blood Rewards

As you progress through the Altar of Blood, you will have the chance of getting the Heritage of the Forgototten of the corresponding stage that was completed. The Heritage of the forgotten has a low chance to reward a Defensive gear box of the following grades.

Defense Gear Box

Obtainable Items

Defensive Gear Box of Oblivion

100% Chance to obtain TRI Defensive Gear

Defensive Gear Box of Distrust

100% Chance to obtain TET Defensive Gear

Defensive Box of Desire

100% Chance to obtain PEN Defensive Gear


The type of item depends on the grade of the defense box.

Defensive Gear Box Grade

Obtainable Items

Green Grade










Blue Grade



Yellow Grade


Red Nose



Dim Tree Spirit





The Altar of Blood awards better rewards the higher the stage you clear.


As we have reset the knowledge of the Altar of Blood, we will also be revising the first clear rewards. The rewards for the first clear of each stage are as follows.

Altar of Blood Stage

Challenge Reward

1st Illusion

Perfume of Courage x3

2nd Illusion

Advice of Valks (+20)

3rd Illusion

Memory Fragment x20

4th Illusion

Advice of Valks (+30)

5th Illusion

Cron Stone x20

6th Illusion

Hard Black Crystal Shard x25

7th Illusion

Gold Bar 100G x5

8th Illusion

Sharp Black Crystal Shard x40

9th Illusion

Advice of Valks (+100)

10th Illusion

Memory Fragment x80


For more information about the Altar of Blood, please read the GM Note here



Node War Revamped

  • Changed the day on which certain nodes' Node War occurs as follows.





Cron Castle Site

Tier 1



Treant Forest

Tier 1



Wolf Hills

Tier 1



Southern Neutral Zone

Tier 1



Altar of Agris

Tier 2



Costa Farm

Tier 2



Bree Tree Ruins

Tier 2




  • Changed the number of participants allowed in certain nodes' Node War so that players can select a variety of nodes depending on the Node War's number of participants.




# of Participants Allowed



Cron Castle Site Tuesday Tier 1 30 20
Longleaf Tree Forest Wednesday Tier 1 40 30
Eastern Border Friday Tier 3 35 40
Karanda Ridge Thursday Tier 3 40 45
Anti-Troll Fortification Sunday Tier 3 35 30
Western Gateway Wednesday Tier 3 40 45
North Kaia Mountain Tuesday Tier 3 40 35

Sarma Outpost


Tier 3



Florin Gateway


Tier 3



Quint Hill


Tier 3



Forest of Plunder


Tier 4



Southern Guard Camp


Tier 4





Field Boss Update

During the September 4th update, a change to Field Bosses went through that we unfortunately did not mention, and for that we are sorry.


The rewards for defeating certain Field Bosses have been updated. We have increased the odds of receiving the current rewards from field bosses, and we have also added the chance to get an Enchanted Scroll +20,+30 or +40. An enchanted scroll can be alchemized with Black Stones to create an Advice of Valks of the same value.



A new item has been added to the Loot Tables of different World Bosses. The Belongings of an Adventurer will now drop at certain boss fights, and offers some of the rarest accessories within Black Desert at grades up to TET. This item will drop at the following bosses:
Kzarka, Nouver, Karanda, Kutum, Quint, Muraka,.


The following accessories can be found in the Belongings of an Adventurer with an enhancement grade up to TET (IV):
Ogre Ring, Laytenn’s Power Stone, Valtarra Eclipsed Belt, Narc Ear Accessory, Basilisk’s Belt, Ring of Crescent Guardian, Eye of Ruins Ring, Orkinrad’s Belt.


Golden Treasure Chests have been discovered around the world of Black Desert. These Golden Treasure chests are scattered around the world, and can only be opened with a Golden Key. These Golden keys can be obtained by trading 100 Silver Keys with Morco of the Crow Merchants guild, who can be found in most major towns and cities. These chests contain a whole range of different items includes Dandelion Weapon boxes, Tungrad Earrings and more!


We have also modified the conditions required when using the Weapon Exchange coupons on new classes.

Item Name



Main, Sub-weapon Exchange Coupon

Usable one month after a new class release date.

Usable from a new class’ release date.

Awakening Weapon Exchange Coupon

Usable 1 month after a new class’ awakening release date.

Usable from a new class’ Awakening release date.


Barhan Nesser’s scouts have recently discovered that an Argos Ritual of Blood has been successful. Although not is much known about how it worked, certain Valencian natives have partook in the ritual and have unlocked a new source of power.


Crescent Chief Gatekeepers of Crescent Shrine, Desert Naga Chief Gatekeepers of Desert Naga Temple, Fogan Chief Gatekeepers of Titium Valley and Cadry Chief Gatekeepers of Cadry Ruins have undergone the ritual and have become considerably stronger. Once defeated, these monsters will instantly resurrect themselves. As their difficulty has greatly increased, Barhan recommends getting together in a party and attempt to take them down, earning great rewards.



Other Monster Changes

● Fixed an issue where Pit of Undying Boss Kunga would occasionally move abnormally.

● Decreased the damage of the Grudge Bearing Green Orc’s in the Traitors Graveyard.

● Fixed an issue where Belcadas, who appears in Sherekhan Necropolis, would have abnormal effects once attacked.



New quests have been added to certain spots in Mediah to help aid in the acquisition of Asula accessories. Adventurers who have just completed Calpheon may find the Mediah quest easier after completing these missions.




Abandoned Iron Mine

Kill 500 Abandoned Iron Mine Barbarians

DUO Asula’s Crimson Eye Necklace

Wandering Rogue Den

Kill 500 Wandering Rogues

DUO Asula’s Crimson Eye Ring

Helms Post

Kill 1000 Helms

TRI Asula’s Crimson Eye Earring

Elric Shrine

Kill 1000 Elric Shrine Cultists

TRI Asula’s Crimson Eye Belt

‘[Valencia] Dawn of a New Age’ has been added to the game. This quest will allow those who have completed certain quests in Valencia the chance to receive a 7 day outfit of their choosing. The quests are as follows:

-[Valencia] [Crossroad] Sahazad's Worth

-[Valencia] [Crossroad] Barhan's Authority

-[Valencia] [Crossroad] Manmehan's Passion

-[Valencia] [Crossroad] Saya's Interest

Adventurers who have already completed the quest can find the ‘[Valencia] Dawn of a New Age’ available from their Black Spirit.


A new quest line has been added for characters reaching level 51 when entering Hexe Sanctuary. This quest line gives a chance for adventurers to obtain Witches Earrings. The quests are named as follows:

- Accessory Filled with the Witches Power Part 1

- Accessory Filled with the Witches Power Part 2

- Accessory Filled with the Witches Power Part 3


NPC, Sound and Other Effects

Part of the environment in the Traitor’s Graveyard has been modified to make it easier to see.

Fughar has been added to Trent, Anacado Inner Harbor and Abun.

To help performance, certain audio cues have been optimized. This means that in certain situations, only the sound of your character will be played.

Player sounds have been improved so that they sound more natural at different distances.


System Changes

Made Instant Resurection usable up to level 20 (previously lv.15) and added the following regions where it can be used.

Cron Castle Site, Cron Castle, Heidel Pass, Goblin Cave, Ehwaz Hill, Coastal Cliff, Balenos River, Imp Cave.  


Balance Changes

One change that is universal is that skills which transition to awakening can now be added the ring menu.

● Scars of Dusk, Absolute: Scars of Dusk – Improved the animation speed of the skill’s 3rd hit while mounted.

Flow: Reckless Blow – Fixed the issue where the player would slow down momentarily when the skill hit.

Guard – Using the skill in Longsword stance has greater defensive efficiency.


● Flow: Air Explosion Shot – Doubled the movement distance of the skill when activated after certain skills.

Kamasylven Sword Training I ~ V – Changed the skill’s AP increase to long range attacks as follows:
    - Ranged AP +10 for 10 seconds on 3 hits → Ranged AP +10 for 10 seconds on 2, 3 hits
Wind Step – Improved the skill to combo more smoothly when used while moving forward.
Evasive Explosion Shot - Improved the skills movements to appear more natural when comboing from Charging Wind I~IV, Absolute: Charging Wind.
Blasting Gust – Fixed the issue where the skill’s cooldown wasn’t being applied when used after Flow: Pinpointing Gust I, II.
● Reduced or removed the Push effect applied to monsters when using the following skills:
    - Dash Kick I ~ III, Absolute: Dash Kick
    - Crescent Kick I ~ IV, Absolute: Crescent Kick.
    - Will of the Wind I~V, Absolute: Will of the Wind
    - Wailing Wind I~IV
    - Flow: Tempest
    - Elven Rage I~IV
    - Vine Knot
    - Nature’s Tremble I~III
    - Black Spirit: Wailing Wind I~IV.


Fearsome Tyrant- Changed the skill input to ↓ + X/□ while mounted.
Raging Thunder – Fixed some of the wording in the skill description on how to use the skill.
Shake Off – Fixed the issue where the skill’s Invincible effect wasn’t being applied in awakening.


● Violation – Increased the skill’s spin hit damage and added PvE critical hit rate.




Violation I

Spin Hit Damage 745% x8

Spin Hit Damage 856% x8

Violation II

Spin Hit Damage 745% x8

Spin Hit Damage 973% x8

Violation III

Spin Hit Damage 949% x8

Spin Hit Damage 1091% x8

● Grim Reaper’s Judgement, Black Spirit: Grim Reaper’s Judgement – Increased the skill’s normal hit and charge hit by 1 hit.


Upward Claw – The skill’s movement and effect will now match.

Heilang I~X – Fixed the issue where using Surging Tide would have Heilang attack 1 time less when the skills level was between I and X.

Ultimate: Blitz Stab – Reduced the movement distance of the skill.

Verdict: Lancia Lustitiae – Added a critical hit rate increase to the skill’s downward attack hit.

Ultimate: Divine Power – Increased the skill’s hit damage as follows.

353% x9 → 1012% x9

Ultimate: Divine Power – Added PvE critical hit rate and applied PvP damage reduction effect.

Black Spirit: Sanctitas de Enslar I~III – Fixed the issue where the skills were activating even when each skill’ Black Spirit’s Rage version was individually locked.
Santitas de Enslar I~III – Maximum Distance traveled has now increased.
Shining Dash, Absolute: Shining Dash – Increased the skill’s initial movement speed.


Magical Evasion I ~ V, Flow Magical Evasion – Increased the distance traveled when using the skill forward by approximately 20%.


Magical Evasion I ~ V, Flow Magical Evasion – Increased the distance traveled when using the skill forward by approximately 20%.


Below the Belt – Increased the skill’s Extra Hit Damage




Below the Belt I

Extra Hit Damage 784% x2

Extra Hit Damage 813% x3

Below the Belt II

Extra Hit Damage 885% x2

Extra Hit Damage 944% x3

Below the Belt III

Extra Hit Damage 987% x2

Extra Hit Damage 1075% x3


● Black Spirit: Below the Belt – Fixed the issue where the skill was dealing 1 less hit for its final hit. 

Crosscut – Increased the skill’s 1st Spin Hit Damage.




Crosscut II

1st Spin Hit Damage 567% x5

1st Spin Hit Damage 637% x5

Crosscut III

1st Spin Hit Damage 613% x5

1St Spin Hit Damage 753% x5

Crosscut IV

1st Spin Hit Damage 658% x5

1st Spin Hit Damage 869% x5

● Flow: Backflow – Skill damage increased.

1062% x5 → 1213% x5

Flow: Dash Slash – Added the Super Armor effect when attacking with the skill.
Musa’s Resolve – Increased the skill’s activation speed.
One Step Back – Changed the skill’s Stiffness effect to only apply to monsters, and added the Super Armor effect when using the skill.
Fiery Angel, Flow: Dash Slash – Improved the skills to now be addible to the Ring Menu even in pre-awakening stance.
Chase – Improved the skill to combo faster into One Step Back after using the skill in Awakening.


Frost Pillars – Increased the skill’s activation speed.

Frost Pillars – Improved the skill to now combo into New Year’s Eve after using the skill.

New Year’s Eve – Skill damage increased

1074% x4 → 1182% x5

Serpent Ascension – Increased the skill’s activation speed, and the Ninja now assumes the Transition Stance when using the skill.

Serpent Ascension – Fixed the skill description to state the correct number of targets hit.

Serpent Ascension – Increased the skill’s Hit Damage.




Serpent Ascension I

Hit Damage 593% x7

Hit Damage 653% x7

Serpent Ascension II

Hit Damage 696% x7

Hit Damage 766% x7

Serpent Ascension III

Hit Damage 880% x7

Hit Damage 968% x7


● Drastic Measure – Increased the charging speed of the skill.


Half Moon Slash – Improved to combo more smoothly into other skills after using this skill.

Wheel of Wrath – Skill Damage increased.




Wheel of Wrath I

Damage 423% x5, Max 2 Hits

Damage 592% x5, Max 2 Hits

Wheel of Wrath II

Damage 543% x5, Max 2 Hits

Damage 752% x5, Max 2 Hits

Wheel of Wrath III

Damage 782% x5, Max 2 Hits

Damage 912% x5, Max 2 Hits


● Flow: Indignation – Added the Down Smash effect to the skill. 


Seed of Catastrophe – Skill Damage Increased.




Seed of Catastrophe II

Damage 735% x5

Damage 784% x5

Seed of Catastrophe III

Damage 843% x5

Damage 891% x5

Seed of Catastrophe IV

Damage 952% x5

Damage 1178% x5


● Touch of Exploitation – Skill Damage Increased




Touch of Exploitation II

Damage 528% x3, Max 4 Hits

Damage 607% x3, Max 4 Hits

Touch of Exploitation III

Damage 633% x3, Max 4 Hits

Damage 760% x3, Max 4 Hits

Touch of Exploitation IV

Damage 738% x3, Max 4 Hits

Damage 923% x3, Max 4 Hits

● Shattering Darkness
– Added 2 Hits to the skill’s Phantom Blade attack.

● Increased movement speed by approximately 18% when moving forward in pre-awakening while in combat.
Trap of Vedir – Removed the skill’s explosion hit and added Forward Guard effect while using the skill.
Cluster of Despair – Changed the skill’s Activation method as follows
RT/R2 / Hold RT/R2 to attack successively → RB/R1 + RT/R2 / Hold RT/R2 to attack successively


Flow: Bite Off – Increased the attack speed of Echo Spirit when using the skill.
Infernal Destruction – Added the Down Smash effect to the skill.


Wave Orb – Added a charging bar when charging the skill.
Wave Orb – Added a HP Recovery +200 effect to the skill upon completed charge.
Scissor Kick – Changed the skill to require holding down ↑ + A/X during the skill to activate the second hit.
Sweeping Kick – Changed the skill to require holding down ↓ + A/X during the skill to activate the second hit.
Flash Step – Improved the skill when used forward to combo faster into Roaring Tiger after using the skill.
Hidden Claw - Improved the skill to activate even in Cestus Stance.

Deadly Dance – Increased the skill’s Max Hits to 2.

Taunting Death – Skill Damage Increased.




Taunting Death II

Damage 790% x6

Damage 854% x6

Taunting Death III

Damage 877% x6

Damage 1005% x6

Taunting Death IV

Damage 964% x6

Damage 1156% x6

● Bridled Despair – Skill Damage Increased.
- 1070% x7 → 1388% x7

Wind Orchid I~IV, Absolute: Wind Orchid – Added the following to the skill description:
- Press RT/R2 or↓+ RT/R2 after using certain skills to activate second hit.
- Forward Guard during second hit after using certain skills.
Wind Orchid I~IV, Absolute: Wind Orchid – Fixed the issue where the Forward Guard effect that was applied when comboing with the skill after using other skills would be maintained longer than intended.
Wind Orchid I~IV, Absolute: Wind Orchid – Increased the skill’s 1st Hit activation speed.
Wind Orchid I~IV, Absolute: Wind Orchid – Improved the skills to now be added to the ring menu even in awakening stance.
Wind Orchid – Fixed an issue where the skill’s effects weren’t displayed when comboing with the skill after certain skills.
● Added a new voice option for Lahn.


Luthraghon’s Call – Improved the skill’s crouching movement and charging speed.

Radiant Explosion – Skill Damage increased.




Radiant Explosion II

Damage 316% x4

Damage 470% x4

Radiant Explosion III

Damage 594% x5

Damage 890% x5

Radiant Explosion IV

Damage 842% x6

Damage 1260% x6

● Arrow Explosion VI, Absolute: Arrow Explosion – Skill Damage increased




Arrow Explosion VI

Damage 952% x5

Damage 1047% x5

Absolute: Arrow Explosion

Damage 1220% x6

Damage 1342% x6


● Revamped the Florin’s Leaf to now display its energy figures.

● Adjusted the following Shail skill Cooldowns to 10 seconds
- Sun, Moon, Stars
- Shout to the Sky
- Time to Shine!
- Summer Rain.



● The Cliff’s Awakening Weapon Box can now be opened on the Hashashin.

Tail Cutter I ~ III, Absolute: Tail Cutter - fixed an issue where the Down Attack effect was not working as intended.
Hourglass of Death I ~ V, Absolute: Hourglass of Death - Improved the description of the skill to accurately reflect the skill effect.




Hourglass of Death I

382% x 5

382% x 1, Max 5 Hits

Hourglass of Death II

522% x 5

522% x 1, Max 5 Hits

Hourglass of Death III

662% x 5

662% x 1, Max 5 Hits

Hourglass of Death IV

802% x 5

802% x 1, Max 5 Hits

Hourglass of Death V

942% x 5

942% x 1, Max 5 Hits

Absolute: Hourglass of Death

1082% x 5

1082% x 1, Max 5 Hits

Haladie Throw I ~ IV, Absolute: Haladie Throw - Critiical Hit Chance of the skill has been changed to match the description.
Haladie Assault I ~ IV, Absolute: Haladie Assault - Modified the skill description to accurately reflect the skill.
- No collision while moving

Black Spirit: Descent I ~ V, Black Spirit: Absolute: Descent - Modified the skill description to accurately reflect the skill.

- Pushes the target on good hits (PvE Only) -> Pulls in the target on good hits (PvE Only)

Ensnaring Sands – Animation speed has been increased.
Serpents Coil – Animation speed has been increased.
Flow: Voracity – Changed to activate faster whilst using Serpent’s Coil.
Flow: Condemnation - Changed to activate when pressing R1/RB after using Flow: Voracity.
Quicksand - Can now be used from the Ring Menu to switch to pre-awakening skills.
Flow: Sand Warp - Can now be used after the first hit of Collapse.


● The default stance of Lahn in the Pearl Shop has been fixed.

● When viewing pets in the Pearl Store, they will now make a sound.

● Fixed an issue where characters would be unable to move after being mounted and interacting with an NPC that triggers a cut scene.

● Fixed an issue where Alchemy Stones would not continue to activate after swapping equipment.

● Fairies will no longer reset potion settings once all potions have been consumed.

● Fixed certain language issues to make text easier to understand.

● Fixed certain issues with graphical anomalies in the world.