Announcements

Updates [Update] [Updated] 01/20 Patch Notes
Black Desert 2021-01-28 00:00

 


Major Updates – Auto Mount Skills – Auto Sprint

● Added the ability move faster on mounts by automatically using Sprint skills during Auto-run.

※ If your mount's mastery of the skill is too low, there's a chance that your mount will fail using Auto Sprint during Auto-run.

Mount

Skill

Required Condition

Horse

Sprint

- Learned Sprint

- Equipped Saddle

- Mount inventory weight below 40%

- Cannot use in desert region

Camel

Quick Steps

- Learned Quick Steps

- Equipped Saddle

- Mount inventory weight below 40%

Elephant

Quick Run

- Learned Quick Run

- Equipped Saddle

- Mount inventory weight below 170%

Donkey

Run Run

- Learned Run Run

- Equipped Saddle

- Mounted as Shai

- Mount inventory weight below 40%

- Cannot use in desert region

Forest Path Wagon

Forest Rush

- Stamina over 90

- Mount inventory weight below 100%

- Cannot use in desert region

- Your Training Mastery need to be Artisan Lv. 1 or higher to use Auto Sprint while using Auto-run on a mount.

We had previously introduced increased auto-sail speed through Breezy Sail for ships but all of our land-based mounts didn't have these functions even though they've been around for longer than ships. There were more obstacles existing on land than water so auto-run wasn't always the most convenient option. However, due to many of our adventurers requesting this function time and time again, so we felt that we shouldn't delay the Auto Sprint any longer. We sincerely hope for the day to come when adventurers can freely move about without getting stuck between obstacles!

 


Major Updates – Core Skills

  • Added Core skills to all classes' Awakening.

- You can learn Core skills at the bottom of the Awakening Weapon tab in the Skill window once you have reached Lv. 60.

- You can only learn one Core skill. (However, additional effects are not applied to Black Spirit Skills)

"Core" skills were added to Awakening of all classes. These skills further enhance the existing skills the way Absolute skills do for Main Weapon skills, but their acquisition and roles differ. First of all, you may only select and learn one out of all Core skills. Primarily defensive effects, such as either Debuff Resistance or block effects will be added to the Core skills, without any additional damage or increased number of hits. With today's patch, we hope that this addition of Core skills will relieve the discrepancy between Succession and Awakening's performance, which many adventurers have already pointed out to us.

 

Also, we will keep improving the PvP and PvE quality of Awakening skills. And rather than merely supplementing Awakening skills, we are planning to upgrade and expand them just as the "Core" skills we have added in this week's update, making our Adventurers feel as if they are enjoying a new content. Skill Add-On Effects for Awakening Skills will also be improved with further updates, and currently we are newly designing Skill Enhancement (Rabam's Enlightenment). You will be able to obtain the new Skill Add-Ons through a different method, and they will be released for all classes at the same time. We appreciate and look forward to your feedback and opinions.

 


Character

  • Added a separate 30 minute cooldown for when characters use a 200% Black Spirit's Rage skill.
  • Added the following effect that lasts for 1 minute for the Witch, Wizard skill Protected Area and the Valkyrie skill Elion's Blessing.

Effect

Description

Bodily Rejection

While under this effect, Elion's Blessing and Protected Area skill buffs are not applied.

  • Adjusted skills that gave DP +999 effect to the following:

Character

Skill

Before

After

Witch, Wizard

Protected Area

DP +999

Damage Reduction +50%

Valkyrie

Elion's Blessing

DP +999

Damage Reduction +50%

Mystic

Infinite Fortitude

DP +999

Damage Reduction +60%


Warrior

  • Added Core skills to Warrior Awakening.

Skills

Added Effects

Core: Solar Flare

Super Armor while using the skill

Core: Merciless

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Grave Digging

Bound on Smash Attack

Core: Balance Strike

Forward Guard

Core: Frenzied Strikes

Forward Guard while using the skill

Core: Pulverize

Knockdown on last hit

  • Counter Slash - Increased the speed of the motion before and during the attack.
  • Counter Slash - Changed the following effect.

Before

After

Floating on good 1 hit(s)

Floating on good 1 hit(s) (PvE Only)

Forward Guard while using skill

  • Counter Slash - Changed its cooldown from 7 seconds to 13 seconds.
  • Counter Slash - Increased its damage to the following.

Before

After

1 Hit Damage 886% x 3

2 Hit Damage 1032% x 7

1 Hit Damage 995% x 3

2 Hit Damage 1293% x 7

  • Dusk Slash - Increased the attack speed and attack range of the 2nd hit.
  • Dusk Slash - Changed to be able to combo with Head Chase and Forward Slash.

 


Ranger

  • Added Core skills to Ranger Awakening.

Skills

Added Effects

Core: Cold Blade

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Wailing Wind

Knockback on hit (Effect is not applied when used during cooldown)

Core: Elven Rage

Knockdown on hit

Core: Breezy Blade

Stiffen on hit

Core: Waltz of Wind

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Nature's Tremble

Stun on hit

  • Wind Explosion Shot - Increased attack speed on the 2nd hit.
  • Wind Explosion Shot - Increased the distance traveled on the 2nd hit.
  • Wind Explosion Shot - Changed the skill effects to the following.

Before

After

Knockdown on 1st hit

Knockdown on 1st hit (PvE Only)

Forward Guard during 1st hit

Super Armor during 2nd hit

  • Regeneration- Changed the PvE damage to the following.

Before

After

1250% x 7

1437% x 7

  • Wailing Wind - Increased the attack range.
  • Wailing Wind - Changed the PvE damage to the following.

Before

After

1368% x 1, Max 6 hits

1464% x 1, Max 6 hits

  • Flow:Tempest - Changed the PvE damage to the following.

Before

After

931% x 13

1024% x 13

Critical Hit Rate +35% (PvE Only)

  • Waltz of Wind – Improved on the issue where the character would slow down for a moment when the skill hits.
  • Flow: Rushing Wind- Changed the PvE damage to the following.

Before

After

1320% x 6

1425% x 6

  • Breezy Blade - Changed the PvE damage to the following.

Before

After

1610% x 3

1610% x 3

Critical Hit Rate +100% (PvE Only)

  • Nature's Tremble - Changed the PvE damage to the following.

Before

After

1034% x 8

1189% x 8

  • Improved the following skill to hit targets that are in higher locations.

- Prime: Descending Current

  • Regeneration- Fixed the typo in the controls.

 


Sorceress

  • Added Core skills to Sorceress Awakening.

After

Added Effects

Core: Dead Hunt

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Grim Reaper's Judgment

Super Armor while using the skill

Core: Cartian's Nightmare

Stiffen on hit

Core: Violation

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Turn-back Slash

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Blade of Darkness

Super Armor while using the skill

  • Shadow Wave, Shadow Hellfire - Changed to be able to combo with Night Crow.
  • Shadow Wave - Increased the speed of the motion before the attack.

 


Berserker

  • Added Core skills to Berserker Awakening.

Skills

Added Effects

Core: Blasting

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Devastation

Stun on hit

Core: Titan Blow

Forward Guard while using the skill

Core: Flame Buster

Forward Guard while attacking (Effect is not applied when used during cooldown)

Core: Ground Lifting

Super Armor (Effect is not applied when used during cooldown)

Core: Giant Leap

Stiffen on hit
Bound on extra hit (Effect is not applied during certain situations)
Float on retreating hit
Stiffen on hit while maintaining retreat

  • Frenzied Winds, Frenzied Tyrant - Changed to be able to combo with Evasion or Shake Off.
  • Frenzied Winds, Frenzied Tyrant - Increased the speed of the motion before the attack.
  • Frenzied Winds- Changed the damage to the following.

Before

After

Hit Damage 961% x 4, Max 2 hits

Last Hit Damage 961% x 4

Hit Damage 1,383% x 4, Max 2 hits

Last Hit Damage 1,383% x 4

Critical Hit Rate +50%

  • Frenzied Tyrant – Increased the attack range.
  • Frenzied Tyrant – Changed the effects to the following.

Before

After

Movement Speed reduced -30% for 10 sec. on hit

Bound on 1st Hit (PvE Only)

Draws the attention of surrounding foes

 


Tamer

  • Added Core skills to Tamer Awakening.

Skills

Added Effects

Core: Beast Rampage

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Legendary Beast Dance

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Allround Spinner

Float on extra hit

Core: Garuda

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Moonlight Strike

Stiffen on hit

Core: Echo Pierce

Super Armor while using the skill (Effect is not applied when used during cooldown)

  • Lightning Burn – Changed the “Super Armor while moving” to “Super Armor while using skill.”
  • Lightning Burn – Improved to combo faster after moving back.
  • Lightning Burn – Improved to combo faster landing.
  • Breath Spike - Changed its damage to the following.

Before

After

1st hit 920% x 4

2nd hit 1,012% x 7

Critical Hit Rate +25%

1st hit 972% x 4

2nd hit 1,106% x 7

Critical Hit Rate +25%

  • Breath Spike – Removed the Push effect on the 2 hit.
  • Jolt Stab – Improved to combo immediately to Breath Spike by pressing RB/R1.

 


Musa

  • Added Core skills to Musa Awakening.

 

Skills

Added Effects

Core: Spinner

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Crosscut

Stiffen on 2nd spin attack (Effect is not applied when used during cooldown)

Core: Crust Crusher

Forward Guard while using the skill

Core: Fiery Crevice

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Projection

Super Armor while using the skill

Core: Below the Belt

Bound on hit

  • Gale Slash, Storm Slash - Changed to be able to combo with Chase.
  • Storm Slash - Reduced the cooldown from 20 seconds to 15 seconds.
  • Storm Slash - Increased the speed of the motion before the 1 hit.
  • Storm Slash - Increased the combo speed between the 1st and 2nd hit, as well with other skills at the end of this skill.
  • Gale Slash - Added the effect Forward Guard during 1st hit.

 


Maehwa

  • Added Core skills to Maehwa Awakening.

Skills

Added Effects

Core: Tenacious Edge

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Sticky Snowflake

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Moonrise

Stun on 1st hit (Effect is not applied when used during cooldown)

Core: Petal Drill

Bound on hit

Core: Frost Pillars

Knockdown on hit (Effect is not applied when used during cooldown)

Core: Petal Bloom

Knockdown on hit

  • Decapitating Cyclone, Decapitating Dragon – Reduced the cooldown from 22 seconds to 17 seconds.
  • Decapitating Cyclone – Added the effect Forward Guard during 1 hit.
  • Decapitating Cyclone, Decapitating Dragon - Changed to be able to combo with Chase.
  • Decapitating Dragon – Added the effect Attack Speed +15% for 10 seconds on hit.

 


Valkyrie

  • Added Core skills to Valkyrie Awakening.

Skills

Added Effects

Core: Sacrum Ferit

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Castigatio

Super Armor while using the skill

Core: Verdict: Lancia Iustitiae

Float on hit

Core: Purificatione

Stun on hit (Effect is not applied when used during cooldown)

Core: Hastiludium

Knockdown on last hit

Core: Sanctitas de Enslar

Bound on last hit

  • Shining Judgment of Light - Increased the speed of the motion before the 2nd hit.
  • Shining Judgment of Light – Increased the attack range of the 1st hit.
  • Shining Judgment of Light – Added the following effects.

- Pulls in target on hit (PvE Only)

- Recovers +20 SP every hit

  • Divine Judgment of Light – Changed the attack range on the 1st, 2nd hits.
  • Divine Judgment of Light, Shining Judgment of Light – Changed to be able to combo with lateral Evasion and Shield Chase.
  • Divine Judgment of Light – Changed the hits and damage to the following.

Before

After

1st hit 615% x 1, Max 8 hit

Last Hit Damage 970% x 8

Down Smash on last hit

1st hit 835% x 7

Last Hit Damage 1,130% x 9

Down Smash on 1st hit

Movement Speed -10% for 5 seconds on hit

  • Divine Judgment of Light – Changed the effects to the following.

Before

After

Attack Speed -15% for 10 seconds on hit

Movement Speed -10% for 5 seconds on hit

 


Kunoichi

  • Added Core skills to Kunoichi Awakening.

Skills

Added Effects

Core: Sah Spree of Sonan

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Half Moon Slash

Stiffen on hit (Effect is not applied when used during cooldown)

Core: Lethal Spin Spree

Stiffen on 1st hit

Core: Lunar Dash

Forward Guard while using the skill

Core: Delighted Blast

Super Armor while using the skill

Core: Wheel of Wrath

Forward Guard while using the skill (Effect is not applied when used during cooldown)

  • Ninjutsu: Ankle Splitter – Reduced the cooldown from 30 seconds to 22 seconds.
  • Ninjutsu: Ankle Splitter – Added the effect All DP -15 for 10 seconds.

 


Ninja

  • Added Core skills to Ninja Awakening.

Skills

Added Effects

Core: Corrupt Sword Dance

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Sudden Decapitation

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Bloodthirst: Katana Shower

Float on slash

Core: Murderous Intent

Super Armor while using the skill

Core: Serpent Ascension

Forward Guard while using the skill

Core: Drastic Measure

Super Armor while using the skill

  • GhostSlash, Ghost Claw – Increased combo speed with Ghost Step after using these skills.
  • GhostClaw – Reduced the cooldown from 20 seconds to 15 seconds.
  • GhostClaw – Added the effect “Attack Speed +10% for 10 seconds upon using the skill”.

 


Witch, Wizard

  • Mana Arrows – Changed to be able to combo with Earth's Response and Magical Evasion.
  • Mana Arrows – Increased the speed of the motion before the 1st and 2nd hit and during the 1st hit.
  • Prime: Earth's Response: Destruction - Fixed the issue where the skill's add-on effect wouldn't be applied to distant enemies.
  • Mana Arrows – Changed the damage to the following.

Before

After

1st hit 865% x 4, Max 3 hit

2nd hit 973% x 7

1st hit 1,296% x 4, Max 3 hit

2nd hit 231% x 7

 


Wizard

  • Added Core skills to Wizard Awakening. 

Skills

Added Effects

Core: Aqua Jail Explosion

Stiffen on hit

Core: Bolide of Destruction

Bound on hit

Core: Water Sphere

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Chilling Wave

Forward Guard while using the skill

  • Lightning Spear - Increased the speed of the motion before the attack.
  • Improved the following skills to hit targets that are in higher locations.

- Bolide of Destruction, Black Spirit: Bolide of Destruction

 


Witch

  • Added Core skills to Witch Awakening. 

Skills

Added Effects

Core: Equilibrium Break

Stiffen before hit, Bound on hit

Core: Fissure Wave

Forward Guard while using the skill

Core: Detonative Flow

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Thunder Storm

Stun on hit

  • Improved the following skills to hit targets that are in higher locations.

- Thunder Storm, Flow: Rage Tett, Black Spirit: Thunder Storm

 


Dark Knight

  • Added Core skills to Dark Knight Awakening. 

Skills

Added Effects

Core: Touch of Exploitation

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Spirit Blaze

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Seed of Catastrophe

Super Armor while using the skill

Core: Spirit Hunt

Stiffen on hit

Core: Shattering Darkness

Stiffen on hit

Core: Spirit Legacy

Stun on hit

  • Slanted Slash – Increased the combo speed with Dusk.
  • Slanted Slash – Changed the effects to the following.

Before

After

Knockdown on 1st hit

Floating on additional hit

  • Slanted Slash – Increased the distance traveled forward on the additional hit.

 


Striker

  • Added Core skills to Striker Awakening. 

Skills

Added Effects

Core: Ultimate Crush

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Infernal Destruction

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Skull Crusher

Knockdown on hit

Core: Spiral Cannon

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Endless Explosion

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Rampaging Predator

Stun on hit

  • Explosive Jolt- Changed the Bound effect to apply to PvE only and added the effect Super Armor while using skill.
  • Explosive Jolt – Improved to be able to combo with Roaring Tiger, Rampaging Predator, and Prime: Rampaging Predator after using the skill.
  • Explosive Jolt – Increased the speed of the 2nd hit activation.
  • Wolf's Explosive Fangs – Removed the effect Forward Push hit and adjusted the damage to the following.

Before

After

1st, 2nd hit 629% x 6

Critical Hit Rate +100%

1st, 2nd hit Damage 782% x 6

Critical Hit Rate +100%

  • Wolf's Explosive Fangs – Changed to deal the same amount of damage regardless of distance.
  • Wolf's Explosive Fangs - Improved to be able to combo with Hidden Claw.
  • Wolf's Explosive Fangs – Added the ability where you can perform backward Evasion by pressing ↓ during the skill.

 


Mystic

  • Added Core skills to Mystic Awakening.

Skills

Added Effects

Core: Tidal Burst

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Rapid Stream

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Rising Dragon

Float on hit

Core: Spiral Torpedo

Super Armor while using the skill

Core: Sea Burial

Bound on hit

Core: Wave Orb

Forward Guard while using the skill

  • Thrashing Wolf – Increased the traveled distance and the speed of the motion before the attack.
  • Thrashing Wolf – Changed the attack range.
  • Thrashing Wolf – Added effect Super Armor while using the skill.
  • Raging Wolf – Changed to be able to combo with Silent Step and Flash Step.
  • Raging Wolf – Added the effect “Attack Speed +20% for 10 seconds upon using the skill”.

 


Lahn

  • Added Core skills to Lahn Awakening. 

Skills

Added Effects

Core: Earthly Pain

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Taunting Death

Super Armor while using the skill

Core: Furor

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Flailing Blades

Super Armor while using the skill (Effect is not applied when used during cooldown)

Core: Deadly Dance

Forward Guard while using the skill

Core: Tailspin

Knockdown on 1st hit (Effect is not applied when used during cooldown)

  • Blade of Souls, Sacred Dance of Souls – Reduced the cooldown from 22 seconds to 17 seconds.
  • Sacred Dance of Souls – Changed the damage to the following.

Before

After

1st hit 614% x 6

2nd hit 913% x 4

1st hit 614% x 6

2nd hit 1,036% x 6

  • Blade of Souls – Changed to be able to combo with Phantom Dance.
  • Blade of Souls – Changed 2nd hit to combo immediately when 1 hit is successful.
  • Blade of Souls – Increased the activation speed before the 1st hit and the distance traveled during the 2nd hit.
  • Blade of Souls – Added the effect Critical Hit Rate +100% on the 2nd hit.

 


Archer

  • Added Core skills to Archer Awakening. 

Skills

Added Effects

Core: Radiant Explosion

Bound on hit

Core: Spear of Sylvia

Bound on hit

Core: Luthraghon's Call

Forward Guard while using the skill

Core: Uproot

Super Armor while using the skill

Core: Full Bloom

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Piercing Light

Super Armor while using the skill

  • Earth's Judgment – Changed the attack motions and damage to the following.

Before

After

1st hit 1,031% x 1, Max 5 hit

2nd hit 1,031% x 1, Max 5 hit

Hit Damage 1,031% x 2, Max 5 hit

  • Earth's Judgment – Increased the distance traveled back before the attack.
  • Earth's Judgment – Changed the effects to the following.

Before

After

Knockback on hit

Down Attack

Knockback on hit (PvE Only)

Forward Guard while using the skill

  • Nature Shattering Arrow – Increased the speed of the motion before the 1st and 2nd hit.
  • Earth's Judgment, Nature Shattering Arrow – Changed to be able to combo with Evasion, Glide, and Zephyr Leap.
  • Fixed the issue where the sound effects of enhanced skills Nature Shattering Arrow and Earth’s Judgment would sound awkward.

 


Shai

  • Now! – Reduced the cooldown from 15 seconds to 12 seconds.
  • Now! – Changed to obtain Florin’s Leaf x3 upon using skill.

 


Guardian

  • Added Core skills to Guardian Awakening. 

Skills

Added Effects

Core: Glorious Advance

Forward Guard while using the skill

Core: Scornful Slash

Forward Guard while using the skill

Core: Cleansing Flame

Float on hit

Core: Searing Fang

Bound on 1st hit

Core: Dragon's Maw

Knockdown on hit

Core: God Incinerator

Bound on hit

  • Sturdy Smite – Improved to be able to turn quickly during the first movement.
  • Sturdy Smite – Changed to attack immediately when colliding into enemies.
  • Sturdy Smite – Changed to be able to press RB/R1 while moving to attack.
  • Sturdy Smite – Change to cause character collision when pressing jump while using the skill.
  • Sturdy Smite – Changed the effect All DP -20 for 10 seconds on hit to Melee DP -10 for 10 seconds on hit.
  • Black Spirit: Absolute: Black Blood Circle - Fixed the issue where there were no sound effects for the certain motions of the skill.
  • Black Spirit: Absolute: Black Blood Circle - Fixed the issue where there were no sound for the certain motions of the skill.
  • Added Guardian to Trial Characters.

 


Hashashin

  • Added Core skills for Hashashin Awakening. 

Skills

Added Effects

Core: Inquisition

Forward Guard while using the skill (Effect is not applied when used during cooldown)

Core: Sin Splitter

Super Armor while using the skill

Core: Ensnaring Sands

Bound on hit

Core: Dune Slash

Super Armor while using the skill

Core: Collapse

Forward Guard while using the skill

Core: Serpent's Coil

Knockdown on 1st hit

  • Sand Tornado – Reduced the cooldown from 35 seconds to 30 seconds.
  • Sand Tornado – Reduced the required stamina from 300 to 250.
  • Sand Tornado – Changed the damage to the following.

Before

After

Hit Damage 738% x 4

Hit Damage 870% x 6

 


Nova

Main Weapon

  • Black Spirit’s Rage can be used when using Royal Fencing: Remise, Swooping Ring, and Star’s Call.

- Each skill can be used by pressing RB/R1 or RT/R2 when the Black Spirit’s Rage is at 10%, 25%, and 50%.

- Special effects such as extra hits and increased attack range will be applied.

  • Added Nova to Trial Characters (available after January 22nd).
  • Storming Star – Fixed the issue with the last hit activating a skill regardless of enemy direction despite having the Combat Assistance system turned on.
  • Fixed the issue of Morning Star remaining in the hands of Nova when using command buttons multiple times in a row while mounted.
  • Fixed the issue of Morning Star being shown when attacking immediately after Rage Absorption.
  • Fixed the issue of Morning Star being shown while opening a treasure chest when equipped with main weapon.
  • Changed character motions to automatically convert to a fall motion when Jump Attacking from a high place.
  • Changed posture for when the character is in Main Weapon Combat Stance.
  • Quoratum's Opening – Changed so that Sprint is activated first when holding LT/L2 + ↑ after the skill.
  • Quoratum's Opening, Punishing Trap – Fixed the issue where the character would Jump when passing by a hilly area during Charge.
  • Fixed the issue where Quoratum and Morning Star appeared abnormal during a fall motion.
  • Command : Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.

 

Succession

  • Prime : Icy Prison, Prime: Stamma's Mate – Fixed the issue where breath effects would remain on Axian even after moving on to a different combo after using these skills.
  • Prime : Frozen Darkness – Fixed the issue where the skill's Down Attack effect was not being applied.
  • Prime : Distorted Guard – Fixed the issue where Grapple Resistance Increase would accumulate.
  • Fixed the issue where Succession skills would not lock properly.
  • Prime: Fianchetto I – Fixed the issue with the skill becoming available to learn when only having Command: Fianchetto IV.

- Adventurers who have learned Prime: Fianchetto I – III without learning Command: Fianchetto V, will unlearn Prime: Fianchetto skill and its skill points will be returned.

- Adventurers with Skill Presets that have the issue above will have their Skill Preset reverted but will also receive Armstrong's Skill Guide (1 Day) & Cliff's Skill Add-on Guide (1 Day) to compensate for the changes.

  • Succession : Quoratum's Opening – Deleted movement distance reduction on the skill while on cooldown.
  • Prime : Storming Star, Frozen Darkness – Improved combo to allow Prime: Swooping Ring and Quoratum's Ascension to be used immediately after the last hit of these skills.
  • Prime : Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill.
  • Prime : Passed Pawn – Fixed the issue where the guards did not automatically attack the enemies near Nova upon learning the skill.
  • Command : Opening – Fixed the issue where the skill was not activated even when having successfully blocked an attack while using Quoratum's Protection after Succession.
  • Prime : Star's Call, Prime: Swooping Ring, Prime: Quoratum's Ascension – Fixed the issue where the guards would not be summoned when moving on to a different combo even when Quoratum's Protection is activated after these skills.
  • Fixed the issue where Axian would be summoned for 30 minutes.
  • Fixed the issue where Succession: Quoratum’s Opening would be activated even though Quoratum’s Opening was locked.
  • Fixed the issue where all DP increase effects would not be applied while Quoratum’s Protection is activated when learning Prime: Passed Pawn II and III.
  • Fixed the issue where HP and SP would not be recovered while using Sucession skills when summoning Axian upon learning Prime: Passed Pawn II and III.
  • Fixed the issue where the summoned guard would not disappear when activating Quoratum’s Protection after certain skills.
  • Fixed the issue where Nova’s HP would not drop when the level of skill Prime: Passed Pawn is changed with Axian already summoned.

 

Awakening

  • Changed so that the summoned star from Star's Ring disappears when there are Wooden Fences or Barricades nearby.
  • Star’s Call and Accel: Star’s Call will be activated faster after using Break Orbit and Accel: Break Orbit.
  • Changed Royal Fencing: Lunge so Combat Assistance no longer applys to this skill.
  • Fixed the issue where cooldown period would not apply in certain situations when using En Garde through Accel: Swooping Ring.
  • Fixed the issue with Royal Fencing: Fleche and Frozen Ring where it had abnormal camera effects in certain motions.
  • Changed Comet I – IV's 1st, 2nd, 8th hit to only affect the frontal area.
  • Fixed the issue where hitting in max distance for Comet I – IV would not apply the Knockdown effect.
  • Improved Accel: Swooping Ring by allowing it to be discharged towards the camera direction after using it as combo with other skills.
  • Improved attack range of the skills below

- Twisted Orbit after using Frontal, Back "Break Orbit".

- Royal Fencing: Fleche I – III

- Royal Fencing: Riposte Swing Attack

- Royal Fencing: Remise I – III Swing Attack

- Swooping Ring I – IV

  • Changed Royal Fencing: Fleche command keys.

Before

After

Hold↓+ B/X to repeat

↓+ BX

  • Changed Royal Fencing: Riposte command keys.

Before

After

Hold↓+ LB/L1 to repeat

↓+ LB/L1 / Hold LB/L1 to repeat

  • Changed Royal Fencing: Fleche I – III attack motions and damage.

Before

After

1 Hit Damage 877% x2, Max 2 Hits

2 Hit Damage 877% x2, Max 3 Hits

3 Hit Damage 877% x2, Max 3 Hits

4 Hit Damage 877% x2, Max 2 Hits

1 Hit Damage 877% x3, Max 2 Hits

2 Hit Damage 877% x2, Max 3 Hits

Last Hit Damage 877% x6

  • Added below effect for Royal Fencing: Fleche I – III.

- HP recovery +15 on each hit (Not applied during cooldown)

  • Added below effect for Royal Fencing: Remise I – III.

- SP recovery +35 on each hit"

  • Added below effect for Royal Fencing: Lunge.

- HP recovery +25 on each hit.

  • Added below effect for Star's Call.

- Pulls in target on hit (PvE Only)

  • Changed below effects for Accel: Star's Call.

Before

After

Pulls in target on hit (PvE Only)

Pulls in target on hit

  • Changed Royal Fencing: Lunge to be discharged in the camera direction after using the skill.
  • Improved Quoratum's Guard so that it can be used while holding the Sting.
  • Improved Royal Fencing: Riposte so that it can be used as combo during Quoratum's Protection.
  • Changed Fuse Gravity's required level from 60 to 58.
  • Changed Combust Life's required level from 60 to 56.
  • Fixed the issue with Royal Fencing: Fleche I, II, III so that 1st & 2nd hit no longer applies stun as stated in the skill description.
  • Fixed the issue where Command: Frozen Darkness I – V and Absolute: Frozen Darkness could be used through Quick Slot upon Awakening unlike described in the skill description.
  • Fixed the issue where the character would look abnormal when using Awakening: Rising Star through Quick Slot.
  • The following skills can be used through Quick Slot.

- Slicing Ring

- Royal Fencing: Riposte

  • Smoothed out the combo when using other attack skills after the 1st hit of Royal Fencing: Remise and Royal Fencing: Fleche.
  • Attacks of Accel: Royal Fencing: Remise and Accel: Royal Fencing: Fleche will be performed in the direction the camera is facing.
  • You can make a combo attack with Break Orbit while using Frozen Ring I – IV.

 


Content

  • Added a feature where you can be navigated to a hunting ground.

- Menu > Function > Find NPC then press R1/L1 or RB/LB.

  • Fixed the issue where “Hide Other Characters” would not be applied when defeating a World Boss. This function will last for up to 3 minutes when defeating a World Boss.

Item

  • Guardians and Hashashins can now open [Event] Karlstein Classic Box (15 Days).

- However, Shais can obtain [Shai] Whimsical Alchemist Classic Set (15 Days) from the box.

  • All classes except Shai can open Karsltein Classic Box.
  • Changed the icon text of item “Weight Limit +300 LT.”
  • Elaborated the description of [Mystic] Bloody Gloves.
  • Fixed the description of [Musa] Karlstein Classic Set.
  • Added a phrase in Marine Romance Outfit Box that Hashashins and Novas cannot open it.

Monster

  • Increased the amount of loot and silver obtainable in the following Mediah regions by around 2 times. Following this change, drop rates were reduced by 50%. Defeating monsters in these regions will now be less straining on pets.

- Abandoned Iron Mine

- Wandering Rogue Den

- Manes Hideout

- Helms Post

- Elric Shrine

- Soldier's Grave

  • You can now obtain item “Response to Precious Courage” when defeating a World Boss.

- This item expires in 10 hours and you can keep it in Storage. It grants Skill EXP +10% effect upon use for 2 hours.

  • Fixed the issue with monsters near Bloody Monastery at Serendia being unable to move beyond a certain terrain.

 


Quest & Knowledge

  • Fixed the issue where enhancing your main weapon to +1 or higher would prevent you from completing the quest "[Enhancement] Even Further and Beyond".
  • Fixed incorrect details and dialog for the quest "[Enhancement] Even Further and Beyond.”

- You can now complete the quest by just equipping (and not talking to the BLack Spirit) gear of enhancement level +1 or higher.

  • Added the quest "[Enhancement] Even Further and Beyond" for Nova.
  • Changed the location of structures you need to interact with while proceeding with quest “Scarlet Sand Chamber.”
  • When you could not learn Awakening skills even after completing the Awakening quests on Nova, you can now learn them by talking to Cruhorn Wyrmsbane.

 


Changes and Fixes

  • Fixed the issue where dyes would not be applied to Sephia Helmet in certain situations.
  • Fixed the issue with dye colors changing for outfits when Nova switches to Awakening Weapon while Main Weapon is out.
  • Fixed issue where Francesca Seric would occasionally appear abnormally during Nova's Awakening quests.
  • Fixed the issue where [Nova] Calpheon Noble Dress would look abnormal in certain situations.
  • Fixed the issue where effects would not appear when equipping [Nova] Santa Hat (E).
  • Fixed so that the size of the image which is displayed when selecting Nova Succession/Awakening is normal.
  • Fixed the issue where Nova’s certain hairstyle would look awkward when changing Game Quality options.
  • Fixed the issue where the Truffle Mushroom at Secret Cave could not be gathered.
  • Fixed the issue where the key guides of Forest Path Wagon would look abnormal while on board.
  • Fixed the issue where “Auto-consume feed when Stamina is low” button would not appear in the Mount Information window.
  • Fixed the issue where some products purchased from the PlayStation Store would not be provided properly.
  • Improved some sentences for better understanding and fixed typos.
  • Fixed an issue where some backgrounds would be displayed abnormally.

 

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