Announcements

Updates [Update] 05/12 Patch Notes
Black Desert 2021-05-12 00:00

 

Adventurers,

A new update has been released, and this update brings AP/DP caps for Tier 1 node wars, the Celestial Horse Calling horn and other changes. Check out the details below for more information.   

 

Tier 1 Node War Changes 

 To help ease players into Node Wars, a Tier 1 Node War Maximum AP/DP system has been introduced. 

- Tier 1 Nodes can be a ‘Goal to Achieve’ for new guilds. The new max AP and DP restrictions have been added to make Node Wars more accessible for new/inexperienced guilds. We hope this allows more adventurers to enjoy the Node War systems.

Tier 1 Node Wars are separated into EasyMedium and Hard levels, each with their own unique AP/DP restrictions.  

- The limits to AP and DP apply to all PvP actions of the character, including basic attacks, pre-awakening/awakening/succession skills and summoned creatures.

- Horse’s attack skills and character skills that are used on Horses will also be subject to the AP limits when hitting other characters. Damage to Cannons, Barricades, Wooden Fences etc. will remain the same. 

- AP limits do not apply to mounts such as Elephants and base weaponry (Hwacha, cannons etc).

 

 Tier 1 Node Wars are AP/DP capped as follows: 

- Tier 1 Easy: 210 AP/ 250 DP

- Tier 1 Medium: 230 AP/ 270 DP

- Tier 1 Hard: 240 AP/ 300 DP 

 

 Tier 1 (EasyMediumHard) Node Wars’ Damage Reduction rate is as follows.  

Tier 1 Easy: Damage Reduction Rate (7%) 

Tier 1 Medium: Damage Reduction Rate (9%) 

Tier 1 Hard: Damage Reduction Rate (13%) 

 

 Tier 1 Node Wars have a maximum HP restriction of 5000 HP. This Maximum HP restriction will decrease every 20 minutes by 500 HP until the Node War has completed.

 

Example: 

Node Wars Starts: 5000 HP → 4,500 → 4,000 → 3,500 → 3,000 → 2,500

 

- The Maximum AP and DP restrictions of Tier 1 Node Wars applies to every adventurer within the Node War area, even if you are not participating.

Tier 1 – Easy Node Wars (Restrictions 210 AP/250 DP) 

Region 

Day 

Number of People 

Cron Castle Site 

Monday 

20 

Treant Forest 

Sunday 

30 

 

Tier 1 – Medium Node Wars (Restrictions 230 AP/270 DP) 

Region 

Day 

Number of People 

Coastal Cave 

Sunday 

40 

Elder’s Bridge 

Monday 

20 

Wolf Hills 

Sunday 

20 

Wale Farm 

Thursday 

40 

Northern Guard Camp 

Wednesday 

30 

Southern Cienaga 

Thursday 

30 

Alejandro Farm 

Sunday 

20 

Bloody Monastery 

Friday 

30 

Marni’s Lab 

Tuesday 

20 

Oze Pass 

Tuesday 

40 

Keplan Vicinity 

Monday 

30 

Behr Riverhead 

Monday 

30 

Behr Downstream 

Tuesday 

30 

 

Tier 1 – Hard Node Wars (Restrictions 240 AP/300 DP) 

Region 

Day 

Number of People 

Ehwaz Hill 

Friday 

35 

Toscani Farm 

Wednesday 

20 

Southern Neutral Zone 

Wednesday 

20 

Watchtower 

Friday 

40 

Bradie Fortress 

Tuesday 

20 

Contaminated Farm 

Thursday 

35 

Khuruto Cave 

Monday 

20 

North Abandoned Quarry 

Sunday 

20 

Longleaf Tree Forest 

Wednesday 

30 

 

Celestial Horse Calling Horn 

 It is said that Celestial Horse’s Tears can be found in Krogdalo’s TraceThese tears are resplendent embodiments of sorrow and yearning roared out by Krogdalo when the three childrenArduanattDiné, and Doom left Kamasylvia 
You can craft the Celestial Horse Calling Horn by processing a Trainer’s Flute (permanent) and Celestial Horse’s Tears 
Celestial Horse Calling Horn is imbued with the roar of Krogdalo, and can summon horses to nearly any locationwith a few exceptions 
You cannot use Celestial Horse Calling Horn in locations where you cannot summon mounts

Examples of Areas Where You Can’t Summon Mounts 

Red BattlefieldBattle ArenaArena of ArshaAakman TempleHystria Ruins etc 

Celestial Horse Calling Horn is a character-bound item 

Celestial Horse Calling Horn cannot be used if the mount you are summoning is carrying Trade Items.

- Added a daily quest that resets at midnight, and a quest available once per family that rewards you with Celestial Horse’s Tears.

Quest Name 

Quest Acceptance Requirements 

Quest Objectives 

Rewards 

Celestial Horse

Calling Horn

None 

Talk to Erfianso 

Contribution EXP 

[DailyAtanis Confection

Must be under Training Level Artisan 1 

Hand over:

Sweet Honey Wine x1

Oil of Fortitude x10

Fruit of Enchantment x30

Energy Potion (Extra Large) x1 

Contribution EXP

 

[Daily] Atanis Confection

[Daily]

Atanis Confection

Must be over Training Level Artisan 1 

Hand over:

Sweet Honey Wine x1

Oil of Fortitude x10

Fruit of Enchantment x30

Energy Potion (Extra Large) x1 

Contribution EXP

 

Atanis Confection x2

Celestial Horse’s Tears 

Talk to Erfianso with Atanis Confection x30 in your inventory

Place Atanis Confection in Krogdalo’s Trace 

Celestial Horse’s Tear x1 

Erfiansothe node manage of Atanis Pondvalues the bond between Adventurers and horsesIn the [DailyAtanis Confection questshe will reward more Atanis Confections to Adventurers with more training Experience 

- You can choose one of the two [Daily] Atanis Confection quests according to your training level, and you may only complete one per day.

 

Content 

 You can now lock mount skills in the mount window (excluding Guild Mounts).
We actually finished developing the mount skill lock feature a while ago. But we were hesitant to proceed because we felt it was more realistic when people had to take control of the mount instead of simply turning on the skill lock. In the end, however, we decided that this brought more trouble instead of the immersive realism we were aiming for. 

- Guild mounts are excluded.

Locked skills will persist even in the event of the Mount dying or Ship being destroyed when checking it into a Stable/Wharf. 

The following skills cannot be lockedCourser’s SpiritTwo-seater

 

 Changed the ‘[Practice] Lynch Cannon’ so that its area of impact will be marked on the World Map and in-game. The area of impact will be marked for approximately 20 seconds.  

 

Item

 Mount Skill Change coupons will now show the success rate of changing a horses skill.

 

 

 Added success rate details to the Premium Horse Appearance Change Coupon 

 

 Guardian, Hashashin and Nova costumes have been added to the Glorious Shudad Classic Set.

 - Fixed an issue where classes which could not get the Glorious Shudad Classic and Premium sets was being shown in the description as if they could obtain it.

 

 Effects of [Event] Magical Elixir and draughts will now replace each other when used. 

Before 

 After 

Effects of [Event] Magical Elixir continued to apply even when using draughts. 

Using draughts will replace the effects of [Event] Magical Elixir. 

 
 Krogdalo’s Origin Stone can now be obtained through the Sealed Drieghan Chest. 

 

Character Changes

The upcoming update on May 26 will include a comprehensive balance patch that will make improvements (major and minor) to every class in Black Desert. Not only will this update include PvP changes that are already live in the Global Lab, but it will also include PvE improvements that are currently in development. We hope you are as excited as we are for all the upcoming changes! We hope you guys are as excited as we are for this class revamp! Currently, our development process is working to improve all classes at the same time rather than focus on a few characters at a time. Since this is more time-consuming, it's taken us longer than expected, and we ask for your understanding regarding the longer-than-expected delay of these long-awaited changes. We are combing through the improvements we've planned as well as the feedback left by Adventurers on the official website in order ensure carefully considered changes to this upcoming update. Your feedback and those of all our Adventurers worldwide have been invaluable in this process, so please keep sending us your feedback as you traverse the world of Black Desert!
 Fixed the issue where some Skill Add-ons were not being applied as intended 
Skill Add-on's are a system that allows Adventurers to add different effects to each skill. Currently buff effects are applied regardless of whether or not the target blocks a hit, while debuff effects are’t applied if the target uses Guard to block a hit. We’ve confirmed that some Skill Add-ons were not applied correctly, and this issue has been fixed.

- Fixed the issue where the attacker’s beneficial Skill Add-ons were not applied whether or not the attack was blocked by the target.

Buff Effects 

Fixed Effect 

Instantly Recover X HP per target hit  
Instantly recover X MP/WP/SP per target hit 

When the attacker uses a skill with these Skill Add-on with these buffsthe skill’s enhanced effect will apply regardless of whether or not the target blocks the hit 

 

Fixed the issue where the attacker’s debuff Skill Add-ons were applied even when the target blocked the attack.

Debuff Effects 

Fixed Effect 

PvP AP decrease, All DP decrease 
All Evasion/Accuracy Rate decrease 

When the attacker uses a skill with these debuff Skill Add-ons, the effect will not apply if the target blocks the hit.

 Fixed an issue where Emergency Escape could be prolonged in certain situations 

 Fixed an issue where it was possible to skip the staggering animation of Emergency Escape 

 

Berserker 

 CoreBlasting – Improved the skill to combo more naturally into FlowSeismic Blast after the second hit 

 PrimeLava Piercer – Improved the shift in direction when using Tackling Rock after the skill to feel more natural 

 

Witch

 Voltaic Pulse – Fixed the issue where Tett would sometimes disappear when using the skill.

 

Dark Knight

 Core: Spirit Hunt – Fixed the issue where using this skill while in Main Weapon stance would cause the skill to trigger in place.  

 Fixed the issue where certain skill add-ons were not applying correctly.

 

Maehwa 

 Absolute: Divider, Prime: Divider I – Fixed the issue where both skills could be learned at the same time.

- If you had learned both skills, using either will now activate Prime: Divider, and resetting your skills will return the skill point you used to learn Absolute: Divider.

 

Archer 

 Mountain Breeze – Improved the skill to combo more smoothly into Radiant Explosion  

 Righteous Fire – Added info regarding Mountain Breeze to the skill’s effect description.

 

Kunoichi 

 Kunai Block – Fixed the issue where the Kunai would disappear when using the skill.

 

Valkyrie

Black Spirit: Sanctitas de Enslar – Fixed the issue where the Black Spirit’s Rage was not consumed in certain circumstances.

 

Guardian 

 Jordun Training – Changed and added the following

Jordun Training I~V – changed the hit counts to match the actual description.

Jordun Training I~V – Added PvP related damage reduction text to skill descriptions.

Jordun Training I~V – Changed the descriptions for lateral hits to match the actual skills 

Skill Name

Before

After

Jordun Training I 

Lateral Attack Damage 412% x 2, Max 3 Hits 

Lateral Attack Damage 412% x 2, Max 2 Hits 

Jordun Training II 

Lateral Attack Damage 448% x 2, Max 3 Hits 

Lateral Attack Damage 448% x 2, Max 2 Hits 

Jordun Training III 

Lateral Attack Damage 484% x2, Max 3 Hits 

Lateral Attack Damage 484% x2, Max 2 Hits 

Jordun Training IV 

Lateral Attack Damage 520% x2, Max 3 Hits 

Lateral Attack Damage 520% x2, Max 2 Hits 

Jordun Training V 

Lateral Attack Damage 556% x2, Max 3 Hits 

Lateral Attack Damage 556% x2, Max 2 Hits 

- Jordun Training V – Changed the skill so that PvP damage reduction will be applied to the 3rd hit while attacking forwards.  

 

 Searing Fang – Changed the skill so that SUper Armor would apply when comboing it after AwakeningJuggernaut 

 Infernal Steps – Fixed the issue where the skill’s PvE stun effect would apply in certain situations during its cooldown.  

 Omua’s Circle – Improved the skill to combo more naturally into other skills from Awakening Stance.  

Omua’s Circle – Fixed the issue where both the battle axe and shield appeared in awkward locations while using the skill in Awakening Stance.

 

Hashashin 

 Haladie Throw – Fixed the issue where the skill’s hitbox was applied incorrectly when used on cooldown.

 

Nova 

 Royal Fencing: Fleche – Fixed the issue where the Super Armor effect would not apply on the last hit.

 

Sage 

 Added Core skills to Sage Awakening 

You can only learn one Core skill at a time. (Black Spirit’s skill effects won’t apply to Core skills.)  

 

Impaling FlashFlowInterrogateAtor’s Spear – Black Spirit Rage versions of these skills have been added.
Added Black SpiritImpaling Flash, Black SpiritFlowInterrogate, and Black SpiritAtor’s Spear to the skills menu.

- When your Black Spirit’s Rage reaches 10%, 25%, or 50%, you can use commands such as ‘RB/R1’, or ‘B+RB/O+R1’ to use the Black Spirit version of each skill, introducing a dynamic aspect to each skill. Check your skill window for specific inputs.

Each skill receives special effectsincluding hit targetsincreased casting speed etc.

 

 Fixed an issue where when resetting all Succession skills would reset the Succession selection.

 

Quests and Knowledge

 Added the Alchemy quest ‘[Bonus] A simple Test from Alustin I.’  

You will randomly receive one of three completion requirements upon accepting this questVisit Alustin of Velia after completing the quest to receive your reward 

Quest 

Completion Requirements 

Quest Rewards 

[BonusA Simple Test from Alustin I 

Craft Legendary Beast’s Blood x40 

Standard Reward 
500 Contribution EXP

 

Selection reward  
(choose 1) 
Trace of Ascension x300 
Trace of Violence x300 
Trace of the Earth 300 
Trace of Despair x300 
Trace of Forest x300 
- 80,000 Alchemy EXP 

Craft Sinner’s Blood x40 

Standard Reward 
- 500 Contribution EXP

 

Selection reward  
(choose 1) 
Trace of Battle x300 
Trace of Death x300 
Trace of Origin x300 
Trace of Wave x300 
-  80,000 Alchemy EXP 

Craft Clowns Blood x40 

Standard Reward 
500 Contribution EXP

 

Selection reward  
(choose 1) 
Trace of Savagery x300 
Trace of Memory x300 
Trace of Chaos x300 
Trace of Hunting x300 
80,000 Alchemy EXP 

80,000 Alchemy EXP will raise your Alchemy level to Skilled 2 if you are Skilled 1, or by 70% if you are Professional 1.  
These quests will appear randomly depending on your Alchemy level when you craft certain Alchemy Products.  
You cannot accept more than one [BonusAlchemy quest at a time.

- The bonus quests will appear after crafting Bloodperfumeelixir or essence products through Alchemy. 

 

Items that trigger a [Bonus] Alchemy quest:

Elixirs that trigger a [BonusAlchemy quest

Alchemy Product 

Alchemy Level 

Alchemy Product 

Alchemy Level 

Elixir of Deep Sea 

Skilled 1 or higher 

Looney Elixir 

Artisan 1 or higher 

Khalk’s Elixir 

Skilled 1 or higher 

EXP Elixir 

Artisan 1 or higher 

Whale Tendon Elixir 

Skilled 1 or higher 

Elixir of Spells 

Artisan 1 or higher 

Spirit Perfume Elixir 

Skilled 1 or higher 

Fisher’s Elixir 

Artisan 1 or higher 

Elixir of Hemostasis 

Skilled 1 or higher 

Worker’s Elixir 

Artisan 1 or higher 

Antidote Elixir 

Skilled 1 or higher 

Elixir of Swiftness 

Artisan 1 or higher 

Elixir of Burn Removal 

Skilled 1 or higher 

Elixir of Wind 

Artisan 1 or higher 

Elixir of Endurance 

Professional 1 or higher 

Elixir of Demihuman Hunt 

Artisan 1 or higher 

Defense Elixir 

Professional 1 or higher 

Elixir of Amity 

Artisan 1 or higher 

Elixir of Mentality 

Professional 1 or higher 

Elixir of Armor 

Artisan 5 or higher  

Elixir of Life 

Professional 1 or higher 

Elixir of Labor 

Artisan 5 or higher  

Elixir of Resistance 

Professional 1 or higher 

Elixir of Mastery 

Artisan 5 or higher  

Elixir of Fury 

Professional 1 or higher 

Elixir of Skill 

Artisan 5 or higher  

Elixir of Will 

Professional 1 or higher 

Marking Reagent 

Artisan 5 or higher  

Elixir of Concentration 

Professional 1 or higher 

Elixir of Sky 

Master 1 or higher 

Elixir of Seal 

Professional 1 or higher 

Elixir of Carnage 

Master 1 or higher 

Elixir of Wings 

Professional 1 or higher 

Grim Reaper’s Elixir 

Master 1 or higher 

Elixir of Energy 

Professional 1 or higher 

Elixir of Detection 

Master 1 or higher 

Resurrection Elixir 

Professional 1 or higher 

Elixir of Assassination 

Master 1 or higher 

Elixir of Shock 

Artisan 1 or higher 

Elixir of Death 

Master 1 or higher 

Elixir of Training 

Artisan 1 or higher 

Elixir of Perforation 

Master 1 or higher 

Elixir of Time 

Artisan 1 or higher 

Griffon’s Elixir 

Master 1 or higher 

Helix Elixir 

Artisan 1 or higher 

 

 

 

Oils that trigger a [BonusAlchemy quest: 

Alchemy Product 

Alchemy Level 

Alchemy Product 

Alchemy Level 

Oil of Regeneration 

Artisan 1 or higher 

Oil of Tranquility 

Artisan 1 or higher 

Oil of Storms 

Artisan 1 or higher 

Oil of the Abyss 

Artisan 1 or higher 

Oil of Fortitude 

Artisan 1 or higher 

 

 

 

Essences that trigger a [BonusAlchemy Quest: 

Alchemy Product 

Alchemy Level 

Alchemy Product 

Alchemy Level 

Essence of Destruction 

Professional 1 or higher 

Essence of the Sun 

Professional 1 or higher 

Essence of Perfection 

Professional 1 or higher 

Essence of Nature 

Professional 1 or higher 

Essence of Magic Power 

Professional 1 or higher 

Essence of Abundance 

Professional 1 or higher 

Essence of Enchantment 

Professional 1 or higher 

Essence of Crimson Flame 

Professional 1 or higher 

 

Blood Items that trigger a [BonusAlchemy quest: 

Alchemy Product 

Alchemy Level 

Alchemy Product 

Alchemy Level 

Wise Man’s Blood 

Professional 1 or higher 

Tyrant’s Blood 

Professional 1 or higher 

Sinner’s Blood 

Professional 1 or higher 

Legendary Beast’s Bloos 

Professional 1 or higher 

Clown’s Blood 

Professional 1 or higher 

- 

- 

 

Potions and Perfumes that trigger a [BonusAlchemy quest  

Alchemy Product 

Alchemy Level 

Perfume of Swiftness 

Skilled 1 or higher 

Perfume of Courage 

Skilled 1 or higher 

Perfume of Charm 

Skilled 1 or higher 

Whale Tendon Potion 

Apprentice 1 or higher 

We’ve added new [Bonus] Alchemy quests that will randomly appear while you are performing Alchemy. These Alchemy quests will offer opportunities to obtain Trace items as rewards, which are used in many Alchemy  recipes but take a long time to gather. You will be able to choose what kind of Trace item you’ll recieve as a reward, so we hope that this will help our alchemists in procuring the alchemy materials they need. Also, you can choose to obtrain additional Alchemy EXP instead of Trace items. We hope this will aid you in your path to become a famous alchemist.

UI

 Emergency Escape can now be equipped to the Ring Menu.

 The tooltip that is displayed when hovering over a node in the Node War Information tab of the world map has been modified from the version which appears in the ‘General Information’ tab.

 The descriptions of the Fairy Skill Change probability has been modified.

 Added text to display that the 1st family name change is free for New Adventurers who haven’t yet changed their family name and are attempting to purchase a name change coupon from the Pearl Shop.

 Added text to mount skill change description in Stables explaining that Courser skills cannot be changed once a horse becomes a courser.

 The color of the mount icon will now change depending on if the character has an available Horse Flute.

 Fixed an issue where in the Guild Window, the ‘Deposit’ button would show when selecting other Guild Members.

 

System

 Fixed an issue where the Guild History did not update when your device was set to summer time.

 Fixed an issue where clans could not be elevated to a Guild if the clan was created in a different village or city.

 

Pearl Shop

 In the store listing of the Pearl Shop, all items will now display the period that the items will be available for purchase.

 

Other Changes

 Changed the icon for Tungrad Necklace shown in the Yona’s Fragment entry in the Crafting Notes.

Fixed an issue where the Sorceress’s Bern Armor would display abnormally in certain situations.

 Fixed an issue where occasionally the Shining Medal of Honor would not be distributed after Node Wars.

 Modified some areas of the World Map to look less awkward.

 Improved auto pathing through certain areas of the sea.

 Some costumes and backgrounds have been modified to make them look more natural.

Some phrases have been modified to make it easier to understand, and typos have been corrected.

 Fixed an issue where the Khaki outfit would display incorrectly on certain classes.

 Fixed an issue where the Lahn Awakening standby animation wasn’t displayed correctly.

 Fixed an issue where in certain circumstances, the annexes of a Node War/Conquest War base would not be removed has been fixed.

 The name of the [Sorceress] Nude Basic underwear has been changed to [Sorceress] Nude Deep Black Underwear.

 Lahn and Mystic’s ‘Lahr Arcien A (No Stocking)’ underwear has been renamed to [Lahn], [Mystic] Lahr Arcien (No Stocking).

  

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