Announcements

Updates [Update] [Updated] 8/25 Patch Notes
Black Desert 2021-08-25 10:00

 

Updated: 2021-09-03


Background, NPC, Effect and Cutscenes

● Changed the Slippery Scallywags Den to no longer be a town, but a regular area. As a result of the change, reviving to closest town and the use of the travelers map near the location has changed to it's original location.

 



Black Spirit’s Adventure

● The Black Spirit’s Adventure has been added.

- Dice can be obtained by pressing the ‘Acquire’ button at the bottom of the Black Spirit’s Adventure window.

- Dice can be obtained once every 30 minutes, and without events running, 3 dice can be obtained per day. 

- The board changes on each successful clear. 
- For more information about the Black Spirit’s Adventure, check out our GM Notes here.

 


Imperial Delivery Improvements

● Imperial Cooking and Imperial Alchemy have been improved, and new boxes have been added. 

Imperial Crafting Delivery gives a baseline income for making food and alchemy products. It enables products from cooking and alchemy to be sold for some income even if their prices are too low or overstocked on the market. 

 

However, the types of products that could be sold through Imperial Crafting Delivery was limited. This created an unwanted side-effect where items that were not able to be sold through Imperial Crafting Delivery were neglected. This increased the prices of materials and ingredients needed to make products for Imperial Crafting Delivery.  

 

Imperial Crafting Delivery rework is being done to improve upon two factors. First, simplicity. Other than a small amount of product, almost all cooking and alchemy products can now be packaged for Imperial Crafting Delivery. For example, “Apprentice's Cooking Box” can now be packaged using any of the 16 different types of food. The higher grade products that can be made from cooking and alchemy can now be packaged for Imperial Crafting Delivery. The number of products needed to pack a box differs depending on the materials needed to make the product, however, this creates an even greater profit margin depending on the prices on the market or focus on a specific product with the amount of materials available. This will also help with Adventurers that package products beforehand as the types of boxes will decrease. 

- The weight of the new Imperial Cooking and Alchemy Boxes will be 50LT
- Special foods can be used in a 1:3 ratio
Example: Beer x60 is required to package an ‘Apprentice’s Cooking Box’. If the box is packaged using ‘Cold Draft Beer’, then it can be packaged using Cold Draft Beer x20.
- The amount of products needed to package for cooking/alchemy can be found through the Imperial Crafting Delivery NPC’s.

New Cooking Boxes 

Products Packaged 

Delivery Rewards 

Apprentice’s Cooking Box 

 
(Requires Cooking Lv. Apprentice 1 or higher) 

- Teff Bread 
- High-Quality Carrot Juice 
- Special Carrot Juice 
- Exotic Herbal Wine 
- Fig Pie 
- Smoked Fish Steak 
- Fruit Juice 
- Beer 
- Fried Fish 
- Grain Soup 
- Five-Grain Chicken Porridge 
- Boiled Bird Eggs 
- Seafood Mushroom Salad 
- Aloe Cookiee 
- Steamed Fish 
- Fried Vegetables 
 
Select one of the above 

- 130,000 Silver 
- Golden Seal - [Imperial Cuisine] x1 

Skilled Cook’s Cooking Box 
 
(Requires Cooking Lv. Skilled 1 or higher) 

- Grilled Bird Meat 
- Pickled Fish 
- Date Palm Wine 
- Honey Wine 
- Fish Fillet Chips 
- Fruit Wine 
- Pistachio Fried Rice 
- Seafood Grilled with Butter 
- Fish Soup 
- Tea with Fine Scent 
- Steamed Seafood 
- Fruit and Vegetable Salad 
- Steamed Bird 
- Seafood Pasta 
- Omlet 
- Stir-Fried Vegetables 
 
Select one of the above 

- 200,000 Silver 
- Golden Seal - [Imperial Cuisine] x1 

Professional’s Cooking Box 
 
(Requires Cooking Lv. Professional 1 or higher) 

- Fruit Pie 
- Fish Fillet Salad 
- Steamed Prawn 
- Fried Bird 
- Meat Pie 
- Aloe Yogurt 
- Stir-Fried Seafood 
- Desert Dumpling 
- Roast Marmot 
- Couscous 
- Meat Stew 
- Prawn Salad 
- Freekeh Snake Stew 
- Pickled Vegetables 
- Soft Bread 
- Fruit Pudding 
 
Select one of the Above 

- 300,000 Silver 
- Golden Seal - [Imperial Cuisine] x1 

Artisan’s Cooking Box 
 
(Requires Cooking Lv. Artisan 1 or higher) 

- Coconut Cocktail 
- Coconut Fried Fish 
- Coconut Pasta 
- Rainbow Button Mushroom Melt 
- Teff Sandwich 
- Pan-Fried Oyster 
- Rainbow Button Mushroom Sandwich 
- Meat Soup 
- Grilled Scorpion 
- Borscht 
- Grilled Sausage 
- Cheese Pie 
- Meat Pasta 
- Lizard Kebab 
- Steak 
- Oatmeal 
 
Select one of the Above 

- 400,000 Silver 
- Golden Seal - [Imperial Cuisine] x1 

Master’s Cooking Box 
 
(Requires Cooking Lv. Master 1 or higher) 

- Assorted Side Dishes 
- Sute Tea 
- Milk Tea 
- Skewered Llama Cheese Melt 
- Cheese Gratin 
- Stir-Fried Meat 
- Hunter's Salad 
- Honeycomb Cookie 
- Lean Meat Salad 
- Meat Croquette 
- Dark Pudding 
- Ghormeh Sabzi 
- Ham Sandwich 
- King of Jungle Hamburg 
- Meat Sandwich 
- Savory Steak 
-Stir-Fried Bracken 
- Meat Sandwich 
 
Select one of the Above 

- 550,000 Silver 
- Golden Seal - [Imperial Cuisine] 1개 

Guru’s Cooking Box 
 
(Requires Cooking Lv. Guru 1 or higher) 

- Kamasylvia Meal 
- Margoria Seafood Meal 
- Butter-Roasted Lobster 
- Serendia Meal 
- Valencia Meal 
- Special Drieghanese Meal 
- Knight Combat Rations 
- Calpheon Meal 
- Mediah Meal 
- Khalk’s Fermented Wine 
- Hard-Boiled Shellfish 
- Special Arehaza Meal 
- Balenos Meal 
 
Select one of the Above 

- 800,000 Silver 
- Golden Seal - [Imperial Cuisine] x1 

New Alchemy Boxes

Products Packaged

Delivery Rewards

Apprentice’s Medicine Box 
 
(For Alchemy Lv. Apprentice 1 or higher) 

Resurrection Elixir 
Elixir of Life 
Elixir of Seal 
Elixir of Energy 
Elixir of Mentality 
Elixir of Will 
 
Select one of the Following 

- 130,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

Skilled Alchemist’s Medicine Box 
 
(For Alchemy Lv. Skilled 1 or higher) 

EXP Elixir 
Elixir of Shock 
Elixir of Demihuman Hunt 
Worker's Elixir 
Elixir of Human Hunt 
Elixir of Resistance 
 
Select one of the Following 

- 200,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

Professional’s Medicine Box 
 
(For Alchemy Lv. Professional 1 or higher) 

Elixir of Fury 
Fisher's Elixir 
Defense Elixir 
Elixir of Wind 
Elixir of Training 
Elixir of Time 
Weenie Elixir 
 
Select one of the Following 

- 300,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

Artisan’s Medicine Box 
 
(For Alchemy Lv. Artisan 1 or higher) 

Elixir of Swiftness 
Elixir of Concentration 
Looney Elixir 
Elixir of Spells 
Elixir of Amity 
Elixir of Endurance 
Elixir of Draining  
 
Select one of the Following 

- 400,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

Master’s Medicine Box 
 
(For Alchemy Lv. Master 1 or higher) 

Elixir of Wings 
Elixir of Assassination 
Golden Hand Elixir 
Helix Elixir 
Marking Reagent 
Elixir of Perforation 
Elixir of Carnage 
 
Select one of the Following 

- 550,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

Guru’s Medicine Box 
 
(For Alchemy Lv. Guru 1 or higher) 

Elixir of Death 
Grim Reaper's Elixir 

Griffon’s Elixir 

Elixir of Frenzy 

Elixir of Sky 

Elixir of Detection 
 

Select one of the Following 

- 800,000 Silver 
Golden Seal - [Imperial Alchemy] x1 

● New Knowledge has been added for the new Imperial Alchemy and Cooking Boxes.

- Apprentice’s Cooking Box
- Skilled Cook’s Cooking Box
- Professional’s Cooking Box
- Artisan's Cooking Box
- Master’s Cooking Box
- Guru's Cooking Box

- Apprentice’s Medicine Box
- Skilled Alchemist’s Medicine Box
- Professional’s Medicine Box
- Artisan’s Medicine Box
- Master's Medicine Box
- Guru's Medicine Box

● With the addition of the new Imperial Boxes, the previous Imperial Crafting Delivery Boxes cannot be packaged.
- However, boxes that have already been packaged can still be delivered.

● Carolin, the Lord of Heidel’s Handmaid, became the center of attention as the long-forgotten 'Heavy Duty Packaging Cord’ are being sold again by the Old Moon Managers in ever major town and city. Carolin’s expert packaging skills, and the Heavy Duty Packaging Cord, will allow you to combine 10 imperial delivery boxes at a time. Make sure to get the oricessing knowledge from Carolin and get to packing!

- The following two quests can be accepted from Carolin, the Lord of Heidel’s Handmain, once per family with a character that has Processing Artisan Lv. 1 or higher, and has the Quest Type ‘Life’ activated.

Quest

Objectives

Rewards

Carolin’s Expert Packaging Skills (Cooking)

Show Golden Seal -[Imperial Cuisine] x500

Contribution EXP 500
Knowledge: Carolin’s Expert Packaging Skills (Cooking)

Carolin’s Expert Packaging Skills (Alchemy)

Show Golden Seal - [Imperial Alchemy] x500

Contribution EXP 500
Knowledge: Carolin’s Expert Packaging Skills (Alchemy)

- Added the Knowledge ‘Carolin’s Expert Packaging Skills (Cooking)’ and ‘Carolin’s Expert Packaging Skills (Alchemy)’ to Knowledge> Life Skill > Certificates category.

- If the two Knowledge entries are not learned and the character has Processing Artisan Lv.1 or higher, then talk to an Imperial Crafting Delivery manager and they will point you to Carolin.

City/Town 

Imperial Crafting Delivery Manager

Heidel
Calpheon
Olvia
Valencia
Grana
Duvencrune

Pasvinder
Bech
Lotz Pavarotti
Shandi Yut
Mizella
Drexin

- Added the item ‘ Heavy Duty Packaging Cord’ to the list of items sold by Old Moon Managers in each of the major cities/towns.

* Heavy Duty Packaging Cord cost 1,000 Silver to buy from the following NPC shops.

City/Town 

Old Moon Manager 

Velia 
Heidel 
Calpheon 
Altinova 
Valencia 
Grana 
Duvencrune 

Klau 
Stee 
Lajee 
Jak 
Sahin 
Zya 
Taya 

- Added a way to package 10 portions worth of materials when performing Imperial Cuisine or Alchemy. The character will need to have the appropriate Cooking or Alchemy level for the packaging, and the item ‘Heavy Duty Packaging Cord’

* 10 boxes can be packaged together at once with the number of materials required for a single packing x10 and Heavy Duty Packaging Cord x1

* For example, in the case of Balenos Meals where 24 Balaenos Meals can be packaged into one Guru Cooking Box, 240 Balenos Meals can be packaged with 1 Heavy Duty Packaging Cord, and 10 Guru Cooking Boxes will be crafted at once.


Character Changes

● Changed the notifications that appear for the skills Yianaros Light I~V, Pilgrim’s Steps I~V, and Knight’s Defense I~V to appear only for the Lv. I skills that you can learn upon your character reaching Lv. 56.

● Added the following information to the skill descriptions: a list of skills you cannot acquire upon learning Yianaros’s Light I~V, Pilgrim’s Steps I~V, Knight’s Defense I~V as well as information on how to obtain the secret book to learn the aforementioned skills.

● Fixed an issue where certain classes could immediately recover with a certain movement after being dismounted.

● Added color effects to detailed numbers for skill add-ons.

● Changed ‘PvP AP’ effect to ‘Extra AP Against Humans’ for skill add-ons.
- Since the actual effect applied to all human types, we changed the name to match.

● Improved the movements after stopping in combat stance for the following classes:

- Archer, Guardian, Hashashin, Nova, Sage, Corsair

We’ve simplified the basic movements for Archers, Guardians, Hashashins, Novas, Sages, and Corsairs in combat stance. We’re currently in the middle of making improvements to their non-combat stances as well, and we will update them as soon as they’re done.

 

Nocturne, Absolute: Nocturne, Prime: Nocturne – Fixed the issue where other skills that do not combo with Nocturne could be used while invisible.
Nocturne, Absolute: Nocturne, Prime: Nocturne – Fixed the issue where your character would turn the other way while standing in place instead of moving behind the enemy when moving forwarrd while targetting the enemy from a certain distance.
Dusk, Chain: Dusk - Fixed the issue where your attack would be canceled when attacking with the skills moving left charging Prime: Kamasylvia Slash I~III during the cooldown of the skills.
Prime: Enforcement III – Fixed the issue where the actual number of hits was lower than the number of hits in the skill description.
Core: Seed of Catastrophe, Seed of Catastrophe IV - Fixed the issue where the actual number of hits was lower than the number of hits in the skill description.
Absolute: Hidden Strike – Changed the description to match the actual Critical Hit Rate.
- however, the actual PvE and PvP damage applied is the same as before.

Before 

After 

Critical Hit Rate 100%

Critical Hit Rate 100% (Applied only to monsters)

● Fixed the issue where combos from basic movements weren’t smooth when attempted after stopping while sprinting in Awakening.

 

Prime: Rift Chain – The issue where the character would stop intermittently during continual use of the Rift Chain skill when low on Stamina has been fixed.

 

● Corsair has been added as a trial character.

- After created a Trial character, you can purchase Trial Character only equipment, consumables, items and Succession books from the NPC Haz.
● Fixed an issue where the knees would protrude through the Desperada Outfit.

● Extended the Black Spirit's Rage to also be usable for Close Quarters: High Spirits, Close Quarters: Charge, and Ocean's Allure.

- Added Black Spirit: Close Quarters: High Spirits, Black Spirit: Close Quarters: Charge, and Black Spirit: Ocean's Allure to the Skill window.

- Each skill can be used by pressing an extra button depending on the situation when Black Spirit's Rage is at 10%, 25%, or 50%, and can be controlled more dynamically.

- You can get special bonuses such as an increased number of hits or an increased casting speed when using each skill.

Flow: Whirlpool – Corrected the issue where Defence icons would not show up in certain circumstances.

Ocean’s Allure – Increased the lateral range of damage.

Close Quarters: Suppress - Changed to be activated by pressing LS↓+RB/R1 after using Spare No Quarter!
Crow’s Mark - Improved the skill to combo better when used after switching from serenaca to patraca.

Sea Mist, Close Quarters: Charge - Improved to combo smoothly into Crow's Mark.

No Mercy, Scallywags! - Improved the Scallywags with Secret Weapons to be distringuishable by visual effects.

Spare no Quarter! - Fixed the issue where Corsair would sometimes climb on top of monsters during the skill.

Light ‘Em Up – Improved to now be usable during Smooth Sailin’ in Awakening.

Flow: Earth-render Patraca - Changed to be activated by pressing RB/R1 after Sun-shielder Patraca

Cap'n's Orders: Open Fire! - Added to the skill description that you can combo into Riding Waves and Wave-breaker Patraca.

Cap'n's Orders: Open Fire!, Cap'n's Orders: Cease Fire! - Changed the skill to have the split damage effect applied in PvP.
Crow's Mark - Changed to be activated by pressing LT/L2+RB/R1 after using Spare No Quarter!

Flow: Earth-render Patraca – Changed to be activated by pressing RB/R1 after using Spare no Quarter!

No Mercy, Scallywags! - Changed to only be available in Awakening state.

Labao on Deck! - Decreased the cooldown from 10 min to 1 min.

Wind-piercer Patraca – Increased the cooldown from 4 sec to 6 sec.

Labao on Deck! - Fixed the issue Labao’s voice was hard to hear.

Smooth Sailin' II ~ Absolute Smooth Sailin’ - Fixed the issue where using the skill in the front wouldn't combo into Cap'n's Orders: Open Fire!

Cap'n's Orders: Open Fire! - Fixed the issue where the skill would auto-activate during Riding Waves or Wave-breaker Patraca.

Cap'n's Orders: Open Fire!, Cap'n's Orders: Cease Fire!, Core: Sea Mist, Core: Close Quarters: Suppress - Fixed the skill demos to play more naturally in the Skills window.

● Fixed the issue where the Cannoneer Duo would disappear if they were too far away from Corsair.

● Fixed the issue where Corsair's appearance appeared abnormal while using Mareca skills.

● Fixed the issue with Corsair's Lv. 56 Skill Enhancement icons appearing abnormal.

Core: Cap'n's Orders: Open Fire! - Fixed the issue where the audio output would not work properly in certain cases upon learning the skill.

● Fixed the issue where your weapon would appear abnormal when using the auto-navigate function while Sprinting in Awakening state.

Mareca Swing - Fixed the issue where the skill did not activate above water when in awakening.

Flow: Wave Skedaddle - Fixed the issue where jump would activate first when the commands for the skills were pressed after using Smooth Sailin' going forward.

Crow's Mark - Fixed the issue where the Sprint Attack would activate first if Crow's Mark was input immediately after stopping from a frontal Smooth Sailin' in Awakening state.

Light 'Em Up - Fixed the issue where the skill demo wouldn't show the Actin' Cap'n.

Black Spirit: Cap’n’s Orders: Open Fire! - Fixed an issue where Labao appeared abnormally in the skill preview window.

Whale Song - Fixed an issue where Corsair would display abnormally in certain situations.

● Fixed the issue where auto-running would not maintain the spriting action after pressing LT/L2.

Mareca: Sea Stroll - Fixed the issue where your outfit appeared abnormal during the skill demo in the Skills window.

 


Content Changes 

● You can now purchase the Adventurer’s Luck buff from the camp shop.

The newly added Adventurer’s Luck buffs are intended to widen your choices in choosing where to play according to your goals, instead of ensuring a steady income for defeating monsters.

This buff stacks with other ‘Item Drop Rate’ increasing effects, but its substantial silver cost should be considered also.

Just like the effect of the ‘Item Collection Increase Scroll’, this buff will not increase the number of vendor items dropped, but will increase the chances of other items dropping.  

 Buff 

Effect  

Price (Silver)  

[Camp] Adventurer’s Luck I

Item Drop Rate +10% (60 min) 

10,000,000 

[Camp] Adventurer’s Luck II

Item Drop Rate +20% (60 min) 

20,000,000 

[Camp] Adventurer’s Luck III

Item Drop Rate +30% (60 min) 

30,000,000 

[Camp] Adventurer’s Luck IV

Item Drop Rate +40% (60 min) 

40,000,000 

[Camp] Adventurer’s Luck V

Item Drop Rate +50% (60 min) 

50,000,000 

※ The [Camp] Adventurer’s Luck buff can stack with other buffs.

 

● Increased the number of days in which a New Adventurer can enter the Olvia(Growth) Server to the following:

Before 

After  

30 days of entry

60 days of entry

● Changed certain regions of Iliya Island so you can fish up Black Eye Crabs, a Prize Catch type, once again.

 


Item Changes

● Changed Rift’s Fragments, obtainable on the Season Servers to form a Rift’s Echo, from character-bound to Family bound.

"Rift's Fragments," which combine into the Rift's Echo item, are character-bound, and when "Fughar's Timepiece" is used, these items couldn't be moved to the new season character. To improve the fate of "Rift's Fragments" unintentionally turning into junk loot, this update will change "Rift's Fragments" to now be family-bound, and you'll be able to access them through means such as the storage keeper to use them on a season character once more. 

● Changed the PRI (I) Tuvala Main and Sub-weapon Boxes exchanged from PEN (V) Naru Main and Sub-weapons to now open immediately upon reciept, granting you a suitable weapon for your class.

● Changed the PRI(I) Tuvala Awakening Weapon, which can be obtained during the Awakening quest, will now open immediately and give you the correct equipment for your class.

● Improved the description for boxes that mention obtaining items according to a set probability.

● Changed the icon for the [Event] Rare Tungrad Accessory Box.

● Added details explaining certain restrictions to the item description of slot expansion items.

● Changed the descriptions for the [Season] Lv. 53: Leveling Aid Box to be more explicit about its requirements.

 


Monster Changes 

● Increased the lowest possible chance to obtain knowledge from defeating monsters in Balenos to Mediah by 10%

- However, the rates to learn knowledge from Shultz Guard monsters remains the same as before.

Gathering bits of knowledge as you grow stronger is one of the small pleasures of playing Black Desert. Especially some knowledge of certain monsters can be more difficult to learn, which may serve as a challenge to the collector within all of us. On the other hand, only by learning a certain monster's knowledge will you be able to see their health in detail. Thus, some Adventurers have requested we provide an increase in the rate for learning knowledge to help new adventurers adjust better. In response, we have decided to increase the rate of learning knowledge for monsters up to the Mediah Territory. However, the Shultz Guard garrison is not a monster zone for novice adventurers, so they've been excluded. We will continue to look for better ways to provide support for New Adventurers.

 


Quest and Knowledge Changes 

● Changed weekly quests to now reset to specific times.

- All weekly quests now reset every Thursday at 12:00AM UTC.
[North America: Wednesday 05:00 PM (PDT), Europe: Thursday 01:00 AM (UTC+1), Asia: Thursday 09:00 AM (GMT+9)]

 

If you have accepted and/or completed but haven’t handed in a weekly quest prior to this week’s maintenance, the changed reset rule will apply immediately. Weekly quests that were completed prior to maintenance will follow the previous rule (reset on week after completion) and will reflect the changed rule once the previous rule’s reset period ended.

Weekly quest was accepted and/or completed yet not handed in prior to August 25th 2021 maintenance 

Changed rule applies, will reset every Thursday at the following times:  
 
North America: Wednesday 05:00 PM (PDT) 
Europe: Thursday 01:00 AM (UTC+1) 
Asia: Thursday 09:00 (GMT+9 

Weekly quest was completed and rewards obtained prior to August 25th 2021 maintenance 

Quest can be re-accepted on week after its date of completion, after which the quest will reset every Thursday at the following times:  
 
North America: Wednesday 05:00 PM (PDT 

Europe: Thursday 01:00 AM (UTC+1) 

Asia: Thursday 09:00 AM(GMT+9) 

 

- The following weekly quests have been changed to reset every Thursday at 12:00 AM UTC:

Weekly Quest 

[Special II] The Terror Revived (1/W) 

[Weekly] Purify the Sherekhan Necropolis 

[Special II] Confronting Hexe Marie (1/W) 

[Weekly] Breeding Protties 

[Special II] A Scheme under the Monastery (1/W) 

[Weekly] Preparing to Leave 

[Special II] Confronting Dim Tree Spirit (1/W) 

[Weekly] Bounty on the Cadries 

[Special II] Kzarka Shrine (1/W) 

[Weekly] A Rattling Sound 

[Special II] Confronting Muskan (1/W) 

[Weekly] Lucretia's Ruby 

[Special III] Divine Power (1/W) 

[Weekly] Vestige of Immortality Bestowed by Vaha 

[Special III] Confronting Ancient Puturum (1/W) 

[Weekly] Vestige of an Era Bestowed by Vaha 

[Special V] The King of Navarn Steppe (1/W) 

[Weekly] Vestige of a Moment Bestowed by Vaha 

[Special Quest V] Face Ahib Griffon (1/W) 

[Co-op] [Weekly] Vestige of the Rifts Bestowed by Vaha 

[Special VI] The Mightiest Warrior (1/W) 

[Weekly] Black Abyssal Weapon Exchange 

[Special VI] Confronting Urugon (1/W) 

[EXC] Asula's Crimson Eye Necklace 

[Special] Confronting Leebur (1/W) 

[EXC] Asula's Crimson Eye Earring 

[Training Quest] Valtarra - To a Higher Place (1/W) 

[EXC] Asula's Crimson Eye Ring 

Sealing the Sycraia Underwater Ruins (Weekly) 

[EXC] Asula's Crimson Eye Belt 

[Repeat] Alustin's New Experiment 

[Weekly] A Special Fishing Rod 

Inverting the Energy 

[Weekly] Preparing to Set Sail for the Great Ocean 

[Weekly] Inverting the Energy 

[Weekly Professional Cooking] Unforgettable Cooking I 

[Weekly] Hordes of Bandits 

[Weekly Professional Cooking] Unforgettable Cooking II 

[Weekly] Rules of the Roud Sulfur Works 

[Weekly Artisan Cooking] Unforgettable Cooking I 

[Weekly] Impenitent Criminals 

[Weekly Artisan Cooking] Unforgettable Cooking II 

[Weekly] Homesick Desert Naga 

[Weekly Master Cooking] Unforgettable Cooking I 

[Weekly] Dangerous Argos Saunils 

[Weekly Master Cooking] Unforgettable Cooking II 

[Weekly] Help that Never Arrives 

[Professional Day Fishing] The Good Feeling of Harpooning 

[Weekly] New Mushroom Dish 

[Artisan Day Fishing] The Good Feeling of Harpooning 

[Weekly] Rule of Power 

[Master I Day Fishing] The Good Feeling of Harpooning 

[Weekly] A Soldier Who Cannot Go Home 

[Master II Day Fishing] The Good Feeling of Harpooning 

[Weekly] For the Forest 

Redeeming the Good Name of Xian 

[Weekly] Frenzy of Manshaums 

Urgent Request from Calpheon Workshop 

[Weekly] Full-scale Cleaning of the Tshira Ruins 

Must-Haves for Calpheonian Madams 

[Weekly] Blood Wolf Extermination 

Dreaming Little Girl 

[Weekly] Training with the Shultz Guard 

Skin Care for Altinovan Nobles 

[Weekly] Revenge against the Basilisk 

Parade of Research 

[Weekly] Sleep-disrupting Centaurus 

[Weekly] A Special, Healthy Meal for Horses 

[Weekly] Accepted by the Bashim 

 

 

● Improved the dialog of the Collapsed Soldiers that appear in the main quest of the Calpheon Region, ‘The Fallen’.

● Fixed some of the typos found in a main quest of the Kamasylvia region, "New Business."

● Fixed the issue where proceeding with the Simplified Main Questline would prevent you from accepting certain Adventure Logs.

Adventure Log 

Conditions for Accepting the Quest 

Adventure Log: Traces of a Great Adventurer 

Can accept after completing [Special Growth] Fughar’s Memorandum – Chapter 6 

Adventure Joutnal: From the Bottom to the Top 

Can accept after completing [Special Growth] Fughar’s Memorandum – Chapter 9 

 

● Added ‘[5-person Co-op] The Last Stronghold, Atoraxxion’ to the Recurring tab in the Quests Window.
- The list in the Recurring Quest window will show all quests related to the content.

● Improved to allow a character that has not yet done the Atoraxxion main questline to be able to enter Atoraxxion through the Ancient Stone Chamber Sol Magia NPC upon completion of the quest, "[Atoraxxion] Vaha's Time Capsule" that can be accepted once per family during the Atoraxxion: Vahmalkea main quest.

- However, when your Sage is doing the awakening questline, parts of the secret path where the Sol Magia NPC located in the Ancient Stone Chamber could be closed, depending on how much of the questline has been done. Please note that the chamber will open again when you complete your Sage's awakening questline.

● Added a dialog to an NPC that guides you out of Vahmalkea when you Interact with an NPC in each area of Atoraxxion: Vahmalkea. You can now know the location of the nearest NPC that guides you out of the area and into another by talking to the following NPCs:

Area 

NPC 

Vaha’s Sky 

Vaha’s Sky – Sol Magia 

Vaha’s Storm 

Vaha’s Storm – Sol Magia 

Vaha’s Heart 

Vaha’s Heart- Sol Magia, Atoraxxion Exchange 

Vaha’s Head 

Vaha’s Head – Sol Magia 

Vaha’s Garden 

Vaha’s Garden – Sol Magia  

Vaha’s Paradise 

Vaha’s Time Capsule  

 

● Removed the following unobtainable titles from the title list:
- Ow!
- Dream Inside the Box
- Float Like a Butterfly
- Hit It Harder!
- Thrives On Attention
- Devoured the Sky
- Br-zzap
- Lion of the Sky
- Rage Inducer
- Grave Keeper
- Conquered Vaha's Heart
- Tyrant of Vahmalkea
- #BDORemastered

● Fixed the issue where the navigation to the destination appeared awkward after accepting the quest, "[Corsair Awakening] Paruo, Paruo, and Paruo"

● Fixed the quest objective text to appear clearer for the quest, ‘[Corsair Awakening] Rapscallions of the Sea.’

- Speak to Hurao to recieve the Shovel Sprinkled in Tears.

- Use the Shovel Sprinkled in Tears to dig through the sands hiding a buried bomb.

- Defeat the Rapscallions hired by Lantinia.

● Added a line of dialogue to the quest ‘[Corsair Awakening] Rapscallions of the Sea’ when the first objective is completed and Hurao guides you to the spot of sand where the bomb is buried.

● Added the line, ‘※ If you forget where the bomb was buried, talk to Hurao and he will guide you once more.’ to the quest summary of ‘[Corsair Awakening] Rapscallions of the Sea.’

● Changed the camera angle at the end of the quest, ‘[Corsair Awakening] Rapscallions of the Sea’ to better show Lantinia slumped down on the floor.

● Changed the camera angle when reading the letter during the quest "[Corsair Awakening] Farewell, Again" to appear more natural.

● Changed the awakening tutorial text to yellow in the quest "[Corsair Awakening] Patraca Conquest - Combo

● Fixed the knowledge of "Dehkia's Will" and "Vaha's Records #22: Conclusion" to read more naturally.

● Fixed the quest objectives for the Atoraxxion main quests "Activation," "The Story Thus Far," and "Start of the Maze" to read more naturally.

● Improved the Knowledge entry for ‘Hunt’ to read more naturally.

 


Node and Conquest War Changes 

● Changed the conditions to participate in a Conquest War as follows:

Before  

After 

If you've occupied a Tier 3-4 node once or more 

If you've occupied a node of any Tier once or more

● Changed the Node/Conquest War Participate button to be usable after midnight on the day of participation.

- You can participate in Node/Conquest Wars through the Guild menu > Guild Member Status.

- However, you can only participate in the Node/Conquest War servers and a Fort/Command Post/Field HQ need to be constructed.

● Changed the AP/DP limits applied to Tier 1 Node Wars to now also apply to forts, flame towers, hwachas, supply depots, and all other annexes.

- However, the Extra Damage of the [Combat] Trina Demolition Axe, Node/Conquest War annexes, and Medium/Large Siege Towers will not be considered.

● Changed the function of recovery centers for conquest wars to the following:
- However, the function of recovery centers for Node Wars is the same as before.

Before  

After 

Revive cooldown decreases by 6 sec per recovery center built

Revive cooldown decreases by 3 sec per recovery center built

● With this change to AP limits to now consider all Tier 1 Node War forts, flame towers, hwachas, and all other annexes, we've reduced the rather highly-set DP of Tier 1 forts, barricades, and currently under-construction wooden fence gate by 50%. Tier 1 Iron Barricades have also had their DP reduced by 40%.

● For Tier 2 to 4 Node Wars and Conquest Wars, the DP of certain annexes and defensive structures have also been changed.

Tier 

Annex 

DP Change (%) 

Tier 2 

Recovery Center, Elephant Nursery, Cannon Observatory, Indomitable Flag Factory 

-50% 

Indomitable Flag 

-62.5% 

Flame Tower, Hwacha 

-10% 

Tier 3 

Recovery Center, Elephant Nursery, Cannon Observatory, Indomitable Flag Factory 

-16.5% 

Indomitable Flag 

-25% 

Flame Tower, Hwacha 

-17% 

Enhanced Flame Tower, Big Hwacha 

-7% 

Tier 4 and Conquest War 

Recovery Center, Elephant Nursery, Cannon Observatory, Indomitable Flag Factory 

-7% 

Indomitable Flag 

-6.25% 

Flame Tower, Hwacha 

-7% 

Enhanced Flame Tower, Big Hwacha 

-6.25% 

● Reduced the Conquest War wooden fence DP by 10%.
● Reduced the Tier 2-4 Node and Conquest War wooden fence gate DP by 10%.

 


UI Changes

● Talking with NPCs - Improved exchanging with NPCs to now allow you to select and exchange multiple items that do not stack at once. However, this does not apply to certain items that need to be exchanged with caution.

We've changed it so that you can now determine the actual number of items you wish to exchange, especially those that aren't stackable like fairies. While you may not frequent UIs such as these, we hope to continue updating various parts of the game that may feel somewhat inconvenient to use. We ask for your continued feedback.

● Improved the Guild Mission tab in the Guild menu to display the remaining time to re-accept a guild mission after its completion.

 


System Changes 

● Changed to block items that require the 15-minute delays to be listed on the Central Market 20 minutes before certain times like maintenance.

● Fixed the issue where the screen display would lag when the character would level up, due to UI display and effects.

 


Other Changes 

● Fixed the issue where the 2 monsters Sandstorm Plunderer and Shadow of Gahaz appeared abnormally at Gahaz Bandit's Lair.

● Fixed the issue where the CI would not be displayed when you first run the game after installing it.

● [Corsair] Fixed the issue where errors occurred when a summon attacked during certain Awakening skills

● Fixed an issue where opening the World Map would open the stable information under certain circumstances
● Changed the progress to not reset when a player dies 5 minutes into battle during the "Rapscallions of the Sea" Corsair awakening quest.

● Fixed the issue where the background of the region near Serendia Shrine would appear abnormally.

● Fixed the issue where the resurrection motion for a character that died in the Serendia Shrine region would appear abnormally.

● Fixed the issue where some of the records would intermittently be omitted from the log of the Guild window.

● Fixed the issue where an abnormal message appeared in certain situations where the fairy couldn't be summoned/unsummoned.
● Fixed an issue where Dark Rift ‘Saunil Siege Captain’ would not return to it’s summoned spot after being pulled away in certain circumstances.

● Fixed typos and improved certain sentences.

● Fixed an issue where some backgrounds would be displayed abnormally.

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