Black Desert will begin in a moment.

Install the Black Desert launcher if your game doesn't start.

Please Install the Black Desert launcher to start the game.

1 Run the downloaded - file to install the Black Desert launcher.

2 Please start the game once installation is complete.

Announcements

Updates [Update] 1/10 Character Reboot Patch Note 2
Black Desert 2022-01-10 00:54

Tamer

● Improved the appearance (customization) of Tamer as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.



Main Weapon, Succession

● Changed Heilang as follows.

- Adjusted Heilang's damage, and improved descriptions of skills that summon Heilang to now display his number of attacks and damage amount.
- Changed all of Heilang's movements to match those of Prime: Heilang skills regardless of skill level.
- Changed the Heilang effect to no longer apply debuffs if skills that apply the effect are used on cooldown.
- Changed Heilang's basic attacks to no longer apply debuffs while in normal state.
- Removed Heilang's Critical Hit Rate buff. Heilang will now be affected by Tamer's Critical Hit Rate buff.

● Changed the following skills available while riding Heilang.

- Removed all relevant effects and command prompts in descriptions of skills previously available while riding Heilang, and changed their skill names accordingly as well.
- Improved skills available while riding Heilang to be displayed differently.

New Skills while Riding Heilang Improved Skills while Riding Heilang

Heilang: Whiplash

Heilang: Throat-Burn

Heilang: Fearful Trembling

Heilang: Legendary Beast's Power

Heilang: Leaf Slash

Heilang: Void Lightning

Heilang: Scratch

Heilang: Lightning of Earth

Heilang: Surging Tide

Heilang: Roaring

Heilang: Trample

 

● Changed Command skills as follows.
- Command: Wait and Command: Sit has been changed to Command: Guard and Command: Help, respectively.


Command: Attack

Heilang's basic attacks now apply debuffs.

When Heilang effect is activated, Heilang moves to the targeted foe and attacks them.

Attacks with a wider variety of basic attacks compared to normal state.


Command: Guard

Heilang always positions himself next to Tamer.

Heilang's basic attacks now apply debuffs.


Command: Follow

If Heilang is idle, Tamer can now mount him in this state.

Heilang's basic attacks do not apply debuffs.


Command: Help

Heilang now ignores all Tamer skills with the Heilang effect and attacks on his own.

Heilang's basic attacks now apply debuffs.

Heilang now uses attacks formerly used only for Command skills with the Heilang effect as basic attacks.

 

● Heilang: Throat-Burn - Improved the skill.

Skill Name Before After

Heilang: Throat-Burn

 

● Removed the following skills, and added them as basic effects of other skills.

Removed Skill with the Added Effect

Ultimate: Bolt Wave

Bolt Wave

Ultimate: Jolt Wave

Jolt Wave III, Absolute

Flow: Scatter Stance

Bolt Wave

Flow: Spray Scratch, Flow: Hidden Claw

Scratch

Flow: Tree Bound

Flurry of Kicks

Flow: Geyser

Surging Tide

Flow: Flashing Step

Flash


Flow: Water Slice

Upward Claw

Streaming Flow

Flowing Water
(Knockback applied in PvP as well)

 

● Changed the following skills. 

Skill Name Before After

Riding Heilang

- Dismount if lower than 10% MP

- Does not dismount if lower than 10% MP

- Movement Speed increases when sprinting

- Changing directions with basic movements is more fluid


Evasive Attack

- Pushes the target on hits (PvE only)

- Removed "Push the target on hits (PvE only)"

- Adjusted damage


Void Lightning

-

- Added extra attack to closing attack

- Applies Casting Speed -20% for Absolute skill hits
- Not holding LB/L1 will cause skill to end faster


Air Lightning

-

- Increased distance traveled when used backward

-Now applies extra attack damage

- Now applies Super Armor and Heilang effect

- Now applies Attack/Casting Speed Reduction effect


Scratch

- Distance traveled varies by skill level

- Pushes the target on hits (PvE only)

- Unified distance traveled with the Absolute version

- Increased distance traveled

- Removed "Push the target on hits (PvE only)"

- I to IV: Removed "Max MP extra damage"

- Removed Air Attack when comboed into after jumping


Flash: Pole Thrust

- Pushes the target on hits (PvE only)

- Changed skill's visual effects

- Changed number of hits for I to III to match the Absolute version

* Damage adjusted accordingly

- Unified attack range with the widest version


Flash: Stance Shift

- Recover +3MP per targets hit

- Recover 40 MP per hit regardless of number of targets hit

* Recovered amount adjusted accordingly

- Changed skill's visual effects

- I to II: Changed attacks to match the Absolute version

* Damage adjusted accordingly


Sharpening Claws

- Able to learn I to IV

- Changed to one learnable skill

- Changed to be the Flow version of Flash: Stance Shift

* Removed the bleeding damage effect

* Removed the extra MP recovery effect

* Applies AP reduction to Flash: Stance Shift hits

* Added increased AP to self on Flash: Stance Shift hits


Beastial Instincts

-All Accuracy Rate +6%

- All Accuracy Rate +5%,

- Max Stamina +150


Heilang: Throat-Burn

- Ring Menu unavailable
- Knockback on hits

- 5 sec cooldown

- Recover HP on hit

- Ring Menu available
- Floating on attack 1 hits (PvE only)

- 7 sec cooldown

- Recover HP per hit regardless of number of targets hit

* HP recovered increased accordingly

- Changed skill movements

- Adjusted skill damage

- Frontal Guard during use

- Air Attack on attack 1 hits

- Down Attack on attack 2 hits


Surging Tide

- Reduced attack range when used on cooldown

- Reduced number of hits when used on cooldown

- Movement Speed -20% for the Absolute version even when used on cooldown

- No attack range reduction when used on cooldown

- No reduced number of hits when used on cooldown

- No Movement Speed -20% for the Absolute version when used on cooldown

- Unified attack range with the widest version


Roaring

- Movement Speed -30% for the Absolute version

- Floating on extra hits (PvE only)

* Nullified when used on cooldown

- Air Attack on extra hits

- Movement Speed -30% for the Absolute version

* Nullified when used on cooldown

- Floating on extra attack hits

* Nullified when used on cooldown

- Air Attack on extra attack hits

- Recovers HP per hit regardless of the number of targets hit

* Therefore, the amount of HP recovered by the skill was changed

- Increased activation speed

- Removed last attack

- Adjusted damage amount

- Reduced damage amount when used on cooldown


Tree Climb

 -

- Hold B/O for extra attack
- Invincibility not applied for returning motion if extra attack not activated

* Recover Stamina as soon as Invincibility ends


Soaring Kick

- 10 sec cooldown

- 15 sec cooldown


Prime: Void Lightning

- Hit damage 650/866/1101% x 13

- Extra Hit damage 650/866/1101% x 13

- Damage -23.8% in PvP

- All DP +20 for 10 sec

- Attack Speed -20% for 10 sec

- Floating on extra hits

- Air Attack on extra hits

- Attack damage 840/1002/1230% x 13

- Extra attack damage 840/1002/1230% x 4

- Damage -35% in PvP

- Critical Hit Rate +100% for extra attacks

* Nullified when used on cooldown

- All DP +20 for 10 sec

* Nullified when used on cooldown

- Attack/Casting Speed -20% for 10 sec

* Nullified when used on cooldown
- Not holding LB/L1 will cause skill to end faster
- Extra hit activates when skill ends

- Increased attack range


Prime: Surging Tide

- Attack range and hits reduced when used on cooldown

- All Evasion Rate -6% for 10 sec

- Movement Speed -20% for 10 sec %

- Attack range and attacks are not reduced when used on cooldown

- All Evasion Rate -6% for 10 sec

* Nullified when used on cooldown

- Movement Speed -20% for 10 sec

* Nullified when used on cooldown

- Unified the attack range to the widest version

- Slightly reduced attack range


Prime: Throat-Burn

- Can use on cooldown

- 5 sec cooldown

- Stun on hits

* Nullified when used on cooldown

- Unavailable while on cooldown

- 7 sec cooldown

- Floating on attack 1 hits (PvE only)

- Changed skill movements

- Adjusted skill damage

- Frontal Guard during skill use

- Recover HP on hits regardless of number of targets hit

* Recovered amount adjusted accordingly

- Air Attack on attack 1 hits

- Down Attack/Down Smash on attack 2 hits


Prime: Lightning of Earth

- 1st and 2nd Hit damage -51.5% in PvP

- 3rd Hit damage -23.8% in PvP

- Recover 10/12/15 HP per 1st/2nd/3rd hit

- All DP -20 for 10 sec

- Unable to recover Stamina during skill use

- No damage reduction when used on cooldown

- Damage -40% in PvP

- Recover 50 HP per hit

* Nullified when used on cooldown

- All DP -20 for 10 sec

* Nullified when used on cooldown

- Recover Stamina during skill use

- Reduced damage when used on cooldown

- Activates last attack only during skill use

- Adjusted skill damage

- Unified attack range to widest version


Black Spirit: Prime: Upward Claw

- All Accuracy Rate +9% for 10 sec

- IV: Hit damage 1079% x 3, Extra Hit damage 1187% x 6

- IV: Damage -40% in PvP

- All Accuracy Rate +9% for 10 sec

* Nullified when used on cooldown

- IV: attack damage 1209% x 3, extra attack damage 1330% x 6

- IV: damage -45% in PvP

- Increased attack 1 range

- Unified extra attack range to widest version


Prime: Roaring

- 1st Hit damage -34.1/-28.1/-22.1/-16.1% in PvP

- Extra Hit damage -40.1/-40.1/-40.1/-40.9% in PvP

- Movement Speed -30% for 10 sec

- Critical Hit Rate +50%(PvE only)

- Cooldown 20 sec

- Same damage when used during cooldown

- Recover 10 HP per hit

- Floating on extra hits

- Air Attack on extra hits

- PvP Damage -35/-35/-35/-45%
- Movement Speed -30% for 10 sec

* Nullified when used on cooldown

- Critical Hit Rate +50%

- 16/14/12/10 sec cooldown

- Damaged reduced when used on cooldown

- Recover 20 HP per hit

- Can be activated with LT/L2 + Y/△ after Succession Skills
- Increased activation speed

- Removed last motion

- Adjusted damage

- Unified attack range to the IV version

- Down Attack


Prime: Jolt Wave

- Frontal Guard while charging

- Forward Guard during skill use

● Tree Climb - Improved to combo more smoothly into other skills and movements.

● Evasion - Improved to combo more smoothly into Tree Climb.

● Lateral Evasion - Improved to combo more smoothly into other skills and movements.

● Prime: Roaring - Improved to combo more smoothly from the following skills.

- Jolt Wave, Prime: Jolt Wave, Prime: Lightning of Earth, Prime: Upward Claw, Flash, Flash: Stance Shift

● Prime: Roaring has been changed so that holding LS↓ no longer stops the skill being used.

● If you are not using Command: Follow, Heilang will now counter attack when hit.
● Void Lightning - Fixed the description to match the movements and actual effects.
● Evasion - Changed the description on defensive effects to match the actual effects.
● Surging Tide - Fixed the issue where the visual effects differed from the skill's actual area of effect when used on cooldown.
● Void Lightning - Fixed the issue where the Super Armor effect wasn't applying during the start of the skill.
● Prime: Void Lightning - Fixed the description to match the movements and actual effects.
● Prime: Void Lightning - Fixed the issue where the Super Armor effect wasn't applying during the start of the skill.
● Scratch - Fixed the issue where the skill would not be activated during Jump with LS ←/→ + A/X.
● Scratch - Fixed the issue where the Stun effect was being applied repeatedly for certain hits.
● Fixed an issue where when using the evasion skill with LS↑ + L2 L2/LT LT, the evasion not being continued when L2/LT are continuously held. 

Awakening

● Ultimate: Echo Pierce - Changed to Legendary Beast Dance's Flow version, Legendary Beast Dance: Echo.

  Before After
Skill
Ultimate: Echo Pierce

Legendary Beast Dance: Echo

Description

 

Preview

- Use each directional Legendary Beast Dance skill to enter a state of communion with the legendary beasts.

* Communing with a legendary beast will add extra effects.

- Changed into a skill that can be activated separately with a different command prompt.

 

● Removed the following skill and added its base effect to a certain skill.

Removed Skill with Added Effect

Flow: Cloud Ride

Cloud Stomping

 

● Changed the following skills.

Skill Before Reboot

Cloud Stomping

- Required MP: 60

- Accuracy Rate +50%

- Damage -35.5% in PvP on normal hit

- Damage -40.9% in PvP on extra hit

- Costs 250 Stamina

- Accuracy +20%

- All Accuracy Rate +15% for 3 sec

- Damage adjusted

- Activation speed increased

- Increased attack 1 range

- Continuous attacks activates base attack

- Increased distance traveled

- Damage -62% in PvP


Beast Rampage (I to IV)

- Floating on extra hits

- Damage -9.1% in PvP

- IV: Hit damage 1192% x 3, max 3 hits

- IV: Extra Hit damage 1192 % x 3

- Down Smash on extra attacks

- PvP Damage
-20.9%/-20.9%/-20.9%/-26.8%- Changed extra attack motion

- Changed to now combo into Flow: Intimidation after extra attack

- Increased attack range

- IV: attack damage 1322% x 3, max 3 hits

- IV: extra attack damage 1322 % x 6


Flow: Intimidation
- - Increased attack range

Rain Curtain
- Does not activate if Guard Gauge is 0

Garuda

- Air Attack on extra hit

- Air Smash on extra hit

- Reduce 3 hits in PvP

- 1st Hit damage -22.1/-22.1/-22% in PvP

- Extra Hit damage -48.1/-48.1/-48% in PvP

- Down Attack on chop attack hits

- Air Attack on upward strike attack hits

- No reduction in number of targets hit in PvP

- Damage -60% in PvP




Flow: Ascension

- Garuda Extra Hit damage x 6

- Reduce 2 hits in PvP

- Down Attack on chop hits

- Attack damage 1302% x 6

- No reduction in number of targets hit in PvP

- Damage -60% in PvP

- Removed chop attacks, Down Attack applied at all times


Moonlight Strike

- Reduce 2 hits in PvP

- Damage -11.2/-11.2/-26% in PvP

- No reduction in number of targets hit in PvP

- Damage -30/-30/-50% in PvP

- Increased distance traveled

- Unified number of hits for I and II levels with III


Flow: Full Moon

- Costs 300 Stamina

- Spins target on hits (PvE only)

- Reduce 4 hits in PvP

- Damage -46.9% in PvP

- Costs 80 MP

- Removed "Spins target on hits (PvE only)"

- Bound on hits (PvE only)

- No reduction in number of targets hit in PvP

- Damage -60% in PvP

- Down Smash

- Changed skill motion

- Increased attack range


Allround Spinner

- III/IV: Hit damage 903/1246% x 7

- III/IV: Extra Hit damage 903/1246% x 4

- Damage -61/-61/-61/-64.8% in PvP

- III/IV: attack damage 1085/1085% x 7

- III/IV: extra attack damage 1446/1446% x 4

- Damage -67.6/-67.6/-67.6/-69.6% in PvP

- Increased attack range for extra attacks


Flow: Soaring Strike

- Applies Allround Spinner damage x 6

- 18 sec cooldown

- Ring Menu unavailable

- Reduce 2 hits in PvP

- Attack damage 1521% x 8

- 10 sec cooldown

- Ring Menu available

- No reduction in number of targets hit in PvP

- Increased attack range

- Damage -58% in PvP


Legendary Beast Dance: Vermillion Bird

- 80 Burning Damage every 3 sec for 9 sec on hit

- Pushes the target on hits (PvE only)

- Critical Hit Rate +50%(PvE only)

- Damage -35/-35/-35/-48.6% in PvP

- Applies the following effects regardless of direction (for IV level)

* Movement Speed -30% for 5 sec on hits

* Recover 8 HP & 8 MP per hit

- Critical Hit Rate +50%

* Damage reduction adjusted accordingly in PvP

- Damage -50% in PvP


Legendary Beast Dance: Black Turtle

- All DP +10 for 10 sec on skill use

- Movement Speed -30% for 5 sec on hits

- Critical Hit Rate +50%(PvE only)

- Damage -35/-35/-35/-48.6% in PvP


Legendary Beast Dance: Azure Dragon

- Recover 8 HP & 8 MP per hit

- Movement Speed -30% for 5 sec on hit

- Critical Hit Rate +50%(PvE only)

- Damage -35/-35/-35/-48.6% in PvP


Legendary Beast Dance: White Tiger

- All DP +10 for 10 sec on skill use

- Movement Speed -30% for 5 sec on hit

- Critical Hit Rate +50%(PvE only)

- Damage -35/-35/-35/-48.6% in PvP


Echo Pierce

- III: Reduce 3 hits in PvP

- Forward Hit damage -19.4% in PvP

- Backward Hit damage -38% in PvP

- III: No reduction in number of targets hit in PvP

- Damage -70% in PvP

- Applies Ultimate: Echo Pierce's attack range

* Unified activation speed to version prior to learning Ultimate: Echo Pierce

* Damage adjusted accordingly


Heilang: Howling

- 45 sec cooldown

- Applies PvP damage to Summon Heilang

- 10 sec cooldown

- Damage -40% in PvP

- Changed skill motions and visual effects

- Added direct damage inflicted by Tamer

● Flow: Full Moon - Improved to be available for any direction of Legendary Beast Dance.

● Fixed an issue where riding a horse would cause the following skills to not activate correctly

- Void Lightning, Prime: Void Lightning, Surging Tide, Prime: Surging Tide, Roaring, Prime: Roaring.
● Flow: Full Moon - Changed to now combo into Celestial Bo Staff Training's attack 3 and Beast Rampage's extra attack.

● Flow: Intimidation - Changed the description by adding more details.
● Garuda - Changed the description to better reflect the skill's motions.

 
 

Musa, Maehwa

Main Weapon, Succession

● Stub Arrow - Made the following changes:

- Changed to not be available for Ring Menu.
- Changed to not be available on cooldown.
- Added a feature where Stub Arrow now conjures an arrow and fires a shot the first time it's used.
- You can fire as many stub arrows as you possess by using the skill again.
* Therefore, the cooldown was changed to be applied after firing the last stub arrow.
- Changed so that you can use Chase by pressing LS ↑/↓ + RT/R2 after using Stub Arrow.
- Changed to not be activated when holding RB/R1.
- Changed 'Damage +23% in PvP' to 'Damage -30% in PvP.'
- Absolute: Stub Arrow - Changed "Damage -20% in PvP" to "Damage -30% in PvP."

Skill Name Before After

Stub Arrow

 

● Stub Arrow: Double Shot - Made the following changes:

- Changed to a passive skill.
- Increased the number of stub arrows created when using Stub Arrow by one upon learning the skill.

Skill Name Before After

Stub Arrow: Double Shot

 

● Stub Arrow: Evasive Shot, Charged Stub Arrow: Evasion - Made the following changes:

- Charged Stub Arrow: Evasion - Removed and combined into Stub Arrow: Evasive Shot.
- Can only be activated when in possession of stub arrows created using Stub Arrow.
- Changed the cooldown from 6 sec to 12 sec for Musa and to 8 sec for Maehwa.
- Changed to fire charged stub arrows when activated during Charged Stub Arrow.

Skill Name Before After

Stub Arrow: Evasive Shot

 

● Charged Stub Arrow - Made the following changes:

- Changed the attack style from firing projectiles to piercing through enemies. Therefore, the damage was changed.
- Changed so you cannot discontinue charging.
- Changed to combo into another skill when all hits are applied.
- Changed so that you can only move during Stub Arrow: Evasive Shot
- Charge Stub Arrow, Charge Stub Arrow: Enhanced - Changed 'Damage +50% in PvP" to "Damage -30% in PvP."

- Absolute: Charged Stub Arrow - Changed "Damage -10% in PvP" to "Damage -30% in PvP."

Skill Name Before After

Charged Stub Arrow

 

● Arrow Grapple - Made the following changes:

- Changed the motions.
- Adjusted the damage.
- Changed to be activated even when a hit misses with Stub Arrow or Charged Stub Arrow.
- Added the "Stun on hits" effect.
- Added to combo with Upper Kick, Blunt Kick, Sweep Kick, and Roundhouse Kick.
- Changed "Damage -60% in PvP" to "Damage -10% in PvP."

Skill Name Before After

Arrow Grapple

 

● Stub Arrow: Triple Shot - Removed the skill.
● Chase - Removed the falling motion at the start of the skill.
● Retaliation - Changed to not automatically be activated even on blocks while in Retaliation.
● Arrow Grapple has been improved to combo better into other skills

 

 

Musa

● Improved the appearance (customization) of Musa as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.


 

Main Weapon, Succession

● Prime: Serene Mind - Made the following changes:

- The extra effects that were added to the following skills with the Serene Mind buff were added into each skill as base effects.
* The extra effects that were added to Succession: Rising Storm: Blaze, Prime: Gale, Prime: Blooming with the Serene Mind buff were added into the skills as basic effects.
- Removed Prime: Cyclone Slash from and added Prime: Crust Crusher to the skills that get the buff from Serene Mind.
- Only the buffs that can be activated by consuming the Serene Mind buff will remain when Succession: Rising Storm: Blaze, Prime: Gale, Prime: Blooming, Prime: Crust Crusher are on cooldown.

.

Skill Name Before After

Prime: Serene Mind

 

● Removed and added certain skills as base effects for different skills

Removed Skill with Added Effect
Ultimate: Rising Storm Rising Storm
Ultimate: Chase Chase
Whirlwind Cut: Grinder Whirlwind Cut

 

● Made changes to the following skills:

Skill Before After

Prime: Eye of the Storm

-

- Movement Speed +20% for 30 sec

- Melee Accuracy Rate +15% for 30 sec

Carver

- Hit Damage 126/156/198% x 2

- Extra Hit Damage 126/156/198% x 3

- Attack damage 126/156/198% x 4

- Skill activated with the same motion

- Increased distance traveled


Carver: Typhoon

- 13 sec cooldown
- Hit Damage 240% x 5
- 6% of Max WP extra damage

- 8 sec cooldown
- Extra attack damage x 3 of Cyclone Slash when performing Carver
- Preceding Skill: Cyclone Slash I

Prime: Carver

- All DP -15 for 10 sec on hits

- Hit Damage 958% x 2

- Extra Hit Damage 958% x 3

- All DP -20 on hits for 10 sec

- Attack damage 958% x 4

- Increased distance traveled

Ultimate: Gale

- 10% of Max WP extra damage on last hit

- All AP +10 for 10 sec

- Increased attack range

Prime: Gale

- Super Armor while attacking with 3rd hit

- Down Attack on 3rd hit

- Critical Hit Rate +30/40/50% (PvE only)

- Floating on 1st hit

- All Evasion Rate -12% for 10 sec on 3rd hit

- Pushes targets on hits (PvE only)

- Super Armor

- Down Attack

- Critical Hit Rate +30/40/50%

- Floating on attack 1 (PvE only)

- All Evasion Rate -12% for 10 sec on hits

- Can be comboed into attack 3 during Chase

- Increased distance traveled on attack 3

- Increased attack range

- Guard Gauge decreased on hits


Prime: Retaliation

- Cooldown: 15 sec

- 10 sec cooldown

- Attack range of attack 1 and damage unified with Retaliation: Decapitation


Retaliation Stance

-

- Cannot be activated when your Guard Gauge is at 0.

Steel Gale

- Cooldown: 20 sec

- 15 sec cooldown

- Can be comboed into Rising Storm: Blaze

Prime: Cyclone Slash

- Critical Hit Rate +30/40/50% (PvP only)

- Extra Hit Critical Hit Rate +10/10/10% (PvP only)

- Not available on cooldown

- Available to be used on the Ring Menu

- Serene Mind buff applied

- Critical Hit Rate +30/40/50%

- Available on cooldown

- Not available to be used on the Ring Menu

- Serene Mind buff not applied

* Serene Mind buff applied on hits

- Increased attack range for extra attacks

Prime: Cyclone Slash

- Hit Damage 754% x3

- Extra Hit Damage 1255% x3

- 1st Hit Damage -38.9% in PvP

- Extra Hit Damage -67.3% in PvP

- Attack damage 1255% x4

- Extra attack damage 1255% x12

- Damage -63.1% in PvP




Prime: Rising Storm

- 11/11/10/9 sec cooldown

- 10/9/8/7 sec cooldown

- Increased attack range

- Guard Gauge decreased on hits

Succession : Rising Storm : Blaze

-

- All hits applied regardless of distance

- Increased attack range


Prime: Crust Crusher

- Serene Mind effect applied on hits

- Unavailable during cooldown

- Movement Speed -15% for 10 sec

- Serene Mind buff not applied on hits

- Available on cooldown if the Serene Mind effect is available to be consumed.

Prime: Divider

- Critical Hit Rate +50% (PvE only)

- Air Attack on extra hits

- Recover HP of 5% Max WP

- Stiffness on 2nd hit

- Pushes targets on hits (PvE only)

- Critical Hit Rate +50%

- Air Attack

- Recover 50 HP on hits

- Floating on attack 1 hits

- All DP -20 on hits for 10 sec
- Extra attack performed only by pressing X/□

Prime: Blooming

- Starting motion

- Stun on hits

- No starting motion

* Therefore, Invincible at the start of the skill nullified

- Stun on extra attack hits

- All hits applied regardless of distance

* Therefore, damage in PvP was adjusted

- Improved to activate more quickly

Prime: Blind Slash

-

- Unified to the largest hit/extra hit range

Blind Thrust

- Extra motion when pressing A/X or RT/R2

- Removed extra motion when pressing A/X or RT/R2

● Arrow Grapple - Added the skill to be comboed after Prime: Backstep Slash, Prime: Divider on last attack, Prime: Fiery Angel attacks.
● Prime: Carver - Improved to combo into Gale..
● Divider, Prime: Divider - Changed to not be activated when pressing LS ↓
● Prime: Carver, Prime: Gale - Changed so that you can combo with Prime: Cyclone Slash after attack 3 by pressing RB/R1.
● Prime: Rising Storm - Improved to combo more smoothly with Prime: Divider attack 2, Prime: Gale attack 3, Prime: Backstep Slash, and Prime: Retaliation.
● Prime: Retaliation - Improved to combo with Prime: Divider attack 2 and Prime: Backstep Slash.
● Prime: Fiery Angel - Improved to change directions more easily.

● Chase - Changed the skill description to match its actual effects.
● Whirlwind Cut - Changed the skill description to match its actual motions.

 

Awakening

● Removed the hit applied with Blade Summon. Changed the Blade Summon to be applied to another skill after learning Projection III.
● Flow: Nemesis Slash - Changed to Inferno Slash.

  Before After
Skill Name

Flow: Nemesis Slash

Inferno Slash

Description

 


Preview

 

● Made changes to the following skills:

Skill Name Before After


Musa's Soul

-

- Movement Speed +20% for 30 sec

- Melee Accuracy Rate +15% for 20 sec

Chase

-

- Invincible for 0.2 more sec in Awakening

- Increased Movement Speed when using forward Chase in Awakening


Flow: Dash Slash

- Hit Damage 1048% x 4

- 1st Hit Damage -35,2% in PvP

- Last Hit Damage - 47.4% in PvP

- Super Armor while attacking

- Extra Hit Critical Hit Rate +100%

- All DP -15 for 10 sec on hits

- 8 sec cooldown

- Attack damage 1258% x 4

- Damage -40% in PvP

- Removed Super Armor

- Critical Hit Rate +50%

- All DP -20 on hits for 10 sec

- 5 sec cooldown

- Increased attack range

- Knockdown on hits


Crosscut

- 1-Spin 536% x 5

- 2-Spin 1139% x 3

- 1st Hit Damage -14.6/14.8/14,7/14,7% in PvP

- Last Hit Damage -28.7/28.8/28,7/28,7% in PvP

- Number of hits decreased on cooldown

- Critical Hit Rate +10% for 10 sec on 2-Spin attacks

- Stiffness on 2nd hit when learning Core level of the skill

- Attack 1 damage 1069% x 1, max 5 hits

- Attack 2 damage 1069% x 3

* Nullified on cooldown

- Damage -20% in PvP

- Number of hits not decreased on cooldown

- Attack Speed +10% for 10 sec when using skill

* Nullified on cooldown

- Floating on attack 2 hits after learning the Core level

- Blade attack 2 performed after learning Projection III

- Attack 1 applied to the entire area around your character

- Recover 50 WP per hit on attack 2

* Nullified on cooldown

- Can be activated with your blade when Whirlwind Cut is locked

Flow: Foul Play

- Hit Damage 1674% x 8

- Damage -50.3% in PvP

- Attack damage 1523% x 8

- Damage -45,4% in PvP

- Guard Gauge decreased on hits

Projection

- Summon Hit Damage 1002/1214/1403% x11

- Summon Critical Hit Rate +100% (PvE only)

- Hit Damage - 35.2/35.1/35.2% in PvP

- Summon Hit Damage -41.6% in PvP

- Extra attack damage 615/745/862% x 3, max 3 hits

- Stiffness on extra attack hits

- Increased activation speed

- Air Attack

- Attack damage - 35.2/35.1/35.2% in PvP

- Extra attack damage -18.5/18.5/18.6% in PvP

Fiery Angel

- Floating on hits

- Activates hits on character collision



- Floating on hits (PvE only)

- No character collision while moving

- Super Armor during skill


Sword Training

- Melee AP +12

- Melee Evasion Rate +10%

- All AP +12

- All Evasion Rate +10% (revised)

* Removed Maneuver Training

Fiery Crevice

- Hit Damage 1555/1733/1912 x 5

- Critical Hit Rate +50%(PvE only)

- Bound on hits

- Available on cooldown

- Attack damage 1120/1247/1377% x 7

- Critical Hit Rate +20/35/50%

- Knockdown on hits

- Not available on cooldown

- Increased attack range

Spinner

- 1st, 2nd, and 3rd Hit Damage 481/573/666/1061% x 2

- Last Hit Damage 408/486/564/803% x 8

- 1st, 2nd, 3rd Hit Damage -22/22.1/44.3% in PvP

- Last Hit Damage Reduction Rate 8.1/8.2/8.2/26.7% in PvP

- Attack Speed +10% for 10 sec when using skill

- Floating on 1st hit

- Pushes targets on hits (PvE only)

- Attacks 1, 2, and 3 damage 631/823/1016/1308% x 2

- Last attack damage 631/823/1016/1308% x 8

- Attacks 1, 2, and 3 damage - 30% in PvP

- Last attack damage -30% in PvP

- Critical Hit Rate +30% for 10 sec when using skill

- Stun on attack 2 hits

- Down Smash on last attack hits

- Increased attack range for certain hits

- Increased continued activation speed

Crust Crusher

- Hit Damage 1105/1209/1311 x 6
- IV Hit Damage 1583% x 8

- Knockdown on hits

- Forward Guard until the motion before attack

- IV: Number of hits decreased by 2 in PvP

- Damage -33.9/33.9/33.9/41% in PvP

- 20/19/19/17 sec cooldown

- Attack damage 1006/1100/1193/1441% x 8

- Knockdown on hits (PvE only)

- Forward Guard during skill

- IV: Number of hits not decreased in PvP

- Damage -42.8% in PvP

- 18/16/14/12 sec cooldown

- Increased attack range

- Down Smash

- Guard Gauge decreased on hits


Eradicate

- RT/R2 during Crust Crusher, Fiery Angel
- RT/R2 during Flow: Backflow, Forward Chase
- Number of hits decreased by 2 in PvP

- Damage -27% in PvP

- LS ↑ + X/□
- Number of hits not decreased in PvP

- Damage -40% in PvP

One Step Back

- Hit Damage 730% x 4

- Damage -2.7% in PvP

- 9 sec cooldown

- Stiffness on hits (PvE only)

- Hit damage 1033% x 4

- Damage -20% in PvP

- 5 sec cooldown

- Increased activation speed

- No character collision while moving

* Collision on cooldown

- Increased distance traveled backward

- Movement Speed -50% for 10 sec

- Increased attack range after learning Projection III

- Blade effect applied after learning Projection III

Projection

- Summon Hit Damage 1002/1214/1403% x 11

- Extra attack damage 615/745/862% x 3, max 3 hits

- Stiffness on extra attack hits

- Increased activation speed

- Air Attack

Flow: Extra Credit

- 12 sec cooldown

- Hit Damage 972% x 2

- Hit Damage -13.6% in PvP

- 10 sec cooldown

- Attack damage and Projection attack damage x 2

- Extra attack damage and Projection extra attack damage x 3, max 3 hits

- Projection damage applied in PvP

Flow: Backflow

- 12 sec cooldown

- Number of hits decreased by 2 in PvP

- Damage -8.2% in PvP

- 7 sec cooldown

- Number of hits not decreased in PvP

- Damage -30% in PvP

- Air Attack

- Blade effect that is activated after learning Projection III added

Twister

- 2 sec cooldown

- Required Stamina 150

- Critical Hit Rate +50% (PvE only)

- Number of hits decreased by 3 in PvP

- Damage -65.2% in PvP

- 4 sec cooldown

- Required Stamina 100

- Critical Hit Rate +50%

- Number of hits not decreased in PvP

- Damage -70% in PvP

- Damage not decreased on cooldown

- Air Attack applied on cooldown

Counter Assassination

- Stun on counter hits

- Extra attacks only activated when holding LB/L1

- Attack Speed and Casting Speed -25% for 10 sec on hits

Below the Belt

- Extra Hit Critical Hit Rate +100%

- Critical Hit Rate +50%

- Increased attack range

Musa's Resolve

- Hit Damage 724% x 3 (PvE only)

- 20 sec cooldown

- Required Stamina 150

- Attack damage 1044% x 4

- 9 sec cooldown

- Required WP 40

- Draws the attention of monsters that are far away

● Projection - Improved so that Flow: Extra Credit can be activated when Projection is on cooldown.
● Flow: Extra Credit, Projection - Improved to combo more naturally into the following skills:- Chase, Fiery Angel, Twister, Musa Spirit, Skill Enhancement, Fiery Crevice, Counter Assassination, and One Step Back
● Flow: Backflow - Changed so that you can activate the skill whenever you enter the command keys.
● Crust Crusher - Changed to combo into Chase instantly after attack.
● Spinner - Improved to combo more naturally into another skill.
● Crust Crusher - Improved to combo more naturally into the skill after Spinner's attack 1 and One Step Back.
● Crust Crusher - Improved so that the character would rotate in the direction of the camera angle before the attack is applied.
● Flow: Foul Play - Improved so that your character can rotate in the direction of the camera angle before the hit is applied.
● Spinner - Fixed the issue where the last attack activated in a different position would only be applied to the 7th hit.
● Crosscut Changed the skill description to match its actual motions.

● Fiery Angel - Improved to combo into Arrow Grapple by holding LS ↑ + B/O after Fiery Angel's attacks.

 

 

Maehwa

● Improved the appearance (customization) of Maehwa as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.

 

Main Weapon, Succession

● Succession: Maehwa's Will - Added the skill. .

- Can be used in Succession after learning Absolute: Maehwa's Will.
- Succession: Maehwa's Will - Resets cooldown when Red Blade is activated.
- Deactivates Red Blade when used while in Red Blade and recovers HP. However, this is not applied when Maehwa's Will is on cooldown.

Skill Name Description Preview
Succession: Maehwa's Will

Preview


● Red Blade - Made the following changes to the effect:

- Separated the description for the skill activated when Red Blade is in effect.
- Made the following changes for Red Blade's effect activation/reset/deactivation.

Effect Before After
Red Blade

- The following effects applied when you have 1 or 2 Red Petals created from using Prime: Dragon Bite and Prime: Divider.

* All AP Increase, All Accuracy Rate Increase effects

- Super Armor of Prime: Dragon Bite during Red Blade






- The following effects will be applied instantly during Red Blade.

* All AP increased, All Accuracy Rate increased

- Prime: Divider Super Armor with Red Blade

- Red Blade duration is refreshed when Prime: Decapitation is used

* All AP increased, All Accuracy Rate increased duration is also refreshed

- Separated the skill description of skills used with Red Blade

- Red Blade removed when Succession: Maehwa's Will is used

- Enhancement effect removed from Prime: Dragon Bite, added to Prime: Divider

* Therefore, Red Blade is activated with Prime: Divider. It will no longer activate with Prime: Dragon Bite.

 

● Prime: Charged Stub Arrow - Made the following changes:

- Changed the cooldown from 6 sec to 4 sec.
- Decreased the time it takes to switch from Stub Arrow to Charged Stub Arrow.
- Removed the following effects:
* "Movement Speed decreased on hits" and "Evasion rate reduced on hits"
- Added the following effects:
* Bleeding damage 80 every 3 sec for 18 sec
- Changed the "Knockback on hits" effect to the "Stun on hits" effect.

Skill Name Before After

Prime: Charged Stub Arrow

 

● Ultimate: Whirlwind Cut - Made the following changes:
- Removed the "Stiffness on hits" effect and changed the last attack of Whirlwind Cut to apply the damage of Chaos: Red Moon.

Skill Name Before After

Maehwa: Ascension to Heaven

 

● Ultimate: Whirlwind Cut - Made the following changes:
- Removed the "Stiffness on hits" effect and changed the last attack of Whirlwind Cut to apply the damage of Chaos: Red Moon.

Skill Name Before After

Ultimate: Whirlwind Cut

 

● Whirlwind Cut: Cyclone - Made the following changes:

- Changed to a passive skill where all extra attacks are applied to all attacks of Whirlwind Cut.
- Changed the level the skill can be learned to Lv. 50.
- Adjusted the damage of the skill as follows:
- Damage -80% will be applied in PvP.

기술명 리부트 전 리부트 후

Whirlwind Cut: Cyclone

 

● Carver: Typhoon - Made the following changes:

- Removed the previous damage and % of Max WP extra damage and changed to apply the damage of Carver.
- Removed the cooldown.
-Removed the Knockdown effect and added the Down Smash effect.
- Increased the attack range.
- Changed to apply Down Attack.

Skill Name Before After

Carver: Typhoon

 

● Removed the following skills and added their basic effects to certain skills.

Removed Skill with Added Effect
Ultimate: Chaos: Red Moon Chaos: Red Moon
Ultimate: Chase Chase
Whirlwind Cut: Grinder Whirlwind Cut
Ultimate: Maehwa: Decapitation (Removed Skill)

 

● Made changes to the following skills:

Skill Name Before After


Prime: Blade of Maehwa

-

- Increased Movement Speed +20% for 30 sec

- All AP +20 for 30 sec

Whirlwind Cut

- Absolute version's Hit Damage 565% x 3



- Absolute: attack damage 895% x 3, total 3 attacks

- Damage -30% in PvP

- Increased lateral attack range

Chaos: Red Moon

- I, II,III version's Damage -28.8/24.9/56% in PvP

- Increased attack range for attack 1 and 3

- Last attack applied to the entire area around your character

- Guard Gauge decreased on hits

- I to III: damage -29/25/21.1% in PvP

Carver

-

- Increased Movement Speed

- Attacks after instant charge

- Forward Guard during attack 1

* Nullified on cooldown

Backstab

- 12 sec cooldown
- Stun on hits
- Pushes targets on hits (PvE only)
- Hit Damage 327% x 2
- Number of hits increased in Succession


- 20 sec cooldown
- Removed "Stun on hits"
- Removed "Push targets on hits (PvE only)"
- Attack damage 1520% x 4
- Number of hits not increased in Succession
- Damage -40% in PvP

Retaliation Stance

-

- Cannot be activated when your Guard Gauge is at 0.

Chaos: Crimson Gust

- 20 sec cooldown
- Air Attack
- Floating on hits

- 15 sec cooldown
- Down Attack
- Down Smash

Retaliation

- Knockdown on hits

- Knockdown on hits (PvE only)

Sword Training

- Melee AP +12
- Melee Evasion Rate +10%

- All AP +12
- All Evasion Rate +10%
* Removed Maneuver Training

Carver, Prime: Carver

- Forward Guard when used while Red Blade is in effect
* Nullified on cooldown

- Forward Guard during skill
* Nullified on cooldown

Prime: Whirlwind Cut

- Hit Damage 772% x 3, Max 3 hits
- Hit Damage -18.4% in PvP
- Extra Hit Damage 462% x 2, Max 3 hits after learning Whirlwind Cut: Cyclone
* Nullified on cooldown

- Attack damage 901% x 3, Total of 3 attacks
- Attack damage -66.3% in PvP
- 901% x 2 per hit after learning Whirlwind Cut: Cyclone
- Super Armor for 0,4 more sec for last attack
- All DP -20 for 10 sec
* Nullified on cooldown

Prime: Blind Thrust

- Hit Damage 608% x 4
- A/X or RT/R2 for extra hit

- Attack damage 1028% x 4

- Removed extra attack

- Unified attack range of all motions to forward Blind Thrust

Prime: Dragon Bite

-

- Less Stamina consumed when continuously stabbing while Tiger Blade is drawn

Prime: Decapitation

- Hit Damage 977% x 3

- 1st Hit Damage -59.2% in PvP

- Extra Hit Damage -57.2/57.2/57.2/57.1% in PvP

- Number of extra hits increased for IV level of the skill

- Damage decreased on cooldown

- Number of hits decreased by 2 in PvP

- Attack damage 1388% x 3

- Damage -63% in PvP

- Number of extra attacks increased for all levels of the skill

- Slightly decreased damage on cooldown

- Number of hits not decreased in PvP

* Therefore, damage was adjusted in PvP

- Stun not applied while Red Blade is drawn

- Super Armor even when only extra attack is performed during Red Blade

- Movement Speed increased when Tiger Blade is drawn/during Red Blade

Prime: Carver

- Hit Damage 762% x 3

- Extra Hit Damage 765% x 6

-Damage -18.4% in PvP

- Speed Attack

- All DP -15 for 10 sec

* Nullified on cooldown

- Attack damage 1002% x 3

- Extra attack damage 1002% x 6

- Damage -42.8% in PvP

- Air Attack

- All DP -20 for 10 sec

* Nullified on cooldown

- Floating not applied during Red Blade

- Increased attack range

- Guard Gauge decreased on hits

Prime: Divider

- Hit Damage 722% x 3, Max 3 hits

- Extra Hit Damage 963% x 4

- Recover HP +30 per hit

- Pushes targets on hits (PvE only)

- Attack damage 1159% x 3, max 3 hits

- Extra attack damage 1159% x 3

- Recover 60 HP per hit

* Nullified on cooldown

- Enhancement during Red Blade

- Increased attack range during Red Blade


Red: Divider (I~III)

- Recover HP on hits

- Removed "Recover HP on hits"

Prime: Red Moon

- 9 sec cooldown

- Damage -64.3% in PvP

- 7 sec cooldown

- Damage -62% in PvP

- Changed attack range during Red Blade

* All hits applied regardless of distance

- Guard Gauge decreased on hits

Prime: Blooming

- Starting motion

- No starting motion

* Therefore Invincible at the start of the skill will not be applied

- Improved activation speed

Prime: Charged Stub Arrow

- 6 sec cooldown

- Damage -18.4% in PvP

- Charged Hit Damage 932% x 3

- 4 sec cooldown

- Damage -50% in PvP

- Decreased time for switching from Stub Arrow to Charged Stub Arrow

Prime: Sticky Snowflake

-

- Largest attack range of skill applied to all hits

● Arrow Grapple - Added so that you can combo with Backstep Slash and Prime: Stigma.
● Prime: Decapitation - Changed to combo into Prime: Sticky Snowflake when holding RB/R1.
● Chaos: Red Moon - Improved to activate Chaos: Crimson Gust when holding RB/R1.
● Chaos: Red Moon - Improved to combo more smoothly into Blooming.
● Prime: Blooming - Improved to combo more naturally into Chase, Backstep Slash, and Prime: Stigma.
● Whirlwind Cut - Changed the skill description to match its actual motions.
● Chase II - Fixed the issue where the Super Armor effect was not applied at the end of the skill motion when used from the back.
● Chaos: Red Moon - Fixed the issue where Air Attack would be applied to the last attack.
● Backstab - Fixed the issue where Air Attack would be applied.

 

Awakening

● Ice Fang - Added the skill.

Skill Skill Description Preview

Ice Fang

Preview

 

● Made changes to the following skills:

Skill Name Before After

General Apricot

-

- Increased Movement Speed +20% for 30 sec

- All AP +20 for 30 sec


Chase

-

- Increased Movement Speed when used forward in Awakening

- Invincible for 0.2 sec longer in Awakening

Oppression

- 20 sec cooldown

- 9 sec cooldown

- Greatly increased range where you pull in target (PvE only)

Petal Drill

- Hit Damage 1106% x 4

- III: 7 sec cooldown

- All DP -10 for 10 sec

- III: Damage -11.6% in PvP

- Attack damage 1106% x 4

- Extra attack damage 1106% x 6

- III: 5 sec cooldown 5 sec

- All DP -20 for 10 sec

- III: Damage -30% in PvP

- Instantly attack nearby enemies

Moonrise

- IV version's 1st Hit Damage 1086% x 3

- IV version's 2nd Hit Damage 1041% x 4

- IV version's 3rd Hit Damage 1041% x 3

* Stun on 1st hit after learning the Absolute level of the skill

- Recover WP +25 per hit on 1st hit

* Nullified on cooldown

- Critical Hit Rate +0/10/20/30% (PvE only)

- Damage -23.4/23.4/23.4/10.4% in PvP

- IV: Removed attack 1 (changed attack 2 and 3 to attack 1 and 2)

- IV: attack 1 damage 1206% x 4

- IV: attack 2 damage 1206% x 4

* Super Armor during skill after learning the Absolute level of the skill

- Recover WP +25 per hit

* Nullified on cooldown

- Critical Hit Rate +10/20/30/40%

- Damage -34.8% in PvP

- Increased lateral attack range

Sticky Snowflake

- Hit Damage 870/932/948/1111% x 4

- Damage -20.9/20.9/21/21% in PvP

- Following effects applied to a max of 7 targets on hits

* Movement/attack speed - 20% for 10 sec

- Critical Hit Rate +25%(PvE only)

* Nullified on cooldown

- Attack damage 870/932/948/1111% x 7

- Damage -54/54/42.5/42.5% in PvP

* Damage reduced on cooldown

- Following effects applied to a max of 10 targets on hits

* Movement/Attack Speed -20% for 10 sec

- Critical Hit Rate +25%

* Nullified on cooldown

- Changed presentation of Black Spirit skill

Frost Pillars

- Critical Hit Rate +20% for 10 sec

* Nullified on cooldown

- Number of hits decreased by 2 in PvP

- III: Damage -33% in PvP

- Critical Hit Rate +30% for 10 sec

* Nullified on cooldown

- Number of hits not decreased in PvP

- Damage -42.7% in PvP

- Increased attack range

Full Moon Wall

- Ring Menu Available

- Quick Slot unavailable

- Cannot be activated when your Guard Gauge is at 0.

Flow: Tip of an Iceberg

- Hit Damage 1503% x 5

- 13 sec cooldown

- Damage -24.5% in PvP

- Hit Damage 1503% x 8
- Cooldown: 7 sec
- Damage -47% in PvP
- Increased attack range
- Guard Gauge decreased on hits

Flow: Moonlight Dash

-

- Increased attack range

Petal Bloom

- Charged Hit Damage 913/1067/1462% x 8

- Damage -39.1/39.1/40.6% in PvP

- Charged attack damage 1105/1467/1762% x 10

- Damage -59.3% in PvP

- Guard Gauge decreased on hits

- Increased charging speed

- Increased attack range after charging

Sleet Steps

- Critical Hit Rate +12% for 10 sec

* Nullified on cooldown

- Attack Speed +10% for 10 sec

* Nullified on cooldown

- Increased distance traveled

Stigma

-

- Increased movement speed when used from the back

* Therefore, increased attack range when used in front

Flow: Frostflower

- AP +10 for 10 sec

- All AP +20 for 10 sec

- Combos from attack 2 of Stigma

- Knockdown on extra attack hits

Flow: Cloud Stab

- Hit Damage 960% x 6

- 16 sec cooldown

- Damage -21.5% in PvP

- Can be comboed with Stigma

- Attack damage 1082% x 6

- 9 sec cooldown

- Damage -30% in PvP

- Cannot be comboed with Stigma

Scale

- Forward Guard

- Increased Attack Speed +10% for 10 sec

- Removed Forward Guard

* Combined into an effect of Ice Fang

- Removed Increased Attack Speed +10 for 10 sec

* Combined into an effect of Ice Fang

 

● Removed the following skills and added their basic effects to certain skills.

Removed Skill with the Added Effect
Flow: December Extra hit of Petal Drill

 

● Stub Arrow: Evasive Shot - Improved to be available with your awakening weapon.

● Flow: Tip of an Iceberg - Fixed the issue where the skill would activate unintentionally after Stigma.
- Stigma - Changed to combo into Flow: Tip of an Iceberg by pressing B/O one more time.
● Moonrise - Fixed the issue where Stigma would unintentionally be activated.
- Moonrise - Changed to combo into Stigma by pressing F one more time.
● Petal Drill - Improved to be able to combo into extra hit of the skill after using Flow: Moonlight Dash.
● Flow: Tip of an Iceberg - Improved to combo more smoothly into Moonrise.
● Frost Pillars - Improved to combo more smoothly after using Flow: Moonlight Dash.
● Flow: Tip of an Iceberg - Improved to be able to combo after using the skills Petal Bloom and Stigma.
● Stigma - Improved to combo into Flow: Moonlight Dash
● Flow: Tip of an Iceberg - Improved to combo more smoothly after using other skills.
● Petal Bloom - Improved your character to turn in the direction of the camera angle until before the attack is applied after charging.
● Black Spirit: Sticky Snowflake - Fixed the issue where the attack range was smaller than Sticky Snowflake.

 

 

Valkyrie

● Improved the appearance (customization) of Valkyrie as follows:

- Added a new face type and hair style.
- Changed the default outfit and portrait on the character creation window.
- The new customization features will be applied to the default appearance when creating a new character. For existing characters, you can apply the changed customization features via the Beauty Album UI.
* You can continue to select the existing face types and hair styles.



Main Weapon, Succession

● Made changes to the following skills:

Skill Before After

Shield Chase

- II, III 10/17 sec cooldown

- II, III: 9/13 sec cooldown


Guard

- Quick Slot Available

- Quick Slot unavailable
- Endures more damage than before
- Cannot be activated when Guard Gauge is 0


Heaven's Echo

-

- Increased aggro range

Divine Power

- Bound on hits
- Prime III/IV: 10/9 sec cooldown

- Bound on hits (PvE only)
- Super Armor
- Prime III/IV: 9/8 sec cooldown


Prime: Divine Power

- 1st Hit Damage -21.3/-21.2/-21.1/-21.3% in PvP
- Extra Hit Damage -71.7/-71.6/-71.6/-71.7% in PvP

- Attack 1 damage -34.4% in PvP
- Extra attack damage -71.6% in PvP

 Fitness Training

-- Melee DP +8
- Ranged DP +9
- Magic DP +9
- Max HP +210

- All DP +20,
- Max HP +300

Ultimate: Divine Power

- Hit Damage 1012% x 9
- 25 sec cooldown


- Attack damage 1518% x 6
- 16 sec cooldown
- Super Armor

 Prime: Judgment of Light

- II to III: 15 sec cooldown

- Last attack damage 1588% x 5
- Invincible at the start of the skill
- 9 sec cooldown
- Increased attack range
- Aggros targets nearby after landing.

 Prime: Sanctitas de Enslar

- Last Hit Damage 1588% x 3
- Invincible on airborne moves
- 12 sec cooldown

- Last attack damage 1588% x 5
- Invincible at the start of the skill
- 9 sec cooldown
- Increased attack range
- Aggros targets nearby after landing.

 Prime: Purificatione

- All DP -10 on hit for 10 sec

- All DP -20 on hit for 10 sec

 Prime: Shield Throw

- Hit Damage 779/897/1015% x 5

- Attack damage 857/985/1116% x 5
* PvP damage the same as before.

Prime: Glaring Slash

- Hit Damage 678/799/988/1446% x5
- Damage -31.7/-31.8/-31.8/-43.2% in PvP

- Attack damage 755/890/1099/1486% x7
- Damage -43.2/43.1/43.1/52.7% in PvP

Prime: Shining Dash

- Forward Guard


- Forward Guard while moving
- Super Armor while attacking

 

● Prime: Judgment of Light - Changed as follows.
- Changed to now activate by pressing LT/L2 + Y/△
- Improved to activate faster when pressing LT/L2 + Y/△ after certain skills.
- Improved to activate after Succession: Shield Chase, Sword of Judgment attack 3, and Prime: Sanctitas de Enslar.
- Fixed the issue where the Stun effect was stackable.
- Improved to now combo into the following skills.
* Celestial Spear, Prime: Celestial Spear, Prime: Sanctitas de Enslar, Evasion, Shield Chase, Prime: Shield Chase.
● Evasion - Improved to combo into Righteous Charge.
● Prime: Sword of Judgment attack 3, Ultimate: Sword of Judgment - Improved to now activate faster.
● Punishment - Improved to combo into Prime: Shining Dash.
● Evasion - Improved to combo into Prime: Shining Dash.
● Prime: Judgment of Light - Improved to activate more smoothly after Evasion.
● Divine Slam - Fixed the issue where the Down Smash effect was being applied to all hits.
● Shield Chase - Fixed the issue where getting hit during the skill would reduce the distance traveled.
● Skyward Strike - Changed the skill motions.
● Prime: Celestial Spear - Improved to combo more smoothly into Prime: Shield Throw.
● Prime: Sword of Judgment, Ultimate: Sword of Judgment, Prime: Judgment of Light - Reduced the camera effect.
● Prime: Sword of Judgment (3rd hit) - Fixed the issue where the character would freeze on hits.
● Prime: Sword of Judgment (3rd hit) - Improved to combo more smoothly into Prime: Divine Power.
● Prime: Glaring Slash - Fixed the issue where the Skill Add-on effects could stack.

Awakening

●Added the skill Flow: Divina Vult

Skill Description Preview

Flow: Divina Vult

Preview

 

● Strong Defense - Changed to Vindicta.

  Before After
Skill Name

Strong Defence

Vindicta

Skill Description


Preview

- Added "Movement Speed -30% on hits" effect.

- Added "Attack Speed -20% on hits" effect.

- Changed the skill's command input.

 

● Flow: Breath of Elion - Removed the skill. Added the following effects to Breath of Elion accordingly.

- Critical Hit Rate +20% for 15 sec to self and nearby allies when used with lancia
- Super Armor for 3 sec to self and nearby allies when used with lancia

Skill Before After

Breath of Elion

 

● Removed the following skills and added their basic effects to certain skills.

Removed Skill with the Added Effect
Flow: Breath of Elion Breath of Elion
* Available with Lancia
Flow: Revelation Sanctus Verdict: Lancia Lustitiae

 

● Made changes to the following skills:

Skill Before After

Purificatione

- All DP -10 on hit for 10 sec
- 10/9/8 sec cooldown

- All DP -20 on hits for 10 sec
- 10/8/7 sec cooldown

 Guard

-

- Greatly reduced pushback from taking damage


Noble Spirit

- X/□ to use skill

- Ring Menu Available


Punishment

- Ring Menu Available
- Cooldown 10 sec

- Can now use X/□ when used with your lancia
- 15 sec cooldown

Verdict: Lancia Iustitiae

- 30/27/24/17 sec cooldown
- Accuracy Rate +3%
- 3rd Skill Add-on

- 15/13/11/9 sec cooldown
- II to IV: Accuracy +5/6/8%
- 2nd Skill Add-on
- Increased attack range
- Air Attack on last attack hits
- Down Smash on last attack hits

Sanctitas de Enslar

- Last Hit Damage 938/1126/1324% x 5
- 14/13/12 sec cooldown
- Bound on last hits (PvE only)
- PvP damage -25,1%


- Last attack damage 1125/1351/1588% x 5
* Black Spirit's skill damage remains the same as before.
- 12/11/9 sec cooldown
- Knockdown on last attack hits (PvE only)
- Damage -45% in PvP
- Increased attack range
- Taunt nearby enemies on landing.

Death Line Chase

- 3 sec cooldown

- 2 sec cooldown
- Increased Movement Speed
* Distance traveled when used on cooldown same as before

Hastiludium

-

- Increased attack range of last attack

Sacrum Ferit

- Critical Hit Rate +20% for 10 sec on 1st hit
- II to IV: 8 sec cooldown
- Damage -18.6/18.7/18.7/37.8% in PvP

- Critical Hit Rate +80% for 5 sec on attack 1
- II to IV: 7/6/5 sec cooldown
* Damage reduced when used on cooldown
- Damage -55% in PvP
- Increased Movement Speed when used laterally
- Down Attack
- Increased attack range

Divina Inpulsa

- 1st Hit Damage 1260% x2
- 2nd Hit Damage 1260% x3
- Last Hit Damage 1260% x4
- Last Hit Damage -35% in PvP

- Attack 1 damage 1386% x2
- Attack 2 damage 1386% x3
- Last attack damage 1386% x4
- Attack 1 damage -41% in PvP
- Attack 2 damage -55% in PvP
- Increased attack range

Promptness

- 5 sec cooldown
- Stiffness on hits
- Speed Attack

- 4 sec cooldown
- Stiffness on hits (PvE only)
- Down Attack
- Increased attack range
- Super Armor during skill use
- Increased Movement Speed

Flow: Lucem Fluxum

- Sacrum Ferit damage x 4 applied for all damage
- 7 sec cooldown
- Evasion Rate -9% for 10 sec on hits

- Sacrum Ferit damage x 7 applied for all damage
- 8 sec cooldown
- Increased activation speed
- Increased attack range

Wave of Light

- 25 sec cooldown

- 20 sec cooldown

Castigatio

- 1st, 2nd Hit Damage 693/915/1137/1359% x 2
- 3rd Hit Damage 693/915/1137/1359% x 3
- Critical Hit Rate +20% (PvE only)

- Attacks 1 and 2 damage 693/915/1137/1359% x 3
- Attack 3 damage 693/915/1137/1359% x 4
- Critical Hit Rate +50% (PvE only)
- Increased attack range

Terra Sancta

- 15 sec cooldown
- 2nd Skill Add-on

- 12 sec cooldown
- 3rd Skill Add-on
- Increased attack range

Blitz Stab

- Hit Damage 1038% x8
- 8 sec cooldown
- Damage -56.2% in PvP
- Knockback on hits

- Attack damage 1409% x6
- 7 sec cooldown
- Damage -65% in PvP
- Knockdown on hits
- Increased attack range
- Instant Ultimate: Blitz Stab on hits
- Improved combo speed into Ultimate: Blitz Stab

Promptness

-

- Floating effect when comboed from Death Line Chase
(PvE only)

Ultimate: Blitz Stab

- Blitz Stab damage x 8 applied to all damage
- 8 sec cooldown
- Knockdown on hits

- Attack damage 1409 x 6
- PvP damage -65%
- 7 sec cooldown
- Knockback on hits (PvE only)
- Increased attack range
- Skill Add-on available
- Down Attack

 

● Promptness - Improved to combo more smoothly into Sacrum Ferit.

● Sacrum Ferit - Improved to combo more smoothly into Flow: Lucem Fluxum.

●Flow: Lucem Fluxum - Improved to combo more smoothly into Castigatio, Blitz Stab, Purificatione, and Terra Sancta.

● Fixed the issue where the Forward Guard effect wouldn't be applied when moving backwards in certain situations.
● Death Line Chase - Fixed the issue where getting hit during the skill would reduce the distance traveled.
● Death Line Chase (forward) - Fixed the issue where immunity to all debuffs (excluding grapple) wouldn't be applied when moving forward after skill use.
● Sanctitas de Enslar - Improved to combo more smoothly into Verdict: Lancia Iustitiae.

TOP

We use cookies, with your consent, to customize content and advertising.
More information

Yes, I agree.