Arena of Solare Pre-Season
- The pre-season for the Arena of Solare has begun.
- The Arena of Solare is a 3 vs 3 match-type PvP content that you can enjoy without having to worry about differences in gear specs.
- You can participate in the Arena of Solare from Lv. 60 with a character who has completed the Succession/Awakening questline. (Unavailable for Trial/Season Characters)
- The Arena of Solare requires you to use its designated gear.
- Your points will go up or down depending on your performance in Arena of Solare matches, and you'll earn Seals of Solare based on your points.
- Go to Menu - War - Arena of Solare to find the "Find Ranked/Practice Match," "Set Gear," and "History" options.

- Ranked Match
- Your Solare rank points will go up or down based on your match results.
- After each match, you'll earn a "Seal of Solare," which can be exchanged for various in-game items.
- Ranked Matches are only available during specific hours.
- Each team in Ranked Matches can only have one of each class.
- Practice Match
- In Practice Matches, you won't lose Solare rank points if you're defeated, so you can play without worrying about your rank.
- Defensive effects on opponents are displayed, making combat more accessible. You can queue as a party of 2 or 3, allowing you to experience 3v3 PvP with guildmates or friends.
- Practice Matches allow up to three of the same class on one team.
- Practice Match Party Queue
- You can queue for a Practice Match with up to three party members.
- Only the party leader can start the queue, and all members must be on the same server.
- Any party member can cancel matchmaking while in the queue.
- While searching for a match, you can’t invite new members, change the party leader, or leave the party. If anyone changes servers, switches characters, tags a character, or disconnects, matchmaking will be canceled.
- Custom Match
- Arena of Solare’s Custom Match lets you set up matches with friends.
- You can invite participants directly, assign teams, and start the match together.
How to Participate
- You can participate in the Arena of Solare from Lv. 60 with a character who has completed their Succession/Awakening questline.
- Press the "Find Ranked/Practice Match" button from the Arena of Solare menu for auto-matching.
- You will automatically enter the battlefield if all 6 participants accept after matching is complete.
- You can only start matching after equipping the exclusive gear.
Arena of Solare Schedule
Ranked Matches | |
NA | Weekdays & Weekends 17:00 - 22:00 PDT |
EU | Weekdays & Weekends 19:00 - 00:00 UTC |
ASIA | Weekdays & Weekends 20:00 - 01:00 GMT+9 |
Practice Matches | |
NA | Weekdays & Weekends 11:00 - 02:00 PDT |
EU | Weekdays & Weekends 10:00 - 01:00 UTC |
ASIA | Weekdays & Weekends 10:00 - 01:00 GMT+9 |
Arena of Solare Exclusive Gear
- To enter the Arena of Solare, you’ll need to equip the exclusive gear first.
- Set up your gear by pressing the [Set Gear] button in the Arena of Solare menu.
- You can also customize crystals for each gear piece.

- Once your gear is ready, you can start matchmaking by selecting [Find Ranked Match] or [Find Practice Match] in the menu. Alternatively, invite friends for a custom match using [Custom Match].
Arena of Solare: Detailed Rules
- In the Arena of Solare, not only will you be provided with exclusive gear, but you also cannot use potions, meals, elixirs, etc. Also, the effects of certain skills will be adjusted.
- For the Arena of Solare matches, the team with the best 3 out of 5 will win. You'll get a maximum of 3 minutes per round.
- The team with the higher total HP among the surviving members will win when the match ends.
- If the total HP is the same, the team with a higher total damage wins.
- The match will conclude in a tie if the total HP and total damage of both teams are the same.
- The stats for the Arena of Solare exclusive gear will be applied instead of the stats of the gear currently equipped to your character.
- You cannot use any type of potions. However, your character's default HP/MP/WP/SP recovery will greatly increase.
- The amount naturally recovered within the Arena of Solare will be similar to the recovery amount you get from using Ornette's or Odore's Spirit Essences with a Fairy that's acquired the skill "Miraculous Cheer V."
- Using skills that recover HP within the Arena of Solare battlefield will recover only 30% of the amount normally recovered.
- In the Arena of Solare, the Guard Gauge, a defensive feature of all classes, will be equalized across classes.
- The AP, Damage Reduction, Accuracy, and Evasion stats will each be applied at 100% for all characters.
- The remaining time for the effects of meals, elixirs, and perfumes will not be wasted. Their effects will instead be nullified and their time remaining paused while within the Arena of Solare if you used the items before entering. The effects will be applied again and the remaining time will resume being consumed upon returning to the previous location after the match's conclusion.
- While in the arena, your character’s max HP will increase by 10,000, and their Critical Hit Rate and Attack/Casting/Movement Speed will be at Lv. 5.
- Upon entering the battlefield, Black Spirit's Rage, HP, MP, SP, WP, cooldown, and other supplementary resources will all be recovered.
- The cooldown for Emergency Escape will reset each round.
- The "Elemental trace" buffs for skills, exclusive gear, and the battlefield will only be applied in the arena.
- The Total Family Bonus from Adventure Logs will not be applied.
Battlefields
- The Arena of Solare offers four unique battlefields: Ruins of Tzol, Olun's Valley, Godu Village, and Kermelun Wilds.
- When you join a match, you'll be randomly assigned to one of these locations.
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Ruins of Tzol | Olun's Valley |
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Godu Village | Kermelun Wilds |
Ruins of Tzol
◆ Elemental Traces
Elemental traces can be found throughout the battlefield. Destroying them grants special effects based on their element.
Flora's Breath: Restores HP.
Wind's Song: Boosts All AP and Attack/Casting Speed for 30 seconds. This effect is not shared with party members.
Elemental traces can be found throughout the battlefield. Destroying them grants special effects based on their element.
Flora's Breath: Restores HP.
Wind's Song: Boosts All AP and Attack/Casting Speed for 30 seconds. This effect is not shared with party members.
- Elemental Traces (Water's Chill / Flora's Breath / Fire's Warmth / Wind's Song)
- Elemental traces appear throughout the battlefield. Destroying them grants you effects based on their element.
- If party members are nearby, they’ll receive the elemental effects as well. (excluding Flora's Breath & Wind's Song).
- When an adventurer picks up an elemental trace, a buff icon will appear above their character during the match.
- Water's Chill: All DP increase for 20 sec

- Fire's Warmth: All AP +30 for 20 sec

- Flora's Breath: Restores HP

- Wind's Song: Attack/Casting/Movement Speed +25% for 30 seconds

Arena of Solare Rewards
- Participate in Ranked or Practice Matches to earn the "Seal of Solare" as a reward.
- You can exchange these seals for various items via the Manage Currency window. The number of seals you receive depends on your match results.
Seal of Solare | ||
Victory | Defeat | |
x30 | x15 |
- If you score between 401 and 800 points, you'll receive the following rewards depending on your match result.
Victory
|
Defeat
|
![]() Rallying Solare Box Gold Bar 100G x6 Seals of Solare x30 |
Seal of Solare x15
|
- If you score 801 points or more, you'll receive the following rewards based on your match result.
Victory
|
Defeat
|
![]() Exultant Solare Box Gold Bar 1,000G x1 Seals of Solare x50 |
![]() Rallying Solare Box Gold Bar 100G x6 Seals of Solare x30 |
Seal of Solare Exchange List
Family Exchange | |
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Seal of Solare x5,000 |
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Seal of Solare x5,000 |
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Seal of Solare x5,000 |
Weekly Exchange | |
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Seal of Solare x35 |
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Seal of Solare x30 |
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Seal of Solare x20 |
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Seal of Solare x20 |
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Seal of Solare x30 |
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Seal of Solare x30 |
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Seal of Solare x20 |
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Seal of Solare x20 |
Daily Exchange (Crystals) | |
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Seal of Solare x20 |
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Seal of Solare x20 |
At All Times | |
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Seal of Solare x15 |
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Seal of Solare x15 |
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Seal of Solare x15 |
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Seal of Solare x5 |
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Seal of Solare x2 |
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Seal of Solare x1 |
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Seal of Solare x1 |
Placement Matches
- When you start a new Arena of Solare season, you’ll begin with placement matches.
- Your starting score for placement matches depends on your rank from the previous season.
- If you haven’t participated in a previous Arena of Solare season, your starting score will be 700 points.
- Each Family will play a total of 10 placement matches. For each win during placement, you’ll earn 2.4 times the normal victory points.
- During placement matches, you won’t lose points for defeats, but penalties for leaving a match still apply as usual.
Match Points & Emblems
- Points will be awarded or deducted according to the results of the match, and you will be awarded an Emblem of Solare based on your point bracket.

- You can earn more points the longer you maintain a winning streak.
- +4 points per win from a 3-win streak.
- +7 points per win starting from a 6-win streak.
- +13 points per win starting from a 11-win streak.
Dormancy Penalty (Point Deduction)
- Adventurers who are in the Solare Incarnate, Radiant Spear, and Twilight Spear brackets will start losing points based on their rank, if they do not participate in matches for a certain period.
- How many days you can rest before losing points depends on the day of the week. If you meet any of the penalty criteria listed below during the Arena of Solare ranking calculation times, a dormancy penalty will be applied.
* Therefore, if you finish a match at 23:59 and another at 00:01 the next day, the penalty calculation will treat them as different days.
Ranking Calculation Times | ||
NA | EU | ASIA |
23:00 PDT | 01:00 UTC | 02:00 GMT+9 |
* Solare Incarnate,
Radiant Spear
- Based on the day of your last match, starting from the second day of inactivity, during the ranking calculation time:
Solare Incarnate: Lose 50 points per day /
Radiant Spear: Lose 40 points per day
- Dormancy penalties will apply as in the following example (ASIA):
- 1. The last ranked match ends on Monday (23:30).
- 2. No ranked matches are played during the Tuesday (00:00 - 01:00) ranked match period.
- 3. No ranked matches are played during the Tuesday (17:00 - 23:59) and Wednesday (00:00 - 01:00) ranked match periods.
- 4. At the ranking calculation time on Wednesday (02:00), a dormancy penalty is applied and points are deducted.
- Dormancy penalties will apply as in the following example (ASIA):
* Twilight Spear
- Based on the day of your last match, starting from the third day of inactivity, during the ranking calculation time:
-
Twilight Spear: Lose 30 points per day
- Dormancy penalties will apply as in the following example (ASIA):
- 1. The last ranked match ends on Monday (23:30).
- 2. No ranked matches are played during the Tuesday (00:00 - 01:00) ranked match period.
- 3. No ranked matches are played during the Tuesday (17:00 - 23:59) and Wednesday (00:00 - 01:00) ranked match periods.
- 4. No ranked matches are played during the Wednesday (17:00 - 23:59) and Thursday (00:00 - 01:00) ranked match periods.
- 5. At the ranking calculation time on Wednesday (02:00), a dormancy penalty is applied and points are deducted.
- Dormancy penalties will apply as in the following example (ASIA):
Deserter Penalty (Point Deduction)
- If you leave in the middle of a match, you can use the reconnect window to return to the battlefield before the match ends.
- If you don’t return before the match ends, penalty points will be deducted.
Leave Scenarios
- Did not re-enter the match: Deserter penalty applied
- Re-entered but lost: Loss points applied
- Re-entered and won: Victory points applied
Penalties
- Deserter Penalty 1: Additional penalty points deducted after match ends
- Deserter Penalty 2: Additional wait time before you can start your next match